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Merge pull request #25074 from peppy/fix-argon-health-bar-flash

Fix argon health bar not completing flash animation correctly
This commit is contained in:
Bartłomiej Dach 2023-10-10 22:28:30 +02:00 committed by GitHub
commit 969c1b0812
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@ -15,7 +15,6 @@ using osu.Framework.Layout;
using osu.Framework.Threading;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Skinning;
@ -113,7 +112,7 @@ namespace osu.Game.Screens.Play.HUD
glowBar = new BarPath
{
BarColour = Color4.White,
GlowColour = OsuColour.Gray(0.5f),
GlowColour = main_bar_glow_colour,
Blending = BlendingParameters.Additive,
Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
PathRadius = 40f,
@ -182,12 +181,13 @@ namespace osu.Game.Screens.Play.HUD
if (resetMissBarDelegate == null)
{
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 100, Easing.OutQuint)
glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint)
.Then()
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 800, Easing.OutQuint);
.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint);
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White)
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 800, Easing.OutQuint);
glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
.Then()
.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
}
}
@ -221,6 +221,9 @@ namespace osu.Game.Screens.Play.HUD
private void finishMissDisplay()
{
if (resetMissBarDelegate == null)
return;
if (Current.Value > 0)
{
glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);