From 9667934ed9d0a7a44f55af4c7515fdb0df3bded8 Mon Sep 17 00:00:00 2001 From: smoogipoo Date: Wed, 11 Mar 2020 18:17:32 +0900 Subject: [PATCH] Remove unlimited timing points in difficulty calculation --- .../LegacyDifficultyCalculatorBeatmapDecoder.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs index 527f520172..bf52a87865 100644 --- a/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs +++ b/osu.Game/Beatmaps/Formats/LegacyDifficultyCalculatorBeatmapDecoder.cs @@ -26,17 +26,5 @@ namespace osu.Game.Beatmaps.Formats AddDecoder(@"osu file format v", m => new LegacyDifficultyCalculatorBeatmapDecoder(int.Parse(m.Split('v').Last()))); SetFallbackDecoder(() => new LegacyDifficultyCalculatorBeatmapDecoder()); } - - protected override TimingControlPoint CreateTimingControlPoint() - => new LegacyDifficultyCalculatorTimingControlPoint(); - - private class LegacyDifficultyCalculatorTimingControlPoint : TimingControlPoint - { - public LegacyDifficultyCalculatorTimingControlPoint() - { - BeatLengthBindable.MinValue = double.MinValue; - BeatLengthBindable.MaxValue = double.MaxValue; - } - } } }