1
0
mirror of https://github.com/ppy/osu.git synced 2025-03-15 23:17:18 +08:00

Merge pull request #15627 from peppy/playlist-item-iruleset

Update `PlaylistItem` to use `IRulesetInfo`
This commit is contained in:
Dan Balasescu 2021-11-16 17:15:09 +09:00 committed by GitHub
commit 96dddc8a0b
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
5 changed files with 16 additions and 7 deletions

View File

@ -10,6 +10,7 @@ using Newtonsoft.Json.Converters;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -62,7 +63,7 @@ namespace osu.Game.Online.Rooms
[CanBeNull]
public MultiplayerScoresAround ScoresAround { get; set; }
public ScoreInfo CreateScoreInfo(PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
public ScoreInfo CreateScoreInfo(RulesetStore rulesets, PlaylistItem playlistItem, [NotNull] BeatmapInfo beatmap)
{
var rulesetInstance = playlistItem.Ruleset.Value.CreateInstance();
@ -73,7 +74,7 @@ namespace osu.Game.Online.Rooms
MaxCombo = MaxCombo,
BeatmapInfo = beatmap,
BeatmapInfoID = playlistItem.BeatmapID,
Ruleset = playlistItem.Ruleset.Value,
Ruleset = rulesets.GetRuleset(playlistItem.RulesetID),
RulesetID = playlistItem.RulesetID,
Statistics = Statistics,
User = User,

View File

@ -34,7 +34,7 @@ namespace osu.Game.Online.Rooms
public readonly Bindable<IBeatmapInfo> Beatmap = new Bindable<IBeatmapInfo>();
[JsonIgnore]
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly Bindable<IRulesetInfo> Ruleset = new Bindable<IRulesetInfo>();
[JsonIgnore]
public readonly BindableList<Mod> AllowedMods = new BindableList<Mod>();
@ -66,7 +66,7 @@ namespace osu.Game.Online.Rooms
public PlaylistItem()
{
Beatmap.BindValueChanged(beatmap => BeatmapID = beatmap.NewValue?.OnlineID ?? -1);
Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.ID ?? 0);
Ruleset.BindValueChanged(ruleset => RulesetID = ruleset.NewValue?.OnlineID ?? 0);
}
public void MapObjects(RulesetStore rulesets)

View File

@ -46,7 +46,7 @@ namespace osu.Game.Screens.OnlinePlay
private ModDisplay modDisplay;
private readonly Bindable<IBeatmapInfo> beatmap = new Bindable<IBeatmapInfo>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly Bindable<IRulesetInfo> ruleset = new Bindable<IRulesetInfo>();
private readonly BindableList<Mod> requiredMods = new BindableList<Mod>();
public readonly PlaylistItem Item;

View File

@ -18,6 +18,7 @@ using osu.Game.Beatmaps;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Overlays.Mods;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens.OnlinePlay.Match.Components;
@ -59,6 +60,9 @@ namespace osu.Game.Screens.OnlinePlay.Match
[Resolved]
private BeatmapManager beatmapManager { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
[Resolved(canBeNull: true)]
protected OnlinePlayScreen ParentScreen { get; private set; }
@ -344,7 +348,7 @@ namespace osu.Game.Screens.OnlinePlay.Match
UpdateMods();
Ruleset.Value = selected.Ruleset.Value;
Ruleset.Value = rulesets.GetRuleset(selected.RulesetID);
if (!selected.AllowedMods.Any())
{

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Scoring;
using osu.Game.Screens.Ranking;
@ -35,6 +36,9 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
[Resolved]
private ScoreManager scoreManager { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
public PlaylistsResultsScreen(ScoreInfo score, long roomId, PlaylistItem playlistItem, bool allowRetry, bool allowWatchingReplay = true)
: base(score, allowRetry, allowWatchingReplay)
{
@ -169,7 +173,7 @@ namespace osu.Game.Screens.OnlinePlay.Playlists
/// <param name="pivot">An optional pivot around which the scores were retrieved.</param>
private void performSuccessCallback([NotNull] Action<IEnumerable<ScoreInfo>> callback, [NotNull] List<MultiplayerScore> scores, [CanBeNull] MultiplayerScores pivot = null)
{
var scoreInfos = scores.Select(s => s.CreateScoreInfo(playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
var scoreInfos = scores.Select(s => s.CreateScoreInfo(rulesets, playlistItem, Beatmap.Value.BeatmapInfo)).ToArray();
// Score panels calculate total score before displaying, which can take some time. In order to count that calculation as part of the loading spinner display duration,
// calculate the total scores locally before invoking the success callback.