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mirror of https://github.com/ppy/osu.git synced 2025-01-13 13:32:54 +08:00

Merge branch 'master' into veldrid-renderer

This commit is contained in:
Dean Herbert 2023-03-14 17:35:38 +09:00
commit 969c0e9c9d
90 changed files with 1780 additions and 418 deletions

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@ -3,15 +3,53 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
$CSPROJ="osu.Game/osu.Game.csproj"
$GAME_CSPROJ="osu.Game/osu.Game.csproj"
$ANDROID_PROPS="osu.Android.props"
$IOS_PROPS="osu.iOS.props"
$SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj;
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework;
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android;
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS;
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj `
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj `
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj `
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj;
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj;
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj;
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
(Get-Content "osu.Android.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.Android.props"
(Get-Content "osu.iOS.props") -replace "`"..\\osu-framework", "`"`$(MSBuildThisFileDirectory)..\osu-framework" | Set-Content "osu.iOS.props"
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
(Get-Content "osu.iOS.props") |
Foreach-Object {
if ($_ -match "</Project>")
{
" <Import Project=`"`$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props`"/>"
}
$_
} | Set-Content "osu.iOS.props"
$TMP=New-TemporaryFile
$SLNF=Get-Content "osu.Desktop.slnf" | ConvertFrom-Json
$TMP=New-TemporaryFile
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Desktop.slnf" -Force
$SLNF=Get-Content "osu.Android.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.Android.slnf" -Force
$SLNF=Get-Content "osu.iOS.slnf" | ConvertFrom-Json
$SLNF.solution.projects += ("../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj")
ConvertTo-Json $SLNF | Out-File $TMP -Encoding UTF8
Move-Item -Path $TMP -Destination "osu.iOS.slnf" -Force

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@ -5,14 +5,41 @@
#
# https://github.com/ppy/osu-framework/wiki/Testing-local-framework-checkout-with-other-projects
CSPROJ="osu.Game/osu.Game.csproj"
GAME_CSPROJ="osu.Game/osu.Game.csproj"
ANDROID_PROPS="osu.Android.props"
IOS_PROPS="osu.iOS.props"
SLN="osu.sln"
dotnet remove $CSPROJ package ppy.osu.Framework
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj ../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj
dotnet add $CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet remove $GAME_CSPROJ reference ppy.osu.Framework
dotnet remove $ANDROID_PROPS reference ppy.osu.Framework.Android
dotnet remove $IOS_PROPS reference ppy.osu.Framework.iOS
dotnet sln $SLN add ../osu-framework/osu.Framework/osu.Framework.csproj \
../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj \
../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj \
../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
dotnet add $GAME_CSPROJ reference ../osu-framework/osu.Framework/osu.Framework.csproj
dotnet add $ANDROID_PROPS reference ../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj
dotnet add $IOS_PROPS reference ../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj
# workaround for dotnet add not inserting $(MSBuildThisFileDirectory) on props files
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.Android.props && rm osu.Android.props.bak
sed -i.bak 's:"..\\osu-framework:"$(MSBuildThisFileDirectory)..\\osu-framework:g' ./osu.iOS.props && rm osu.iOS.props.bak
# needed because iOS framework nupkg includes a set of properties to work around certain issues during building,
# and those get ignored when referencing framework via project, threfore we have to manually include it via props reference.
sed -i.bak '/<\/Project>/i\
<Import Project=\"$(MSBuildThisFileDirectory)../osu-framework/osu.Framework.iOS.props\"/>\
' ./osu.iOS.props && rm osu.iOS.props.bak
SLNF="osu.Desktop.slnf"
tmp=$(mktemp)
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj"]' osu.Desktop.slnf > $tmp
mv -f $tmp $SLNF
mv -f $tmp osu.Desktop.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.Android/osu.Framework.Android.csproj"]' osu.Android.slnf > $tmp
mv -f $tmp osu.Android.slnf
jq '.solution.projects += ["../osu-framework/osu.Framework/osu.Framework.csproj", "../osu-framework/osu.Framework.NativeLibs/osu.Framework.NativeLibs.csproj", "../osu-framework/osu.Framework.iOS/osu.Framework.iOS.csproj"]' osu.iOS.slnf > $tmp
mv -f $tmp osu.iOS.slnf

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@ -8,9 +8,13 @@
<!-- NullabilityInfoContextSupport is disabled by default for Android -->
<NullabilityInfoContextSupport>true</NullabilityInfoContextSupport>
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
<AndroidManifestMerger>manifestmerger.jar</AndroidManifestMerger>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.131.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2023.228.0" />
</ItemGroup>
<ItemGroup>
<AndroidManifestOverlay Include="$(MSBuildThisFileDirectory)osu.Android\Properties\AndroidManifestOverlay.xml" />
</ItemGroup>
<PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged.

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@ -0,0 +1,15 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android">
<queries>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="https" />
</intent>
<intent>
<action android:name="android.intent.action.VIEW" />
<category android:name="android.intent.category.BROWSABLE" />
<data android:scheme="mailto" />
</intent>
</queries>
</manifest>

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@ -0,0 +1,123 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using BenchmarkDotNet.Attributes;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Carousel;
namespace osu.Game.Benchmarks
{
public class BenchmarkCarouselFilter : BenchmarkTest
{
private BeatmapInfo getExampleBeatmap() => new BeatmapInfo
{
Ruleset = new RulesetInfo
{
ShortName = "osu",
OnlineID = 0
},
StarRating = 4.0d,
Difficulty = new BeatmapDifficulty
{
ApproachRate = 5.0f,
DrainRate = 3.0f,
CircleSize = 2.0f,
},
Metadata = new BeatmapMetadata
{
Artist = "The Artist",
ArtistUnicode = "check unicode too",
Title = "Title goes here",
TitleUnicode = "Title goes here",
Author = { Username = "The Author" },
Source = "unit tests",
Tags = "look for tags too",
},
DifficultyName = "version as well",
Length = 2500,
BPM = 160,
BeatDivisor = 12,
Status = BeatmapOnlineStatus.Loved
};
private CarouselBeatmap carouselBeatmap = null!;
private FilterCriteria criteria1 = null!;
private FilterCriteria criteria2 = null!;
private FilterCriteria criteria3 = null!;
private FilterCriteria criteria4 = null!;
private FilterCriteria criteria5 = null!;
private FilterCriteria criteria6 = null!;
public override void SetUp()
{
var beatmap = getExampleBeatmap();
beatmap.OnlineID = 20201010;
beatmap.BeatmapSet = new BeatmapSetInfo { OnlineID = 1535 };
carouselBeatmap = new CarouselBeatmap(beatmap);
criteria1 = new FilterCriteria();
criteria2 = new FilterCriteria
{
Ruleset = new RulesetInfo { ShortName = "catch" }
};
criteria3 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
BPM = new FilterCriteria.OptionalRange<double>
{
IsUpperInclusive = false,
Max = 160d
}
};
criteria4 = new FilterCriteria
{
Ruleset = new RulesetInfo { OnlineID = 6 },
AllowConvertedBeatmaps = true,
SearchText = "an artist"
};
criteria5 = new FilterCriteria
{
Creator = new FilterCriteria.OptionalTextFilter { SearchTerm = "the author AND then something else" }
};
criteria6 = new FilterCriteria { SearchText = "20201010" };
}
[Benchmark]
public void CarouselBeatmapFilter()
{
carouselBeatmap.Filter(criteria1);
}
[Benchmark]
public void CriteriaMatchingSpecificRuleset()
{
carouselBeatmap.Filter(criteria2);
}
[Benchmark]
public void CriteriaMatchingRangeMax()
{
carouselBeatmap.Filter(criteria3);
}
[Benchmark]
public void CriteriaMatchingTerms()
{
carouselBeatmap.Filter(criteria4);
}
[Benchmark]
public void CriteriaMatchingCreator()
{
carouselBeatmap.Filter(criteria5);
}
[Benchmark]
public void CriteriaMatchingBeatmapIDs()
{
carouselBeatmap.Filter(criteria6);
}
}
}

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@ -167,8 +167,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
{
if (bodySprite != null)
{
bodySprite.Origin = Anchor.BottomCentre;
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y) * -1);
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Anchor = Anchor.BottomCentre; // needs to be flipped due to scale flip in Update.
}
if (light != null)
@ -179,7 +179,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (bodySprite != null)
{
bodySprite.Origin = Anchor.TopCentre;
bodySprite.Scale = new Vector2(bodySprite.Scale.X, Math.Abs(bodySprite.Scale.Y));
bodySprite.Anchor = Anchor.TopCentre;
}
if (light != null)
@ -211,11 +211,15 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
base.Update();
missFadeTime.Value ??= holdNote.HoldBrokenTime;
int scaleDirection = (direction.Value == ScrollingDirection.Down ? 1 : -1);
// here we go...
switch (bodyStyle)
{
case LegacyNoteBodyStyle.Stretch:
// this is how lazer works by default. nothing required.
if (bodySprite != null)
bodySprite.Scale = new Vector2(1, scaleDirection);
break;
default:
@ -228,7 +232,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
bodySprite.FillMode = FillMode.Stretch;
// i dunno this looks about right??
bodySprite.Scale = new Vector2(1, 32800 / sprite.DrawHeight);
bodySprite.Scale = new Vector2(1, scaleDirection * 32800 / sprite.DrawHeight);
}
break;

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@ -11,6 +11,7 @@ using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -26,7 +27,7 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double flash_duration = 1000;
private DrawableRuleset<OsuHitObject> ruleset = null!;
private DrawableOsuRuleset ruleset = null!;
protected OsuAction? LastAcceptedAction { get; private set; }
@ -42,8 +43,8 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
ruleset = drawableRuleset;
drawableRuleset.KeyBindingInputManager.Add(new InputInterceptor(this));
ruleset = (DrawableOsuRuleset)drawableRuleset;
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
var periods = new List<Period>();

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@ -11,6 +11,7 @@ using osu.Game.Graphics;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Replays;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Osu.Mods
@ -55,7 +56,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// Grab the input manager to disable the user's cursor, and for future use
inputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
inputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
inputManager.AllowUserCursorMovement = false;
// Generate the replay frames the cursor should follow

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@ -10,6 +10,7 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables;
using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
@ -42,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToDrawableRuleset(DrawableRuleset<OsuHitObject> drawableRuleset)
{
// grab the input manager for future use.
osuInputManager = (OsuInputManager)drawableRuleset.KeyBindingInputManager;
osuInputManager = ((DrawableOsuRuleset)drawableRuleset).KeyBindingInputManager;
}
public void ApplyToPlayer(Player player)

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@ -26,6 +26,8 @@ namespace osu.Game.Rulesets.Osu.UI
{
protected new OsuRulesetConfigManager Config => (OsuRulesetConfigManager)base.Config;
public new OsuInputManager KeyBindingInputManager => (OsuInputManager)base.KeyBindingInputManager;
public new OsuPlayfield Playfield => (OsuPlayfield)base.Playfield;
public DrawableOsuRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)

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@ -0,0 +1,212 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Replays;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModSingleTap : TaikoModTestScene
{
[Test]
public void TestInputAlternate() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.LeftRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 1
});
[Test]
public void TestInputSameKey() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim
},
new Hit
{
StartTime = 500,
Type = HitType.Rim
},
new Hit
{
StartTime = 700,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.RightRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.RightRim),
new TaikoReplayFrame(520),
new TaikoReplayFrame(700, TaikoAction.RightRim),
new TaikoReplayFrame(720),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 4
});
[Test]
public void TestInputIntro() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(0, TaikoAction.RightRim),
new TaikoReplayFrame(20),
new TaikoReplayFrame(100, TaikoAction.LeftRim),
new TaikoReplayFrame(120),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 1
});
[Test]
public void TestInputStrong() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 300,
Type = HitType.Rim,
IsStrong = true
},
new Hit
{
StartTime = 500,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
new TaikoReplayFrame(300, TaikoAction.LeftRim),
new TaikoReplayFrame(320),
new TaikoReplayFrame(500, TaikoAction.LeftRim),
new TaikoReplayFrame(520),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 0 && Player.ScoreProcessor.HighestCombo.Value == 2
});
[Test]
public void TestInputBreaks() => CreateModTest(new ModTestData
{
Mod = new TaikoModSingleTap(),
Autoplay = false,
Beatmap = new Beatmap
{
Breaks = new List<BreakPeriod>
{
new BreakPeriod(100, 1600),
},
HitObjects = new List<HitObject>
{
new Hit
{
StartTime = 100,
Type = HitType.Rim
},
new Hit
{
StartTime = 2000,
Type = HitType.Rim,
},
},
},
ReplayFrames = new List<ReplayFrame>
{
new TaikoReplayFrame(100, TaikoAction.RightRim),
new TaikoReplayFrame(120),
// Press different key after break but before hit object.
new TaikoReplayFrame(1900, TaikoAction.LeftRim),
new TaikoReplayFrame(1820),
// Press original key at second hitobject and ensure it has been hit.
new TaikoReplayFrame(2000, TaikoAction.RightRim),
new TaikoReplayFrame(2020),
},
PassCondition = () => Player.ScoreProcessor.Combo.Value == 2
});
}
}

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@ -73,11 +73,10 @@ namespace osu.Game.Rulesets.Taiko.Tests
beatmap.ControlPointInfo.Add(start_time, new TimingControlPoint
{
BeatLength = beat_length,
TimeSignature = new TimeSignature(time_signature_numerator)
TimeSignature = new TimeSignature(time_signature_numerator),
OmitFirstBarLine = true
});
beatmap.ControlPointInfo.Add(start_time, new EffectControlPoint { OmitFirstBarLine = true });
var barlines = new BarLineGenerator<BarLine>(beatmap).BarLines;
AddAssert("first barline ommited", () => barlines.All(b => b.StartTime != start_time));

