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Merge pull request #18378 from bdach/back-button-closes-dropdowns
Make "back" binding close opened dropdown menus
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commit
96e438edee
@ -8,9 +8,11 @@ using osu.Framework.Allocation;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Collections;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Online.Leaderboards;
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using osu.Game.Online.Leaderboards;
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@ -54,6 +56,39 @@ namespace osu.Game.Tests.Visual.Navigation
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exitViaEscapeAndConfirm();
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exitViaEscapeAndConfirm();
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}
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}
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[Test]
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public void TestSongSelectBackActionHandling()
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{
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TestPlaySongSelect songSelect = null;
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PushAndConfirm(() => songSelect = new TestPlaySongSelect());
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AddStep("set filter", () => songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value = "test");
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AddStep("press back", () => InputManager.Click(MouseButton.Button1));
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AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
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AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value));
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AddStep("set filter again", () => songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value = "test");
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AddStep("open collections dropdown", () =>
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{
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InputManager.MoveMouseTo(songSelect.ChildrenOfType<CollectionFilterDropdown>().Single());
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InputManager.Click(MouseButton.Left);
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});
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AddStep("press back once", () => InputManager.Click(MouseButton.Button1));
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AddAssert("still at song select", () => Game.ScreenStack.CurrentScreen == songSelect);
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AddAssert("collections dropdown closed", () => songSelect
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.ChildrenOfType<CollectionFilterDropdown>().Single()
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.ChildrenOfType<Dropdown<CollectionFilterMenuItem>.DropdownMenu>().Single().State == MenuState.Closed);
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AddStep("press back a second time", () => InputManager.Click(MouseButton.Button1));
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AddAssert("filter cleared", () => string.IsNullOrEmpty(songSelect.ChildrenOfType<SearchTextBox>().Single().Current.Value));
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AddStep("press back a third time", () => InputManager.Click(MouseButton.Button1));
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ConfirmAtMainMenu();
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}
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/// <summary>
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/// <summary>
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/// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding
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/// This tests that the F1 key will open the mod select overlay, and not be handled / blocked by the music controller (which has the same default binding
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/// but should be handled *after* song select).
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/// but should be handled *after* song select).
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@ -487,6 +522,9 @@ namespace osu.Game.Tests.Visual.Navigation
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AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
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AddStep("move cursor to background", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.BottomRight));
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AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
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AddStep("click left mouse button", () => InputManager.Click(MouseButton.Left));
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AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
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AddAssert("now playing is hidden", () => nowPlayingOverlay.State.Value == Visibility.Hidden);
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// move the mouse firmly inside game bounds to avoid interfering with other tests.
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AddStep("center cursor", () => InputManager.MoveMouseTo(Game.ScreenSpaceDrawQuad.Centre));
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}
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}
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[Test]
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[Test]
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@ -12,9 +12,12 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Localisation;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Input.Bindings;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -31,7 +34,7 @@ namespace osu.Game.Graphics.UserInterface
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#region OsuDropdownMenu
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#region OsuDropdownMenu
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protected class OsuDropdownMenu : DropdownMenu
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protected class OsuDropdownMenu : DropdownMenu, IKeyBindingHandler<GlobalAction>
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{
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{
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public override bool HandleNonPositionalInput => State == MenuState.Open;
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public override bool HandleNonPositionalInput => State == MenuState.Open;
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@ -275,6 +278,23 @@ namespace osu.Game.Graphics.UserInterface
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}
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}
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#endregion
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#endregion
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public bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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{
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if (e.Repeat) return false;
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if (e.Action == GlobalAction.Back)
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{
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State = MenuState.Closed;
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return true;
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}
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return false;
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}
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public void OnReleased(KeyBindingReleaseEvent<GlobalAction> e)
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{
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}
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}
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}
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#endregion
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#endregion
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