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Add explanatory comment
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@ -156,6 +156,8 @@ namespace osu.Game.Overlays
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private void updateExpandedState(ValueChangedEvent<bool> expanded)
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{
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// clearing transforms is necessary to avoid a previous height transform
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// potentially continuing to get processed while content has changed to autosize.
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content.ClearTransforms();
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if (expanded.NewValue)
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