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Merge branch 'master' into zero-spinner-slider

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Vincent Maggioli 2021-02-05 09:40:55 -05:00 committed by GitHub
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175 changed files with 4431 additions and 1362 deletions

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@ -5,7 +5,7 @@
# osu!
[![Build status](https://ci.appveyor.com/api/projects/status/u2p01nx7l6og8buh?svg=true)](https://ci.appveyor.com/project/peppy/osu)
[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)]()
[![GitHub release](https://img.shields.io/github/release/ppy/osu.svg)](https://github.com/ppy/osu/releases/latest)
[![CodeFactor](https://www.codefactor.io/repository/github/ppy/osu/badge)](https://www.codefactor.io/repository/github/ppy/osu)
[![dev chat](https://discordapp.com/api/guilds/188630481301012481/widget.png?style=shield)](https://discord.gg/ppy)

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@ -52,6 +52,6 @@
</ItemGroup>
<ItemGroup>
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1202.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.118.0" />
<PackageReference Include="ppy.osu.Framework.Android" Version="2021.128.0" />
</ItemGroup>
</Project>

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@ -24,16 +24,13 @@
<ProjectReference Include="..\osu.Game.Rulesets.Taiko\osu.Game.Rulesets.Taiko.csproj" />
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="Microsoft.NETCore.Targets" Version="5.0.0" />
<PackageReference Include="System.IO.Packaging" Version="5.0.0" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.4" />
<PackageReference Include="ppy.squirrel.windows" Version="1.9.0.5" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Design" Version="2.2.6" />
<PackageReference Include="Microsoft.Win32.Registry" Version="5.0.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.169" />
<!-- .NET 3.1 SDK seems to cause issues with a runtime specification. This will likely be resolved in .NET 5. -->
<PackageReference Include="System.IO.FileSystem.Primitives" Version="4.3.0" />
<PackageReference Include="System.Runtime.Handles" Version="4.3.0" />
<PackageReference Include="System.Runtime.InteropServices" Version="4.3.0" />
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>
<ItemGroup Label="Resources">
<EmbeddedResource Include="lazer.ico" />

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@ -45,6 +45,11 @@ namespace osu.Game.Rulesets.Catch.Replays
float positionChange = Math.Abs(lastPosition - h.EffectiveX);
double timeAvailable = h.StartTime - lastTime;
if (timeAvailable < 0)
{
return;
}
// So we can either make it there without a dash or not.
// If positionChange is 0, we don't need to move, so speedRequired should also be 0 (could be NaN if timeAvailable is 0 too)
// The case where positionChange > 0 and timeAvailable == 0 results in PositiveInfinity which provides expected beheaviour.

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@ -29,4 +29,3 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
}
}
}

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@ -19,4 +19,3 @@ namespace osu.Game.Rulesets.Catch.Skinning.Default
}
}
}

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@ -0,0 +1,31 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Rulesets.Mania.Mods;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests.Mods
{
public class TestSceneManiaModConstantSpeed : ModTestScene
{
protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
[Test]
public void TestConstantScroll() => CreateModTest(new ModTestData
{
Mod = new ManiaModConstantSpeed(),
PassCondition = () =>
{
var hitObject = Player.ChildrenOfType<DrawableManiaHitObject>().FirstOrDefault();
return hitObject?.Dependencies.Get<IScrollingInfo>().Algorithm is ConstantScrollAlgorithm;
}
});
}
}

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@ -238,6 +238,7 @@ namespace osu.Game.Rulesets.Mania
new ManiaModMirror(),
new ManiaModDifficultyAdjust(),
new ManiaModInvert(),
new ManiaModConstantSpeed()
};
case ModType.Automation:

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@ -0,0 +1,35 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics.Sprites;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Mods
{
public class ManiaModConstantSpeed : Mod, IApplicableToDrawableRuleset<ManiaHitObject>
{
public override string Name => "Constant Speed";
public override string Acronym => "CS";
public override double ScoreMultiplier => 1;
public override string Description => "No more tricky speed changes!";
public override IconUsage? Icon => FontAwesome.Solid.Equals;
public override ModType Type => ModType.Conversion;
public override bool Ranked => false;
public void ApplyToDrawableRuleset(DrawableRuleset<ManiaHitObject> drawableRuleset)
{
var maniaRuleset = (DrawableManiaRuleset)drawableRuleset;
maniaRuleset.ScrollMethod = ScrollVisualisationMethod.Constant;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
@ -11,6 +12,7 @@ using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Replays;
using osu.Game.Rulesets.Mania.Beatmaps;
@ -49,6 +51,22 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaRulesetConfigManager Config => (ManiaRulesetConfigManager)base.Config;
public ScrollVisualisationMethod ScrollMethod
{
get => scrollMethod;
set
{
if (IsLoaded)
throw new InvalidOperationException($"Can't alter {nameof(ScrollMethod)} after ruleset is already loaded");
scrollMethod = value;
}
}
private ScrollVisualisationMethod scrollMethod = ScrollVisualisationMethod.Sequential;
protected override ScrollVisualisationMethod VisualisationMethod => scrollMethod;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
private readonly Bindable<double> configTimeRange = new BindableDouble();

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@ -243,7 +243,14 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
base.Update();
if (HandleUserInput)
RotationTracker.Tracking = !Result.HasResult && (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
{
bool isValidSpinningTime = Time.Current >= HitObject.StartTime && Time.Current <= HitObject.EndTime;
bool correctButtonPressed = (OsuActionInputManager?.PressedActions.Any(x => x == OsuAction.LeftButton || x == OsuAction.RightButton) ?? false);
RotationTracker.Tracking = !Result.HasResult
&& correctButtonPressed
&& isValidSpinningTime;
}
if (spinningSample != null && spinnerFrequencyModulate)
spinningSample.Frequency.Value = spinning_sample_modulated_base_frequency + Progress;
@ -255,6 +262,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
if (!SpmCounter.IsPresent && RotationTracker.Tracking)
SpmCounter.FadeIn(HitObject.TimeFadeIn);
SpmCounter.SetRotation(Result.RateAdjustedRotation);
updateBonusScore();

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@ -4,16 +4,21 @@
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Utils;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Osu.Skinning.Default
{
public class SpinnerSpmCounter : Container
{
[Resolved]
private DrawableHitObject drawableSpinner { get; set; }
private readonly OsuSpriteText spmText;
public SpinnerSpmCounter()
@ -38,6 +43,12 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
};
}
protected override void LoadComplete()
{
base.LoadComplete();
drawableSpinner.HitObjectApplied += resetState;
}
private double spm;
public double SpinsPerMinute
@ -82,5 +93,19 @@ namespace osu.Game.Rulesets.Osu.Skinning.Default
records.Enqueue(new RotationRecord { Rotation = currentRotation, Time = Time.Current });
}
private void resetState(DrawableHitObject hitObject)
{
SpinsPerMinute = 0;
records.Clear();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (drawableSpinner != null)
drawableSpinner.HitObjectApplied -= resetState;
}
}
}

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@ -1,11 +1,45 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
{
public class TaikoModDifficultyAdjust : ModDifficultyAdjust
{
[SettingSource("Scroll Speed", "Adjust a beatmap's set scroll speed", LAST_SETTING_ORDER + 1)]
public BindableNumber<float> ScrollSpeed { get; } = new BindableFloat
{
Precision = 0.05f,
MinValue = 0.25f,
MaxValue = 4,
Default = 1,
Value = 1,
};
public override string SettingDescription
{
get
{
string scrollSpeed = ScrollSpeed.IsDefault ? string.Empty : $"Scroll x{ScrollSpeed.Value:N1}";
return string.Join(", ", new[]
{
base.SettingDescription,
scrollSpeed
}.Where(s => !string.IsNullOrEmpty(s)));
}
}
protected override void ApplySettings(BeatmapDifficulty difficulty)
{
base.ApplySettings(difficulty);
ApplySetting(ScrollSpeed, scroll => difficulty.SliderMultiplier *= scroll);
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
@ -8,5 +9,16 @@ namespace osu.Game.Rulesets.Taiko.Mods
public class TaikoModEasy : ModEasy
{
public override string Description => @"Beats move slower, and less accuracy required!";
/// <summary>
/// Multiplier factor added to the scrolling speed.
/// </summary>
private const double slider_multiplier = 0.8;
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.SliderMultiplier *= slider_multiplier;
}
}
}

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@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
namespace osu.Game.Rulesets.Taiko.Mods
@ -9,5 +10,21 @@ namespace osu.Game.Rulesets.Taiko.Mods
{
public override double ScoreMultiplier => 1.06;
public override bool Ranked => true;
/// <summary>
/// Multiplier factor added to the scrolling speed.
/// </summary>
/// <remarks>
/// This factor is made up of two parts: the base part (1.4) and the aspect ratio adjustment (4/3).
/// Stable applies the latter by dividing the width of the user's display by the width of a display with the same height, but 4:3 aspect ratio.
/// TODO: Revisit if taiko playfield ever changes away from a hard-coded 16:9 (see https://github.com/ppy/osu/issues/5685).
/// </remarks>
private const double slider_multiplier = 1.4 * 4 / 3;
public override void ApplyToDifficulty(BeatmapDifficulty difficulty)
{
base.ApplyToDifficulty(difficulty);
difficulty.SliderMultiplier *= slider_multiplier;
}
}
}

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@ -69,5 +69,9 @@
<Name>osu.Game</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\Android\Xamarin.Android.CSharp.targets" />
</Project>

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@ -45,6 +45,7 @@
</ItemGroup>
<ItemGroup Label="Package References">
<PackageReference Include="DeepEqual" Version="2.0.0" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Xamarin\iOS\Xamarin.iOS.CSharp.targets" />
</Project>

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@ -129,5 +129,25 @@ namespace osu.Game.Tests.Beatmaps.Formats
Assert.AreEqual(3456, ((StoryboardSprite)background.Elements.Single()).InitialPosition.X);
}
}
[Test]
public void TestDecodeOutOfRangeLoopAnimationType()
{
var decoder = new LegacyStoryboardDecoder();
using (var resStream = TestResources.OpenResource("animation-types.osb"))
using (var stream = new LineBufferedReader(resStream))
{
var storyboard = decoder.Decode(stream);
StoryboardLayer foreground = storyboard.Layers.Single(l => l.Depth == 0);
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[0]).LoopType);
Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[1]).LoopType);
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[2]).LoopType);
Assert.AreEqual(AnimationLoopType.LoopOnce, ((StoryboardAnimation)foreground.Elements[3]).LoopType);
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[4]).LoopType);
Assert.AreEqual(AnimationLoopType.LoopForever, ((StoryboardAnimation)foreground.Elements[5]).LoopType);
}
}
}
}

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@ -0,0 +1,160 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using Moq;
using NUnit.Framework;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Utils;
namespace osu.Game.Tests.Mods
{
[TestFixture]
public class ModUtilsTest
{
[Test]
public void TestModIsCompatibleByItself()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckCompatibleSet(new[] { mod.Object }));
}
[Test]
public void TestIncompatibleThroughTopLevel()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod1.Setup(m => m.IncompatibleMods).Returns(new[] { mod2.Object.GetType() });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestMultiModIncompatibleWithTopLevel()
{
var mod1 = new Mock<CustomMod1>();
// The nested mod.
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { mod1.Object.GetType() });
var multiMod = new MultiMod(new MultiMod(mod2.Object));
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod1.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, multiMod }), Is.False);
}
[Test]
public void TestTopLevelIncompatibleWithMultiMod()
{
// The nested mod.
var mod1 = new Mock<CustomMod1>();
var multiMod = new MultiMod(new MultiMod(mod1.Object));
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(CustomMod1) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { multiMod, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, multiMod }), Is.False);
}
[Test]
public void TestCompatibleMods()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.True);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.True);
}
[Test]
public void TestIncompatibleThroughBaseType()
{
var mod1 = new Mock<CustomMod1>();
var mod2 = new Mock<CustomMod2>();
mod2.Setup(m => m.IncompatibleMods).Returns(new[] { typeof(Mod) });
// Test both orderings.
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod1.Object, mod2.Object }), Is.False);
Assert.That(ModUtils.CheckCompatibleSet(new Mod[] { mod2.Object, mod1.Object }), Is.False);
}
[Test]
public void TestAllowedThroughMostDerivedType()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { mod.Object.GetType() }));
}
[Test]
public void TestNotAllowedThroughBaseType()
{
var mod = new Mock<CustomMod1>();
Assert.That(ModUtils.CheckAllowed(new[] { mod.Object }, new[] { typeof(Mod) }), Is.False);
}
private static readonly object[] invalid_mod_test_scenarios =
{
// incompatible pair.
new object[]
{
new Mod[] { new OsuModDoubleTime(), new OsuModHalfTime() },
new[] { typeof(OsuModDoubleTime), typeof(OsuModHalfTime) }
},
// incompatible pair with derived class.
new object[]
{
new Mod[] { new OsuModNightcore(), new OsuModHalfTime() },
new[] { typeof(OsuModNightcore), typeof(OsuModHalfTime) }
},
// system mod.
new object[]
{
new Mod[] { new OsuModDoubleTime(), new OsuModTouchDevice() },
new[] { typeof(OsuModTouchDevice) }
},
// multi mod.
new object[]
{
new Mod[] { new MultiMod(new OsuModHalfTime()), new OsuModHalfTime() },
new[] { typeof(MultiMod) }
},
// valid pair.
new object[]
{
new Mod[] { new OsuModDoubleTime(), new OsuModHardRock() },
null
}
};
[TestCaseSource(nameof(invalid_mod_test_scenarios))]
public void TestInvalidModScenarios(Mod[] inputMods, Type[] expectedInvalid)
{
bool isValid = ModUtils.CheckValidForGameplay(inputMods, out var invalid);
Assert.That(isValid, Is.EqualTo(expectedInvalid == null));
if (isValid)
Assert.IsNull(invalid);
else
Assert.That(invalid?.Select(t => t.GetType()), Is.EquivalentTo(expectedInvalid));
}
public abstract class CustomMod1 : Mod
{
}
public abstract class CustomMod2 : Mod
{
}
}
}

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@ -0,0 +1,106 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Screens;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.NonVisual
{
[HeadlessTest]
public class OngoingOperationTrackerTest : OsuTestScene
{
private OngoingOperationTracker tracker;
private IBindable<bool> operationInProgress;
[SetUpSteps]
public void SetUp()
{
AddStep("create tracker", () => Child = tracker = new OngoingOperationTracker());
AddStep("bind to operation status", () => operationInProgress = tracker.InProgress.GetBoundCopy());
}
[Test]
public void TestOperationTracking()
{
IDisposable firstOperation = null;
IDisposable secondOperation = null;
AddStep("begin first operation", () => firstOperation = tracker.BeginOperation());
AddAssert("first operation in progress", () => operationInProgress.Value);
AddStep("cannot start another operation",
() => Assert.Throws<InvalidOperationException>(() => tracker.BeginOperation()));
AddStep("end first operation", () => firstOperation.Dispose());
AddAssert("first operation is ended", () => !operationInProgress.Value);
AddStep("start second operation", () => secondOperation = tracker.BeginOperation());
AddAssert("second operation in progress", () => operationInProgress.Value);
AddStep("dispose first operation again", () => firstOperation.Dispose());
AddAssert("second operation still in progress", () => operationInProgress.Value);
AddStep("dispose second operation", () => secondOperation.Dispose());
AddAssert("second operation is ended", () => !operationInProgress.Value);
}
[Test]
public void TestOperationDisposalAfterTracker()
{
IDisposable operation = null;
AddStep("begin operation", () => operation = tracker.BeginOperation());
AddStep("dispose tracker", () => tracker.Expire());
AddStep("end operation", () => operation.Dispose());
AddAssert("operation is ended", () => !operationInProgress.Value);
}
[Test]
public void TestOperationDisposalAfterScreenExit()
{
TestScreenWithTracker screen = null;
OsuScreenStack stack;
IDisposable operation = null;
AddStep("create screen with tracker", () =>
{
Child = stack = new OsuScreenStack
{
RelativeSizeAxes = Axes.Both
};
stack.Push(screen = new TestScreenWithTracker());
});
AddUntilStep("wait for loaded", () => screen.IsLoaded);
AddStep("begin operation", () => operation = screen.OngoingOperationTracker.BeginOperation());
AddAssert("operation in progress", () => screen.OngoingOperationTracker.InProgress.Value);
AddStep("dispose after screen exit", () =>
{
screen.Exit();
operation.Dispose();
});
AddAssert("operation ended", () => !screen.OngoingOperationTracker.InProgress.Value);
}
private class TestScreenWithTracker : OsuScreen
{
public OngoingOperationTracker OngoingOperationTracker { get; private set; }
[BackgroundDependencyLoader]
private void load()
{
InternalChild = OngoingOperationTracker = new OngoingOperationTracker();
}
}
}
}