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@ -72,7 +72,6 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
converted.ControlPointInfo.Add(hitObject.StartTime, new EffectControlPoint
{
KiaiMode = currentEffectPoint.KiaiMode,
OmitFirstBarLine = currentEffectPoint.OmitFirstBarLine,
ScrollSpeed = lastScrollSpeed = nextScrollSpeed,
});
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Replays;
@ -12,5 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Taiko.Objects;
@ -13,5 +15,7 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override ModReplayData CreateReplayData(IBeatmap beatmap, IReadOnlyList<Mod> mods)
=> new ModReplayData(new TaikoAutoGenerator(beatmap).Generate(), new ModCreatedUser { Username = "mekkadosu!" });
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods;
@ -8,6 +10,8 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModRelax : ModRelax
{
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katu's.";
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus.";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
}
}

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@ -0,0 +1,127 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Localisation;
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Screens.Play;
using osu.Game.Utils;
using osu.Game.Rulesets.Taiko.UI;
namespace osu.Game.Rulesets.Taiko.Mods
{
public partial class TaikoModSingleTap : Mod, IApplicableToDrawableRuleset<TaikoHitObject>, IUpdatableByPlayfield
{
public override string Name => @"Single Tap";
public override string Acronym => @"SG";
public override LocalisableString Description => @"One key for dons, one key for kats.";
public override double ScoreMultiplier => 1.0;
public override Type[] IncompatibleMods => new[] { typeof(ModAutoplay), typeof(ModRelax), typeof(TaikoModCinema) };
public override ModType Type => ModType.Conversion;
private DrawableTaikoRuleset ruleset = null!;
private TaikoPlayfield playfield { get; set; } = null!;
private TaikoAction? lastAcceptedCentreAction { get; set; }
private TaikoAction? lastAcceptedRimAction { get; set; }
/// <summary>
/// A tracker for periods where single tap should not be enforced (i.e. non-gameplay periods).
/// </summary>
/// <remarks>
/// This is different from <see cref="Player.IsBreakTime"/> in that the periods here end strictly at the first object after the break, rather than the break's end time.
/// </remarks>
private PeriodTracker nonGameplayPeriods = null!;
private IFrameStableClock gameplayClock = null!;
public void ApplyToDrawableRuleset(DrawableRuleset<TaikoHitObject> drawableRuleset)
{
ruleset = (DrawableTaikoRuleset)drawableRuleset;
ruleset.KeyBindingInputManager.Add(new InputInterceptor(this));
playfield = (TaikoPlayfield)ruleset.Playfield;
var periods = new List<Period>();
if (drawableRuleset.Objects.Any())
{
periods.Add(new Period(int.MinValue, getValidJudgementTime(ruleset.Objects.First()) - 1));
foreach (BreakPeriod b in drawableRuleset.Beatmap.Breaks)
periods.Add(new Period(b.StartTime, getValidJudgementTime(ruleset.Objects.First(h => h.StartTime >= b.EndTime)) - 1));
static double getValidJudgementTime(HitObject hitObject) => hitObject.StartTime - hitObject.HitWindows.WindowFor(HitResult.Meh);
}
nonGameplayPeriods = new PeriodTracker(periods);
gameplayClock = drawableRuleset.FrameStableClock;
}
public void Update(Playfield playfield)
{
if (!nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime)) return;
lastAcceptedCentreAction = null;
lastAcceptedRimAction = null;
}
private bool checkCorrectAction(TaikoAction action)
{
if (nonGameplayPeriods.IsInAny(gameplayClock.CurrentTime))
return true;
// If next hit object is strong, allow usage of all actions. Strong drumrolls are ignored in this check.
if (playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject is TaikoStrongableHitObject hitObject
&& hitObject.IsStrong
&& hitObject is not DrumRoll)
return true;
if ((action == TaikoAction.LeftCentre || action == TaikoAction.RightCentre)
&& (lastAcceptedCentreAction == null || lastAcceptedCentreAction == action))
{
lastAcceptedCentreAction = action;
return true;
}
if ((action == TaikoAction.LeftRim || action == TaikoAction.RightRim)
&& (lastAcceptedRimAction == null || lastAcceptedRimAction == action))
{
lastAcceptedRimAction = action;
return true;
}
return false;
}
private partial class InputInterceptor : Component, IKeyBindingHandler<TaikoAction>
{
private readonly TaikoModSingleTap mod;
public InputInterceptor(TaikoModSingleTap mod)
{
this.mod = mod;
}
public bool OnPressed(KeyBindingPressEvent<TaikoAction> e)
// if the pressed action is incorrect, block it from reaching gameplay.
=> !mod.checkCorrectAction(e.Action);
public void OnReleased(KeyBindingReleaseEvent<TaikoAction> e)
{
}
}
}
}

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@ -158,6 +158,7 @@ namespace osu.Game.Rulesets.Taiko
new TaikoModDifficultyAdjust(),
new TaikoModClassic(),
new TaikoModSwap(),
new TaikoModSingleTap(),
};
case ModType.Automation:

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@ -33,6 +33,8 @@ namespace osu.Game.Rulesets.Taiko.UI
public readonly BindableBool LockPlayfieldMaxAspect = new BindableBool(true);
public new TaikoInputManager KeyBindingInputManager => (TaikoInputManager)base.KeyBindingInputManager;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;

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@ -181,16 +181,19 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
timingPoint = controlPoints.TimingPointAt(48428);
Assert.AreEqual(956, timingPoint.Time);
Assert.AreEqual(329.67032967033d, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
timingPoint = controlPoints.TimingPointAt(119637);
Assert.AreEqual(119637, timingPoint.Time);
Assert.AreEqual(659.340659340659, timingPoint.BeatLength);
Assert.AreEqual(TimeSignature.SimpleQuadruple, timingPoint.TimeSignature);
Assert.IsFalse(timingPoint.OmitFirstBarLine);
var difficultyPoint = controlPoints.DifficultyPointAt(0);
Assert.AreEqual(0, difficultyPoint.Time);
@ -222,17 +225,14 @@ namespace osu.Game.Tests.Beatmaps.Formats
var effectPoint = controlPoints.EffectPointAt(0);
Assert.AreEqual(0, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(53703);
Assert.AreEqual(53703, effectPoint.Time);
Assert.IsTrue(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
effectPoint = controlPoints.EffectPointAt(116637);
Assert.AreEqual(95901, effectPoint.Time);
Assert.IsFalse(effectPoint.KiaiMode);
Assert.IsFalse(effectPoint.OmitFirstBarLine);
}
}
@ -273,6 +273,28 @@ namespace osu.Game.Tests.Beatmaps.Formats
}
}
[Test]
public void TestDecodeOmitBarLineEffect()
{
var decoder = new LegacyBeatmapDecoder { ApplyOffsets = false };
using (var resStream = TestResources.OpenResource("omit-barline-control-points.osu"))
using (var stream = new LineBufferedReader(resStream))
{
var controlPoints = (LegacyControlPointInfo)decoder.Decode(stream).ControlPointInfo;
Assert.That(controlPoints.TimingPoints.Count, Is.EqualTo(6));
Assert.That(controlPoints.EffectPoints.Count, Is.EqualTo(0));
Assert.That(controlPoints.TimingPointAt(500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(1500).OmitFirstBarLine, Is.True);
Assert.That(controlPoints.TimingPointAt(2500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(3500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(4500).OmitFirstBarLine, Is.False);
Assert.That(controlPoints.TimingPointAt(5500).OmitFirstBarLine, Is.True);
}
}
[Test]
public void TestTimingPointResetsSpeedMultiplier()
{

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@ -0,0 +1,125 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using NUnit.Framework;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Database;
namespace osu.Game.Tests.Database
{
[TestFixture]
public class LegacyExporterTest
{
private TestLegacyExporter legacyExporter = null!;
private TemporaryNativeStorage storage = null!;
private const string short_filename = "normal file name";
private const string long_filename =
"some file with super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name super long name";
[SetUp]
public void SetUp()
{
storage = new TemporaryNativeStorage("export-storage");
legacyExporter = new TestLegacyExporter(storage);
}
[Test]
public void ExportFileWithNormalNameTest()
{
var item = new TestPathInfo(short_filename);
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
exportItemAndAssert(item, short_filename);
}
[Test]
public void ExportFileWithNormalNameMultipleTimesTest()
{
var item = new TestPathInfo(short_filename);
Assert.That(item.Filename.Length, Is.LessThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
//Export multiple times
for (int i = 0; i < 100; i++)
{
string expectedFileName = i == 0 ? short_filename : $"{short_filename} ({i})";
exportItemAndAssert(item, expectedFileName);
}
}
[Test]
public void ExportFileWithSuperLongNameTest()
{
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
string expectedName = long_filename.Remove(expectedLength);
var item = new TestPathInfo(long_filename);
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
exportItemAndAssert(item, expectedName);
}
[Test]
public void ExportFileWithSuperLongNameMultipleTimesTest()
{
int expectedLength = TestLegacyExporter.MAX_FILENAME_LENGTH - (legacyExporter.GetExtension().Length);
string expectedName = long_filename.Remove(expectedLength);
var item = new TestPathInfo(long_filename);
Assert.That(item.Filename.Length, Is.GreaterThan(TestLegacyExporter.MAX_FILENAME_LENGTH));
//Export multiple times
for (int i = 0; i < 100; i++)
{
string expectedFilename = i == 0 ? expectedName : $"{expectedName} ({i})";
exportItemAndAssert(item, expectedFilename);
}
}
private void exportItemAndAssert(IHasNamedFiles item, string expectedName)
{
Assert.DoesNotThrow(() => legacyExporter.Export(item));
Assert.That(storage.Exists($"exports/{expectedName}{legacyExporter.GetExtension()}"), Is.True);
}
[TearDown]
public void TearDown()
{
if (storage.IsNotNull())
storage.Dispose();
}
private class TestPathInfo : IHasNamedFiles
{
public string Filename { get; }
public IEnumerable<INamedFileUsage> Files { get; } = new List<INamedFileUsage>();
public TestPathInfo(string filename)
{
Filename = filename;
}
public override string ToString() => Filename;
}
private class TestLegacyExporter : LegacyExporter<IHasNamedFiles>
{
public TestLegacyExporter(Storage storage)
: base(storage)
{
}
public string GetExtension() => FileExtension;
protected override string FileExtension => ".test";
}
}
}

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@ -12,7 +12,7 @@ using osu.Game.Overlays.Settings;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public partial class SettingsSourceAttributeTest
public partial class SettingSourceAttributeTest
{
[Test]
public void TestOrdering()

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@ -43,6 +43,18 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
cpi.Add(1200, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(3));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(3));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(3));
cpi.Add(1500, new TimingControlPoint { OmitFirstBarLine = true }); // is not redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(4));
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(4));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(4));
}
[Test]
@ -95,12 +107,12 @@ namespace osu.Game.Tests.NonVisual
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(0));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(0));
cpi.Add(1000, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true, OmitFirstBarLine = true }); // same settings, but is not redundant
cpi.Add(1000, new EffectControlPoint { KiaiMode = true }); // is not redundant
cpi.Add(1400, new EffectControlPoint { KiaiMode = true }); // is redundant
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(2));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
Assert.That(cpi.Groups.Count, Is.EqualTo(1));
Assert.That(cpi.EffectPoints.Count, Is.EqualTo(1));
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(1));
}
[Test]

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@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using NUnit.Framework;
using osu.Framework.Audio;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
@ -93,6 +94,7 @@ namespace osu.Game.Tests.NonVisual
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public override IAdjustableAudioComponent Audio { get; }
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }

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@ -0,0 +1,27 @@
osu file format v14
[TimingPoints]
// Uninherited: none, inherited: none
0,500,4,2,0,100,1,0
0,-50,4,3,0,100,0,0
// Uninherited: omit, inherited: none
1000,500,4,2,0,100,1,8
1000,-50,4,3,0,100,0,0
// Uninherited: none, inherited: omit (should be ignored, inheriting cannot omit)
2000,500,4,2,0,100,1,0
2000,-50,4,3,0,100,0,8
// Inherited: none, uninherited: none
3000,-50,4,3,0,100,0,0
3000,500,4,2,0,100,1,0
// Inherited: omit, uninherited: none (should be ignored, inheriting cannot omit)
4000,-50,4,3,0,100,0,8
4000,500,4,2,0,100,1,0
// Inherited: none, uninherited: omit
5000,-50,4,3,0,100,0,0
5000,500,4,2,0,100,1,8

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@ -48,7 +48,9 @@ namespace osu.Game.Tests.Skins
// Covers BPM counter.
"Archives/modified-default-20221205.osk",
// Covers judgement counter.
"Archives/modified-default-20230117.osk"
"Archives/modified-default-20230117.osk",
// Covers player avatar and flag.
"Archives/modified-argon-20230305.osk",
};
/// <summary>

