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Add update thread asserts to RoomManager methods

This commit is contained in:
Dean Herbert 2021-12-10 17:22:24 +09:00
parent 3633494509
commit 970a9ae074

View File

@ -7,11 +7,13 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Development;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Utils;
namespace osu.Game.Screens.OnlinePlay.Components
{
@ -107,6 +109,7 @@ namespace osu.Game.Screens.OnlinePlay.Components
public void AddOrUpdateRoom(Room room)
{
Debug.Assert(ThreadSafety.IsUpdateThread);
Debug.Assert(room.RoomID.Value != null);
if (ignoredRooms.Contains(room.RoomID.Value.Value))
@ -136,12 +139,16 @@ namespace osu.Game.Screens.OnlinePlay.Components
public void RemoveRoom(Room room)
{
Debug.Assert(ThreadSafety.IsUpdateThread);
rooms.Remove(room);
notifyRoomsUpdated();
}
public void ClearRooms()
{
Debug.Assert(ThreadSafety.IsUpdateThread);
rooms.Clear();
notifyRoomsUpdated();
}