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@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Online
{
[TestFixture]
public class TestAPIModSerialization
public class TestAPIModJsonSerialization
{
[Test]
public void TestAcronymIsPreserved()

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@ -0,0 +1,139 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using MessagePack;
using NUnit.Framework;
using osu.Framework.Bindables;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Online.API;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Online
{
[TestFixture]
public class TestAPIModMessagePackSerialization
{
[Test]
public void TestAcronymIsPreserved()
{
var apiMod = new APIMod(new TestMod());
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
Assert.That(deserialized.Acronym, Is.EqualTo(apiMod.Acronym));
}
[Test]
public void TestRawSettingIsPreserved()
{
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
Assert.That(deserialized.Settings, Contains.Key("test_setting").With.ContainValue(2.0));
}
[Test]
public void TestConvertedModHasCorrectSetting()
{
var apiMod = new APIMod(new TestMod { TestSetting = { Value = 2 } });
var deserialized = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
var converted = (TestMod)deserialized.ToMod(new TestRuleset());
Assert.That(converted.TestSetting.Value, Is.EqualTo(2));
}
[Test]
public void TestDeserialiseTimeRampMod()
{
// Create the mod with values different from default.
var apiMod = new APIMod(new TestModTimeRamp
{
AdjustPitch = { Value = false },
InitialRate = { Value = 1.25 },
FinalRate = { Value = 0.25 }
});
var deserialised = MessagePackSerializer.Deserialize<APIMod>(MessagePackSerializer.Serialize(apiMod));
var converted = (TestModTimeRamp)deserialised.ToMod(new TestRuleset());
Assert.That(converted.AdjustPitch.Value, Is.EqualTo(false));
Assert.That(converted.InitialRate.Value, Is.EqualTo(1.25));
Assert.That(converted.FinalRate.Value, Is.EqualTo(0.25));
}
private class TestRuleset : Ruleset
{
public override IEnumerable<Mod> GetModsFor(ModType type) => new Mod[]
{
new TestMod(),
new TestModTimeRamp(),
};
public override DrawableRuleset CreateDrawableRulesetWith(IBeatmap beatmap, IReadOnlyList<Mod> mods = null) => throw new System.NotImplementedException();
public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => throw new System.NotImplementedException();
public override DifficultyCalculator CreateDifficultyCalculator(WorkingBeatmap beatmap) => throw new System.NotImplementedException();
public override string Description { get; } = string.Empty;
public override string ShortName { get; } = string.Empty;
}
private class TestMod : Mod
{
public override string Name => "Test Mod";
public override string Acronym => "TM";
public override double ScoreMultiplier => 1;
[SettingSource("Test")]
public BindableNumber<double> TestSetting { get; } = new BindableDouble
{
MinValue = 0,
MaxValue = 10,
Default = 5,
Precision = 0.01,
};
}
private class TestModTimeRamp : ModTimeRamp
{
public override string Name => "Test Mod";
public override string Acronym => "TMTR";
public override double ScoreMultiplier => 1;
[SettingSource("Initial rate", "The starting speed of the track")]
public override BindableNumber<double> InitialRate { get; } = new BindableDouble
{
MinValue = 1,
MaxValue = 2,
Default = 1.5,
Value = 1.5,
Precision = 0.01,
};
[SettingSource("Final rate", "The speed increase to ramp towards")]
public override BindableNumber<double> FinalRate { get; } = new BindableDouble
{
MinValue = 0,
MaxValue = 1,
Default = 0.5,
Value = 0.5,
Precision = 0.01,
};
[SettingSource("Adjust pitch", "Should pitch be adjusted with speed")]
public override BindableBool AdjustPitch { get; } = new BindableBool
{
Default = true,
Value = true
};
}
}
}

View File

@ -0,0 +1,188 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.IO;
using System.Threading;
using System.Threading.Tasks;
using JetBrains.Annotations;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Extensions;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.IO.Archives;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Rulesets;
using osu.Game.Tests.Resources;
using osu.Game.Tests.Visual;
namespace osu.Game.Tests.Online
{
[HeadlessTest]
public class TestSceneOnlinePlayBeatmapAvailabilityTracker : OsuTestScene
{
private RulesetStore rulesets;
private TestBeatmapManager beatmaps;
private string testBeatmapFile;
private BeatmapInfo testBeatmapInfo;
private BeatmapSetInfo testBeatmapSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
private OnlinePlayBeatmapAvailablilityTracker availablilityTracker;
[BackgroundDependencyLoader]
private void load(AudioManager audio, GameHost host)
{
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.CacheAs<BeatmapManager>(beatmaps = new TestBeatmapManager(LocalStorage, ContextFactory, rulesets, API, audio, host, Beatmap.Default));
}
[SetUp]
public void SetUp() => Schedule(() =>
{
beatmaps.AllowImport = new TaskCompletionSource<bool>();
testBeatmapFile = TestResources.GetTestBeatmapForImport();
testBeatmapInfo = getTestBeatmapInfo(testBeatmapFile);
testBeatmapSet = testBeatmapInfo.BeatmapSet;
var existing = beatmaps.QueryBeatmapSet(s => s.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID);
if (existing != null)
beatmaps.Delete(existing);
selectedItem.Value = new PlaylistItem
{
Beatmap = { Value = testBeatmapInfo },
Ruleset = { Value = testBeatmapInfo.Ruleset },
};
Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
{
SelectedItem = { BindTarget = selectedItem, }
};
});
[Test]
public void TestBeatmapDownloadingFlow()
{
AddAssert("ensure beatmap unavailable", () => !beatmaps.IsAvailableLocally(testBeatmapSet));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("start downloading", () => beatmaps.Download(testBeatmapSet));
addAvailabilityCheckStep("state downloading 0%", () => BeatmapAvailability.Downloading(0.0f));
AddStep("set progress 40%", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).SetProgress(0.4f));
addAvailabilityCheckStep("state downloading 40%", () => BeatmapAvailability.Downloading(0.4f));
AddStep("finish download", () => ((TestDownloadRequest)beatmaps.GetExistingDownload(testBeatmapSet)).TriggerSuccess(testBeatmapFile));
addAvailabilityCheckStep("state importing", BeatmapAvailability.Importing);
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddUntilStep("wait for import", () => beatmaps.CurrentImportTask?.IsCompleted == true);
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
}
[Test]
public void TestTrackerRespectsSoftDeleting()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("import beatmap", () => beatmaps.Import(testBeatmapFile).Wait());
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
AddStep("delete beatmap", () => beatmaps.Delete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("undelete beatmap", () => beatmaps.Undelete(beatmaps.QueryBeatmapSet(b => b.OnlineBeatmapSetID == testBeatmapSet.OnlineBeatmapSetID)));
addAvailabilityCheckStep("state locally available", BeatmapAvailability.LocallyAvailable);
}
[Test]
public void TestTrackerRespectsChecksum()
{
AddStep("allow importing", () => beatmaps.AllowImport.SetResult(true));
AddStep("import altered beatmap", () =>
{
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
});
addAvailabilityCheckStep("state still not downloaded", BeatmapAvailability.NotDownloaded);
AddStep("recreate tracker", () => Child = availablilityTracker = new OnlinePlayBeatmapAvailablilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
}
private void addAvailabilityCheckStep(string description, Func<BeatmapAvailability> expected)
{
AddAssert(description, () => availablilityTracker.Availability.Value.Equals(expected.Invoke()));
}
private static BeatmapInfo getTestBeatmapInfo(string archiveFile)
{
BeatmapInfo info;
using (var archive = new ZipArchiveReader(File.OpenRead(archiveFile)))
using (var stream = archive.GetStream("Soleily - Renatus (Gamu) [Insane].osu"))
using (var reader = new LineBufferedReader(stream))
{
var decoder = Decoder.GetDecoder<Beatmap>(reader);
var beatmap = decoder.Decode(reader);
info = beatmap.BeatmapInfo;
info.BeatmapSet.Beatmaps = new List<BeatmapInfo> { info };
info.BeatmapSet.Metadata = info.Metadata;
info.MD5Hash = stream.ComputeMD5Hash();
info.Hash = stream.ComputeSHA2Hash();
}
return info;
}
private class TestBeatmapManager : BeatmapManager
{
public TaskCompletionSource<bool> AllowImport = new TaskCompletionSource<bool>();
public Task<BeatmapSetInfo> CurrentImportTask { get; private set; }
protected override ArchiveDownloadRequest<BeatmapSetInfo> CreateDownloadRequest(BeatmapSetInfo set, bool minimiseDownloadSize)
=> new TestDownloadRequest(set);
public TestBeatmapManager(Storage storage, IDatabaseContextFactory contextFactory, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, GameHost host = null, WorkingBeatmap defaultBeatmap = null, bool performOnlineLookups = false)
: base(storage, contextFactory, rulesets, api, audioManager, host, defaultBeatmap, performOnlineLookups)
{
}
public override async Task<BeatmapSetInfo> Import(BeatmapSetInfo item, ArchiveReader archive = null, CancellationToken cancellationToken = default)
{
await AllowImport.Task;
return await (CurrentImportTask = base.Import(item, archive, cancellationToken));
}
}
private class TestDownloadRequest : ArchiveDownloadRequest<BeatmapSetInfo>
{
public new void SetProgress(float progress) => base.SetProgress(progress);
public new void TriggerSuccess(string filename) => base.TriggerSuccess(filename);
public TestDownloadRequest(BeatmapSetInfo model)
: base(model)
{
}
protected override string Target => null;
}
}
}

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@ -0,0 +1,9 @@
osu file format v14
[Events]
Animation,Foreground,Centre,"forever-string.png",330,240,10,108,LoopForever
Animation,Foreground,Centre,"once-string.png",330,240,10,108,LoopOnce
Animation,Foreground,Centre,"forever-number.png",330,240,10,108,0
Animation,Foreground,Centre,"once-number.png",330,240,10,108,1
Animation,Foreground,Centre,"undefined-number.png",330,240,10,108,16
Animation,Foreground,Centre,"omitted.png",330,240,10,108

View File

@ -0,0 +1,113 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Audio.Track;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Objects;
namespace osu.Game.Tests.Rulesets.Mods
{
[TestFixture]
public class ModTimeRampTest
{
private const double start_time = 1000;
private const double duration = 9000;
private TrackVirtual track;
[SetUp]
public void SetUp()
{
track = new TrackVirtual(20_000);
}
[TestCase(0, 1)]
[TestCase(start_time, 1)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 1.25)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 1.5)]
[TestCase(start_time + duration, 1.5)]
[TestCase(15000, 1.5)]
public void TestModWindUp(double time, double expectedRate)
{
var beatmap = createSingleSpinnerBeatmap();
var mod = new ModWindUp();
mod.ApplyToBeatmap(beatmap);
mod.ApplyToTrack(track);
seekTrackAndUpdateMod(mod, time);
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
}
[TestCase(0, 1)]
[TestCase(start_time, 1)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS / 2, 0.75)]
[TestCase(start_time + duration * ModTimeRamp.FINAL_RATE_PROGRESS, 0.5)]
[TestCase(start_time + duration, 0.5)]
[TestCase(15000, 0.5)]
public void TestModWindDown(double time, double expectedRate)
{
var beatmap = createSingleSpinnerBeatmap();
var mod = new ModWindDown
{
FinalRate = { Value = 0.5 }
};
mod.ApplyToBeatmap(beatmap);
mod.ApplyToTrack(track);
seekTrackAndUpdateMod(mod, time);
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
}
[TestCase(0, 1)]
[TestCase(start_time, 1)]
[TestCase(2 * start_time, 1.5)]
public void TestZeroDurationMap(double time, double expectedRate)
{
var beatmap = createSingleObjectBeatmap();
var mod = new ModWindUp();
mod.ApplyToBeatmap(beatmap);
mod.ApplyToTrack(track);
seekTrackAndUpdateMod(mod, time);
Assert.That(mod.SpeedChange.Value, Is.EqualTo(expectedRate));
}
private void seekTrackAndUpdateMod(ModTimeRamp mod, double time)
{
track.Seek(time);
// update the mod via a fake playfield to re-calculate the current rate.
mod.Update(null);
}
private static Beatmap createSingleSpinnerBeatmap()
{
return new Beatmap
{
HitObjects =
{
new Spinner
{
StartTime = start_time,
Duration = duration
}
}
};
}
private static Beatmap createSingleObjectBeatmap()
{
return new Beatmap
{
HitObjects =
{
new HitCircle { StartTime = start_time }
}
};
}
}
}

View File

@ -5,6 +5,8 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.Timelines.Summary;
using osuTK;
@ -13,6 +15,9 @@ namespace osu.Game.Tests.Visual.Editing
[TestFixture]
public class TestSceneEditorSummaryTimeline : EditorClockTestScene
{
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap = new EditorBeatmap(new OsuBeatmap());
[BackgroundDependencyLoader]
private void load()
{

View File

@ -17,10 +17,12 @@ using osu.Framework.Utils;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Difficulty;
using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.UI;
using osuTK;
using osuTK.Graphics;
@ -129,6 +131,31 @@ namespace osu.Game.Tests.Visual.Gameplay
AddUntilStep("no DHOs shown", () => !this.ChildrenOfType<DrawableTestHitObject>().Any());
}
[Test]
public void TestApplyHitResultOnKilled()
{
ManualClock clock = null;
bool anyJudged = false;
void onNewResult(JudgementResult _) => anyJudged = true;
var beatmap = new Beatmap();
beatmap.HitObjects.Add(new TestKilledHitObject { Duration = 20 });
createTest(beatmap, 10, () => new FramedClock(clock = new ManualClock()));
AddStep("subscribe to new result", () =>
{
anyJudged = false;
drawableRuleset.NewResult += onNewResult;
});
AddStep("skip past object", () => clock.CurrentTime = beatmap.HitObjects[0].GetEndTime() + 1000);
AddAssert("object judged", () => anyJudged);
AddStep("clean up", () => drawableRuleset.NewResult -= onNewResult);
}
private void createTest(IBeatmap beatmap, int poolSize, Func<IFrameBasedClock> createClock = null) => AddStep("create test", () =>
{
var ruleset = new TestPoolingRuleset();
@ -192,6 +219,7 @@ namespace osu.Game.Tests.Visual.Gameplay
private void load()
{
RegisterPool<TestHitObject, DrawableTestHitObject>(poolSize);
RegisterPool<TestKilledHitObject, DrawableTestKilledHitObject>(poolSize);
}
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new TestHitObjectLifetimeEntry(hitObject);
@ -220,19 +248,30 @@ namespace osu.Game.Tests.Visual.Gameplay
protected override IEnumerable<TestHitObject> ConvertHitObject(HitObject original, IBeatmap beatmap, CancellationToken cancellationToken)
{
yield return new TestHitObject
switch (original)
{
StartTime = original.StartTime,
Duration = 250
};
case TestKilledHitObject h:
yield return h;
break;
default:
yield return new TestHitObject
{
StartTime = original.StartTime,
Duration = 250
};
break;
}
}
}
#endregion
#region HitObject
#region HitObjects
private class TestHitObject : ConvertHitObject
private class TestHitObject : ConvertHitObject, IHasDuration
{
public double EndTime => StartTime + Duration;
@ -287,6 +326,30 @@ namespace osu.Game.Tests.Visual.Gameplay
}
}
private class TestKilledHitObject : TestHitObject
{
}
private class DrawableTestKilledHitObject : DrawableHitObject<TestKilledHitObject>
{
public DrawableTestKilledHitObject()
: base(null)
{
}
protected override void UpdateHitStateTransforms(ArmedState state)
{
base.UpdateHitStateTransforms(state);
Expire();
}
public override void OnKilled()
{
base.OnKilled();
ApplyResult(r => r.Type = r.Judgement.MinResult);
}
}
#endregion
}
}