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@ -7,16 +7,20 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Timing;
using osu.Framework.Utils;
using osu.Game.Audio;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Legacy;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.UI;
using osu.Game.Storyboards;
using osuTK;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Gameplay
@ -36,13 +40,16 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset)
{
ControlPointInfo controlPointInfo = new LegacyControlPointInfo();
beatmap = new Beatmap
{
BeatmapInfo = new BeatmapInfo
{
Difficulty = new BeatmapDifficulty { CircleSize = 6, SliderMultiplier = 3 },
Ruleset = ruleset
}
},
ControlPointInfo = controlPointInfo
};
const double start_offset = 8000;
@ -51,7 +58,7 @@ namespace osu.Game.Tests.Visual.Gameplay
// intentionally start objects a bit late so we can test the case of no alive objects.
double t = start_offset;
beatmap.HitObjects.AddRange(new[]
beatmap.HitObjects.AddRange(new HitObject[]
{
new HitCircle
{
@ -71,12 +78,24 @@ namespace osu.Game.Tests.Visual.Gameplay
},
new HitCircle
{
StartTime = t + spacing,
StartTime = t += spacing,
},
new Slider
{
StartTime = t += spacing,
Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, Vector2.UnitY * 200 }),
Samples = new[] { new HitSampleInfo(HitSampleInfo.HIT_WHISTLE) },
SampleControlPoint = new SampleControlPoint { SampleBank = "soft" },
},
});
// Add a change in volume halfway through final slider.
controlPointInfo.Add(t, new SampleControlPoint
{
SampleBank = "normal",
SampleVolume = 20,
});
return beatmap;
}
@ -129,14 +148,36 @@ namespace osu.Game.Tests.Visual.Gameplay
waitForAliveObjectIndex(3);
checkValidObjectIndex(3);
AddStep("Seek into future", () => Beatmap.Value.Track.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
seekBeforeIndex(4);
waitForAliveObjectIndex(4);
// Even before the object, we should prefer the first nested object's sample.
// This is because the (parent) object will only play its sample at the final EndTime.
AddAssert("check valid object is slider's first nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.First()));
AddStep("seek to just before slider ends", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() - 100));
waitForCatchUp();
AddUntilStep("wait until valid object is slider's last nested", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4].NestedHitObjects.Last()));
// After we get far enough away, the samples of the object itself should be used, not any nested object.
AddStep("seek to further after slider", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[4].GetEndTime() + 1000));
waitForCatchUp();
AddUntilStep("wait until valid object is slider itself", () => sampleTriggerSource.GetMostValidObject(), () => Is.EqualTo(beatmap.HitObjects[4]));
AddStep("Seek into future", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects.Last().GetEndTime() + 10000));
waitForCatchUp();
waitForAliveObjectIndex(null);
checkValidObjectIndex(3);
checkValidObjectIndex(4);
}
private void seekBeforeIndex(int index) =>
AddStep($"seek to just before object {index}", () => Beatmap.Value.Track.Seek(beatmap.HitObjects[index].StartTime - 100));
private void seekBeforeIndex(int index)
{
AddStep($"seek to just before object {index}", () => Player.GameplayClockContainer.Seek(beatmap.HitObjects[index].StartTime - 100));
waitForCatchUp();
}
private void waitForCatchUp() =>
AddUntilStep("wait for frame stable clock to catch up", () => Precision.AlmostEquals(Player.GameplayClockContainer.CurrentTime, Player.DrawableRuleset.FrameStableClock.CurrentTime));
private void waitForAliveObjectIndex(int? index)
{

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@ -9,6 +9,7 @@ using System.Diagnostics.CodeAnalysis;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -281,6 +282,7 @@ namespace osu.Game.Tests.Visual.Gameplay
remove => throw new InvalidOperationException($"{nameof(RevertResult)} operations not supported in test context");
}
public override IAdjustableAudioComponent Audio { get; }
public override Playfield Playfield { get; }
public override Container Overlays { get; }
public override Container FrameStableComponents { get; }

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@ -1,9 +1,11 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing;
@ -21,7 +23,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{
public partial class TestSceneSkinEditor : PlayerTestScene
{
private SkinEditor? skinEditor;
private SkinEditor skinEditor = null!;
protected override bool Autoplay => true;
@ -31,26 +33,75 @@ namespace osu.Game.Tests.Visual.Gameplay
[Cached]
public readonly EditorClipboard Clipboard = new EditorClipboard();
private SkinComponentsContainer targetContainer => Player.ChildrenOfType<SkinComponentsContainer>().First();
[SetUpSteps]
public override void SetUpSteps()
{
base.SetUpSteps();
AddUntilStep("wait for hud load", () => Player.ChildrenOfType<SkinComponentsContainer>().All(c => c.ComponentsLoaded));
AddUntilStep("wait for hud load", () => targetContainer.ComponentsLoaded);
AddStep("reload skin editor", () =>
{
skinEditor?.Expire();
if (skinEditor.IsNotNull())
skinEditor.Expire();
Player.ScaleTo(0.4f);
LoadComponentAsync(skinEditor = new SkinEditor(Player), Add);
});
AddUntilStep("wait for loaded", () => skinEditor!.IsLoaded);
AddUntilStep("wait for loaded", () => skinEditor.IsLoaded);
}
[TestCase(false)]
[TestCase(true)]
public void TestBringToFront(bool alterSelectionOrder)
{
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
IEnumerable<ISerialisableDrawable> originalOrder = null!;
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.Take(3).ToArray());
if (alterSelectionOrder)
AddStep("Select first three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
else
AddStep("Select first three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
AddAssert("Components are not front-most", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
AddStep("Bring to front", () => skinEditor.BringSelectionToFront());
AddAssert("Ensure components are now front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
AddStep("Bring to front again", () => skinEditor.BringSelectionToFront());
AddAssert("Ensure components are still front-most in original order", () => targetContainer.Components.TakeLast(3).ToArray(), () => Is.EqualTo(originalOrder));
}
[TestCase(false)]
[TestCase(true)]
public void TestSendToBack(bool alterSelectionOrder)
{
AddAssert("Ensure over three components available", () => targetContainer.Components.Count, () => Is.GreaterThan(3));
IEnumerable<ISerialisableDrawable> originalOrder = null!;
AddStep("Save order of components before operation", () => originalOrder = targetContainer.Components.TakeLast(3).ToArray());
if (alterSelectionOrder)
AddStep("Select last three components in reverse order", () => skinEditor.SelectedComponents.AddRange(originalOrder.Reverse()));
else
AddStep("Select last three components", () => skinEditor.SelectedComponents.AddRange(originalOrder));
AddAssert("Components are not back-most", () => targetContainer.Components.Take(3).ToArray(), () => Is.Not.EqualTo(skinEditor.SelectedComponents));
AddStep("Send to back", () => skinEditor.SendSelectionToBack());
AddAssert("Ensure components are now back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
AddStep("Send to back again", () => skinEditor.SendSelectionToBack());
AddAssert("Ensure components are still back-most in original order", () => targetContainer.Components.Take(3).ToArray(), () => Is.EqualTo(originalOrder));
}
[Test]
public void TestToggleEditor()
{
AddToggleStep("toggle editor visibility", _ => skinEditor!.ToggleVisibility());
AddToggleStep("toggle editor visibility", _ => skinEditor.ToggleVisibility());
}
[Test]
@ -63,7 +114,7 @@ namespace osu.Game.Tests.Visual.Gameplay
var blueprint = skinEditor.ChildrenOfType<SkinBlueprint>().First(b => b.Item is BarHitErrorMeter);
hitErrorMeter = (BarHitErrorMeter)blueprint.Item;
skinEditor!.SelectedComponents.Clear();
skinEditor.SelectedComponents.Clear();
skinEditor.SelectedComponents.Add(blueprint.Item);
});

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@ -15,6 +15,7 @@ using osu.Game.Overlays.Settings;
using osu.Game.Overlays.SkinEditor;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Play;
using osu.Game.Screens.Play.HUD.HitErrorMeters;
using osu.Game.Tests.Beatmaps.IO;
@ -188,6 +189,33 @@ namespace osu.Game.Tests.Visual.Navigation
AddUntilStep("mod overlay closed", () => songSelect.ModSelectOverlay.State.Value == Visibility.Hidden);
}
[Test]
public void TestChangeToNonSkinnableScreen()
{
advanceToSongSelect();
openSkinEditor();
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
AddStep("add skinnable component", () =>
{
skinEditor.ChildrenOfType<SkinComponentToolbox.ToolboxComponentButton>().First().TriggerClick();
});
AddUntilStep("newly added component selected", () => skinEditor.SelectedComponents, () => Has.Count.EqualTo(1));
AddStep("exit to main menu", () => Game.ScreenStack.CurrentScreen.Exit());
AddAssert("selection cleared", () => skinEditor.SelectedComponents, () => Has.Count.Zero);
AddAssert("blueprint container not present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.Zero);
AddAssert("placeholder present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.EqualTo(1));
AddAssert("editor sidebars empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.Zero);
advanceToSongSelect();
AddAssert("blueprint container present", () => skinEditor.ChildrenOfType<SkinBlueprintContainer>().Count(), () => Is.EqualTo(1));
AddAssert("placeholder not present", () => skinEditor.ChildrenOfType<NonSkinnableScreenPlaceholder>().Count(), () => Is.Zero);
AddAssert("editor sidebars not empty", () => skinEditor.ChildrenOfType<EditorSidebar>().SelectMany(sidebar => sidebar.Children).Count(), () => Is.GreaterThan(0));
}
private void advanceToSongSelect()
{
PushAndConfirm(() => songSelect = new TestPlaySongSelect());

View File

@ -516,15 +516,20 @@ namespace osu.Game.Tests.Visual.SongSelect
{
sets.Clear();
for (int i = 0; i < 20; i++)
for (int i = 0; i < 10; i++)
{
var set = TestResources.CreateTestBeatmapSetInfo(5);
if (i >= 2 && i < 10)
// A total of 6 sets have date submitted (4 don't)
// A total of 5 sets have artist string (3 of which also have date submitted)
if (i >= 2 && i < 8) // i = 2, 3, 4, 5, 6, 7 have submitted date
set.DateSubmitted = DateTimeOffset.Now.AddMinutes(i);
if (i < 5)
if (i < 5) // i = 0, 1, 2, 3, 4 have matching string
set.Beatmaps.ForEach(b => b.Metadata.Artist = zzz_string);
set.Beatmaps.ForEach(b => b.Metadata.Title = $"submitted: {set.DateSubmitted}");
sets.Add(set);
}
});
@ -532,15 +537,26 @@ namespace osu.Game.Tests.Visual.SongSelect
loadBeatmaps(sets);
AddStep("Sort by date submitted", () => carousel.Filter(new FilterCriteria { Sort = SortMode.DateSubmitted }, false));
checkVisibleItemCount(diff: false, count: 8);
checkVisibleItemCount(diff: false, count: 10);
checkVisibleItemCount(diff: true, count: 5);
AddAssert("missing date are at end",
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(4));
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
() => Is.EqualTo(6));
AddStep("Sort by date submitted and string", () => carousel.Filter(new FilterCriteria
{
Sort = SortMode.DateSubmitted,
SearchText = zzz_string
}, false));
checkVisibleItemCount(diff: false, count: 3);
checkVisibleItemCount(diff: false, count: 5);
checkVisibleItemCount(diff: true, count: 5);
AddAssert("missing date are at end",
() => carousel.Items.OfType<DrawableCarouselBeatmapSet>().Reverse().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted == null).Count(), () => Is.EqualTo(2));
AddAssert("rest are at start", () => carousel.Items.OfType<DrawableCarouselBeatmapSet>().TakeWhile(i => i.Item is CarouselBeatmapSet s && s.BeatmapSet.DateSubmitted != null).Count(),
() => Is.EqualTo(3));
}
[Test]
@ -1129,7 +1145,7 @@ namespace osu.Game.Tests.Visual.SongSelect
{
// until step required as we are querying against alive items, which are loaded asynchronously inside DrawableCarouselBeatmapSet.
AddUntilStep($"{count} {(diff ? "diffs" : "sets")} visible", () =>
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible) == count);
carousel.Items.Count(s => (diff ? s.Item is CarouselBeatmap : s.Item is CarouselBeatmapSet) && s.Item.Visible), () => Is.EqualTo(count));
}
private void checkSelectionIsCentered()
@ -1190,8 +1206,11 @@ namespace osu.Game.Tests.Visual.SongSelect
{
get
{
foreach (var item in Scroll.Children)
foreach (var item in Scroll.Children.OrderBy(c => c.Y))
{
if (item.Item?.Visible != true)
continue;
yield return item;
if (item is DrawableCarouselBeatmapSet set)

View File

@ -61,6 +61,18 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("scroll to 500", () => scroll.ScrollTo(500));
AddUntilStep("scrolled to 500", () => Precision.AlmostEquals(scroll.Current, 500, 0.1f));
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("click button", () =>
{
InputManager.MoveMouseTo(scroll.Button);
InputManager.Click(MouseButton.Left);
});
AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("user scroll down by 1", () => InputManager.ScrollVerticalBy(-1));
AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
}
[Test]
@ -71,6 +83,10 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("invoke action", () => scroll.Button.Action.Invoke());
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
AddStep("invoke action", () => scroll.Button.Action.Invoke());
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
}
[Test]
@ -85,6 +101,14 @@ namespace osu.Game.Tests.Visual.UserInterface
});
AddUntilStep("scrolled back to start", () => Precision.AlmostEquals(scroll.Current, 0, 0.1f));
AddStep("click button", () =>
{
InputManager.MoveMouseTo(scroll.Button);
InputManager.Click(MouseButton.Left);
});
AddAssert("scrolled to end", () => scroll.IsScrolledToEnd());
}
[Test]
@ -97,12 +121,12 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("hover button", () => InputManager.MoveMouseTo(scroll.Button));
AddRepeatStep("click button", () => InputManager.Click(MouseButton.Left), 3);
AddAssert("invocation count is 1", () => invocationCount == 1);
AddAssert("invocation count is 3", () => invocationCount == 3);
}
private partial class TestScrollContainer : OverlayScrollContainer
{
public new ScrollToTopButton Button => base.Button;
public new ScrollBackButton Button => base.Button;
}
}
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Localisation;
namespace osu.Game.Beatmaps
@ -29,10 +29,21 @@ namespace osu.Game.Beatmaps
return new RomanisableString($"{metadata.GetPreferred(true)}".Trim(), $"{metadata.GetPreferred(false)}".Trim());
}
public static string[] GetSearchableTerms(this IBeatmapInfo beatmapInfo) => new[]
public static List<string> GetSearchableTerms(this IBeatmapInfo beatmapInfo)
{
beatmapInfo.DifficultyName
}.Concat(beatmapInfo.Metadata.GetSearchableTerms()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
var termsList = new List<string>(BeatmapMetadataInfoExtensions.MAX_SEARCHABLE_TERM_COUNT + 1);
addIfNotNull(beatmapInfo.DifficultyName);
BeatmapMetadataInfoExtensions.CollectSearchableTerms(beatmapInfo.Metadata, termsList);
return termsList;
void addIfNotNull(string? s)
{
if (!string.IsNullOrEmpty(s))
termsList.Add(s);
}
}
private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]";
}

View File

@ -3,7 +3,7 @@
#nullable disable
using System.Linq;
using System.Collections.Generic;
using osu.Framework.Localisation;
namespace osu.Game.Beatmaps
@ -13,16 +13,31 @@ namespace osu.Game.Beatmaps
/// <summary>
/// An array of all searchable terms provided in contained metadata.
/// </summary>
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo) => new[]
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo)
{
metadataInfo.Author.Username,
metadataInfo.Artist,
metadataInfo.ArtistUnicode,
metadataInfo.Title,
metadataInfo.TitleUnicode,
metadataInfo.Source,
metadataInfo.Tags
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
var termsList = new List<string>(MAX_SEARCHABLE_TERM_COUNT);
CollectSearchableTerms(metadataInfo, termsList);
return termsList.ToArray();
}
internal const int MAX_SEARCHABLE_TERM_COUNT = 7;
internal static void CollectSearchableTerms(IBeatmapMetadataInfo metadataInfo, IList<string> termsList)
{
addIfNotNull(metadataInfo.Author.Username);
addIfNotNull(metadataInfo.Artist);
addIfNotNull(metadataInfo.ArtistUnicode);
addIfNotNull(metadataInfo.Title);
addIfNotNull(metadataInfo.TitleUnicode);
addIfNotNull(metadataInfo.Source);
addIfNotNull(metadataInfo.Tags);
void addIfNotNull(string s)
{
if (!string.IsNullOrEmpty(s))
termsList.Add(s);
}
}
/// <summary>
/// A user-presentable display title representing this metadata.

