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Merge pull request #25074 from peppy/fix-argon-health-bar-flash
Fix argon health bar not completing flash animation correctly
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commit
969c1b0812
@ -15,7 +15,6 @@ using osu.Framework.Layout;
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using osu.Framework.Threading;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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using osu.Game.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Types;
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using osu.Game.Skinning;
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@ -113,7 +112,7 @@ namespace osu.Game.Screens.Play.HUD
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glowBar = new BarPath
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{
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BarColour = Color4.White,
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GlowColour = OsuColour.Gray(0.5f),
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GlowColour = main_bar_glow_colour,
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Blending = BlendingParameters.Additive,
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Colour = ColourInfo.GradientHorizontal(Color4.White.Opacity(0.8f), Color4.White),
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PathRadius = 40f,
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@ -182,12 +181,13 @@ namespace osu.Game.Screens.Play.HUD
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if (resetMissBarDelegate == null)
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{
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glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 100, Easing.OutQuint)
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glowBar.TransformTo(nameof(BarPath.BarColour), Colour4.White, 30, Easing.OutQuint)
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.Then()
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.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 800, Easing.OutQuint);
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.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 1000, Easing.OutQuint);
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glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White)
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.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 800, Easing.OutQuint);
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glowBar.TransformTo(nameof(BarPath.GlowColour), Colour4.White, 30, Easing.OutQuint)
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.Then()
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.TransformTo(nameof(BarPath.GlowColour), main_bar_glow_colour, 300, Easing.OutQuint);
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}
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}
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@ -221,6 +221,9 @@ namespace osu.Game.Screens.Play.HUD
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private void finishMissDisplay()
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{
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if (resetMissBarDelegate == null)
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return;
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if (Current.Value > 0)
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{
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glowBar.TransformTo(nameof(BarPath.BarColour), main_bar_colour, 300, Easing.In);
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