View File

@ -0,0 +1,74 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Osu;
using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables;
namespace osu.Game.Tests.Visual.Gameplay
{
public class TestSceneStoryboardSamplePlayback : PlayerTestScene
{
private Storyboard storyboard;
[BackgroundDependencyLoader]
private void load(OsuConfigManager config)
{
config.Set(OsuSetting.ShowStoryboard, true);
storyboard = new Storyboard();
var backgroundLayer = storyboard.GetLayer("Background");
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -7000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: -5000, volume: 20));
backgroundLayer.Add(new StoryboardSampleInfo("Intro/welcome.mp3", time: 0, volume: 20));
}
[Test]
public void TestStoryboardSamplesStopDuringPause()
{
checkForFirstSamplePlayback();
AddStep("player paused", () => Player.Pause());
AddAssert("player is currently paused", () => Player.GameplayClockContainer.IsPaused.Value);
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
AddStep("player resume", () => Player.Resume());
AddUntilStep("any storyboard samples playing after resume", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
}
[Test]
public void TestStoryboardSamplesStopOnSkip()
{
checkForFirstSamplePlayback();
AddStep("skip intro", () => InputManager.Key(osuTK.Input.Key.Space));
AddAssert("all storyboard samples stopped immediately", () => allStoryboardSamples.All(sound => !sound.IsPlaying));
AddUntilStep("any storyboard samples playing after skip", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
}
private void checkForFirstSamplePlayback()
{
AddUntilStep("storyboard loaded", () => Player.Beatmap.Value.StoryboardLoaded);
AddUntilStep("any storyboard samples playing", () => allStoryboardSamples.Any(sound => sound.IsPlaying));
}
private IEnumerable<DrawableStoryboardSample> allStoryboardSamples => Player.ChildrenOfType<DrawableStoryboardSample>();
protected override bool AllowFail => false;
protected override Ruleset CreatePlayerRuleset() => new OsuRuleset();
protected override TestPlayer CreatePlayer(Ruleset ruleset) => new TestPlayer(true, false);
protected override WorkingBeatmap CreateWorkingBeatmap(IBeatmap beatmap, Storyboard storyboard = null) =>
new ClockBackedTestWorkingBeatmap(beatmap, storyboard ?? this.storyboard, Clock, Audio);
}
}

View File

@ -11,8 +11,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Platform;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Rooms;
using osu.Game.Overlays;
using osu.Game.Rulesets;
@ -20,6 +20,7 @@ using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay;
using osu.Game.Tests.Beatmaps;
using osu.Game.Users;
using osuTK;
using osuTK.Input;
@ -241,7 +242,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
private void moveToItem(int index, Vector2? offset = null)
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index), offset));
=> AddStep($"move mouse to item {index}", () => InputManager.MoveMouseTo(playlist.ChildrenOfType<DifficultyIcon>().ElementAt(index), offset));
private void moveToDragger(int index, Vector2? offset = null) => AddStep($"move mouse to dragger {index}", () =>
{
@ -252,7 +253,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private void moveToDeleteButton(int index, Vector2? offset = null) => AddStep($"move mouse to delete button {index}", () =>
{
var item = playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>>().ElementAt(index);
InputManager.MoveMouseTo(item.ChildrenOfType<IconButton>().ElementAt(0), offset);
InputManager.MoveMouseTo(item.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(0), offset);
});
private void assertHandleVisibility(int index, bool visible)
@ -260,7 +261,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
() => (playlist.ChildrenOfType<OsuRearrangeableListItem<PlaylistItem>.PlaylistItemHandle>().ElementAt(index).Alpha > 0) == visible);
private void assertDeleteButtonVisibility(int index, bool visible)
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<IconButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
=> AddAssert($"delete button {index} {(visible ? "is" : "is not")} visible", () => (playlist.ChildrenOfType<DrawableRoomPlaylistItem.PlaylistRemoveButton>().ElementAt(2 + index * 2).Alpha > 0) == visible);
private void createPlaylist(bool allowEdit, bool allowSelection)
{
@ -278,7 +279,21 @@ namespace osu.Game.Tests.Visual.Multiplayer
playlist.Items.Add(new PlaylistItem
{
ID = i,
Beatmap = { Value = new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo },
Beatmap =
{
Value = i % 2 == 1
? new TestBeatmap(new OsuRuleset().RulesetInfo).BeatmapInfo
: new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = "Artist",
Author = new User { Username = "Creator name here" },
Title = "Long title used to check background colour",
},
BeatmapSet = new BeatmapSetInfo()
}
},
Ruleset = { Value = new OsuRuleset().RulesetInfo },
RequiredMods =
{

View File

@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Screens.OnlinePlay;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneFreeModSelectOverlay : MultiplayerTestScene
{
[SetUp]
public new void Setup() => Schedule(() =>
{
Child = new FreeModSelectOverlay
{
State = { Value = Visibility.Visible }
};
});
}
}

View File

@ -8,6 +8,8 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Online.Multiplayer;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Multiplayer.Participants;
using osu.Game.Users;
using osuTK;
@ -123,5 +125,32 @@ namespace osu.Game.Tests.Visual.Multiplayer
}
});
}
[Test]
public void TestUserWithMods()
{
AddStep("add user", () =>
{
Client.AddUser(new User
{
Id = 0,
Username = "User 0",
CurrentModeRank = RNG.Next(1, 100000),
CoverUrl = @"https://osu.ppy.sh/images/headers/profile-covers/c3.jpg",
});
Client.ChangeUserMods(0, new Mod[]
{
new OsuModHardRock(),
new OsuModDifficultyAdjust { ApproachRate = { Value = 1 } }
});
});
for (var i = MultiplayerUserState.Idle; i < MultiplayerUserState.Results; i++)
{
var state = i;
AddStep($"set state: {state}", () => Client.ChangeUserState(0, state));
}
}
}
}

View File

@ -6,6 +6,7 @@ using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Platform;
using osu.Framework.Testing;
@ -26,8 +27,11 @@ namespace osu.Game.Tests.Visual.Multiplayer
public class TestSceneMultiplayerReadyButton : MultiplayerTestScene
{
private MultiplayerReadyButton button;
private OnlinePlayBeatmapAvailablilityTracker beatmapTracker;
private BeatmapSetInfo importedSet;
private readonly Bindable<PlaylistItem> selectedItem = new Bindable<PlaylistItem>();
private BeatmapManager beatmaps;
private RulesetStore rulesets;
@ -39,6 +43,13 @@ namespace osu.Game.Tests.Visual.Multiplayer
Dependencies.Cache(rulesets = new RulesetStore(ContextFactory));
Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, ContextFactory, rulesets, null, audio, host, Beatmap.Default));
beatmaps.Import(TestResources.GetTestBeatmapForImport(true)).Wait();
Add(beatmapTracker = new OnlinePlayBeatmapAvailablilityTracker
{
SelectedItem = { BindTarget = selectedItem }
});
Dependencies.Cache(beatmapTracker);
}
[SetUp]
@ -46,20 +57,20 @@ namespace osu.Game.Tests.Visual.Multiplayer
{
importedSet = beatmaps.GetAllUsableBeatmapSetsEnumerable(IncludedDetails.All).First();
Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First());
selectedItem.Value = new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset },
};
Child = button = new MultiplayerReadyButton
if (button != null)
Remove(button);
Add(button = new MultiplayerReadyButton
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(200, 50),
SelectedItem =
{
Value = new PlaylistItem
{
Beatmap = { Value = Beatmap.Value.BeatmapInfo },
Ruleset = { Value = Beatmap.Value.BeatmapInfo.Ruleset }
}
},
OnReadyClick = async () =>
{
readyClickOperation = OngoingOperationTracker.BeginOperation();
@ -73,7 +84,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
await Client.ToggleReady();
readyClickOperation.Dispose();
}
};
});
});
[Test]

View File

@ -19,11 +19,11 @@ using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.OnlinePlay.Components;
using osu.Game.Screens.Select;
using osu.Game.Screens.OnlinePlay.Playlists;
namespace osu.Game.Tests.Visual.Multiplayer
{
public class TestSceneMatchSongSelect : RoomTestScene
public class TestScenePlaylistsSongSelect : RoomTestScene
{
[Resolved]
private BeatmapManager beatmapManager { get; set; }
@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
private RulesetStore rulesets;
private TestMatchSongSelect songSelect;
private TestPlaylistsSongSelect songSelect;
[BackgroundDependencyLoader]
private void load(GameHost host, AudioManager audio)
@ -89,7 +89,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
Beatmap.SetDefault();
});
AddStep("create song select", () => LoadScreen(songSelect = new TestMatchSongSelect()));
AddStep("create song select", () => LoadScreen(songSelect = new TestPlaylistsSongSelect()));
AddUntilStep("wait for present", () => songSelect.IsCurrentScreen());
}
@ -176,7 +176,7 @@ namespace osu.Game.Tests.Visual.Multiplayer
AddAssert("item has rate 1.5", () => Precision.AlmostEquals(1.5, ((OsuModDoubleTime)Room.Playlist.First().RequiredMods[0]).SpeedChange.Value));
}
private class TestMatchSongSelect : MatchSongSelect
private class TestPlaylistsSongSelect : PlaylistsSongSelect
{
public new MatchBeatmapDetailArea BeatmapDetails => (MatchBeatmapDetailArea)base.BeatmapDetails;
}

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@ -1,32 +1,81 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays;
using osu.Game.Overlays.BeatmapListing;
using osu.Game.Rulesets;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneBeatmapListingOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
private readonly List<APIBeatmapSet> setsForResponse = new List<APIBeatmapSet>();
private readonly BeatmapListingOverlay overlay;
private BeatmapListingOverlay overlay;
public TestSceneBeatmapListingOverlay()
[BackgroundDependencyLoader]
private void load()
{
Add(overlay = new BeatmapListingOverlay());
Child = overlay = new BeatmapListingOverlay { State = { Value = Visibility.Visible } };
((DummyAPIAccess)API).HandleRequest = req =>
{
if (req is SearchBeatmapSetsRequest searchBeatmapSetsRequest)
{
searchBeatmapSetsRequest.TriggerSuccess(new SearchBeatmapSetsResponse
{
BeatmapSets = setsForResponse,
});
}
};
}
[Test]
public void TestShow()
public void TestNoBeatmapsPlaceholder()
{
AddStep("Show", overlay.Show);
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
AddStep("fetch for 1 beatmap", () => fetchFor(CreateBeatmap(Ruleset.Value).BeatmapInfo.BeatmapSet));
AddUntilStep("placeholder hidden", () => !overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().Any());
AddStep("fetch for 0 beatmaps", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
// fetch once more to ensure nothing happens in displaying placeholder again when it already is present.
AddStep("fetch for 0 beatmaps again", () => fetchFor());
AddUntilStep("placeholder shown", () => overlay.ChildrenOfType<BeatmapListingOverlay.NotFoundDrawable>().SingleOrDefault()?.IsPresent == true);
}
[Test]
public void TestHide()
private void fetchFor(params BeatmapSetInfo[] beatmaps)
{
AddStep("Hide", overlay.Hide);
setsForResponse.Clear();
setsForResponse.AddRange(beatmaps.Select(b => new TestAPIBeatmapSet(b)));
// trigger arbitrary change for fetching.
overlay.ChildrenOfType<BeatmapListingSearchControl>().Single().Query.TriggerChange();
}
private class TestAPIBeatmapSet : APIBeatmapSet
{
private readonly BeatmapSetInfo beatmapSet;
public TestAPIBeatmapSet(BeatmapSetInfo beatmapSet)
{
this.beatmapSet = beatmapSet;
}
public override BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets) => beatmapSet;
}
}
}

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@ -231,8 +231,8 @@ namespace osu.Game.Tests.Visual.Online
});
});
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
AddAssert("shown beatmaps of current ruleset", () => overlay.Header.HeaderContent.Picker.Difficulties.All(b => b.Beatmap.Ruleset.Equals(overlay.Header.RulesetSelector.Current.Value)));
AddAssert("left-most beatmap selected", () => overlay.Header.HeaderContent.Picker.Difficulties.First().State == BeatmapPicker.DifficultySelectorState.Selected);
}
[Test]
@ -310,12 +310,12 @@ namespace osu.Game.Tests.Visual.Online
private void downloadAssert(bool shown)
{
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.DownloadButtonsVisible == shown);
AddAssert($"is download button {(shown ? "shown" : "hidden")}", () => overlay.Header.HeaderContent.DownloadButtonsVisible == shown);
}
private class TestBeatmapSetOverlay : BeatmapSetOverlay
{
public new Header Header => base.Header;
public new BeatmapSetHeader Header => base.Header;
}
}
}

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@ -0,0 +1,33 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Overlays;
using NUnit.Framework;
namespace osu.Game.Tests.Visual.Online
{
[Description("uses online API")]
public class TestSceneOnlineBeatmapListingOverlay : OsuTestScene
{
protected override bool UseOnlineAPI => true;
private readonly BeatmapListingOverlay overlay;
public TestSceneOnlineBeatmapListingOverlay()
{
Add(overlay = new BeatmapListingOverlay());
}
[Test]
public void TestShow()
{
AddStep("Show", overlay.Show);
}
[Test]
public void TestHide()
{
AddStep("Hide", overlay.Hide);
}
}
}

