From f829caf197c7565bf8d4995073d1eae17c183579 Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Sat, 19 Aug 2017 07:21:20 +0900 Subject: [PATCH] Fix custom logic still existing in OsuInputManager --- osu.Game.Rulesets.Osu/OsuInputManager.cs | 21 --------------------- 1 file changed, 21 deletions(-) diff --git a/osu.Game.Rulesets.Osu/OsuInputManager.cs b/osu.Game.Rulesets.Osu/OsuInputManager.cs index a29b128e07..0c4384c006 100644 --- a/osu.Game.Rulesets.Osu/OsuInputManager.cs +++ b/osu.Game.Rulesets.Osu/OsuInputManager.cs @@ -2,13 +2,8 @@ // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE using System.ComponentModel; -using System.Linq; -using osu.Framework.Input; using osu.Framework.Input.Bindings; using osu.Game.Input.Bindings; -using OpenTK.Input; -using KeyboardState = osu.Framework.Input.KeyboardState; -using MouseState = osu.Framework.Input.MouseState; namespace osu.Game.Rulesets.Osu { @@ -16,22 +11,6 @@ namespace osu.Game.Rulesets.Osu { public OsuInputManager(RulesetInfo ruleset) : base(ruleset, 0, SimultaneousBindingMode.Unique) { - - } - protected override void TransformState(InputState state) - { - base.TransformState(state); - - var mouse = state.Mouse as MouseState; - var keyboard = state.Keyboard as KeyboardState; - - if (mouse != null && keyboard != null) - { - if (mouse.IsPressed(MouseButton.Left)) - keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 1 }); - if (mouse.IsPressed(MouseButton.Right)) - keyboard.Keys = keyboard.Keys.Concat(new[] { Key.LastKey + 2 }); - } } }