View File

@ -13,15 +13,9 @@ namespace osu.Game.Beatmaps.ControlPoints
public static readonly EffectControlPoint DEFAULT = new EffectControlPoint
{
KiaiModeBindable = { Disabled = true },
OmitFirstBarLineBindable = { Disabled = true },
ScrollSpeedBindable = { Disabled = true }
};
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
/// <summary>
/// The relative scroll speed at this control point.
/// </summary>
@ -43,15 +37,6 @@ namespace osu.Game.Beatmaps.ControlPoints
public override Color4 GetRepresentingColour(OsuColour colours) => colours.Purple;
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine
{
get => OmitFirstBarLineBindable.Value;
set => OmitFirstBarLineBindable.Value = value;
}
/// <summary>
/// Whether this control point enables Kiai mode.
/// </summary>
@ -67,16 +52,13 @@ namespace osu.Game.Beatmaps.ControlPoints
}
public override bool IsRedundant(ControlPoint? existing)
=> !OmitFirstBarLine
&& existing is EffectControlPoint existingEffect
=> existing is EffectControlPoint existingEffect
&& KiaiMode == existingEffect.KiaiMode
&& OmitFirstBarLine == existingEffect.OmitFirstBarLine
&& ScrollSpeed == existingEffect.ScrollSpeed;
public override void CopyFrom(ControlPoint other)
{
KiaiMode = ((EffectControlPoint)other).KiaiMode;
OmitFirstBarLine = ((EffectControlPoint)other).OmitFirstBarLine;
ScrollSpeed = ((EffectControlPoint)other).ScrollSpeed;
base.CopyFrom(other);
@ -88,10 +70,9 @@ namespace osu.Game.Beatmaps.ControlPoints
public bool Equals(EffectControlPoint? other)
=> base.Equals(other)
&& OmitFirstBarLine == other.OmitFirstBarLine
&& ScrollSpeed == other.ScrollSpeed
&& KiaiMode == other.KiaiMode;
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), OmitFirstBarLine, ScrollSpeed, KiaiMode);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), ScrollSpeed, KiaiMode);
}
}

View File

@ -16,6 +16,11 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary>
public readonly Bindable<TimeSignature> TimeSignatureBindable = new Bindable<TimeSignature>(TimeSignature.SimpleQuadruple);
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public readonly BindableBool OmitFirstBarLineBindable = new BindableBool();
/// <summary>
/// Default length of a beat in milliseconds. Used whenever there is no beatmap or track playing.
/// </summary>
@ -30,6 +35,7 @@ namespace osu.Game.Beatmaps.ControlPoints
Value = default_beat_length,
Disabled = true
},
OmitFirstBarLineBindable = { Disabled = true },
TimeSignatureBindable = { Disabled = true }
};
@ -42,6 +48,15 @@ namespace osu.Game.Beatmaps.ControlPoints
set => TimeSignatureBindable.Value = value;
}
/// <summary>
/// Whether the first bar line of this control point is ignored.
/// </summary>
public bool OmitFirstBarLine
{
get => OmitFirstBarLineBindable.Value;
set => OmitFirstBarLineBindable.Value = value;
}
public const double DEFAULT_BEAT_LENGTH = 1000;
/// <summary>
@ -73,6 +88,7 @@ namespace osu.Game.Beatmaps.ControlPoints
public override void CopyFrom(ControlPoint other)
{
TimeSignature = ((TimingControlPoint)other).TimeSignature;
OmitFirstBarLine = ((TimingControlPoint)other).OmitFirstBarLine;
BeatLength = ((TimingControlPoint)other).BeatLength;
base.CopyFrom(other);
@ -85,8 +101,9 @@ namespace osu.Game.Beatmaps.ControlPoints
public bool Equals(TimingControlPoint? other)
=> base.Equals(other)
&& TimeSignature.Equals(other.TimeSignature)
&& OmitFirstBarLine == other.OmitFirstBarLine
&& BeatLength.Equals(other.BeatLength);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength);
public override int GetHashCode() => HashCode.Combine(base.GetHashCode(), TimeSignature, BeatLength, OmitFirstBarLine);
}
}

View File

@ -431,6 +431,7 @@ namespace osu.Game.Beatmaps.Formats
controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature;
controlPoint.OmitFirstBarLine = omitFirstBarSignature;
addControlPoint(time, controlPoint, true);
}
@ -447,7 +448,6 @@ namespace osu.Game.Beatmaps.Formats
var effectPoint = new EffectControlPoint
{
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature,
};
// osu!taiko and osu!mania use effect points rather than difficulty points for scroll speed adjustments.

View File

@ -222,6 +222,7 @@ namespace osu.Game.Beatmaps.Formats
{
var samplePoint = legacyControlPoints.SamplePointAt(time);
var effectPoint = legacyControlPoints.EffectPointAt(time);
var timingPoint = legacyControlPoints.TimingPointAt(time);
// Apply the control point to a hit sample to uncover legacy properties (e.g. suffix)
HitSampleInfo tempHitSample = samplePoint.ApplyTo(new ConvertHitObjectParser.LegacyHitSampleInfo(string.Empty));
@ -230,10 +231,10 @@ namespace osu.Game.Beatmaps.Formats
LegacyEffectFlags effectFlags = LegacyEffectFlags.None;
if (effectPoint.KiaiMode)
effectFlags |= LegacyEffectFlags.Kiai;
if (effectPoint.OmitFirstBarLine)
if (timingPoint.OmitFirstBarLine)
effectFlags |= LegacyEffectFlags.OmitFirstBarLine;
writer.Write(FormattableString.Invariant($"{legacyControlPoints.TimingPointAt(time).TimeSignature.Numerator},"));
writer.Write(FormattableString.Invariant($"{timingPoint.TimeSignature.Numerator},"));
writer.Write(FormattableString.Invariant($"{(int)toLegacySampleBank(tempHitSample.Bank)},"));
writer.Write(FormattableString.Invariant($"{toLegacyCustomSampleBank(tempHitSample)},"));
writer.Write(FormattableString.Invariant($"{tempHitSample.Volume},"));

View File

@ -8,12 +8,12 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Collections
{
public partial class DeleteCollectionDialog : DeleteConfirmationDialog
public partial class DeleteCollectionDialog : DangerousActionDialog
{
public DeleteCollectionDialog(Live<BeatmapCollection> collection, Action deleteAction)
{
BodyText = collection.PerformRead(c => $"{c.Name} ({"beatmap".ToQuantity(c.BeatmapMD5Hashes.Count)})");
DeleteAction = deleteAction;
DangerousAction = deleteAction;
}
}
}

View File

@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
@ -19,6 +20,19 @@ namespace osu.Game.Database
public abstract class LegacyExporter<TModel>
where TModel : class, IHasNamedFiles
{
/// <summary>
/// Max length of filename (including extension).
/// </summary>
/// <remarks>
/// <para>
/// The filename limit for most OSs is 255. This actual usable length is smaller because <see cref="Storage.CreateFileSafely(string)"/> adds an additional "_<see cref="Guid"/>" to the end of the path.
/// </para>
/// <para>
/// For more information see <see href="https://www.ibm.com/docs/en/spectrum-protect/8.1.9?topic=parameters-file-specification-syntax">file specification syntax</see>, <seealso href="https://en.wikipedia.org/wiki/Comparison_of_file_systems#Limits">file systems limitations</seealso>
/// </para>
/// </remarks>
public const int MAX_FILENAME_LENGTH = 255 - (32 + 4 + 2 + 5); //max path - (Guid + Guid "D" format chars + Storage.CreateFileSafely chars + account for ' (99)' suffix)
/// <summary>
/// The file extension for exports (including the leading '.').
/// </summary>
@ -44,12 +58,16 @@ namespace osu.Game.Database
{
string itemFilename = GetFilename(item).GetValidFilename();
if (itemFilename.Length > MAX_FILENAME_LENGTH - FileExtension.Length)
itemFilename = itemFilename.Remove(MAX_FILENAME_LENGTH - FileExtension.Length);
IEnumerable<string> existingExports =
exportStorage
.GetFiles(string.Empty, $"{itemFilename}*{FileExtension}")
.Concat(exportStorage.GetDirectories(string.Empty));
string filename = NamingUtils.GetNextBestFilename(existingExports, $"{itemFilename}{FileExtension}");
using (var stream = exportStorage.CreateFileSafely(filename))
ExportModelTo(item, stream);

View File

@ -11,7 +11,6 @@ using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Rendering;
using osu.Framework.Graphics.Rendering.Vertices;
using osu.Framework.Graphics.Colour;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -267,8 +266,6 @@ namespace osu.Game.Graphics.Backgrounds
Vector2Extensions.Transform(triangleQuad.BottomRight * size, DrawInfo.Matrix)
);
ColourInfo colourInfo = triangleColourInfo(DrawColourInfo.Colour, triangleQuad);
RectangleF textureCoords = new RectangleF(
triangleQuad.TopLeft.X - topLeft.X,
triangleQuad.TopLeft.Y - topLeft.Y,
@ -276,23 +273,12 @@ namespace osu.Game.Graphics.Backgrounds
triangleQuad.Height
) / relativeSize;
renderer.DrawQuad(texture, drawQuad, colourInfo, new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
renderer.DrawQuad(texture, drawQuad, DrawColourInfo.Colour.Interpolate(triangleQuad), new RectangleF(0, 0, 1, 1), vertexBatch.AddAction, textureCoords: textureCoords);
}
shader.Unbind();
}
private static ColourInfo triangleColourInfo(ColourInfo source, Quad quad)
{
return new ColourInfo
{
TopLeft = source.Interpolate(quad.TopLeft),
TopRight = source.Interpolate(quad.TopRight),
BottomLeft = source.Interpolate(quad.BottomLeft),
BottomRight = source.Interpolate(quad.BottomRight)
};
}
private static Quad clampToDrawable(Vector2 topLeft, Vector2 size)
{
float leftClamped = Math.Clamp(topLeft.X, 0f, 1f);

View File

@ -114,7 +114,7 @@ namespace osu.Game.Graphics.Containers
while (beatLength < MinimumBeatLength)
beatLength *= 2;
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / beatLength) - (effectPoint.OmitFirstBarLine ? 1 : 0);
int beatIndex = (int)((currentTrackTime - timingPoint.Time) / beatLength) - (timingPoint.OmitFirstBarLine ? 1 : 0);
// The beats before the start of the first control point are off by 1, this should do the trick
if (currentTrackTime < timingPoint.Time)

View File

@ -249,13 +249,7 @@ namespace osu.Game.Graphics.UserInterface
private ColourInfo getSegmentColour(SegmentInfo segment)
{
var segmentColour = new ColourInfo
{
TopLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 0f)),
TopRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 0f)),
BottomLeft = DrawColourInfo.Colour.Interpolate(new Vector2(segment.Start, 1f)),
BottomRight = DrawColourInfo.Colour.Interpolate(new Vector2(segment.End, 1f))
};
var segmentColour = DrawColourInfo.Colour.Interpolate(new Quad(segment.Start, 0f, segment.End - segment.Start, 1f));
var tierColour = segment.Tier >= 0 ? tierColours[segment.Tier] : new Colour4(0, 0, 0, 0);
segmentColour.ApplyChild(tierColour);

View File

@ -39,6 +39,16 @@ namespace osu.Game.Localisation.SkinComponents
/// </summary>
public static LocalisableString TextElementTextDescription => new TranslatableString(getKey(@"text_element_text_description"), "The text to be displayed.");
/// <summary>
/// "Corner radius"
/// </summary>
public static LocalisableString CornerRadius => new TranslatableString(getKey(@"corner_radius"), "Corner radius");
/// <summary>
/// "How rounded the corners should be."
/// </summary>
public static LocalisableString CornerRadiusDescription => new TranslatableString(getKey(@"corner_radius_description"), "How rounded the corners should be.");
private static string getKey(string key) => $"{prefix}:{key}";
}
}

View File

@ -42,7 +42,12 @@ namespace osu.Game.Localisation
/// <summary>
/// "Currently editing"
/// </summary>
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), "Currently editing");
public static LocalisableString CurrentlyEditing => new TranslatableString(getKey(@"currently_editing"), @"Currently editing");
/// <summary>
/// "All layout elements for layers in the current screen will be reset to defaults."
/// </summary>
public static LocalisableString RevertToDefaultDescription => new TranslatableString(getKey(@"revert_to_default_description"), @"All layout elements for layers in the current screen will be reset to defaults.");
private static string getKey(string key) => $@"{prefix}:{key}";
}