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@ -8,16 +8,16 @@ using osu.Game.Users;
using osuTK;
using System;
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
using osu.Game.Overlays.Chat;
using osuTK.Input;
namespace osu.Game.Tests.Visual.Online
{
public class TestSceneStandAloneChatDisplay : OsuTestScene
public class TestSceneStandAloneChatDisplay : OsuManualInputManagerTestScene
{
private readonly Channel testChannel = new Channel();
private readonly User admin = new User
{
Username = "HappyStick",
@ -46,92 +46,97 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private ChannelManager channelManager = new ChannelManager();
private readonly TestStandAloneChatDisplay chatDisplay;
private readonly TestStandAloneChatDisplay chatDisplay2;
private TestStandAloneChatDisplay chatDisplay;
private int messageIdSequence;
private Channel testChannel;
public TestSceneStandAloneChatDisplay()
{
Add(channelManager);
Add(chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(20),
Size = new Vector2(400, 80)
});
Add(chatDisplay2 = new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),
Size = new Vector2(400, 150)
});
}
protected override void LoadComplete()
[SetUp]
public void SetUp() => Schedule(() =>
{
base.LoadComplete();
messageIdSequence = 0;
channelManager.CurrentChannel.Value = testChannel = new Channel();
channelManager.CurrentChannel.Value = testChannel;
Children = new[]
{
chatDisplay = new TestStandAloneChatDisplay
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Margin = new MarginPadding(20),
Size = new Vector2(400, 80),
Channel = { Value = testChannel },
},
new TestStandAloneChatDisplay(true)
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(20),
Size = new Vector2(400, 150),
Channel = { Value = testChannel },
}
};
});
chatDisplay.Channel.Value = testChannel;
chatDisplay2.Channel.Value = testChannel;
int sequence = 0;
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
[Test]
public void TestManyMessages()
{
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "I am a wang!"
}));
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = redUser,
Content = "I am team red."
}));
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from team red", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = redUser,
Content = "I plan to win!"
}));
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from team blue", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = blueUser,
Content = "Not on my watch. Prepare to eat saaaaaaaaaand. Lots and lots of saaaaaaand."
}));
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from admin", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "Okay okay, calm down guys. Let's do this!"
}));
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message from long username", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Hi guys, my new username is lit!"
}));
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(sequence++)
AddStep("message with new date", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Message from the future!",
Timestamp = DateTimeOffset.Now
}));
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
checkScrolledToBottom();
const int messages_per_call = 10;
AddRepeatStep("add many messages", () =>
{
for (int i = 0; i < messages_per_call; i++)
{
testChannel.AddNewMessages(new Message(sequence++)
testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Many messages! " + Guid.NewGuid(),
@ -153,9 +158,133 @@ namespace osu.Game.Tests.Visual.Online
return true;
});
AddUntilStep("ensure still scrolled to bottom", () => chatDisplay.ScrolledToBottom);
checkScrolledToBottom();
}
/// <summary>
/// Tests that when a message gets wrapped by the chat display getting contracted while scrolled to bottom, the chat will still keep scrolling down.
/// </summary>
[Test]
public void TestMessageWrappingKeepsAutoScrolling()
{
fillChat();
// send message with short words for text wrapping to occur when contracting chat.
sendMessage();
AddStep("contract chat", () => chatDisplay.Width -= 100);
checkScrolledToBottom();
AddStep("send another message", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = admin,
Content = "As we were saying...",
}));
checkScrolledToBottom();
}
[Test]
public void TestUserScrollOverride()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("User scroll up", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
});
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
AddRepeatStep("User scroll to bottom", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre - new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
}, 5);
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
[Test]
public void TestLocalEchoMessageResetsScroll()
{
fillChat();
sendMessage();
checkScrolledToBottom();
AddStep("User scroll up", () =>
{
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre);
InputManager.PressButton(MouseButton.Left);
InputManager.MoveMouseTo(chatDisplay.ScreenSpaceDrawQuad.Centre + new Vector2(0, chatDisplay.ScreenSpaceDrawQuad.Height));
InputManager.ReleaseButton(MouseButton.Left);
});
checkNotScrolledToBottom();
sendMessage();
checkNotScrolledToBottom();
sendLocalMessage();
checkScrolledToBottom();
sendMessage();
checkScrolledToBottom();
}
private void fillChat()
{
AddStep("fill chat", () =>
{
for (int i = 0; i < 10; i++)
{
testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = $"some stuff {Guid.NewGuid()}",
});
}
});
checkScrolledToBottom();
}
private void sendMessage()
{
AddStep("send lorem ipsum", () => testChannel.AddNewMessages(new Message(messageIdSequence++)
{
Sender = longUsernameUser,
Content = "Lorem ipsum dolor sit amet, consectetur adipiscing elit. Fusce et bibendum velit.",
}));
}
private void sendLocalMessage()
{
AddStep("send local echo", () => testChannel.AddLocalEcho(new LocalEchoMessage
{
Sender = longUsernameUser,
Content = "This is a local echo message.",
}));
}
private void checkScrolledToBottom() =>
AddUntilStep("is scrolled to bottom", () => chatDisplay.ScrolledToBottom);
private void checkNotScrolledToBottom() =>
AddUntilStep("not scrolled to bottom", () => !chatDisplay.ScrolledToBottom);
private class TestStandAloneChatDisplay : StandAloneChatDisplay
{
public TestStandAloneChatDisplay(bool textbox = false)
@ -165,7 +294,7 @@ namespace osu.Game.Tests.Visual.Online
protected DrawableChannel DrawableChannel => InternalChildren.OfType<DrawableChannel>().First();
protected OsuScrollContainer ScrollContainer => (OsuScrollContainer)((Container)DrawableChannel.Child).Child;
protected UserTrackingScrollContainer ScrollContainer => (UserTrackingScrollContainer)((Container)DrawableChannel.Child).Child;
public FillFlowContainer FillFlow => (FillFlowContainer)ScrollContainer.Child;

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@ -7,6 +7,8 @@ using osu.Game.Overlays.Comments;
using osu.Game.Online.API.Requests.Responses;
using osu.Framework.Allocation;
using osu.Game.Overlays;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Containers;
namespace osu.Game.Tests.Visual.Online
{
@ -16,13 +18,33 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
private VotePill votePill;
[Cached]
private LoginOverlay login;
private TestPill votePill;
private readonly Container pillContainer;
public TestSceneVotePill()
{
AddRange(new Drawable[]
{
pillContainer = new Container
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Both
},
login = new LoginOverlay()
});
}
[Test]
public void TestUserCommentPill()
{
AddStep("Hide login overlay", () => login.Hide());
AddStep("Log in", logIn);
AddStep("User comment", () => addVotePill(getUserComment()));
AddAssert("Background is transparent", () => votePill.Background.Alpha == 0);
AddStep("Click", () => votePill.Click());
AddAssert("Not loading", () => !votePill.IsLoading);
}
@ -30,8 +52,10 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestRandomCommentPill()
{
AddStep("Hide login overlay", () => login.Hide());
AddStep("Log in", logIn);
AddStep("Random comment", () => addVotePill(getRandomComment()));
AddAssert("Background is visible", () => votePill.Background.Alpha == 1);
AddStep("Click", () => votePill.Click());
AddAssert("Loading", () => votePill.IsLoading);
}
@ -39,10 +63,11 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestOfflineRandomCommentPill()
{
AddStep("Hide login overlay", () => login.Hide());
AddStep("Log out", API.Logout);
AddStep("Random comment", () => addVotePill(getRandomComment()));
AddStep("Click", () => votePill.Click());
AddAssert("Not loading", () => !votePill.IsLoading);
AddAssert("Login overlay is visible", () => login.State.Value == Visibility.Visible);
}
private void logIn() => API.Login("localUser", "password");
@ -63,12 +88,22 @@ namespace osu.Game.Tests.Visual.Online
private void addVotePill(Comment comment)
{
Clear();
Add(votePill = new VotePill(comment)
pillContainer.Clear();
pillContainer.Child = votePill = new TestPill(comment)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
});
};
}
private class TestPill : VotePill
{
public new Box Background => base.Background;
public TestPill(Comment comment)
: base(comment)
{
}
}
}
}

View File

@ -4,7 +4,6 @@
using System.Linq;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Screens;
using osu.Framework.Testing;
using osu.Game.Graphics.Containers;
@ -28,12 +27,7 @@ namespace osu.Game.Tests.Visual.Playlists
{
base.SetUpSteps();
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Width = 0.5f,
}));
AddStep("push screen", () => LoadScreen(loungeScreen = new PlaylistsLoungeSubScreen()));
AddUntilStep("wait for present", () => loungeScreen.IsCurrentScreen());
}

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@ -0,0 +1,21 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Rulesets.UI;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneModIcon : OsuTestScene
{
[Test]
public void TestChangeModType()
{
ModIcon icon = null;
AddStep("create mod icon", () => Child = icon = new ModIcon(new OsuModDoubleTime()));
AddStep("change mod", () => icon.Mod = new OsuModEasy());
}
}
}

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@ -8,6 +8,7 @@ using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Testing;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
@ -38,27 +39,7 @@ namespace osu.Game.Tests.Visual.UserInterface
}
[SetUp]
public void SetUp() => Schedule(() =>
{
Children = new Drawable[]
{
modSelect = new TestModSelectOverlay
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
SelectedMods = { BindTarget = SelectedMods }
},
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
});
public void SetUp() => Schedule(() => createDisplay(() => new TestModSelectOverlay()));
[SetUpSteps]
public void SetUpSteps()
@ -66,6 +47,32 @@ namespace osu.Game.Tests.Visual.UserInterface
AddStep("show", () => modSelect.Show());
}
[Test]
public void TestAnimationFlushOnClose()
{
changeRuleset(0);
AddStep("Select all fun mods", () =>
{
modSelect.ModSectionsContainer
.Single(c => c.ModType == ModType.DifficultyIncrease)
.SelectAll();
});
AddUntilStep("many mods selected", () => modDisplay.Current.Value.Count >= 5);
AddStep("trigger deselect and close overlay", () =>
{
modSelect.ModSectionsContainer
.Single(c => c.ModType == ModType.DifficultyIncrease)
.DeselectAll();
modSelect.Hide();
});
AddAssert("all mods deselected", () => modDisplay.Current.Value.Count == 0);
}
[Test]
public void TestOsuMods()
{
@ -134,6 +141,8 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test]
public void TestExternallySetCustomizedMod()
{
changeRuleset(0);
AddStep("set customized mod externally", () => SelectedMods.Value = new[] { new OsuModDoubleTime { SpeedChange = { Value = 1.01 } } });
AddAssert("ensure button is selected and customized accordingly", () =>
@ -143,6 +152,46 @@ namespace osu.Game.Tests.Visual.UserInterface
});
}
[Test]
public void TestNonStacked()
{
changeRuleset(0);
AddStep("create overlay", () => createDisplay(() => new TestNonStackedModSelectOverlay()));
AddStep("show", () => modSelect.Show());
AddAssert("ensure all buttons are spread out", () => modSelect.ChildrenOfType<ModButton>().All(m => m.Mods.Length <= 1));
}
[Test]
public void TestChangeIsValidChangesButtonVisibility()
{
changeRuleset(0);
AddAssert("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
AddStep("make double time invalid", () => modSelect.IsValidMod = m => !(m is OsuModDoubleTime));
AddUntilStep("double time not visible", () => modSelect.ChildrenOfType<ModButton>().All(b => !b.Mods.Any(m => m is OsuModDoubleTime)));
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
AddStep("make double time valid again", () => modSelect.IsValidMod = m => true);
AddUntilStep("double time visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModDoubleTime)));
AddAssert("nightcore still visible", () => modSelect.ChildrenOfType<ModButton>().Any(b => b.Mods.Any(m => m is OsuModNightcore)));
}
[Test]
public void TestChangeIsValidPreservesSelection()
{
changeRuleset(0);
AddStep("select DT + HD", () => SelectedMods.Value = new Mod[] { new OsuModDoubleTime(), new OsuModHidden() });
AddAssert("DT + HD selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
AddStep("make NF invalid", () => modSelect.IsValidMod = m => !(m is ModNoFail));
AddAssert("DT + HD still selected", () => modSelect.ChildrenOfType<ModButton>().Count(b => b.Selected) == 2);
}
private void testSingleMod(Mod mod)
{
selectNext(mod);
@ -262,12 +311,37 @@ namespace osu.Game.Tests.Visual.UserInterface
private void checkLabelColor(Func<Color4> getColour) => AddAssert("check label has expected colour", () => modSelect.MultiplierLabel.Colour.AverageColour == getColour());
private class TestModSelectOverlay : ModSelectOverlay
private void createDisplay(Func<TestModSelectOverlay> createOverlayFunc)
{
SelectedMods.Value = Array.Empty<Mod>();
Children = new Drawable[]
{
modSelect = createOverlayFunc().With(d =>
{
d.Origin = Anchor.BottomCentre;
d.Anchor = Anchor.BottomCentre;
d.SelectedMods.BindTarget = SelectedMods;
}),
modDisplay = new ModDisplay
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-5, 25),
Current = { BindTarget = modSelect.SelectedMods }
}
};
}
private class TestModSelectOverlay : LocalPlayerModSelectOverlay
{
public new Bindable<IReadOnlyList<Mod>> SelectedMods => base.SelectedMods;
public bool AllLoaded => ModSectionsContainer.Children.All(c => c.ModIconsLoaded);
public new FillFlowContainer<ModSection> ModSectionsContainer =>
base.ModSectionsContainer;
public ModButton GetModButton(Mod mod)
{
var section = ModSectionsContainer.Children.Single(s => s.ModType == mod.Type);
@ -280,5 +354,10 @@ namespace osu.Game.Tests.Visual.UserInterface
public new Color4 LowMultiplierColour => base.LowMultiplierColour;
public new Color4 HighMultiplierColour => base.HighMultiplierColour;
}
private class TestNonStackedModSelectOverlay : TestModSelectOverlay
{
protected override bool Stacked => false;
}
}
}

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@ -151,7 +151,7 @@ namespace osu.Game.Tests.Visual.UserInterface
AddUntilStep("wait for ready", () => modSelect.State.Value == Visibility.Visible && modSelect.ButtonsLoaded);
}
private class TestModSelectOverlay : ModSelectOverlay
private class TestModSelectOverlay : LocalPlayerModSelectOverlay
{
public new VisibilityContainer ModSettingsContainer => base.ModSettingsContainer;
public new TriangleButton CustomiseButton => base.CustomiseButton;

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@ -0,0 +1,122 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.Containers;
using osuTK.Graphics;
namespace osu.Game.Tests.Visual.UserInterface
{
public class TestSceneSectionsContainer : OsuManualInputManagerTestScene
{
private readonly SectionsContainer<TestSection> container;
private float custom;
private const float header_height = 100;
public TestSceneSectionsContainer()
{
container = new SectionsContainer<TestSection>
{
RelativeSizeAxes = Axes.Y,
Width = 300,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
FixedHeader = new Box
{
Alpha = 0.5f,
Width = 300,
Height = header_height,
Colour = Color4.Red
}
};
container.SelectedSection.ValueChanged += section =>
{
if (section.OldValue != null)
section.OldValue.Selected = false;
if (section.NewValue != null)
section.NewValue.Selected = true;
};
Add(container);
}
[Test]
public void TestSelection()
{
AddStep("clear", () => container.Clear());
AddStep("add 1/8th", () => append(1 / 8.0f));
AddStep("add third", () => append(1 / 3.0f));
AddStep("add half", () => append(1 / 2.0f));
AddStep("add full", () => append(1));
AddSliderStep("set custom", 0.1f, 1.1f, 0.5f, i => custom = i);
AddStep("add custom", () => append(custom));
AddStep("scroll to previous", () => container.ScrollTo(
container.Children.Reverse().SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.First()
));
AddStep("scroll to next", () => container.ScrollTo(
container.Children.SkipWhile(s => s != container.SelectedSection.Value).Skip(1).FirstOrDefault() ?? container.Children.Last()
));
AddStep("scroll up", () => triggerUserScroll(1));
AddStep("scroll down", () => triggerUserScroll(-1));
}
[Test]
public void TestCorrectSectionSelected()
{
const int sections_count = 11;
float[] alternating = { 0.07f, 0.33f, 0.16f, 0.33f };
AddStep("clear", () => container.Clear());
AddStep("fill with sections", () =>
{
for (int i = 0; i < sections_count; i++)
append(alternating[i % alternating.Length]);
});
void step(int scrollIndex)
{
AddStep($"scroll to section {scrollIndex + 1}", () => container.ScrollTo(container.Children[scrollIndex]));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[scrollIndex]);
}
for (int i = 1; i < sections_count; i++)
step(i);
for (int i = sections_count - 2; i >= 0; i--)
step(i);
AddStep("scroll almost to end", () => container.ScrollTo(container.Children[sections_count - 2]));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 2]);
AddStep("scroll down", () => triggerUserScroll(-1));
AddUntilStep("correct section selected", () => container.SelectedSection.Value == container.Children[sections_count - 1]);
}
private static readonly ColourInfo selected_colour = ColourInfo.GradientVertical(Color4.Yellow, Color4.Gold);
private static readonly ColourInfo default_colour = ColourInfo.GradientVertical(Color4.White, Color4.DarkGray);
private void append(float multiplier)
{
container.Add(new TestSection
{
Width = 300,
Height = (container.ChildSize.Y - header_height) * multiplier,
Colour = default_colour
});
}
private void triggerUserScroll(float direction)
{
InputManager.MoveMouseTo(container);
InputManager.ScrollVerticalBy(direction);
}
private class TestSection : Box
{
public bool Selected
{
set => Colour = value ? selected_colour : default_colour;
}
}
}
}

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@ -7,6 +7,7 @@
<PackageReference Include="NUnit" Version="3.12.0" />
<PackageReference Include="NUnit3TestAdapter" Version="3.17.0" />
<PackageReference Update="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Moq" Version="4.16.0" />
</ItemGroup>
<PropertyGroup Label="Project">
<OutputType>WinExe</OutputType>

View File

@ -0,0 +1,60 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Rulesets;
using osu.Game.Tournament.Components;
namespace osu.Game.Tournament.Tests.Components
{
public class TestSceneTournamentModDisplay : TournamentTestScene
{
[Resolved]
private IAPIProvider api { get; set; }
[Resolved]
private RulesetStore rulesets { get; set; }
private FillFlowContainer<TournamentBeatmapPanel> fillFlow;
private BeatmapInfo beatmap;
[BackgroundDependencyLoader]
private void load()
{
var req = new GetBeatmapRequest(new BeatmapInfo { OnlineBeatmapID = 490154 });
req.Success += success;
api.Queue(req);
Add(fillFlow = new FillFlowContainer<TournamentBeatmapPanel>
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Direction = FillDirection.Full,
Spacing = new osuTK.Vector2(10)
});
}
private void success(APIBeatmap apiBeatmap)
{
beatmap = apiBeatmap.ToBeatmap(rulesets);
var mods = rulesets.GetRuleset(Ladder.Ruleset.Value.ID ?? 0).CreateInstance().GetAllMods();
foreach (var mod in mods)
{
fillFlow.Add(new TournamentBeatmapPanel(beatmap, mod.Acronym)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre
});
}
}
}
}

