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mirror of https://github.com/ppy/osu.git synced 2024-12-14 11:35:35 +08:00

Fix scaling of strong hits

This commit is contained in:
Dean Herbert 2020-04-11 14:43:57 +09:00
parent dc56be0a1d
commit 96bf86099c
2 changed files with 30 additions and 2 deletions

View File

@ -34,17 +34,31 @@ namespace osu.Game.Rulesets.Taiko.Tests
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
})); }));
AddStep("Centre hit (strong)", () => SetContents(() => new DrawableCentreHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime()) AddStep("Rim hit", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime())
{ {
Anchor = Anchor.Centre, Anchor = Anchor.Centre,
Origin = Anchor.Centre, Origin = Anchor.Centre,
})); }));
AddStep("Rim hit (strong)", () => SetContents(() => new DrawableRimHit(createHitAtCurrentTime(true))
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}));
} }
private Hit createHitAtCurrentTime() private Hit createHitAtCurrentTime(bool strong = false)
{ {
var hit = new Hit var hit = new Hit
{ {
IsStrong = strong,
StartTime = Time.Current + 3000, StartTime = Time.Current + 3000,
}; };

View File

@ -7,6 +7,7 @@ using osu.Framework.Graphics.Animations;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Skinning; using osu.Game.Skinning;
using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
namespace osu.Game.Rulesets.Taiko.Skinning namespace osu.Game.Rulesets.Taiko.Skinning
@ -20,12 +21,14 @@ namespace osu.Game.Rulesets.Taiko.Skinning
public LegacyHit(TaikoSkinComponents component) public LegacyHit(TaikoSkinComponents component)
{ {
this.component = component; this.component = component;
RelativeSizeAxes = Axes.Both;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(ISkinSource skin) private void load(ISkinSource skin)
{ {
InternalChildren = new Drawable[] InternalChildren = new[]
{ {
backgroundLayer = skin.GetAnimation("taikohitcircle", true, false), backgroundLayer = skin.GetAnimation("taikohitcircle", true, false),
skin.GetAnimation("taikohitcircleoverlay", true, false), skin.GetAnimation("taikohitcircleoverlay", true, false),
@ -36,6 +39,7 @@ namespace osu.Game.Rulesets.Taiko.Skinning
foreach (var c in InternalChildren) foreach (var c in InternalChildren)
{ {
(c as IFramedAnimation)?.Stop(); (c as IFramedAnimation)?.Stop();
c.Anchor = Anchor.Centre; c.Anchor = Anchor.Centre;
c.Origin = Anchor.Centre; c.Origin = Anchor.Centre;
} }
@ -45,6 +49,16 @@ namespace osu.Game.Rulesets.Taiko.Skinning
: new Color4(67, 142, 172, 255); : new Color4(67, 142, 172, 255);
} }
protected override void Update()
{
base.Update();
// not all skins (including the default osu-stable) have similar sizes for hitcircle and hitcircleoverlay.
// this ensures they are scaled relative to each other but also match the expected DrawableHit size.
foreach (var c in InternalChildren)
c.Scale = new Vector2(DrawWidth / 128);
}
private Color4 accentColour; private Color4 accentColour;
public Color4 AccentColour public Color4 AccentColour