From 96d3586294dbfef0f9af5b7a9e70e00a868d0600 Mon Sep 17 00:00:00 2001 From: Salman Ahmed Date: Wed, 12 May 2021 11:30:12 +0300 Subject: [PATCH] Fix rotation handle visibility logic not handling two handles hovered at once --- .../Compose/Components/SelectionBoxDragHandleContainer.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs index 456f72878d..397158b9f6 100644 --- a/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs +++ b/osu.Game/Screens/Edit/Compose/Components/SelectionBoxDragHandleContainer.cs @@ -84,8 +84,8 @@ namespace osu.Game.Screens.Edit.Compose.Components if (activeHandle?.IsHeld == true) return; - activeHandle = rotationHandles.SingleOrDefault(h => h.IsHeld || h.IsHovered); - activeHandle ??= allDragHandles.SingleOrDefault(h => h.IsHovered); + activeHandle = rotationHandles.FirstOrDefault(h => h.IsHeld || h.IsHovered); + activeHandle ??= allDragHandles.FirstOrDefault(h => h.IsHovered); if (activeHandle != null) {