View File

@ -1,6 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Tournament.Components;
@ -16,5 +18,23 @@ namespace osu.Game.Tournament.Tests.Screens
Add(new TourneyVideo("main") { RelativeSizeAxes = Axes.Both });
Add(new ScheduleScreen());
}
[Test]
public void TestCurrentMatchTime()
{
setMatchDate(TimeSpan.FromDays(-1));
setMatchDate(TimeSpan.FromSeconds(5));
setMatchDate(TimeSpan.FromMinutes(4));
setMatchDate(TimeSpan.FromHours(3));
}
private void setMatchDate(TimeSpan relativeTime)
// Humanizer cannot handle negative timespans.
=> AddStep($"start time is {relativeTime}", () =>
{
var match = CreateSampleMatch();
match.Date.Value = DateTimeOffset.Now + relativeTime;
Ladder.CurrentMatch.Value = match;
});
}
}

View File

@ -9,7 +9,6 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Framework.Localisation;
using osu.Game.Beatmaps;
@ -23,7 +22,7 @@ namespace osu.Game.Tournament.Components
public class TournamentBeatmapPanel : CompositeDrawable
{
public readonly BeatmapInfo Beatmap;
private readonly string mods;
private readonly string mod;
private const float horizontal_padding = 10;
private const float vertical_padding = 10;
@ -33,12 +32,12 @@ namespace osu.Game.Tournament.Components
private readonly Bindable<TournamentMatch> currentMatch = new Bindable<TournamentMatch>();
private Box flash;
public TournamentBeatmapPanel(BeatmapInfo beatmap, string mods = null)
public TournamentBeatmapPanel(BeatmapInfo beatmap, string mod = null)
{
if (beatmap == null) throw new ArgumentNullException(nameof(beatmap));
Beatmap = beatmap;
this.mods = mods;
this.mod = mod;
Width = 400;
Height = HEIGHT;
}
@ -122,23 +121,15 @@ namespace osu.Game.Tournament.Components
},
});
if (!string.IsNullOrEmpty(mods))
if (!string.IsNullOrEmpty(mod))
{
AddInternal(new Container
AddInternal(new TournamentModIcon(mod)
{
RelativeSizeAxes = Axes.Y,
Width = 60,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding(10),
Child = new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = textures.Get($"mods/{mods}"),
}
Width = 60,
RelativeSizeAxes = Axes.Y,
});
}
}

View File

@ -0,0 +1,65 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Textures;
using osu.Game.Rulesets;
using osu.Game.Rulesets.UI;
using osu.Game.Tournament.Models;
using osuTK;
namespace osu.Game.Tournament.Components
{
/// <summary>
/// Mod icon displayed in tournament usages, allowing user overridden graphics.
/// </summary>
public class TournamentModIcon : CompositeDrawable
{
private readonly string modAcronym;
[Resolved]
private RulesetStore rulesets { get; set; }
public TournamentModIcon(string modAcronym)
{
this.modAcronym = modAcronym;
}
[BackgroundDependencyLoader]
private void load(TextureStore textures, LadderInfo ladderInfo)
{
var customTexture = textures.Get($"mods/{modAcronym}");
if (customTexture != null)
{
AddInternal(new Sprite
{
FillMode = FillMode.Fit,
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Texture = customTexture
});
return;
}
var ruleset = rulesets.GetRuleset(ladderInfo.Ruleset.Value?.ID ?? 0);
var modIcon = ruleset?.CreateInstance().GetAllMods().FirstOrDefault(mod => mod.Acronym == modAcronym);
if (modIcon == null)
return;
AddInternal(new ModIcon(modIcon, false)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.5f)
});
}
}
}

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@ -192,12 +192,7 @@ namespace osu.Game.Tournament.Screens.Schedule
Origin = Anchor.CentreLeft,
Children = new Drawable[]
{
new TournamentSpriteText
{
Text = "Starting ",
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
},
new DrawableDate(match.NewValue.Date.Value)
new ScheduleMatchDate(match.NewValue.Date.Value)
{
Font = OsuFont.Torus.With(size: 24, weight: FontWeight.Regular)
}
@ -251,6 +246,18 @@ namespace osu.Game.Tournament.Screens.Schedule
}
}
public class ScheduleMatchDate : DrawableDate
{
public ScheduleMatchDate(DateTimeOffset date, float textSize = OsuFont.DEFAULT_FONT_SIZE, bool italic = true)
: base(date, textSize, italic)
{
}
protected override string Format() => Date < DateTimeOffset.Now
? $"Started {base.Format()}"
: $"Starting {base.Format()}";
}
public class ScheduleContainer : Container
{
protected override Container<Drawable> Content => content;

View File

@ -50,15 +50,7 @@ namespace osu.Game.Beatmaps
IBeatmap IBeatmap.Clone() => Clone();
public Beatmap<T> Clone()
{
var clone = (Beatmap<T>)MemberwiseClone();
clone.ControlPointInfo = ControlPointInfo.CreateCopy();
// todo: deep clone other elements as required.
return clone;
}
public Beatmap<T> Clone() => (Beatmap<T>)MemberwiseClone();
}
public class Beatmap : Beatmap<HitObject>

View File

@ -7,7 +7,6 @@ using System.IO;
using System.Linq;
using System.Threading;
using System.Threading.Tasks;
using Dapper;
using Microsoft.Data.Sqlite;
using osu.Framework.Development;
using osu.Framework.IO.Network;
@ -154,20 +153,31 @@ namespace osu.Game.Beatmaps
{
using (var db = new SqliteConnection(storage.GetDatabaseConnectionString("online")))
{
var found = db.QuerySingleOrDefault<CachedOnlineBeatmapLookup>(
"SELECT * FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path", beatmap);
db.Open();
if (found != null)
using (var cmd = db.CreateCommand())
{
var status = (BeatmapSetOnlineStatus)found.approved;
cmd.CommandText = "SELECT beatmapset_id, beatmap_id, approved FROM osu_beatmaps WHERE checksum = @MD5Hash OR beatmap_id = @OnlineBeatmapID OR filename = @Path";
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = found.beatmapset_id;
beatmap.OnlineBeatmapID = found.beatmap_id;
cmd.Parameters.Add(new SqliteParameter("@MD5Hash", beatmap.MD5Hash));
cmd.Parameters.Add(new SqliteParameter("@OnlineBeatmapID", beatmap.OnlineBeatmapID ?? (object)DBNull.Value));
cmd.Parameters.Add(new SqliteParameter("@Path", beatmap.Path));
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
using (var reader = cmd.ExecuteReader())
{
if (reader.Read())
{
var status = (BeatmapSetOnlineStatus)reader.GetByte(2);
beatmap.Status = status;
beatmap.BeatmapSet.Status = status;
beatmap.BeatmapSet.OnlineBeatmapSetID = reader.GetInt32(0);
beatmap.OnlineBeatmapID = reader.GetInt32(1);
LogForModel(set, $"Cached local retrieval for {beatmap}.");
return true;
}
}
}
}
}

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@ -139,7 +139,7 @@ namespace osu.Game.Beatmaps.Formats
// this is random as hell but taken straight from osu-stable.
frameDelay = Math.Round(0.015 * frameDelay) * 1.186 * (1000 / 60f);
var loopType = split.Length > 8 ? (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), split[8]) : AnimationLoopType.LoopForever;
var loopType = split.Length > 8 ? parseAnimationLoopType(split[8]) : AnimationLoopType.LoopForever;
storyboardSprite = new StoryboardAnimation(path, origin, new Vector2(x, y), frameCount, frameDelay, loopType);
storyboard.GetLayer(layer).Add(storyboardSprite);
break;
@ -341,6 +341,12 @@ namespace osu.Game.Beatmaps.Formats
}
}
private AnimationLoopType parseAnimationLoopType(string value)
{
var parsed = (AnimationLoopType)Enum.Parse(typeof(AnimationLoopType), value);
return Enum.IsDefined(typeof(AnimationLoopType), parsed) ? parsed : AnimationLoopType.LoopForever;
}
private void handleVariables(string line)
{
var pair = SplitKeyVal(line, '=');

View File

@ -24,7 +24,7 @@ namespace osu.Game.Beatmaps
/// <summary>
/// The control points in this beatmap.
/// </summary>
ControlPointInfo ControlPointInfo { get; }
ControlPointInfo ControlPointInfo { get; set; }
/// <summary>
/// The breaks in this beatmap.

View File

@ -308,7 +308,7 @@ namespace osu.Game.Database
/// <param name="item">The model to be imported.</param>
/// <param name="archive">An optional archive to use for model population.</param>
/// <param name="cancellationToken">An optional cancellation token.</param>
public async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
public virtual async Task<TModel> Import(TModel item, ArchiveReader archive = null, CancellationToken cancellationToken = default) => await Task.Factory.StartNew(async () =>
{
cancellationToken.ThrowIfCancellationRequested();

View File

@ -1,36 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
#nullable enable
using System;
using System.Threading.Tasks;
using osu.Framework.Extensions.ExceptionExtensions;
using osu.Framework.Logging;
namespace osu.Game.Extensions
{
public static class TaskExtensions
{
/// <summary>
/// Denote a task which is to be run without local error handling logic, where failure is not catastrophic.
/// Avoids unobserved exceptions from being fired.
/// </summary>
/// <param name="task">The task.</param>
/// <param name="logAsError">
/// Whether errors should be logged as errors visible to users, or as debug messages.
/// Logging as debug will essentially silence the errors on non-release builds.
/// </param>
public static void CatchUnobservedExceptions(this Task task, bool logAsError = false)
{
task.ContinueWith(t =>
{
Exception? exception = t.Exception?.AsSingular();
if (logAsError)
Logger.Error(exception, $"Error running task: {exception?.Message ?? "(unknown)"}", LoggingTarget.Runtime, true);
else
Logger.Log($"Error running task: {exception}", LoggingTarget.Runtime, LogLevel.Debug);
}, TaskContinuationOptions.NotOnRanToCompletion);
}
}
}

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@ -24,6 +24,10 @@ namespace osu.Game.Graphics.Containers
private Bindable<bool> parallaxEnabled;
private const float parallax_duration = 100;
private bool firstUpdate = true;
public ParallaxContainer()
{
RelativeSizeAxes = Axes.Both;
@ -60,17 +64,27 @@ namespace osu.Game.Graphics.Containers
input = GetContainingInputManager();
}
private bool firstUpdate = true;
protected override void Update()
{
base.Update();
if (parallaxEnabled.Value)
{
Vector2 offset = (input.CurrentState.Mouse == null ? Vector2.Zero : ToLocalSpace(input.CurrentState.Mouse.Position) - DrawSize / 2) * ParallaxAmount;
Vector2 offset = Vector2.Zero;
const float parallax_duration = 100;
if (input.CurrentState.Mouse != null)
{
var sizeDiv2 = DrawSize / 2;
Vector2 relativeAmount = ToLocalSpace(input.CurrentState.Mouse.Position) - sizeDiv2;
const float base_factor = 0.999f;
relativeAmount.X = (float)(Math.Sign(relativeAmount.X) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.X)));
relativeAmount.Y = (float)(Math.Sign(relativeAmount.Y) * Interpolation.Damp(0, 1, base_factor, Math.Abs(relativeAmount.Y)));
offset = relativeAmount * sizeDiv2 * ParallaxAmount;
}
double elapsed = Math.Clamp(Clock.ElapsedFrameTime, 0, parallax_duration);

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
@ -9,6 +10,7 @@ using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Layout;
using osu.Framework.Utils;
namespace osu.Game.Graphics.Containers
{
@ -20,6 +22,7 @@ namespace osu.Game.Graphics.Containers
where T : Drawable
{
public Bindable<T> SelectedSection { get; } = new Bindable<T>();
private Drawable lastClickedSection;
public Drawable ExpandableHeader
{
@ -36,7 +39,7 @@ namespace osu.Game.Graphics.Containers
if (value == null) return;
AddInternal(expandableHeader);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
@ -52,7 +55,7 @@ namespace osu.Game.Graphics.Containers
if (value == null) return;
AddInternal(fixedHeader);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
@ -71,7 +74,7 @@ namespace osu.Game.Graphics.Containers
footer.Anchor |= Anchor.y2;
footer.Origin |= Anchor.y2;
scrollContainer.Add(footer);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
@ -89,21 +92,26 @@ namespace osu.Game.Graphics.Containers
headerBackgroundContainer.Add(headerBackground);
lastKnownScroll = float.NaN;
lastKnownScroll = null;
}
}
protected override Container<T> Content => scrollContentContainer;
private readonly OsuScrollContainer scrollContainer;
private readonly UserTrackingScrollContainer scrollContainer;
private readonly Container headerBackgroundContainer;
private readonly MarginPadding originalSectionsMargin;
private Drawable expandableHeader, fixedHeader, footer, headerBackground;
private FlowContainer<T> scrollContentContainer;
private float headerHeight, footerHeight;
private float? headerHeight, footerHeight;
private float lastKnownScroll;
private float? lastKnownScroll;
/// <summary>
/// The percentage of the container to consider the centre-point for deciding the active section (and scrolling to a requested section).
/// </summary>
private const float scroll_y_centre = 0.1f;
public SectionsContainer()
{
@ -128,18 +136,24 @@ namespace osu.Game.Graphics.Containers
public override void Add(T drawable)
{
base.Add(drawable);
lastKnownScroll = float.NaN;
headerHeight = float.NaN;
footerHeight = float.NaN;
Debug.Assert(drawable != null);
lastKnownScroll = null;
headerHeight = null;
footerHeight = null;
}
public void ScrollTo(Drawable section) =>
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - (FixedHeader?.BoundingBox.Height ?? 0));
public void ScrollTo(Drawable section)
{
lastClickedSection = section;
scrollContainer.ScrollTo(scrollContainer.GetChildPosInContent(section) - scrollContainer.DisplayableContent * scroll_y_centre - (FixedHeader?.BoundingBox.Height ?? 0));
}
public void ScrollToTop() => scrollContainer.ScrollTo(0);
[NotNull]
protected virtual OsuScrollContainer CreateScrollContainer() => new OsuScrollContainer();
protected virtual UserTrackingScrollContainer CreateScrollContainer() => new UserTrackingScrollContainer();
[NotNull]
protected virtual FlowContainer<T> CreateScrollContentContainer() =>
@ -156,7 +170,7 @@ namespace osu.Game.Graphics.Containers
if (source == InvalidationSource.Child && (invalidation & Invalidation.DrawSize) != 0)
{
lastKnownScroll = -1;
lastKnownScroll = null;
result = true;
}
@ -167,7 +181,10 @@ namespace osu.Game.Graphics.Containers
{
base.UpdateAfterChildren();
float headerH = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
float fixedHeaderSize = FixedHeader?.LayoutSize.Y ?? 0;
float expandableHeaderSize = ExpandableHeader?.LayoutSize.Y ?? 0;
float headerH = expandableHeaderSize + fixedHeaderSize;
float footerH = Footer?.LayoutSize.Y ?? 0;
if (headerH != headerHeight || footerH != footerHeight)
@ -183,28 +200,39 @@ namespace osu.Game.Graphics.Containers
{
lastKnownScroll = currentScroll;
// reset last clicked section because user started scrolling themselves
if (scrollContainer.UserScrolling)
lastClickedSection = null;
if (ExpandableHeader != null && FixedHeader != null)
{
float offset = Math.Min(ExpandableHeader.LayoutSize.Y, currentScroll);
float offset = Math.Min(expandableHeaderSize, currentScroll);
ExpandableHeader.Y = -offset;
FixedHeader.Y = -offset + ExpandableHeader.LayoutSize.Y;
FixedHeader.Y = -offset + expandableHeaderSize;
}
headerBackgroundContainer.Height = (ExpandableHeader?.LayoutSize.Y ?? 0) + (FixedHeader?.LayoutSize.Y ?? 0);
headerBackgroundContainer.Height = expandableHeaderSize + fixedHeaderSize;
headerBackgroundContainer.Y = ExpandableHeader?.Y ?? 0;
float scrollOffset = FixedHeader?.LayoutSize.Y ?? 0;
Func<T, float> diff = section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollOffset;
var smallestSectionHeight = Children.Count > 0 ? Children.Min(d => d.Height) : 0;
if (scrollContainer.IsScrolledToEnd())
{
SelectedSection.Value = Children.LastOrDefault();
}
// scroll offset is our fixed header height if we have it plus 10% of content height
// plus 5% to fix floating point errors and to not have a section instantly unselect when scrolling upwards
// but the 5% can't be bigger than our smallest section height, otherwise it won't get selected correctly
float selectionLenienceAboveSection = Math.Min(smallestSectionHeight / 2.0f, scrollContainer.DisplayableContent * 0.05f);
float scrollCentre = fixedHeaderSize + scrollContainer.DisplayableContent * scroll_y_centre + selectionLenienceAboveSection;
if (Precision.AlmostBigger(0, scrollContainer.Current))
SelectedSection.Value = lastClickedSection as T ?? Children.FirstOrDefault();
else if (Precision.AlmostBigger(scrollContainer.Current, scrollContainer.ScrollableExtent))
SelectedSection.Value = lastClickedSection as T ?? Children.LastOrDefault();
else
{
SelectedSection.Value = Children.TakeWhile(section => diff(section) <= 0).LastOrDefault()
?? Children.FirstOrDefault();
SelectedSection.Value = Children
.TakeWhile(section => scrollContainer.GetChildPosInContent(section) - currentScroll - scrollCentre <= 0)
.LastOrDefault() ?? Children.FirstOrDefault();
}
}
}
@ -214,8 +242,9 @@ namespace osu.Game.Graphics.Containers
if (!Children.Any()) return;
var newMargin = originalSectionsMargin;
newMargin.Top += headerHeight;
newMargin.Bottom += footerHeight;
newMargin.Top += (headerHeight ?? 0);
newMargin.Bottom += (footerHeight ?? 0);
scrollContentContainer.Margin = newMargin;
}