View File

@ -39,6 +39,7 @@ namespace osu.Game.Overlays.Chat
private const float chatting_text_width = 220;
private const float search_icon_width = 40;
private const float padding = 5;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
@ -71,9 +72,10 @@ namespace osu.Game.Overlays.Chat
RelativeSizeAxes = Axes.Y,
Width = chatting_text_width,
Masking = true,
Padding = new MarginPadding { Right = 5 },
Padding = new MarginPadding { Horizontal = padding },
Child = chattingText = new OsuSpriteText
{
MaxWidth = chatting_text_width - padding * 2,
Font = OsuFont.Torus.With(size: 20),
Colour = colourProvider.Background1,
Anchor = Anchor.CentreRight,
@ -97,7 +99,7 @@ namespace osu.Game.Overlays.Chat
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Right = 5 },
Padding = new MarginPadding { Right = padding },
Child = chatTextBox = new ChatTextBox
{
Anchor = Anchor.CentreLeft,

View File

@ -8,18 +8,22 @@ using osu.Game.Localisation;
namespace osu.Game.Overlays.Dialog
{
/// <summary>
/// Base class for various confirmation dialogs that concern deletion actions.
/// A dialog which provides confirmation for actions which result in permanent consequences.
/// Differs from <see cref="ConfirmDialog"/> in that the confirmation button is a "dangerous" one
/// (requires the confirm button to be held).
/// </summary>
public abstract partial class DeleteConfirmationDialog : PopupDialog
/// <remarks>
/// The default implementation comes with text for a generic deletion operation.
/// This can be further customised by specifying custom <see cref="PopupDialog.HeaderText"/>.
/// </remarks>
public abstract partial class DangerousActionDialog : PopupDialog
{
/// <summary>
/// The action which performs the deletion.
/// </summary>
protected Action? DeleteAction { get; set; }
protected Action? DangerousAction { get; set; }
protected DeleteConfirmationDialog()
protected DangerousActionDialog()
{
HeaderText = DeleteConfirmationDialogStrings.HeaderText;
@ -30,7 +34,7 @@ namespace osu.Game.Overlays.Dialog
new PopupDialogDangerousButton
{
Text = DeleteConfirmationDialogStrings.Confirm,
Action = () => DeleteAction?.Invoke()
Action = () => DangerousAction?.Invoke()
},
new PopupDialogCancelButton
{

View File

@ -7,12 +7,12 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public partial class DeleteModPresetDialog : DeleteConfirmationDialog
public partial class DeleteModPresetDialog : DangerousActionDialog
{
public DeleteModPresetDialog(Live<ModPreset> modPreset)
{
BodyText = modPreset.PerformRead(preset => preset.Name);
DeleteAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
DangerousAction = () => modPreset.PerformWrite(preset => preset.DeletePending = true);
}
}
}

View File

@ -5,6 +5,7 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -21,25 +22,29 @@ using osuTK.Graphics;
namespace osu.Game.Overlays
{
/// <summary>
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollToTopButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
/// <see cref="UserTrackingScrollContainer"/> which provides <see cref="ScrollBackButton"/>. Mostly used in <see cref="FullscreenOverlay{T}"/>.
/// </summary>
public partial class OverlayScrollContainer : UserTrackingScrollContainer
{
/// <summary>
/// Scroll position at which the <see cref="ScrollToTopButton"/> will be shown.
/// Scroll position at which the <see cref="ScrollBackButton"/> will be shown.
/// </summary>
private const int button_scroll_position = 200;
protected readonly ScrollToTopButton Button;
protected ScrollBackButton Button;
public OverlayScrollContainer()
private readonly Bindable<float?> lastScrollTarget = new Bindable<float?>();
[BackgroundDependencyLoader]
private void load()
{
AddInternal(Button = new ScrollToTopButton
AddInternal(Button = new ScrollBackButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
Margin = new MarginPadding(20),
Action = scrollToTop
Action = scrollBack,
LastScrollTarget = { BindTarget = lastScrollTarget }
});
}
@ -53,16 +58,31 @@ namespace osu.Game.Overlays
return;
}
Button.State = Target > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
Button.State = Target > button_scroll_position || lastScrollTarget.Value != null ? Visibility.Visible : Visibility.Hidden;
}
private void scrollToTop()
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
ScrollToStart();
Button.State = Visibility.Hidden;
base.OnUserScroll(value, animated, distanceDecay);
lastScrollTarget.Value = null;
}
public partial class ScrollToTopButton : OsuHoverContainer
private void scrollBack()
{
if (lastScrollTarget.Value == null)
{
lastScrollTarget.Value = Target;
ScrollToStart();
}
else
{
ScrollTo(lastScrollTarget.Value.Value);
lastScrollTarget.Value = null;
}
}
public partial class ScrollBackButton : OsuHoverContainer
{
private const int fade_duration = 500;
@ -88,8 +108,11 @@ namespace osu.Game.Overlays
private readonly Container content;
private readonly Box background;
private readonly SpriteIcon spriteIcon;
public ScrollToTopButton()
public Bindable<float?> LastScrollTarget = new Bindable<float?>();
public ScrollBackButton()
: base(HoverSampleSet.ScrollToTop)
{
Size = new Vector2(50);
@ -113,7 +136,7 @@ namespace osu.Game.Overlays
{
RelativeSizeAxes = Axes.Both
},
new SpriteIcon
spriteIcon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
@ -134,6 +157,17 @@ namespace osu.Game.Overlays
flashColour = colourProvider.Light1;
}
protected override void LoadComplete()
{
base.LoadComplete();
LastScrollTarget.BindValueChanged(target =>
{
spriteIcon.RotateTo(target.NewValue != null ? 180 : 0, fade_duration, Easing.OutQuint);
TooltipText = target.NewValue != null ? CommonStrings.ButtonsBackToPrevious : CommonStrings.ButtonsBackToTop;
}, true);
}
protected override bool OnClick(ClickEvent e)
{
background.FlashColour(flashColour, 800, Easing.OutQuint);

View File

@ -6,12 +6,12 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Overlays.Settings.Sections.Maintenance
{
public partial class MassDeleteConfirmationDialog : DeleteConfirmationDialog
public partial class MassDeleteConfirmationDialog : DangerousActionDialog
{
public MassDeleteConfirmationDialog(Action deleteAction)
{
BodyText = "Everything?";
DeleteAction = deleteAction;
DangerousAction = deleteAction;
}
}
}

View File

@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
/// <summary>
/// A <see cref="SettingsSlider{TValue,TSlider}"/> that displays its value as a percentage by default.
/// Mostly provided for convenience of use with <see cref="SettingSourceAttribute"/>.
/// </summary>
public partial class SettingsPercentageSlider<TValue> : SettingsSlider<TValue>
where TValue : struct, IEquatable<TValue>, IComparable<TValue>, IConvertible
{
protected override Drawable CreateControl() => ((RoundedSliderBar<TValue>)base.CreateControl()).With(sliderBar => sliderBar.DisplayAsPercentage = true);
}
}

View File

@ -0,0 +1,75 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osuTK;
namespace osu.Game.Overlays.SkinEditor
{
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
{
[Resolved]
private SkinEditorOverlay? skinEditorOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Dark6,
RelativeSizeAxes = Axes.Both,
Alpha = 0.95f,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.Solid.ExclamationCircle,
Size = new Vector2(24),
Y = -5,
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "Please navigate to a skinnable screen using the scene library",
},
new RoundedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 200,
Margin = new MarginPadding { Top = 20 },
Action = () => skinEditorOverlay?.Hide(),
Text = "Return to game"
}
}
},
};
}
}
}

View File

@ -82,6 +82,7 @@ namespace osu.Game.Overlays.SkinEditor
{
Text = Item.GetType().Name,
Font = OsuFont.Default.With(size: 10, weight: FontWeight.Bold),
Alpha = 0,
Anchor = Anchor.BottomRight,
Origin = Anchor.TopRight,
},
@ -99,7 +100,6 @@ namespace osu.Game.Overlays.SkinEditor
base.LoadComplete();
updateSelectedState();
this.FadeInFromZero(200, Easing.OutQuint);
}
protected override bool OnHover(HoverEvent e)

View File

@ -7,15 +7,7 @@ using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Events;
using osu.Framework.Testing;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
@ -26,16 +18,16 @@ namespace osu.Game.Overlays.SkinEditor
{
public partial class SkinBlueprintContainer : BlueprintContainer<ISerialisableDrawable>
{
private readonly Drawable target;
private readonly ISerialisableDrawableContainer targetContainer;
private readonly List<BindableList<ISerialisableDrawable>> targetComponents = new List<BindableList<ISerialisableDrawable>>();
[Resolved]
private SkinEditor editor { get; set; } = null!;
public SkinBlueprintContainer(Drawable target)
public SkinBlueprintContainer(ISerialisableDrawableContainer targetContainer)
{
this.target = target;
this.targetContainer = targetContainer;
}
protected override void LoadComplete()
@ -44,22 +36,10 @@ namespace osu.Game.Overlays.SkinEditor
SelectedItems.BindTo(editor.SelectedComponents);
// track each target container on the current screen.
var targetContainers = target.ChildrenOfType<ISerialisableDrawableContainer>().ToArray();
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
bindableList.BindCollectionChanged(componentsChanged, true);
if (targetContainers.Length == 0)
{
AddInternal(new NonSkinnableScreenPlaceholder());
return;
}
foreach (var targetContainer in targetContainers)
{
var bindableList = new BindableList<ISerialisableDrawable> { BindTarget = targetContainer.Components };
bindableList.BindCollectionChanged(componentsChanged, true);
targetComponents.Add(bindableList);
}
targetComponents.Add(bindableList);
}
private void componentsChanged(object? sender, NotifyCollectionChangedEventArgs e) => Schedule(() =>
@ -160,65 +140,5 @@ namespace osu.Game.Overlays.SkinEditor
foreach (var list in targetComponents)
list.UnbindAll();
}
public partial class NonSkinnableScreenPlaceholder : CompositeDrawable
{
[Resolved]
private SkinEditorOverlay? skinEditorOverlay { get; set; }
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
RelativeSizeAxes = Axes.Both;
InternalChildren = new Drawable[]
{
new Box
{
Colour = colourProvider.Dark6,
RelativeSizeAxes = Axes.Both,
Alpha = 0.95f,
},
new FillFlowContainer
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Spacing = new Vector2(0, 5),
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
new SpriteIcon
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Icon = FontAwesome.Solid.ExclamationCircle,
Size = new Vector2(24),
Y = -5,
},
new OsuTextFlowContainer(t => t.Font = OsuFont.Default.With(weight: FontWeight.SemiBold, size: 18))
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
TextAnchor = Anchor.Centre,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Text = "Please navigate to a skinnable screen using the scene library",
},
new RoundedButton
{
Anchor = Anchor.TopCentre,
Origin = Anchor.TopCentre,
Width = 200,
Margin = new MarginPadding { Top = 20 },
Action = () => skinEditorOverlay?.Hide(),
Text = "Return to game"
}
}
},
};
}
}
}
}

View File

@ -7,6 +7,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics.Sprites;
@ -22,12 +23,12 @@ namespace osu.Game.Overlays.SkinEditor
{
public Action<Type>? RequestPlacement;
private readonly CompositeDrawable? target;
private readonly SkinComponentsContainer? target;
private FillFlowContainer fill = null!;
public SkinComponentToolbox(CompositeDrawable? target = null)
: base(SkinEditorStrings.Components)
public SkinComponentToolbox(SkinComponentsContainer? target = null)
: base(target?.Lookup.Ruleset == null ? SkinEditorStrings.Components : LocalisableString.Interpolate($"{SkinEditorStrings.Components} ({target.Lookup.Ruleset.Name})"))
{
this.target = target;
}
@ -50,7 +51,7 @@ namespace osu.Game.Overlays.SkinEditor
{
fill.Clear();
var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables();
var skinnableTypes = SerialisedDrawableInfo.GetAllAvailableDrawables(target?.Lookup.Ruleset);
foreach (var type in skinnableTypes)
attemptAddComponent(type);
}

