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Use cloned mods in one more place
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@ -72,7 +72,7 @@ namespace osu.Game.Screens.Play.HUD
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clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray();
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clonedMods = gameplayState.Mods.Select(m => m.DeepClone()).ToArray();
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var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
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var gameplayWorkingBeatmap = new GameplayWorkingBeatmap(gameplayState.Beatmap);
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difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, gameplayState.Mods.Select(m => m.DeepClone()).ToArray(), loadCancellationSource.Token)
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difficultyCache.GetTimedDifficultyAttributesAsync(gameplayWorkingBeatmap, gameplayState.Ruleset, clonedMods, loadCancellationSource.Token)
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.ContinueWith(r => Schedule(() =>
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.ContinueWith(r => Schedule(() =>
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{
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{
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timedAttributes = r.Result;
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timedAttributes = r.Result;
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