View File

@ -0,0 +1,57 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
namespace osu.Game.Graphics.Containers
{
public class UserTrackingScrollContainer : UserTrackingScrollContainer<Drawable>
{
public UserTrackingScrollContainer()
{
}
public UserTrackingScrollContainer(Direction direction)
: base(direction)
{
}
}
public class UserTrackingScrollContainer<T> : OsuScrollContainer<T>
where T : Drawable
{
/// <summary>
/// Whether the last scroll event was user triggered, directly on the scroll container.
/// </summary>
public bool UserScrolling { get; private set; }
public void CancelUserScroll() => UserScrolling = false;
public UserTrackingScrollContainer()
{
}
public UserTrackingScrollContainer(Direction direction)
: base(direction)
{
}
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
UserScrolling = true;
base.OnUserScroll(value, animated, distanceDecay);
}
public new void ScrollTo(float value, bool animated = true, double? distanceDecay = null)
{
UserScrolling = false;
base.ScrollTo(value, animated, distanceDecay);
}
public new void ScrollToEnd(bool animated = true, bool allowDuringDrag = false)
{
UserScrolling = false;
base.ScrollToEnd(animated, allowDuringDrag);
}
}
}

View File

@ -4,54 +4,38 @@
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Game.Online;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class DownloadButton : OsuAnimatedButton
public class DownloadButton : GrayButton
{
public readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private readonly SpriteIcon icon;
private readonly SpriteIcon checkmark;
private readonly Box background;
[Resolved]
private OsuColour colours { get; set; }
public readonly Bindable<DownloadState> State = new Bindable<DownloadState>();
private SpriteIcon checkmark;
public DownloadButton()
: base(FontAwesome.Solid.Download)
{
Children = new Drawable[]
{
background = new Box
{
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = FontAwesome.Solid.Download,
},
checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.Solid.Check,
}
};
}
[BackgroundDependencyLoader]
private void load()
{
AddInternal(checkmark = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
X = 8,
Size = Vector2.Zero,
Icon = FontAwesome.Solid.Check,
});
State.BindValueChanged(updateState, true);
}
@ -60,27 +44,27 @@ namespace osu.Game.Graphics.UserInterface
switch (state.NewValue)
{
case DownloadState.NotDownloaded:
background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
Background.FadeColour(colours.Gray4, 500, Easing.InOutExpo);
Icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
TooltipText = "Download";
break;
case DownloadState.Downloading:
background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
icon.MoveToX(0, 500, Easing.InOutExpo);
Background.FadeColour(colours.Blue, 500, Easing.InOutExpo);
Icon.MoveToX(0, 500, Easing.InOutExpo);
checkmark.ScaleTo(Vector2.Zero, 500, Easing.InOutExpo);
TooltipText = "Downloading...";
break;
case DownloadState.Importing:
background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
Background.FadeColour(colours.Yellow, 500, Easing.InOutExpo);
TooltipText = "Importing";
break;
case DownloadState.LocallyAvailable:
background.FadeColour(colours.Green, 500, Easing.InOutExpo);
icon.MoveToX(-8, 500, Easing.InOutExpo);
Background.FadeColour(colours.Green, 500, Easing.InOutExpo);
Icon.MoveToX(-8, 500, Easing.InOutExpo);
checkmark.ScaleTo(new Vector2(13), 500, Easing.InOutExpo);
break;
}

View File

@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osuTK;
namespace osu.Game.Graphics.UserInterface
{
public class GrayButton : OsuAnimatedButton
{
protected SpriteIcon Icon { get; private set; }
protected Box Background { get; private set; }
private readonly IconUsage icon;
[Resolved]
private OsuColour colours { get; set; }
public GrayButton(IconUsage icon)
{
this.icon = icon;
}
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
Background = new Box
{
Colour = colours.Gray4,
RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue
},
Icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(13),
Icon = icon,
},
};
}
}
}

View File

@ -42,13 +42,7 @@ namespace osu.Game.Graphics.UserInterface
},
};
Current.ValueChanged += filled =>
{
if (filled.NewValue)
fill.FadeIn(200, Easing.OutQuint);
else
fill.FadeTo(0.01f, 200, Easing.OutQuint); //todo: remove once we figure why containers aren't drawing at all times
};
Current.ValueChanged += filled => fill.FadeTo(filled.NewValue ? 1 : 0, 200, Easing.OutQuint);
}
[BackgroundDependencyLoader]

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@ -5,6 +5,7 @@ using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers;
@ -18,6 +19,11 @@ namespace osu.Game.Graphics.UserInterface
public Color4 UncheckedColor { get; set; } = Color4.White;
public int FadeDuration { get; set; }
/// <summary>
/// Whether to play sounds when the state changes as a result of user interaction.
/// </summary>
protected virtual bool PlaySoundsOnUserChange => true;
public string LabelText
{
set
@ -43,7 +49,7 @@ namespace osu.Game.Graphics.UserInterface
private SampleChannel sampleChecked;
private SampleChannel sampleUnchecked;
public OsuCheckbox()
public OsuCheckbox(bool nubOnRight = true)
{
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
@ -52,26 +58,42 @@ namespace osu.Game.Graphics.UserInterface
Children = new Drawable[]
{
labelText = new OsuTextFlowContainer
labelText = new OsuTextFlowContainer(ApplyLabelParameters)
{
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding }
},
Nub = new Nub
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Margin = new MarginPadding { Right = nub_padding },
},
Nub = new Nub(),
new HoverClickSounds()
};
if (nubOnRight)
{
Nub.Anchor = Anchor.CentreRight;
Nub.Origin = Anchor.CentreRight;
Nub.Margin = new MarginPadding { Right = nub_padding };
labelText.Padding = new MarginPadding { Right = Nub.EXPANDED_SIZE + nub_padding * 2 };
}
else
{
Nub.Anchor = Anchor.CentreLeft;
Nub.Origin = Anchor.CentreLeft;
Nub.Margin = new MarginPadding { Left = nub_padding };
labelText.Padding = new MarginPadding { Left = Nub.EXPANDED_SIZE + nub_padding * 2 };
}
Nub.Current.BindTo(Current);
Current.DisabledChanged += disabled => labelText.Alpha = Nub.Alpha = disabled ? 0.3f : 1;
}
/// <summary>
/// A function which can be overridden to change the parameters of the label's text.
/// </summary>
protected virtual void ApplyLabelParameters(SpriteText text)
{
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
@ -96,10 +118,14 @@ namespace osu.Game.Graphics.UserInterface
protected override void OnUserChange(bool value)
{
base.OnUserChange(value);
if (value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
if (PlaySoundsOnUserChange)
{
if (value)
sampleChecked?.Play();
else
sampleUnchecked?.Play();
}
}
}
}

View File

@ -1,6 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.IO;
using osu.Framework.IO.Network;
@ -28,13 +29,19 @@ namespace osu.Game.Online.API
private void request_Progress(long current, long total) => API.Schedule(() => Progressed?.Invoke(current, total));
protected APIDownloadRequest()
protected void TriggerSuccess(string filename)
{
base.Success += onSuccess;
if (this.filename != null)
throw new InvalidOperationException("Attempted to trigger success more than once");
this.filename = filename;
TriggerSuccess();
}
private void onSuccess()
internal override void TriggerSuccess()
{
base.TriggerSuccess();
Success?.Invoke(filename);
}

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@ -5,6 +5,7 @@ using System;
using System.Collections.Generic;
using System.Linq;
using Humanizer;
using MessagePack;
using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.Configuration;
@ -13,16 +14,21 @@ using osu.Game.Rulesets.Mods;
namespace osu.Game.Online.API
{
[MessagePackObject]
public class APIMod : IMod
{
[JsonProperty("acronym")]
[Key(0)]
public string Acronym { get; set; }
[JsonProperty("settings")]
[Key(1)]
[MessagePackFormatter(typeof(ModSettingsDictionaryFormatter))]
public Dictionary<string, object> Settings { get; set; } = new Dictionary<string, object>();
[JsonConstructor]
private APIMod()
[SerializationConstructor]
public APIMod()
{
}

View File

@ -10,7 +10,7 @@ namespace osu.Game.Online.API
{
public readonly TModel Model;
public float Progress;
public float Progress { get; private set; }
public event Action<float> DownloadProgressed;
@ -18,7 +18,13 @@ namespace osu.Game.Online.API
{
Model = model;
Progressed += (current, total) => DownloadProgressed?.Invoke(Progress = (float)current / total);
Progressed += (current, total) => SetProgress((float)current / total);
}
protected void SetProgress(float progress)
{
Progress = progress;
DownloadProgressed?.Invoke(progress);
}
}
}

View File

@ -0,0 +1,67 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Buffers;
using System.Collections.Generic;
using System.Text;
using MessagePack;
using MessagePack.Formatters;
using osu.Framework.Bindables;
namespace osu.Game.Online.API
{
public class ModSettingsDictionaryFormatter : IMessagePackFormatter<Dictionary<string, object>>
{
public void Serialize(ref MessagePackWriter writer, Dictionary<string, object> value, MessagePackSerializerOptions options)
{
var primitiveFormatter = PrimitiveObjectFormatter.Instance;
writer.WriteArrayHeader(value.Count);
foreach (var kvp in value)
{
var stringBytes = new ReadOnlySequence<byte>(Encoding.UTF8.GetBytes(kvp.Key));
writer.WriteString(in stringBytes);
switch (kvp.Value)
{
case Bindable<double> d:
primitiveFormatter.Serialize(ref writer, d.Value, options);
break;
case Bindable<int> i:
primitiveFormatter.Serialize(ref writer, i.Value, options);
break;
case Bindable<float> f:
primitiveFormatter.Serialize(ref writer, f.Value, options);
break;
case Bindable<bool> b:
primitiveFormatter.Serialize(ref writer, b.Value, options);
break;
default:
// fall back for non-bindable cases.
primitiveFormatter.Serialize(ref writer, kvp.Value, options);
break;
}
}
}
public Dictionary<string, object> Deserialize(ref MessagePackReader reader, MessagePackSerializerOptions options)
{
var output = new Dictionary<string, object>();
int itemCount = reader.ReadArrayHeader();
for (int i = 0; i < itemCount; i++)
{
output[reader.ReadString()] =
PrimitiveObjectFormatter.Instance.Deserialize(ref reader, options);
}
return output;
}
}
}

View File

@ -81,7 +81,7 @@ namespace osu.Game.Online.API.Requests.Responses
[JsonProperty(@"beatmaps")]
private IEnumerable<APIBeatmap> beatmaps { get; set; }
public BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
public virtual BeatmapSetInfo ToBeatmapSet(RulesetStore rulesets)
{
var beatmapSet = new BeatmapSetInfo
{

View File

@ -339,7 +339,7 @@ namespace osu.Game.Online.Chat
}
/// <summary>
/// Joins a channel if it has not already been joined.
/// Joins a channel if it has not already been joined. Must be called from the update thread.
/// </summary>
/// <param name="channel">The channel to join.</param>
/// <returns>The joined channel. Note that this may not match the parameter channel as it is a backed object.</returns>
@ -399,7 +399,11 @@ namespace osu.Game.Online.Chat
return channel;
}
public void LeaveChannel(Channel channel)
/// <summary>
/// Leave the specified channel. Can be called from any thread.
/// </summary>
/// <param name="channel">The channel to leave.</param>
public void LeaveChannel(Channel channel) => Schedule(() =>
{
if (channel == null) return;
@ -413,7 +417,7 @@ namespace osu.Game.Online.Chat
api.Queue(new LeaveChannelRequest(channel));
channel.Joined.Value = false;
}
}
});
private long lastMessageId;

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics.Containers;
@ -20,7 +21,7 @@ namespace osu.Game.Online
protected readonly Bindable<TModel> Model = new Bindable<TModel>();
[Resolved(CanBeNull = true)]
private TModelManager manager { get; set; }
protected TModelManager Manager { get; private set; }
/// <summary>
/// Holds the current download state of the <typeparamref name="TModel"/>, whether is has already been downloaded, is in progress, or is not downloaded.
@ -46,25 +47,41 @@ namespace osu.Game.Online
{
if (modelInfo.NewValue == null)
attachDownload(null);
else if (manager?.IsAvailableLocally(modelInfo.NewValue) == true)
else if (IsModelAvailableLocally())
State.Value = DownloadState.LocallyAvailable;
else
attachDownload(manager?.GetExistingDownload(modelInfo.NewValue));
attachDownload(Manager?.GetExistingDownload(modelInfo.NewValue));
}, true);
if (manager == null)
if (Manager == null)
return;
managerDownloadBegan = manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan = Manager.DownloadBegan.GetBoundCopy();
managerDownloadBegan.BindValueChanged(downloadBegan);
managerDownloadFailed = manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed = Manager.DownloadFailed.GetBoundCopy();
managerDownloadFailed.BindValueChanged(downloadFailed);
managedUpdated = manager.ItemUpdated.GetBoundCopy();
managedUpdated = Manager.ItemUpdated.GetBoundCopy();
managedUpdated.BindValueChanged(itemUpdated);
managerRemoved = manager.ItemRemoved.GetBoundCopy();
managerRemoved = Manager.ItemRemoved.GetBoundCopy();
managerRemoved.BindValueChanged(itemRemoved);
}
/// <summary>
/// Checks that a database model matches the one expected to be downloaded.
/// </summary>
/// <example>
/// For online play, this could be used to check that the databased model matches the online beatmap.
/// </example>
/// <param name="databasedModel">The model in database.</param>
protected virtual bool VerifyDatabasedModel([NotNull] TModel databasedModel) => true;
/// <summary>
/// Whether the given model is available in the database.
/// By default, this calls <see cref="IModelDownloader{TModel}.IsAvailableLocally"/>,
/// but can be overriden to add additional checks for verifying the model in database.
/// </summary>
protected virtual bool IsModelAvailableLocally() => Manager?.IsAvailableLocally(Model.Value) == true;
private void downloadBegan(ValueChangedEvent<WeakReference<ArchiveDownloadRequest<TModel>>> weakRequest)
{
if (weakRequest.NewValue.TryGetTarget(out var request))
@ -134,23 +151,35 @@ namespace osu.Game.Online
private void itemUpdated(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
setDownloadStateFromManager(item, DownloadState.LocallyAvailable);
{
Schedule(() =>
{
if (!item.Equals(Model.Value))
return;
if (!VerifyDatabasedModel(item))
{
State.Value = DownloadState.NotDownloaded;
return;
}
State.Value = DownloadState.LocallyAvailable;
});
}
}
private void itemRemoved(ValueChangedEvent<WeakReference<TModel>> weakItem)
{
if (weakItem.NewValue.TryGetTarget(out var item))
setDownloadStateFromManager(item, DownloadState.NotDownloaded);
{
Schedule(() =>
{
if (item.Equals(Model.Value))
State.Value = DownloadState.NotDownloaded;
});
}
}
private void setDownloadStateFromManager(TModel s, DownloadState state) => Schedule(() =>
{
if (!s.Equals(Model.Value))
return;
State.Value = state;
});
#region Disposal
protected override void Dispose(bool isDisposing)