View File

@ -17,6 +17,7 @@ using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using Web = osu.Game.Resources.Localisation.Web;
using osu.Framework.Testing;
using osu.Game.Database;
using osu.Game.Graphics;
@ -24,7 +25,9 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Cursor;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays.Dialog;
using osu.Game.Overlays.OSD;
using osu.Game.Overlays.Settings;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Menus;
@ -70,6 +73,8 @@ namespace osu.Game.Overlays.SkinEditor
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private readonly Bindable<SkinComponentsContainerLookup?> selectedTarget = new Bindable<SkinComponentsContainerLookup?>();
private bool hasBegunMutating;
private Container? content;
@ -94,6 +99,9 @@ namespace osu.Game.Overlays.SkinEditor
[Resolved]
private OnScreenDisplay? onScreenDisplay { get; set; }
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
public SkinEditor()
{
}
@ -144,8 +152,8 @@ namespace osu.Game.Overlays.SkinEditor
{
Items = new[]
{
new EditorMenuItem(Resources.Localisation.Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, revert),
new EditorMenuItem(Web.CommonStrings.ButtonsSave, MenuItemType.Standard, () => Save()),
new EditorMenuItem(CommonStrings.RevertToDefault, MenuItemType.Destructive, () => dialogOverlay?.Push(new RevertConfirmDialog(revert))),
new EditorMenuItemSpacer(),
new EditorMenuItem(CommonStrings.Exit, MenuItemType.Standard, () => skinEditorOverlay?.Hide()),
},
@ -251,6 +259,8 @@ namespace osu.Game.Overlays.SkinEditor
}, true);
SelectedComponents.BindCollectionChanged((_, _) => Scheduler.AddOnce(populateSettings), true);
selectedTarget.BindValueChanged(targetChanged, true);
}
public bool OnPressed(KeyBindingPressEvent<PlatformAction> e)
@ -298,35 +308,83 @@ namespace osu.Game.Overlays.SkinEditor
changeHandler?.Dispose();
SelectedComponents.Clear();
// Immediately clear the previous blueprint container to ensure it doesn't try to interact with the old target.
content?.Clear();
if (content?.Child is SkinBlueprintContainer)
content.Clear();
Scheduler.AddOnce(loadBlueprintContainer);
Scheduler.AddOnce(populateSettings);
void loadBlueprintContainer()
{
Debug.Assert(content != null);
selectedTarget.Default = getFirstTarget()?.Lookup;
changeHandler = new SkinEditorChangeHandler(targetScreen);
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
if (!availableTargets.Any(t => t.Lookup.Equals(selectedTarget.Value)))
selectedTarget.SetDefault();
}
}
content.Child = new SkinBlueprintContainer(targetScreen);
private void targetChanged(ValueChangedEvent<SkinComponentsContainerLookup?> target)
{
foreach (var toolbox in componentsSidebar.OfType<SkinComponentToolbox>())
toolbox.Expire();
componentsSidebar.Child = new SkinComponentToolbox(getFirstTarget() as CompositeDrawable)
componentsSidebar.Clear();
SelectedComponents.Clear();
Debug.Assert(content != null);
var skinComponentsContainer = getTarget(target.NewValue);
if (target.NewValue == null || skinComponentsContainer == null)
{
content.Child = new NonSkinnableScreenPlaceholder();
return;
}
changeHandler = new SkinEditorChangeHandler(skinComponentsContainer);
changeHandler.CanUndo.BindValueChanged(v => undoMenuItem.Action.Disabled = !v.NewValue, true);
changeHandler.CanRedo.BindValueChanged(v => redoMenuItem.Action.Disabled = !v.NewValue, true);
content.Child = new SkinBlueprintContainer(skinComponentsContainer);
componentsSidebar.Children = new[]
{
new EditorSidebarSection("Current working layer")
{
RequestPlacement = type =>
Children = new Drawable[]
{
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
SelectedComponents.Clear();
placeComponent(component);
new SettingsDropdown<SkinComponentsContainerLookup?>
{
Items = availableTargets.Select(t => t.Lookup),
Current = selectedTarget,
}
}
};
},
};
// If the new target has a ruleset, let's show ruleset-specific items at the top, and the rest below.
if (target.NewValue.Ruleset != null)
{
componentsSidebar.Add(new SkinComponentToolbox(skinComponentsContainer)
{
RequestPlacement = requestPlacement
});
}
// Remove the ruleset from the lookup to get base components.
componentsSidebar.Add(new SkinComponentToolbox(getTarget(new SkinComponentsContainerLookup(target.NewValue.Target)))
{
RequestPlacement = requestPlacement
});
void requestPlacement(Type type)
{
if (!(Activator.CreateInstance(type) is ISerialisableDrawable component))
throw new InvalidOperationException($"Attempted to instantiate a component for placement which was not an {typeof(ISerialisableDrawable)}.");
SelectedComponents.Clear();
placeComponent(component);
}
}
@ -360,7 +418,7 @@ namespace osu.Game.Overlays.SkinEditor
/// <returns>Whether placement succeeded. Could fail if no target is available, or if the current target has missing dependency requirements for the component.</returns>
private bool placeComponent(ISerialisableDrawable component, bool applyDefaults = true)
{
var targetContainer = getFirstTarget();
var targetContainer = getTarget(selectedTarget.Value);
if (targetContainer == null)
return false;
@ -399,11 +457,11 @@ namespace osu.Game.Overlays.SkinEditor
private IEnumerable<SkinComponentsContainer> availableTargets => targetScreen.ChildrenOfType<SkinComponentsContainer>();
private ISerialisableDrawableContainer? getFirstTarget() => availableTargets.FirstOrDefault();
private SkinComponentsContainer? getFirstTarget() => availableTargets.FirstOrDefault();
private ISerialisableDrawableContainer? getTarget(SkinComponentsContainerLookup.TargetArea target)
private SkinComponentsContainer? getTarget(SkinComponentsContainerLookup? target)
{
return availableTargets.FirstOrDefault(c => c.Lookup.Target == target);
return availableTargets.FirstOrDefault(c => c.Lookup.Equals(target));
}
private void revert()
@ -415,7 +473,7 @@ namespace osu.Game.Overlays.SkinEditor
currentSkin.Value.ResetDrawableTarget(t);
// add back default components
getTarget(t.Lookup.Target)?.Reload();
getTarget(t.Lookup)?.Reload();
}
}
@ -505,7 +563,50 @@ namespace osu.Game.Overlays.SkinEditor
changeHandler?.BeginChange();
foreach (var item in items)
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item);
availableTargets.FirstOrDefault(t => t.Components.Contains(item))?.Remove(item, true);
changeHandler?.EndChange();
}
public void BringSelectionToFront()
{
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
return;
changeHandler?.BeginChange();
// Iterating by target components order ensures we maintain the same order across selected components, regardless
// of the order they were selected in.
foreach (var d in target.Components.ToArray())
{
if (!SelectedComponents.Contains(d))
continue;
target.Remove(d, false);
// Selection would be reset by the remove.
SelectedComponents.Add(d);
target.Add(d);
}
changeHandler?.EndChange();
}
public void SendSelectionToBack()
{
if (getTarget(selectedTarget.Value) is not SkinComponentsContainer target)
return;
changeHandler?.BeginChange();
foreach (var d in target.Components.ToArray())
{
if (SelectedComponents.Contains(d))
continue;
target.Remove(d, false);
target.Add(d);
}
changeHandler?.EndChange();
}
@ -574,6 +675,16 @@ namespace osu.Game.Overlays.SkinEditor
}
}
public partial class RevertConfirmDialog : DangerousActionDialog
{
public RevertConfirmDialog(Action revert)
{
HeaderText = CommonStrings.RevertToDefault;
BodyText = SkinEditorStrings.RevertToDefaultDescription;
DangerousAction = revert;
}
}
#region Delegation of IEditorChangeHandler
public event Action? OnStateChange

View File

@ -13,6 +13,7 @@ using osu.Framework.Utils;
using osu.Game.Extensions;
using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components.Menus;
using osu.Game.Screens.Edit.Compose.Components;
using osu.Game.Skinning;
using osuTK;
@ -206,6 +207,14 @@ namespace osu.Game.Overlays.SkinEditor
((Drawable)blueprint.Item).Position = Vector2.Zero;
});
yield return new EditorMenuItemSpacer();
yield return new OsuMenuItem("Bring to front", MenuItemType.Standard, () => skinEditor.BringSelectionToFront());
yield return new OsuMenuItem("Send to back", MenuItemType.Standard, () => skinEditor.SendSelectionToBack());
yield return new EditorMenuItemSpacer();
foreach (var item in base.GetContextMenuItemsForSelection(selection))
yield return item;

View File

@ -12,6 +12,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Resources.Localisation.Web;
using osuTK;
namespace osu.Game.Overlays.Wiki.Markdown
{
@ -19,24 +20,30 @@ namespace osu.Game.Overlays.Wiki.Markdown
{
private readonly bool isOutdated;
private readonly bool needsCleanup;
private readonly bool isStub;
public WikiNoticeContainer(YamlFrontMatterBlock yamlFrontMatterBlock)
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Spacing = new Vector2(10);
foreach (object line in yamlFrontMatterBlock.Lines)
{
switch (line.ToString())
{
case "outdated: true":
case @"outdated: true":
isOutdated = true;
break;
case "needs_cleanup: true":
case @"needs_cleanup: true":
needsCleanup = true;
break;
case @"stub: true":
isStub = true;
break;
}
}
}
@ -60,6 +67,14 @@ namespace osu.Game.Overlays.Wiki.Markdown
Text = WikiStrings.ShowNeedsCleanupOrRewrite,
});
}
if (isStub)
{
Add(new NoticeBox
{
Text = WikiStrings.ShowStub,
});
}
}
private partial class NoticeBox : Container

View File

@ -7,7 +7,6 @@ using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Localisation;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.Judgements;
@ -33,7 +32,7 @@ namespace osu.Game.Rulesets.Mods
public override string SettingDescription => base.SettingDescription.Replace(MinimumAccuracy.ToString(), MinimumAccuracy.Value.ToString("##%", NumberFormatInfo.InvariantInfo));
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsSlider<double, PercentSlider>))]
[SettingSource("Minimum accuracy", "Trigger a failure if your accuracy goes below this value.", SettingControlType = typeof(SettingsPercentageSlider<double>))]
public BindableNumber<double> MinimumAccuracy { get; } = new BindableDouble
{
MinValue = 0.60,
@ -69,12 +68,4 @@ namespace osu.Game.Rulesets.Mods
return scoreProcessor.ComputeAccuracy(score);
}
}
public partial class PercentSlider : RoundedSliderBar<double>
{
public PercentSlider()
{
DisplayAsPercentage = true;
}
}
}

View File

@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Mods
flashlight.Colour = Color4.Black;
flashlight.Combo.BindTo(Combo);
drawableRuleset.KeyBindingInputManager.Add(flashlight);
drawableRuleset.Overlays.Add(flashlight);
}
protected abstract Flashlight CreateFlashlight();

View File

@ -67,7 +67,8 @@ namespace osu.Game.Rulesets.Mods
{
MetronomeBeat metronomeBeat;
drawableRuleset.Overlays.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
// Importantly, this is added to FrameStableComponents and not Overlays as the latter would cause it to be self-muted by the mod's volume adjustment.
drawableRuleset.FrameStableComponents.Add(metronomeBeat = new MetronomeBeat(drawableRuleset.Beatmap.HitObjects.First().StartTime));
metronomeBeat.AddAdjustment(AdjustableProperty.Volume, metronomeVolumeAdjust);
}

View File

@ -38,7 +38,6 @@ namespace osu.Game.Rulesets.Objects
for (int i = 0; i < timingPoints.Count; i++)
{
TimingControlPoint currentTimingPoint = timingPoints[i];
EffectControlPoint currentEffectPoint = beatmap.ControlPointInfo.EffectPointAt(currentTimingPoint.Time);
int currentBeat = 0;
// Don't generate barlines before the hit object or t=0 (whichever is earliest). Some beatmaps use very unrealistic values here (although none are ranked).
@ -66,7 +65,7 @@ namespace osu.Game.Rulesets.Objects
startTime = currentTimingPoint.Time + barCount * barLength;
}
if (currentEffectPoint.OmitFirstBarLine)
if (currentTimingPoint.OmitFirstBarLine)
{
startTime += barLength;
}

View File

@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.UI
/// <summary>
/// The key conversion input manager for this DrawableRuleset.
/// </summary>
public PassThroughInputManager KeyBindingInputManager;
protected PassThroughInputManager KeyBindingInputManager;
public override double GameplayStartTime => Objects.FirstOrDefault()?.StartTime - 2000 ?? 0;
@ -66,6 +66,10 @@ namespace osu.Game.Rulesets.UI
public override Container Overlays { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override IAdjustableAudioComponent Audio => audioContainer;
private readonly AudioContainer audioContainer = new AudioContainer { RelativeSizeAxes = Axes.Both };
public override Container FrameStableComponents { get; } = new Container { RelativeSizeAxes = Axes.Both };
public override IFrameStableClock FrameStableClock => frameStabilityContainer;
@ -102,14 +106,6 @@ namespace osu.Game.Rulesets.UI
private DrawableRulesetDependencies dependencies;
/// <summary>
/// Audio adjustments which are applied to the playfield.
/// </summary>
/// <remarks>
/// Does not affect <see cref="Overlays"/>.
/// </remarks>
public IAdjustableAudioComponent Audio { get; private set; }
/// <summary>
/// Creates a ruleset visualisation for the provided ruleset and beatmap.
/// </summary>
@ -172,28 +168,22 @@ namespace osu.Game.Rulesets.UI
[BackgroundDependencyLoader]
private void load(CancellationToken? cancellationToken)
{
AudioContainer audioContainer;
InternalChild = frameStabilityContainer = new FrameStabilityContainer(GameplayStartTime)
{
FrameStablePlayback = FrameStablePlayback,
Children = new Drawable[]
{
FrameStableComponents,
audioContainer = new AudioContainer
{
RelativeSizeAxes = Axes.Both,
Child = KeyBindingInputManager
.WithChild(CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield)
),
},
Overlays,
audioContainer.WithChild(KeyBindingInputManager
.WithChildren(new Drawable[]
{
CreatePlayfieldAdjustmentContainer()
.WithChild(Playfield),
Overlays
})),
}
};
Audio = audioContainer;
if ((ResumeOverlay = CreateResumeOverlay()) != null)
{
AddInternal(CreateInputManager()
@ -436,13 +426,18 @@ namespace osu.Game.Rulesets.UI
/// </summary>
public readonly BindableBool IsPaused = new BindableBool();
/// <summary>
/// Audio adjustments which are applied to the playfield.
/// </summary>
public abstract IAdjustableAudioComponent Audio { get; }
/// <summary>
/// The playfield.
/// </summary>
public abstract Playfield Playfield { get; }
/// <summary>
/// Content to be placed above hitobjects. Will be affected by frame stability.
/// Content to be placed above hitobjects. Will be affected by frame stability and adjustments applied to <see cref="Audio"/>.
/// </summary>
public abstract Container Overlays { get; }

