diff --git a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs index d3b5d54828..5d65ac6058 100644 --- a/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs +++ b/osu.Game.Rulesets.Taiko/Skinning/Legacy/LegacySwell.cs @@ -15,11 +15,14 @@ using osu.Game.Rulesets.Objects.Drawables; using osu.Framework.Extensions.ObjectExtensions; using System; using System.Globalization; +using osu.Framework.Utils; namespace osu.Game.Rulesets.Taiko.Skinning.Legacy { public partial class LegacySwell : Container { + private const float scale_adjust = 768f / 480; + private DrawableSwell drawableSwell = null!; private Container bodyContainer = null!; @@ -80,12 +83,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Anchor = Anchor.Centre, Origin = Anchor.Centre, Scale = new Vector2(1.86f * 0.8f), + Alpha = 0.8f, }, - remainingHitsText = new LegacySpriteText(LegacyFont.Combo) + remainingHitsText = new LegacySpriteText(LegacyFont.Score) { Anchor = Anchor.Centre, Origin = Anchor.Centre, - Position = new Vector2(0f, 165f), + Position = new Vector2(0f, 130f), Scale = Vector2.One, }, } @@ -96,6 +100,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy Anchor = Anchor.Centre, Origin = Anchor.Centre, Alpha = 0, + Y = -40, }, }, }, @@ -159,11 +164,10 @@ namespace osu.Game.Rulesets.Taiko.Skinning.Legacy } clearAnimation - .MoveTo(new Vector2(0, 0)) - .MoveTo(new Vector2(0, -90), clear_fade_in * 2, Easing.Out) + .MoveToOffset(new Vector2(0, -90 * scale_adjust), clear_fade_in * 2, Easing.Out) .ScaleTo(0.4f) .ScaleTo(1f, clear_fade_in * 2, Easing.Out) - .FadeIn(clear_fade_in) + .FadeIn() .Delay(clear_fade_in * 3) .FadeOut(clear_fade_in * 2.5); }