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
@ -55,6 +57,13 @@ namespace osu.Game.Online.Multiplayer
/// <param name="beatmapAvailability">The new beatmap availability state of the user.</param>
Task UserBeatmapAvailabilityChanged(int userId, BeatmapAvailability beatmapAvailability);
/// <summary>
/// Signals that a user in this room changed their local mods.
/// </summary>
/// <param name="userId">The ID of the user whose mods have changed.</param>
/// <param name="mods">The user's new local mods.</param>
Task UserModsChanged(int userId, IEnumerable<APIMod> mods);
/// <summary>
/// Signals that a match is to be started. This will *only* be sent to clients which are to begin loading at this point.
/// </summary>

View File

@ -1,7 +1,9 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Threading.Tasks;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
namespace osu.Game.Online.Multiplayer
@ -47,6 +49,12 @@ namespace osu.Game.Online.Multiplayer
/// <param name="newBeatmapAvailability">The proposed new beatmap availability state.</param>
Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
/// <summary>
/// Change the local user's mods in the currently joined room.
/// </summary>
/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
Task ChangeUserMods(IEnumerable<APIMod> newMods);
/// <summary>
/// As the host of a room, start the match.
/// </summary>

View File

@ -4,12 +4,14 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Logging;
@ -65,13 +67,19 @@ namespace osu.Game.Online.Multiplayer
if (connection != null)
return;
connection = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
{
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
})
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
.Build();
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
if (RuntimeInfo.SupportsJIT)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
}
connection = builder.Build();
// this is kind of SILLY
// https://github.com/dotnet/aspnetcore/issues/15198
@ -84,6 +92,7 @@ namespace osu.Game.Online.Multiplayer
connection.On(nameof(IMultiplayerClient.LoadRequested), ((IMultiplayerClient)this).LoadRequested);
connection.On(nameof(IMultiplayerClient.MatchStarted), ((IMultiplayerClient)this).MatchStarted);
connection.On(nameof(IMultiplayerClient.ResultsReady), ((IMultiplayerClient)this).ResultsReady);
connection.On<int, IEnumerable<APIMod>>(nameof(IMultiplayerClient.UserModsChanged), ((IMultiplayerClient)this).UserModsChanged);
connection.Closed += async ex =>
{
@ -182,6 +191,14 @@ namespace osu.Game.Online.Multiplayer
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeBeatmapAvailability), newBeatmapAvailability);
}
public override Task ChangeUserMods(IEnumerable<APIMod> newMods)
{
if (!isConnected.Value)
return Task.CompletedTask;
return connection.InvokeAsync(nameof(IMultiplayerServer.ChangeUserMods), newMods);
}
public override Task StartMatch()
{
if (!isConnected.Value)

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Multiplayer
@ -13,35 +14,42 @@ namespace osu.Game.Online.Multiplayer
/// A multiplayer room.
/// </summary>
[Serializable]
[MessagePackObject]
public class MultiplayerRoom
{
/// <summary>
/// The ID of the room, used for database persistence.
/// </summary>
[Key(0)]
public readonly long RoomID;
/// <summary>
/// The current state of the room (ie. whether it is in progress or otherwise).
/// </summary>
[Key(1)]
public MultiplayerRoomState State { get; set; }
/// <summary>
/// All currently enforced game settings for this room.
/// </summary>
[Key(2)]
public MultiplayerRoomSettings Settings { get; set; } = new MultiplayerRoomSettings();
/// <summary>
/// All users currently in this room.
/// </summary>
[Key(3)]
public List<MultiplayerRoomUser> Users { get; set; } = new List<MultiplayerRoomUser>();
/// <summary>
/// The host of this room, in control of changing room settings.
/// </summary>
[Key(4)]
public MultiplayerRoomUser? Host { get; set; }
[JsonConstructor]
public MultiplayerRoom(in long roomId)
[SerializationConstructor]
public MultiplayerRoom(long roomId)
{
RoomID = roomId;
}

View File

@ -7,31 +7,47 @@ using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomSettings : IEquatable<MultiplayerRoomSettings>
{
[Key(0)]
public int BeatmapID { get; set; }
[Key(1)]
public int RulesetID { get; set; }
[Key(2)]
public string BeatmapChecksum { get; set; } = string.Empty;
[Key(3)]
public string Name { get; set; } = "Unnamed room";
[NotNull]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
[Key(4)]
public IEnumerable<APIMod> RequiredMods { get; set; } = Enumerable.Empty<APIMod>();
[NotNull]
[Key(5)]
public IEnumerable<APIMod> AllowedMods { get; set; } = Enumerable.Empty<APIMod>();
public bool Equals(MultiplayerRoomSettings other)
=> BeatmapID == other.BeatmapID
&& BeatmapChecksum == other.BeatmapChecksum
&& Mods.SequenceEqual(other.Mods)
&& RequiredMods.SequenceEqual(other.RequiredMods)
&& AllowedMods.SequenceEqual(other.AllowedMods)
&& RulesetID == other.RulesetID
&& Name.Equals(other.Name, StringComparison.Ordinal);
public override string ToString() => $"Name:{Name} Beatmap:{BeatmapID} ({BeatmapChecksum}) Mods:{string.Join(',', Mods)} Ruleset:{RulesetID}";
public override string ToString() => $"Name:{Name}"
+ $" Beatmap:{BeatmapID} ({BeatmapChecksum})"
+ $" RequiredMods:{string.Join(',', RequiredMods)}"
+ $" AllowedMods:{string.Join(',', AllowedMods)}"
+ $" Ruleset:{RulesetID}";
}
}

View File

@ -4,28 +4,45 @@
#nullable enable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Online.API;
using osu.Game.Online.Rooms;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
[Serializable]
[MessagePackObject]
public class MultiplayerRoomUser : IEquatable<MultiplayerRoomUser>
{
[Key(0)]
public readonly int UserID;
[Key(1)]
public MultiplayerUserState State { get; set; } = MultiplayerUserState.Idle;
/// <summary>
/// The availability state of the current beatmap.
/// </summary>
[Key(2)]
public BeatmapAvailability BeatmapAvailability { get; set; } = BeatmapAvailability.LocallyAvailable();
/// <summary>
/// Any mods applicable only to the local user.
/// </summary>
[Key(3)]
[NotNull]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
[IgnoreMember]
public User? User { get; set; }
[JsonConstructor]
public MultiplayerRoomUser(in int userId)
public MultiplayerRoomUser(int userId)
{
UserID = userId;
}

View File

@ -15,13 +15,13 @@ using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.Extensions;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Online.Rooms;
using osu.Game.Online.Rooms.RoomStatuses;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Mods;
using osu.Game.Users;
using osu.Game.Utils;
@ -104,7 +104,7 @@ namespace osu.Game.Online.Multiplayer
if (!connected.NewValue && Room != null)
{
Logger.Log("Connection to multiplayer server was lost.", LoggingTarget.Runtime, LogLevel.Important);
LeaveRoom().CatchUnobservedExceptions();
LeaveRoom();
}
});
}
@ -192,7 +192,8 @@ namespace osu.Game.Online.Multiplayer
BeatmapID = item.GetOr(existingPlaylistItem).BeatmapID,
BeatmapChecksum = item.GetOr(existingPlaylistItem).Beatmap.Value.MD5Hash,
RulesetID = item.GetOr(existingPlaylistItem).RulesetID,
Mods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.Mods
RequiredMods = item.HasValue ? item.Value.AsNonNull().RequiredMods.Select(m => new APIMod(m)).ToList() : Room.Settings.RequiredMods,
AllowedMods = item.HasValue ? item.Value.AsNonNull().AllowedMods.Select(m => new APIMod(m)).ToList() : Room.Settings.AllowedMods
});
}
@ -230,6 +231,14 @@ namespace osu.Game.Online.Multiplayer
public abstract Task ChangeBeatmapAvailability(BeatmapAvailability newBeatmapAvailability);
/// <summary>
/// Change the local user's mods in the currently joined room.
/// </summary>
/// <param name="newMods">The proposed new mods, excluding any required by the room itself.</param>
public Task ChangeUserMods(IEnumerable<Mod> newMods) => ChangeUserMods(newMods.Select(m => new APIMod(m)).ToList());
public abstract Task ChangeUserMods(IEnumerable<APIMod> newMods);
public abstract Task StartMatch();
Task IMultiplayerClient.RoomStateChanged(MultiplayerRoomState state)
@ -378,6 +387,27 @@ namespace osu.Game.Online.Multiplayer
return Task.CompletedTask;
}
public Task UserModsChanged(int userId, IEnumerable<APIMod> mods)
{
if (Room == null)
return Task.CompletedTask;
Scheduler.Add(() =>
{
var user = Room?.Users.SingleOrDefault(u => u.UserID == userId);
// errors here are not critical - user mods are mostly for display.
if (user == null)
return;
user.Mods = mods;
RoomUpdated?.Invoke();
}, false);
return Task.CompletedTask;
}
Task IMultiplayerClient.LoadRequested()
{
if (Room == null)
@ -501,7 +531,8 @@ namespace osu.Game.Online.Multiplayer
beatmap.MD5Hash = settings.BeatmapChecksum;
var ruleset = rulesets.GetRuleset(settings.RulesetID).CreateInstance();
var mods = settings.Mods.Select(m => m.ToMod(ruleset));
var mods = settings.RequiredMods.Select(m => m.ToMod(ruleset));
var allowedMods = settings.AllowedMods.Select(m => m.ToMod(ruleset));
PlaylistItem playlistItem = new PlaylistItem
{
@ -511,6 +542,7 @@ namespace osu.Game.Online.Multiplayer
};
playlistItem.RequiredMods.AddRange(mods);
playlistItem.AllowedMods.AddRange(allowedMods);
apiRoom.Playlist.Clear(); // Clearing should be unnecessary, but here for sanity.
apiRoom.Playlist.Add(playlistItem);

View File

@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using MessagePack;
using Newtonsoft.Json;
namespace osu.Game.Online.Rooms
@ -9,27 +10,30 @@ namespace osu.Game.Online.Rooms
/// <summary>
/// The local availability information about a certain beatmap for the client.
/// </summary>
[MessagePackObject]
public class BeatmapAvailability : IEquatable<BeatmapAvailability>
{
/// <summary>
/// The beatmap's availability state.
/// </summary>
[Key(0)]
public readonly DownloadState State;
/// <summary>
/// The beatmap's downloading progress, null when not in <see cref="DownloadState.Downloading"/> state.
/// </summary>
public readonly double? DownloadProgress;
[Key(1)]
public readonly float? DownloadProgress;
[JsonConstructor]
private BeatmapAvailability(DownloadState state, double? downloadProgress = null)
public BeatmapAvailability(DownloadState state, float? downloadProgress = null)
{
State = state;
DownloadProgress = downloadProgress;
}
public static BeatmapAvailability NotDownloaded() => new BeatmapAvailability(DownloadState.NotDownloaded);
public static BeatmapAvailability Downloading(double progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
public static BeatmapAvailability Downloading(float progress) => new BeatmapAvailability(DownloadState.Downloading, progress);
public static BeatmapAvailability Importing() => new BeatmapAvailability(DownloadState.Importing);
public static BeatmapAvailability LocallyAvailable() => new BeatmapAvailability(DownloadState.LocallyAvailable);

View File

@ -0,0 +1,92 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Framework.Bindables;
using osu.Framework.Logging;
using osu.Game.Beatmaps;
namespace osu.Game.Online.Rooms
{
/// <summary>
/// Represent a checksum-verifying beatmap availability tracker usable for online play screens.
///
/// This differs from a regular download tracking composite as this accounts for the
/// databased beatmap set's checksum, to disallow from playing with an altered version of the beatmap.
/// </summary>
public class OnlinePlayBeatmapAvailablilityTracker : DownloadTrackingComposite<BeatmapSetInfo, BeatmapManager>
{
public readonly IBindable<PlaylistItem> SelectedItem = new Bindable<PlaylistItem>();
/// <summary>
/// The availability state of the currently selected playlist item.
/// </summary>
public IBindable<BeatmapAvailability> Availability => availability;
private readonly Bindable<BeatmapAvailability> availability = new Bindable<BeatmapAvailability>();
public OnlinePlayBeatmapAvailablilityTracker()
{
State.BindValueChanged(_ => updateAvailability());
Progress.BindValueChanged(_ => updateAvailability(), true);
}
protected override void LoadComplete()
{
base.LoadComplete();
SelectedItem.BindValueChanged(item => Model.Value = item.NewValue?.Beatmap.Value.BeatmapSet, true);
}
protected override bool VerifyDatabasedModel(BeatmapSetInfo databasedSet)
{
int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
var matchingBeatmap = databasedSet.Beatmaps.FirstOrDefault(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
if (matchingBeatmap == null)
{
Logger.Log("The imported beatmap set does not match the online version.", LoggingTarget.Runtime, LogLevel.Important);
return false;
}
return true;
}
protected override bool IsModelAvailableLocally()
{
int? beatmapId = SelectedItem.Value.Beatmap.Value.OnlineBeatmapID;
string checksum = SelectedItem.Value.Beatmap.Value.MD5Hash;
var beatmap = Manager.QueryBeatmap(b => b.OnlineBeatmapID == beatmapId && b.MD5Hash == checksum);
return beatmap?.BeatmapSet.DeletePending == false;
}
private void updateAvailability()
{
switch (State.Value)
{
case DownloadState.NotDownloaded:
availability.Value = BeatmapAvailability.NotDownloaded();
break;
case DownloadState.Downloading:
availability.Value = BeatmapAvailability.Downloading((float)Progress.Value);
break;
case DownloadState.Importing:
availability.Value = BeatmapAvailability.Importing();
break;
case DownloadState.LocallyAvailable:
availability.Value = BeatmapAvailability.LocallyAvailable();
break;
default:
throw new ArgumentOutOfRangeException(nameof(State));
}
}
}
}

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Replays.Legacy;
using osu.Game.Scoring;
@ -12,10 +13,13 @@ using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class FrameDataBundle
{
[Key(0)]
public FrameHeader Header { get; set; }
[Key(1)]
public IEnumerable<LegacyReplayFrame> Frames { get; set; }
public FrameDataBundle(ScoreInfo score, IEnumerable<LegacyReplayFrame> frames)

View File

@ -5,6 +5,7 @@
using System;
using System.Collections.Generic;
using MessagePack;
using Newtonsoft.Json;
using osu.Game.Rulesets.Scoring;
using osu.Game.Scoring;
@ -12,31 +13,37 @@ using osu.Game.Scoring;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class FrameHeader
{
/// <summary>
/// The current accuracy of the score.
/// </summary>
[Key(0)]
public double Accuracy { get; set; }
/// <summary>
/// The current combo of the score.
/// </summary>
[Key(1)]
public int Combo { get; set; }
/// <summary>
/// The maximum combo achieved up to the current point in time.
/// </summary>
[Key(2)]
public int MaxCombo { get; set; }
/// <summary>
/// Cumulative hit statistics.
/// </summary>
[Key(3)]
public Dictionary<HitResult, int> Statistics { get; set; }
/// <summary>
/// The time at which this frame was received by the server.
/// </summary>
[Key(4)]
public DateTimeOffset ReceivedTime { get; set; }
/// <summary>
@ -54,7 +61,8 @@ namespace osu.Game.Online.Spectator
}
[JsonConstructor]
public FrameHeader(int combo, int maxCombo, double accuracy, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
[SerializationConstructor]
public FrameHeader(double accuracy, int combo, int maxCombo, Dictionary<HitResult, int> statistics, DateTimeOffset receivedTime)
{
Combo = combo;
MaxCombo = maxCombo;