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Graphics.Containers;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Skinning;
namespace osu.Game.Rulesets.UI
@ -68,27 +69,61 @@ namespace osu.Game.Rulesets.UI
protected HitObject GetMostValidObject()
{
// The most optimal lookup case we have is when an object is alive. There are usually very few alive objects so there's no drawbacks in attempting this lookup each time.
var hitObject = hitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true)?.HitObject;
var drawableHitObject = hitObjectContainer.AliveObjects.FirstOrDefault(h => h.Result?.HasResult != true);
// In the case a next object isn't available in drawable form, we need to do a somewhat expensive traversal to get a valid sound to play.
if (hitObject == null)
if (drawableHitObject != null)
{
// This lookup can be skipped if the last entry is still valid (in the future and not yet hit).
if (fallbackObject == null || fallbackObject.Result?.HasResult == true)
{
// We need to use lifetime entries to find the next object (we can't just use `hitObjectContainer.Objects` due to pooling - it may even be empty).
// If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager.
fallbackObject = hitObjectContainer.Entries
.Where(e => e.Result?.HasResult != true).MinBy(e => e.HitObject.StartTime);
// A hit object may have a more valid nested object.
drawableHitObject = getMostValidNestedDrawable(drawableHitObject);
// In the case there are no unjudged objects, the last hit object should be used instead.
fallbackObject ??= hitObjectContainer.Entries.LastOrDefault();
}
hitObject = fallbackObject?.HitObject;
return drawableHitObject.HitObject;
}
return hitObject;
// In the case a next object isn't available in drawable form, we need to do a somewhat expensive traversal to get a valid sound to play.
// This lookup can be skipped if the last entry is still valid (in the future and not yet hit).
if (fallbackObject == null || fallbackObject.Result?.HasResult == true)
{
// We need to use lifetime entries to find the next object (we can't just use `hitObjectContainer.Objects` due to pooling - it may even be empty).
// If required, we can make this lookup more efficient by adding support to get next-future-entry in LifetimeEntryManager.
fallbackObject = hitObjectContainer.Entries
.Where(e => e.Result?.HasResult != true).MinBy(e => e.HitObject.StartTime);
if (fallbackObject != null)
return getEarliestNestedObject(fallbackObject.HitObject);
// In the case there are no non-judged objects, the last hit object should be used instead.
fallbackObject ??= hitObjectContainer.Entries.LastOrDefault();
}
if (fallbackObject == null)
return null;
bool fallbackHasResult = fallbackObject.Result?.HasResult == true;
// If the fallback has been judged then we want the sample from the object itself.
if (fallbackHasResult)
return fallbackObject.HitObject;
// Else we want the earliest (including nested).
// In cases of nested objects, they will always have earlier sample data than their parent object.
return getEarliestNestedObject(fallbackObject.HitObject);
}
private DrawableHitObject getMostValidNestedDrawable(DrawableHitObject o)
{
var nestedWithoutResult = o.NestedHitObjects.FirstOrDefault(n => n.Result?.HasResult != true);
if (nestedWithoutResult == null)
return o;
return getMostValidNestedDrawable(nestedWithoutResult);
}
private HitObject getEarliestNestedObject(HitObject hitObject)
{
var nested = hitObject.NestedHitObjects.FirstOrDefault();
return nested != null ? getEarliestNestedObject(nested) : hitObject;
}
private SkinnableSound getNextSample()

View File

@ -39,6 +39,9 @@ namespace osu.Game.Rulesets.UI
{
set
{
if (value == recorder)
return;
if (value != null && recorder != null)
throw new InvalidOperationException("Cannot attach more than one recorder");

View File

@ -7,12 +7,12 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Edit
{
public partial class DeleteDifficultyConfirmationDialog : DeleteConfirmationDialog
public partial class DeleteDifficultyConfirmationDialog : DangerousActionDialog
{
public DeleteDifficultyConfirmationDialog(BeatmapInfo beatmapInfo, Action deleteAction)
{
BodyText = $"\"{beatmapInfo.DifficultyName}\" difficulty";
DeleteAction = deleteAction;
DangerousAction = deleteAction;
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Edit.Timing
[Resolved]
private EditorClock clock { get; set; } = null!;
public const float TIMING_COLUMN_WIDTH = 230;
public const float TIMING_COLUMN_WIDTH = 300;
public IEnumerable<ControlPointGroup> ControlGroups
{

View File

@ -14,7 +14,6 @@ namespace osu.Game.Screens.Edit.Timing
internal partial class EffectSection : Section<EffectControlPoint>
{
private LabelledSwitchButton kiai = null!;
private LabelledSwitchButton omitBarLine = null!;
private SliderWithTextBoxInput<double> scrollSpeedSlider = null!;
@ -24,7 +23,6 @@ namespace osu.Game.Screens.Edit.Timing
Flow.AddRange(new Drawable[]
{
kiai = new LabelledSwitchButton { Label = "Kiai Time" },
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
scrollSpeedSlider = new SliderWithTextBoxInput<double>("Scroll Speed")
{
Current = new EffectControlPoint().ScrollSpeedBindable,
@ -38,7 +36,6 @@ namespace osu.Game.Screens.Edit.Timing
base.LoadComplete();
kiai.Current.BindValueChanged(_ => saveChanges());
omitBarLine.Current.BindValueChanged(_ => saveChanges());
scrollSpeedSlider.Current.BindValueChanged(_ => saveChanges());
var drawableRuleset = Beatmap.BeatmapInfo.Ruleset.CreateInstance().CreateDrawableRulesetWith(Beatmap.PlayableBeatmap);
@ -60,7 +57,6 @@ namespace osu.Game.Screens.Edit.Timing
isRebinding = true;
kiai.Current = point.NewValue.KiaiModeBindable;
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
scrollSpeedSlider.Current = point.NewValue.ScrollSpeedBindable;
isRebinding = false;
@ -74,7 +70,6 @@ namespace osu.Game.Screens.Edit.Timing
return new EffectControlPoint
{
KiaiMode = reference.KiaiMode,
OmitFirstBarLine = reference.OmitFirstBarLine,
ScrollSpeed = reference.ScrollSpeed,
};
}

View File

@ -11,18 +11,15 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
public partial class EffectRowAttribute : RowAttribute
{
private readonly Bindable<bool> kiaiMode;
private readonly Bindable<bool> omitBarLine;
private readonly BindableNumber<double> scrollSpeed;
private AttributeText kiaiModeBubble = null!;
private AttributeText omitBarLineBubble = null!;
private AttributeText text = null!;
public EffectRowAttribute(EffectControlPoint effect)
: base(effect, "effect")
{
kiaiMode = effect.KiaiModeBindable.GetBoundCopy();
omitBarLine = effect.OmitFirstBarLineBindable.GetBoundCopy();
scrollSpeed = effect.ScrollSpeedBindable.GetBoundCopy();
}
@ -37,11 +34,9 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
},
text = new AttributeText(Point) { Width = 45 },
kiaiModeBubble = new AttributeText(Point) { Text = "kiai" },
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
});
kiaiMode.BindValueChanged(enabled => kiaiModeBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
scrollSpeed.BindValueChanged(_ => updateText(), true);
}

View File

@ -4,6 +4,7 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Graphics;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics.Sprites;
@ -14,24 +15,32 @@ namespace osu.Game.Screens.Edit.Timing.RowAttributes
public partial class TimingRowAttribute : RowAttribute
{
private readonly BindableNumber<double> beatLength;
private readonly Bindable<bool> omitBarLine;
private readonly Bindable<TimeSignature> timeSignature;
private AttributeText omitBarLineBubble = null!;
private OsuSpriteText text = null!;
public TimingRowAttribute(TimingControlPoint timing)
: base(timing, "timing")
{
timeSignature = timing.TimeSignatureBindable.GetBoundCopy();
omitBarLine = timing.OmitFirstBarLineBindable.GetBoundCopy();
beatLength = timing.BeatLengthBindable.GetBoundCopy();
}
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
{
Content.Add(text = new AttributeText(Point));
Content.AddRange(new[]
{
text = new AttributeText(Point),
omitBarLineBubble = new AttributeText(Point) { Text = "no barline" },
});
Background.Colour = colourProvider.Background4;
timeSignature.BindValueChanged(_ => updateText());
omitBarLine.BindValueChanged(enabled => omitBarLineBubble.FadeTo(enabled.NewValue ? 1 : 0), true);
beatLength.BindValueChanged(_ => updateText(), true);
}

View File

@ -12,6 +12,7 @@ namespace osu.Game.Screens.Edit.Timing
internal partial class TimingSection : Section<TimingControlPoint>
{
private LabelledTimeSignature timeSignature = null!;
private LabelledSwitchButton omitBarLine = null!;
private BPMTextBox bpmTextEntry = null!;
[BackgroundDependencyLoader]
@ -24,7 +25,8 @@ namespace osu.Game.Screens.Edit.Timing
timeSignature = new LabelledTimeSignature
{
Label = "Time Signature"
}
},
omitBarLine = new LabelledSwitchButton { Label = "Skip Bar Line" },
});
}
@ -33,6 +35,7 @@ namespace osu.Game.Screens.Edit.Timing
base.LoadComplete();
bpmTextEntry.Current.BindValueChanged(_ => saveChanges());
omitBarLine.Current.BindValueChanged(_ => saveChanges());
timeSignature.Current.BindValueChanged(_ => saveChanges());
void saveChanges()
@ -51,6 +54,7 @@ namespace osu.Game.Screens.Edit.Timing
bpmTextEntry.Bindable = point.NewValue.BeatLengthBindable;
timeSignature.Current = point.NewValue.TimeSignatureBindable;
omitBarLine.Current = point.NewValue.OmitFirstBarLineBindable;
isRebinding = false;
}
@ -63,7 +67,8 @@ namespace osu.Game.Screens.Edit.Timing
return new TimingControlPoint
{
BeatLength = reference.BeatLength,
TimeSignature = reference.TimeSignature
TimeSignature = reference.TimeSignature,
OmitFirstBarLine = reference.OmitFirstBarLine,
};
}

View File

@ -0,0 +1,58 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents;
using osu.Game.Overlays.Settings;
using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerAvatar : CompositeDrawable, ISerialisableDrawable
{
[SettingSource(typeof(SkinnableComponentStrings), nameof(SkinnableComponentStrings.CornerRadius), nameof(SkinnableComponentStrings.CornerRadiusDescription),
SettingControlType = typeof(SettingsPercentageSlider<float>))]
public new BindableFloat CornerRadius { get; set; } = new BindableFloat(0.25f)
{
MinValue = 0,
MaxValue = 0.5f,
Precision = 0.01f
};
private readonly UpdateableAvatar avatar;
private const float default_size = 80f;
public PlayerAvatar()
{
Size = new Vector2(default_size);
InternalChild = avatar = new UpdateableAvatar(isInteractive: false)
{
RelativeSizeAxes = Axes.Both,
Masking = true
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
avatar.User = gameplayState.Score.ScoreInfo.User;
}
protected override void LoadComplete()
{
base.LoadComplete();
CornerRadius.BindValueChanged(e => avatar.CornerRadius = e.NewValue * default_size, true);
}
public bool UsesFixedAnchor { get; set; }
}
}

View File

@ -0,0 +1,36 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Skinning;
using osu.Game.Users.Drawables;
using osuTK;
namespace osu.Game.Screens.Play.HUD
{
public partial class PlayerFlag : CompositeDrawable, ISerialisableDrawable
{
private readonly UpdateableFlag flag;
private const float default_size = 40f;
public PlayerFlag()
{
Size = new Vector2(default_size, default_size / 1.4f);
InternalChild = flag = new UpdateableFlag
{
RelativeSizeAxes = Axes.Both,
};
}
[BackgroundDependencyLoader]
private void load(GameplayState gameplayState)
{
flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
}
public bool UsesFixedAnchor { get; set; }
}
}

View File

@ -276,7 +276,7 @@ namespace osu.Game.Screens.Play
},
FailOverlay = new FailOverlay
{
SaveReplay = prepareAndImportScore,
SaveReplay = async () => await prepareAndImportScoreAsync(true).ConfigureAwait(false),
OnRetry = () => Restart(),
OnQuit = () => PerformExit(true),
},
@ -613,6 +613,9 @@ namespace osu.Game.Screens.Play
// if an exit has been requested, cancel any pending completion (the user has shown intention to exit).
resultsDisplayDelegate?.Cancel();
// import current score if possible.
prepareAndImportScoreAsync();
// The actual exit is performed if
// - the pause / fail dialog was not requested
// - the pause / fail dialog was requested but is already displayed (user showing intention to exit).
@ -735,14 +738,9 @@ namespace osu.Game.Screens.Play
// is no chance that a user could return to the (already completed) Player instance from a child screen.
ValidForResume = false;
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
DrawableRuleset.SetRecordTarget(null);
if (!Configuration.ShowResults)
return;
prepareScoreForDisplayTask ??= Task.Run(prepareAndImportScore);
bool storyboardHasOutro = DimmableStoryboard.ContentDisplayed && !DimmableStoryboard.HasStoryboardEnded.Value;
if (storyboardHasOutro)
@ -756,35 +754,6 @@ namespace osu.Game.Screens.Play
progressToResults(true);
}
/// <summary>
/// Asynchronously run score preparation operations (database import, online submission etc.).
/// </summary>
/// <returns>The final score.</returns>
private async Task<ScoreInfo> prepareAndImportScore()
{
var scoreCopy = Score.DeepClone();
try
{
await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.Error(ex, @"Score preparation failed!");
}
try
{
await ImportScore(scoreCopy).ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.Error(ex, @"Score import failed!");
}
return scoreCopy.ScoreInfo;
}
/// <summary>
/// Queue the results screen for display.
/// </summary>
@ -800,12 +769,25 @@ namespace osu.Game.Screens.Play
resultsDisplayDelegate = new ScheduledDelegate(() =>
{
if (prepareScoreForDisplayTask?.IsCompleted != true)
if (prepareScoreForDisplayTask == null)
{
// Try importing score since the task hasn't been invoked yet.
prepareAndImportScoreAsync();
return;
}
if (!prepareScoreForDisplayTask.IsCompleted)
// If the asynchronous preparation has not completed, keep repeating this delegate.
return;
resultsDisplayDelegate?.Cancel();
if (prepareScoreForDisplayTask.GetResultSafely() == null)
{
// If score import did not occur, we do not want to show the results screen.
return;
}
if (!this.IsCurrentScreen())
// This player instance may already be in the process of exiting.
return;
@ -816,6 +798,51 @@ namespace osu.Game.Screens.Play
Scheduler.Add(resultsDisplayDelegate);
}
/// <summary>
/// Asynchronously run score preparation operations (database import, online submission etc.).
/// </summary>
/// <param name="forceImport">Whether the score should be imported even if non-passing (or the current configuration doesn't allow for it).</param>
/// <returns>The final score.</returns>
[ItemCanBeNull]
private Task<ScoreInfo> prepareAndImportScoreAsync(bool forceImport = false)
{
// Ensure we are not writing to the replay any more, as we are about to consume and store the score.
DrawableRuleset.SetRecordTarget(null);
if (prepareScoreForDisplayTask != null)
return prepareScoreForDisplayTask;
// We do not want to import the score in cases where we don't show results
bool canShowResults = Configuration.ShowResults && ScoreProcessor.HasCompleted.Value && GameplayState.HasPassed;
if (!canShowResults && !forceImport)
return Task.FromResult<ScoreInfo>(null);
return prepareScoreForDisplayTask = Task.Run(async () =>
{
var scoreCopy = Score.DeepClone();
try
{
await PrepareScoreForResultsAsync(scoreCopy).ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.Error(ex, @"Score preparation failed!");
}
try
{
await ImportScore(scoreCopy).ConfigureAwait(false);
}
catch (Exception ex)
{
Logger.Error(ex, @"Score import failed!");
}
return scoreCopy.ScoreInfo;
});
}
protected override bool OnScroll(ScrollEvent e)
{
// During pause, allow global volume adjust regardless of settings.

