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remove Storyboard from Beatmap, add it to WorkingBeatmap
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@ -41,11 +41,6 @@ namespace osu.Game.Beatmaps
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/// </summary>
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public double TotalBreakTime => Breaks.Sum(b => b.Duration);
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/// <summary>
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/// The Beatmap's Storyboard.
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/// </summary>
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public Storyboard Storyboard = new Storyboard();
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/// <summary>
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/// Constructs a new beatmap.
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/// </summary>
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@ -57,7 +52,6 @@ namespace osu.Game.Beatmaps
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Breaks = original?.Breaks ?? Breaks;
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ComboColors = original?.ComboColors ?? ComboColors;
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HitObjects = original?.HitObjects ?? HitObjects;
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Storyboard = original?.Storyboard ?? Storyboard;
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if (original == null && Metadata == null)
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{
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@ -35,6 +35,7 @@ namespace osu.Game.Beatmaps
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background = new AsyncLazy<Texture>(populateBackground);
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track = new AsyncLazy<Track>(populateTrack);
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waveform = new AsyncLazy<Waveform>(populateWaveform);
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storyboard = new AsyncLazy<Storyboard>(populateStoryboard);
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}
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protected abstract Beatmap GetBeatmap();
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@ -86,6 +87,13 @@ namespace osu.Game.Beatmaps
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private Waveform populateWaveform() => GetWaveform();
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public bool StoryboardLoaded => storyboard.IsValueCreated;
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public Storyboard Storyboard => storyboard.Value.Result;
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public async Task<Storyboard> GetStoryboardAsync() => await storyboard.Value;
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private readonly AsyncLazy<Storyboard> storyboard;
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private Storyboard populateStoryboard() => GetStoryboard();
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public void TransferTo(WorkingBeatmap other)
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{
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if (track.IsValueCreated && Track != null && BeatmapInfo.AudioEquals(other.BeatmapInfo))
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@ -99,6 +107,7 @@ namespace osu.Game.Beatmaps
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{
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if (BackgroundLoaded) Background?.Dispose();
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if (WaveformLoaded) Waveform?.Dispose();
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if (StoryboardLoaded) Storyboard?.Dispose();
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}
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public void DisposeTrack()
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@ -5,10 +5,11 @@ using osu.Game.Beatmaps;
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using osu.Game.Storyboards.Drawables;
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using System.Collections.Generic;
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using System.Linq;
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using System;
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namespace osu.Game.Storyboards
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{
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public class Storyboard
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public class Storyboard : IDisposable
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{
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private readonly Dictionary<string, StoryboardLayer> layers = new Dictionary<string, StoryboardLayer>();
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public IEnumerable<StoryboardLayer> Layers => layers.Values;
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@ -59,5 +60,29 @@ namespace osu.Game.Storyboards
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}
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return drawable;
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}
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#region Disposal
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~Storyboard()
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{
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Dispose(false);
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}
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public void Dispose()
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{
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Dispose(true);
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GC.SuppressFinalize(this);
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}
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private bool isDisposed;
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protected virtual void Dispose(bool isDisposing)
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{
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if (isDisposed)
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return;
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isDisposed = true;
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}
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#endregion
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}
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}
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