View File

@ -10,7 +10,7 @@ using osu.Game.Scoring;
namespace osu.Game.Screens.Select
{
public partial class BeatmapClearScoresDialog : DeleteConfirmationDialog
public partial class BeatmapClearScoresDialog : DangerousActionDialog
{
[Resolved]
private ScoreManager scoreManager { get; set; } = null!;
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Select
public BeatmapClearScoresDialog(BeatmapInfo beatmapInfo, Action onCompletion)
{
BodyText = $"All local scores on {beatmapInfo.GetDisplayTitle()}";
DeleteAction = () =>
DangerousAction = () =>
{
Task.Run(() => scoreManager.Delete(beatmapInfo))
.ContinueWith(_ => onCompletion);

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class BeatmapDeleteDialog : DeleteConfirmationDialog
public partial class BeatmapDeleteDialog : DangerousActionDialog
{
private readonly BeatmapSetInfo beatmapSet;
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(BeatmapManager beatmapManager)
{
DeleteAction = () => beatmapManager.Delete(beatmapSet);
DangerousAction = () => beatmapManager.Delete(beatmapSet);
}
}
}

View File

@ -26,6 +26,11 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
Filtered.Value = !checkMatch(criteria);
}
private bool checkMatch(FilterCriteria criteria)
{
bool match =
criteria.Ruleset == null ||
BeatmapInfo.Ruleset.ShortName == criteria.Ruleset.ShortName ||
@ -34,8 +39,7 @@ namespace osu.Game.Screens.Select.Carousel
if (BeatmapInfo.BeatmapSet?.Equals(criteria.SelectedBeatmapSet) == true)
{
// only check ruleset equality or convertability for selected beatmap
Filtered.Value = !match;
return;
return match;
}
match &= !criteria.StarDifficulty.HasFilter || criteria.StarDifficulty.IsInRange(BeatmapInfo.StarRating);
@ -49,18 +53,38 @@ namespace osu.Game.Screens.Select.Carousel
match &= !criteria.BeatDivisor.HasFilter || criteria.BeatDivisor.IsInRange(BeatmapInfo.BeatDivisor);
match &= !criteria.OnlineStatus.HasFilter || criteria.OnlineStatus.IsInRange(BeatmapInfo.Status);
if (!match) return false;
match &= !criteria.Creator.HasFilter || criteria.Creator.Matches(BeatmapInfo.Metadata.Author.Username);
match &= !criteria.Artist.HasFilter || criteria.Artist.Matches(BeatmapInfo.Metadata.Artist) ||
criteria.Artist.Matches(BeatmapInfo.Metadata.ArtistUnicode);
match &= !criteria.UserStarDifficulty.HasFilter || criteria.UserStarDifficulty.IsInRange(BeatmapInfo.StarRating);
if (match && criteria.SearchTerms.Length > 0)
if (!match) return false;
if (criteria.SearchTerms.Length > 0)
{
string[] terms = BeatmapInfo.GetSearchableTerms();
var terms = BeatmapInfo.GetSearchableTerms();
foreach (string criteriaTerm in criteria.SearchTerms)
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
{
bool any = false;
// ReSharper disable once ForeachCanBeConvertedToQueryUsingAnotherGetEnumerator
foreach (string term in terms)
{
if (!term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase)) continue;
any = true;
break;
}
if (any) continue;
match = false;
break;
}
// if a match wasn't found via text matching of terms, do a second catch-all check matching against online IDs.
// this should be done after text matching so we can prioritise matching numbers in metadata.
@ -71,13 +95,14 @@ namespace osu.Game.Screens.Select.Carousel
}
}
if (match)
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
if (!match) return false;
match &= criteria.CollectionBeatmapMD5Hashes?.Contains(BeatmapInfo.MD5Hash) ?? true;
if (match && criteria.RulesetCriteria != null)
match &= criteria.RulesetCriteria.Matches(BeatmapInfo);
Filtered.Value = !match;
return match;
}
public override int CompareTo(FilterCriteria criteria, CarouselItem other)

View File

@ -61,7 +61,7 @@ namespace osu.Game.Screens.Select.Carousel
if (!(other is CarouselBeatmapSet otherSet))
return base.CompareTo(criteria, other);
int comparison = 0;
int comparison;
switch (criteria.Sort)
{
@ -87,11 +87,7 @@ namespace osu.Game.Screens.Select.Carousel
break;
case SortMode.DateRanked:
// Beatmaps which have no ranked date should already be filtered away in this mode.
if (BeatmapSet.DateRanked == null || otherSet.BeatmapSet.DateRanked == null)
break;
comparison = otherSet.BeatmapSet.DateRanked.Value.CompareTo(BeatmapSet.DateRanked.Value);
comparison = Nullable.Compare(otherSet.BeatmapSet.DateRanked, BeatmapSet.DateRanked);
break;
case SortMode.LastPlayed:
@ -111,11 +107,7 @@ namespace osu.Game.Screens.Select.Carousel
break;
case SortMode.DateSubmitted:
// Beatmaps which have no submitted date should already be filtered away in this mode.
if (BeatmapSet.DateSubmitted == null || otherSet.BeatmapSet.DateSubmitted == null)
break;
comparison = otherSet.BeatmapSet.DateSubmitted.Value.CompareTo(BeatmapSet.DateSubmitted.Value);
comparison = Nullable.Compare(otherSet.BeatmapSet.DateSubmitted, BeatmapSet.DateSubmitted);
break;
}
@ -153,12 +145,7 @@ namespace osu.Game.Screens.Select.Carousel
{
base.Filter(criteria);
bool filtered = Items.All(i => i.Filtered.Value);
filtered |= criteria.Sort == SortMode.DateRanked && BeatmapSet.DateRanked == null;
filtered |= criteria.Sort == SortMode.DateSubmitted && BeatmapSet.DateSubmitted == null;
Filtered.Value = filtered;
Filtered.Value = Items.All(i => i.Filtered.Value);
}
public override string ToString() => BeatmapSet.ToString();

View File

@ -8,14 +8,14 @@ using osu.Game.Localisation;
namespace osu.Game.Screens.Select.Carousel
{
public partial class UpdateLocalConfirmationDialog : DeleteConfirmationDialog
public partial class UpdateLocalConfirmationDialog : DangerousActionDialog
{
public UpdateLocalConfirmationDialog(Action onConfirm)
{
HeaderText = PopupDialogStrings.UpdateLocallyModifiedText;
BodyText = PopupDialogStrings.UpdateLocallyModifiedDescription;
Icon = FontAwesome.Solid.ExclamationTriangle;
DeleteAction = onConfirm;
DangerousAction = onConfirm;
}
}
}

View File

@ -10,7 +10,7 @@ using osu.Game.Beatmaps;
namespace osu.Game.Screens.Select
{
public partial class LocalScoreDeleteDialog : DeleteConfirmationDialog
public partial class LocalScoreDeleteDialog : DangerousActionDialog
{
private readonly ScoreInfo score;
@ -28,7 +28,7 @@ namespace osu.Game.Screens.Select
BodyText = $"{score.User} ({score.DisplayAccuracy}, {score.Rank})";
Icon = FontAwesome.Regular.TrashAlt;
DeleteAction = () => scoreManager.Delete(score);
DangerousAction = () => scoreManager.Delete(score);
}
}
}

View File

@ -7,7 +7,7 @@ using osu.Game.Overlays.Dialog;
namespace osu.Game.Screens.Select
{
public partial class SkinDeleteDialog : DeleteConfirmationDialog
public partial class SkinDeleteDialog : DangerousActionDialog
{
private readonly Skin skin;
@ -20,7 +20,7 @@ namespace osu.Game.Screens.Select
[BackgroundDependencyLoader]
private void load(SkinManager manager)
{
DeleteAction = () =>
DangerousAction = () =>
{
manager.Delete(skin.SkinInfo.Value);
manager.CurrentSkinInfo.SetDefault();

View File

@ -45,6 +45,7 @@ namespace osu.Game.Skinning
/// Remove an existing skinnable component from this target.
/// </summary>
/// <param name="component">The component to remove.</param>
void Remove(ISerialisableDrawable component);
/// <param name="disposeImmediately">Whether removed items should be immediately disposed.</param>
void Remove(ISerialisableDrawable component, bool disposeImmediately);
}
}

View File

@ -100,7 +100,7 @@ namespace osu.Game.Skinning
/// <inheritdoc cref="ISerialisableDrawableContainer"/>
/// <exception cref="NotSupportedException">Thrown when attempting to add an element to a target which is not supported by the current skin.</exception>
/// <exception cref="ArgumentException">Thrown if the provided instance is not a <see cref="Drawable"/>.</exception>
public void Remove(ISerialisableDrawable component)
public void Remove(ISerialisableDrawable component, bool disposeImmediately)
{
if (content == null)
throw new NotSupportedException("Attempting to remove a new component from a target container which is not supported by the current skin.");
@ -108,7 +108,7 @@ namespace osu.Game.Skinning
if (!(component is Drawable drawable))
throw new ArgumentException($"Provided argument must be of type {nameof(Drawable)}.", nameof(component));
content.Remove(drawable, true);
content.Remove(drawable, disposeImmediately);
components.Remove(component);
}

View File

@ -1,6 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.ComponentModel;
using osu.Framework.Extensions;
using osu.Game.Rulesets;
namespace osu.Game.Skinning
@ -8,7 +11,7 @@ namespace osu.Game.Skinning
/// <summary>
/// Represents a lookup of a collection of elements that make up a particular skinnable <see cref="TargetArea"/> of the game.
/// </summary>
public class SkinComponentsContainerLookup : ISkinComponentLookup
public class SkinComponentsContainerLookup : ISkinComponentLookup, IEquatable<SkinComponentsContainerLookup>
{
/// <summary>
/// The target area / layer of the game for which skin components will be returned.
@ -27,12 +30,44 @@ namespace osu.Game.Skinning
Ruleset = ruleset;
}
public override string ToString()
{
if (Ruleset == null) return Target.GetDescription();
return $"{Target.GetDescription()} (\"{Ruleset.Name}\" only)";
}
public bool Equals(SkinComponentsContainerLookup? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Target == other.Target && (ReferenceEquals(Ruleset, other.Ruleset) || Ruleset?.Equals(other.Ruleset) == true);
}
public override bool Equals(object? obj)
{
if (ReferenceEquals(null, obj)) return false;
if (ReferenceEquals(this, obj)) return true;
if (obj.GetType() != GetType()) return false;
return Equals((SkinComponentsContainerLookup)obj);
}
public override int GetHashCode()
{
return HashCode.Combine((int)Target, Ruleset);
}
/// <summary>
/// Represents a particular area or part of a game screen whose layout can be customised using the skin editor.
/// </summary>
public enum TargetArea
{
[Description("HUD")]
MainHUDComponents,
[Description("Song select")]
SongSelect
}
}

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@ -58,7 +58,11 @@ namespace osu.Game.Storyboards.Drawables
using (drawableVideo.BeginAbsoluteSequence(Video.StartTime))
{
Schedule(() => drawableVideo.PlaybackPosition = Time.Current - Video.StartTime);
drawableVideo.FadeIn(500);
using (drawableVideo.BeginDelayedSequence(drawableVideo.Duration - 500))
drawableVideo.FadeOut(500);
}
}
}

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable disable
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
@ -30,14 +28,14 @@ namespace osu.Game.Users.Drawables
/// Perform an action in addition to showing the country ranking.
/// This should be used to perform auxiliary tasks and not as a primary action for clicking a flag (to maintain a consistent UX).
/// </summary>
public Action Action;
public Action? Action;
public UpdateableFlag(CountryCode countryCode = CountryCode.Unknown)
{
CountryCode = countryCode;
}
protected override Drawable CreateDrawable(CountryCode countryCode)
protected override Drawable? CreateDrawable(CountryCode countryCode)
{
if (countryCode == CountryCode.Unknown && !ShowPlaceholderOnUnknown)
return null;
@ -56,8 +54,8 @@ namespace osu.Game.Users.Drawables
};
}
[Resolved(canBeNull: true)]
private RankingsOverlay rankingsOverlay { get; set; }
[Resolved]
private RankingsOverlay? rankingsOverlay { get; set; }
protected override bool OnClick(ClickEvent e)
{

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@ -67,6 +67,7 @@ namespace osu.Game.Users
{
username.Anchor = Anchor.CentreLeft;
username.Origin = Anchor.CentreLeft;
username.UseFullGlyphHeight = false;
})
}
},
@ -95,13 +96,23 @@ namespace osu.Game.Users
}
};
if (User.Groups != null)
{
details.Add(new GroupBadgeFlow
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
User = { Value = User }
});
}
if (User.IsSupporter)
{
details.Add(new SupporterIcon
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Height = 20,
Height = 16,
SupportLevel = User.SupportLevel
});
}

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@ -36,8 +36,8 @@
<IncludeAssets>runtime; build; native; contentfiles; analyzers; buildtransitive</IncludeAssets>
</PackageReference>
<PackageReference Include="Realm" Version="10.20.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.131.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.202.0" />
<PackageReference Include="ppy.osu.Framework" Version="2023.228.0" />
<PackageReference Include="ppy.osu.Game.Resources" Version="2023.228.0" />
<PackageReference Include="Sentry" Version="3.28.1" />
<PackageReference Include="SharpCompress" Version="0.32.2" />
<PackageReference Include="NUnit" Version="3.13.3" />

View File

@ -16,6 +16,6 @@
<RuntimeIdentifier>iossimulator-x64</RuntimeIdentifier>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.131.0" />
<PackageReference Include="ppy.osu.Framework.iOS" Version="2023.228.0" />
</ItemGroup>
</Project>