View File

@ -5,18 +5,23 @@ using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using MessagePack;
using osu.Game.Online.API;
namespace osu.Game.Online.Spectator
{
[Serializable]
[MessagePackObject]
public class SpectatorState : IEquatable<SpectatorState>
{
[Key(0)]
public int? BeatmapID { get; set; }
[Key(1)]
public int? RulesetID { get; set; }
[NotNull]
[Key(2)]
public IEnumerable<APIMod> Mods { get; set; } = Enumerable.Empty<APIMod>();
public bool Equals(SpectatorState other) => BeatmapID == other?.BeatmapID && Mods.SequenceEqual(other?.Mods) && RulesetID == other?.RulesetID;

View File

@ -10,6 +10,7 @@ using JetBrains.Annotations;
using Microsoft.AspNetCore.SignalR.Client;
using Microsoft.Extensions.DependencyInjection;
using Newtonsoft.Json;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
@ -116,14 +117,19 @@ namespace osu.Game.Online.Spectator
if (connection != null)
return;
connection = new HubConnectionBuilder()
.WithUrl(endpoint, options =>
{
options.Headers.Add("Authorization", $"Bearer {api.AccessToken}");
})
.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; })
.Build();
var builder = new HubConnectionBuilder()
.WithUrl(endpoint, options => { options.Headers.Add("Authorization", $"Bearer {api.AccessToken}"); });
if (RuntimeInfo.SupportsJIT)
builder.AddMessagePackProtocol();
else
{
// eventually we will precompile resolvers for messagepack, but this isn't working currently
// see https://github.com/neuecc/MessagePack-CSharp/issues/780#issuecomment-768794308.
builder.AddNewtonsoftJsonProtocol(options => { options.PayloadSerializerSettings.ReferenceLoopHandling = ReferenceLoopHandling.Ignore; });
}
connection = builder.Build();
// until strong typed client support is added, each method must be manually bound (see https://github.com/dotnet/aspnetcore/issues/15198)
connection.On<int, SpectatorState>(nameof(ISpectatorClient.UserBeganPlaying), ((ISpectatorClient)this).UserBeganPlaying);
connection.On<int, FrameDataBundle>(nameof(ISpectatorClient.UserSentFrames), ((ISpectatorClient)this).UserSentFrames);

View File

@ -468,6 +468,16 @@ namespace osu.Game
private void modsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
{
updateModDefaults();
// a lease may be taken on the mods bindable, at which point we can't really ensure valid mods.
if (SelectedMods.Disabled)
return;
if (!ModUtils.CheckValidForGameplay(mods.NewValue, out var invalid))
{
// ensure we always have a valid set of mods.
SelectedMods.Value = mods.NewValue.Except(invalid).ToArray();
}
}
private void updateModDefaults()

View File

@ -12,7 +12,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osuTK;
using Humanizer;
using osu.Game.Utils;
using osu.Framework.Extensions.EnumExtensions;
namespace osu.Game.Overlays.BeatmapListing
{
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.BeatmapListing
if (typeof(T).IsEnum)
{
foreach (var val in OrderAttributeUtils.GetValuesInOrder<T>())
foreach (var val in EnumExtensions.GetValuesInOrder<T>())
AddItem(val);
}
}

View File

@ -1,7 +1,7 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Utils;
using osu.Framework.Utils;
namespace osu.Game.Overlays.BeatmapListing
{

View File

@ -176,23 +176,34 @@ namespace osu.Game.Overlays
loadingLayer.Hide();
lastFetchDisplayedTime = Time.Current;
if (content == currentContent)
return;
var lastContent = currentContent;
if (lastContent != null)
{
lastContent.FadeOut(100, Easing.OutQuint).Expire();
var transform = lastContent.FadeOut(100, Easing.OutQuint);
// Consider the case when the new content is smaller than the last content.
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => panelTarget.Remove(lastContent));
if (lastContent == notFoundContent)
{
// not found display may be used multiple times, so don't expire/dispose it.
transform.Schedule(() => panelTarget.Remove(lastContent));
}
else
{
// Consider the case when the new content is smaller than the last content.
// If the auto-size computation is delayed until fade out completes, the background remain high for too long making the resulting transition to the smaller height look weird.
// At the same time, if the last content's height is bypassed immediately, there is a period where the new content is at Alpha = 0 when the auto-sized height will be 0.
// To resolve both of these issues, the bypass is delayed until a point when the content transitions (fade-in and fade-out) overlap and it looks good to do so.
lastContent.Delay(25).Schedule(() => lastContent.BypassAutoSizeAxes = Axes.Y).Then().Schedule(() => lastContent.Expire());
}
}
if (!content.IsAlive)
panelTarget.Add(content);
content.FadeIn(200, Easing.OutQuint);
content.FadeInFromZero(200, Easing.OutQuint);
currentContent = content;
}
@ -202,7 +213,7 @@ namespace osu.Game.Overlays
base.Dispose(isDisposing);
}
private class NotFoundDrawable : CompositeDrawable
public class NotFoundDrawable : CompositeDrawable
{
public NotFoundDrawable()
{

View File

@ -1,25 +1,55 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Effects;
using osu.Game.Beatmaps;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class BeatmapSetHeader : OverlayHeader
{
public readonly Bindable<RulesetInfo> Ruleset = new Bindable<RulesetInfo>();
public readonly Bindable<BeatmapSetInfo> BeatmapSet = new Bindable<BeatmapSetInfo>();
public BeatmapSetHeaderContent HeaderContent { get; private set; }
[Cached]
public BeatmapRulesetSelector RulesetSelector { get; private set; }
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
[Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public BeatmapSetHeader()
{
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
}
protected override Drawable CreateContent() => HeaderContent = new BeatmapSetHeaderContent
{
BeatmapSet = { BindTarget = BeatmapSet }
};
protected override Drawable CreateTitleContent() => RulesetSelector = new BeatmapRulesetSelector
{
Current = Ruleset
Current = ruleset
};
protected override OverlayTitle CreateTitle() => new BeatmapHeaderTitle();
private class BeatmapHeaderTitle : OverlayTitle
{
public BeatmapHeaderTitle()

View File

@ -3,12 +3,10 @@
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Drawables;
using osu.Game.Graphics;
@ -18,18 +16,21 @@ using osu.Game.Online;
using osu.Game.Online.API;
using osu.Game.Overlays.BeatmapListing.Panels;
using osu.Game.Overlays.BeatmapSet.Buttons;
using osu.Game.Rulesets;
using osuTK;
using osuTK.Graphics;
namespace osu.Game.Overlays.BeatmapSet
{
public class Header : BeatmapDownloadTrackingComposite
public class BeatmapSetHeaderContent : BeatmapDownloadTrackingComposite
{
private const float transition_duration = 200;
private const float buttons_height = 45;
private const float buttons_spacing = 5;
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
public readonly Details Details;
public readonly BeatmapPicker Picker;
private readonly UpdateableBeatmapSetCover cover;
private readonly Box coverGradient;
private readonly OsuSpriteText title, artist;
@ -38,185 +39,154 @@ namespace osu.Game.Overlays.BeatmapSet
private readonly FillFlowContainer downloadButtonsContainer;
private readonly BeatmapAvailability beatmapAvailability;
private readonly BeatmapSetOnlineStatusPill onlineStatusPill;
public Details Details;
public bool DownloadButtonsVisible => downloadButtonsContainer.Any();
private readonly FavouriteButton favouriteButton;
private readonly FillFlowContainer fadeContent;
private readonly LoadingSpinner loading;
[Resolved]
private IAPIProvider api { get; set; }
public BeatmapRulesetSelector RulesetSelector => beatmapSetHeader.RulesetSelector;
public readonly BeatmapPicker Picker;
[Resolved]
private BeatmapRulesetSelector rulesetSelector { get; set; }
private readonly FavouriteButton favouriteButton;
private readonly FillFlowContainer fadeContent;
private readonly LoadingSpinner loading;
private readonly BeatmapSetHeader beatmapSetHeader;
[Cached(typeof(IBindable<RulesetInfo>))]
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
public Header()
public BeatmapSetHeaderContent()
{
ExternalLinkButton externalLink;
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Masking = true;
EdgeEffect = new EdgeEffectParameters
{
Colour = Color4.Black.Opacity(0.25f),
Type = EdgeEffectType.Shadow,
Radius = 3,
Offset = new Vector2(0f, 1f),
};
InternalChild = new FillFlowContainer
InternalChild = new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
beatmapSetHeader = new BeatmapSetHeader
new Container
{
Ruleset = { BindTarget = ruleset },
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
cover = new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Masking = true,
},
coverGradient = new Box
{
RelativeSizeAxes = Axes.Both
},
},
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Vertical = BeatmapSetOverlay.Y_PADDING,
Left = BeatmapSetOverlay.X_PADDING,
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
},
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
cover = new UpdateableBeatmapSetCover
{
RelativeSizeAxes = Axes.Both,
Masking = true,
},
coverGradient = new Box
{
RelativeSizeAxes = Axes.Both
},
},
},
new Container
fadeContent = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding
{
Vertical = BeatmapSetOverlay.Y_PADDING,
Left = BeatmapSetOverlay.X_PADDING,
Right = BeatmapSetOverlay.X_PADDING + BeatmapSetOverlay.RIGHT_WIDTH,
},
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
fadeContent = new FillFlowContainer
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Child = Picker = new BeatmapPicker(),
},
new FillFlowContainer
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 15 },
Children = new Drawable[]
{
new Container
title = new OsuSpriteText
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = Picker = new BeatmapPicker(),
Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
},
new FillFlowContainer
externalLink = new ExternalLinkButton
{
Direction = FillDirection.Horizontal,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = 15 },
Children = new Drawable[]
{
title = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 30, weight: FontWeight.SemiBold, italics: true)
},
externalLink = new ExternalLinkButton
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
},
explicitContentPill = new ExplicitContentBeatmapPill
{
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10, Bottom = 4 },
}
}
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 5, Bottom = 4 }, // To better lineup with the font
},
artist = new OsuSpriteText
explicitContentPill = new ExplicitContentBeatmapPill
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
Margin = new MarginPadding { Bottom = 20 }
Alpha = 0f,
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
Margin = new MarginPadding { Left = 10, Bottom = 4 },
}
}
},
artist = new OsuSpriteText
{
Font = OsuFont.GetFont(size: 20, weight: FontWeight.Medium, italics: true),
Margin = new MarginPadding { Bottom = 20 }
},
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = author = new AuthorInfo(),
},
beatmapAvailability = new BeatmapAvailability(),
new Container
{
RelativeSizeAxes = Axes.X,
Height = buttons_height,
Margin = new MarginPadding { Top = 10 },
Children = new Drawable[]
{
favouriteButton = new FavouriteButton
{
BeatmapSet = { BindTarget = BeatmapSet }
},
new Container
downloadButtonsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Child = author = new AuthorInfo(),
},
beatmapAvailability = new BeatmapAvailability(),
new Container
{
RelativeSizeAxes = Axes.X,
Height = buttons_height,
Margin = new MarginPadding { Top = 10 },
Children = new Drawable[]
{
favouriteButton = new FavouriteButton
{
BeatmapSet = { BindTarget = BeatmapSet }
},
downloadButtonsContainer = new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
Spacing = new Vector2(buttons_spacing),
},
},
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Left = buttons_height + buttons_spacing },
Spacing = new Vector2(buttons_spacing),
},
},
},
}
},
loading = new LoadingSpinner
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING },
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
onlineStatusPill = new BeatmapSetOnlineStatusPill
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,
TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 }
},
Details = new Details(),
},
},
}
},
loading = new LoadingSpinner
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(1.5f),
},
new FillFlowContainer
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Margin = new MarginPadding { Top = BeatmapSetOverlay.Y_PADDING, Right = BeatmapSetOverlay.X_PADDING },
Direction = FillDirection.Vertical,
Spacing = new Vector2(10),
Children = new Drawable[]
{
onlineStatusPill = new BeatmapSetOnlineStatusPill
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
TextSize = 14,
TextPadding = new MarginPadding { Horizontal = 35, Vertical = 10 }
},
Details = new Details(),
},
},
}
@ -239,7 +209,7 @@ namespace osu.Game.Overlays.BeatmapSet
BeatmapSet.BindValueChanged(setInfo =>
{
Picker.BeatmapSet = RulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
Picker.BeatmapSet = rulesetSelector.BeatmapSet = author.BeatmapSet = beatmapAvailability.BeatmapSet = Details.BeatmapSet = setInfo.NewValue;
cover.BeatmapSet = setInfo.NewValue;
if (setInfo.NewValue == null)

View File

@ -7,6 +7,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions;
using osu.Framework.Extensions.EnumExtensions;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
@ -15,7 +16,6 @@ using osu.Game.Rulesets.Scoring;
using osu.Game.Rulesets.UI;
using osu.Game.Scoring;
using osu.Game.Users.Drawables;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
@ -105,7 +105,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
var ruleset = scores.First().Ruleset.CreateInstance();
foreach (var result in OrderAttributeUtils.GetValuesInOrder<HitResult>())
foreach (var result in EnumExtensions.GetValuesInOrder<HitResult>())
{
if (!allScoreStatistics.Contains(result))
continue;

View File

@ -19,15 +19,12 @@ using osuTK;
namespace osu.Game.Overlays
{
public class BeatmapSetOverlay : FullscreenOverlay<OverlayHeader> // we don't provide a standard header for now.
public class BeatmapSetOverlay : FullscreenOverlay<BeatmapSetHeader>
{
public const float X_PADDING = 40;
public const float Y_PADDING = 25;
public const float RIGHT_WIDTH = 275;
//todo: should be an OverlayHeader? or maybe not?
protected new readonly Header Header;
[Resolved]
private RulesetStore rulesets { get; set; }
@ -39,7 +36,7 @@ namespace osu.Game.Overlays
private readonly Box background;
public BeatmapSetOverlay()
: base(OverlayColourScheme.Blue, null)
: base(OverlayColourScheme.Blue, new BeatmapSetHeader())
{
OverlayScrollContainer scroll;
Info info;
@ -72,14 +69,14 @@ namespace osu.Game.Overlays
Direction = FillDirection.Vertical,
Children = new Drawable[]
{
Header = new Header(),
Header,
info = new Info()
}
},
},
new ScoresContainer
{
Beatmap = { BindTarget = Header.Picker.Beatmap }
Beatmap = { BindTarget = Header.HeaderContent.Picker.Beatmap }
},
comments = new CommentsSection()
},
@ -91,7 +88,7 @@ namespace osu.Game.Overlays
info.BeatmapSet.BindTo(beatmapSet);
comments.BeatmapSet.BindTo(beatmapSet);
Header.Picker.Beatmap.ValueChanged += b =>
Header.HeaderContent.Picker.Beatmap.ValueChanged += b =>
{
info.Beatmap = b.NewValue;
@ -125,7 +122,7 @@ namespace osu.Game.Overlays
req.Success += res =>
{
beatmapSet.Value = res.ToBeatmapSet(rulesets);
Header.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
Header.HeaderContent.Picker.Beatmap.Value = Header.BeatmapSet.Value.Beatmaps.First(b => b.OnlineBeatmapID == beatmapId);
};
API.Queue(req);

View File

@ -190,13 +190,13 @@ namespace osu.Game.Overlays.Chat
}
}
};
updateMessageContent();
}
protected override void LoadComplete()
{
base.LoadComplete();
updateMessageContent();
FinishTransforms(true);
}

View File

@ -16,6 +16,7 @@ using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Utils;
using osu.Game.Graphics.Sprites;
namespace osu.Game.Overlays.Chat
@ -24,7 +25,7 @@ namespace osu.Game.Overlays.Chat
{
public readonly Channel Channel;
protected FillFlowContainer ChatLineFlow;
private OsuScrollContainer scroll;
private ChannelScrollContainer scroll;
private bool scrollbarVisible = true;
@ -56,7 +57,7 @@ namespace osu.Game.Overlays.Chat
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = scroll = new OsuScrollContainer
Child = scroll = new ChannelScrollContainer
{
ScrollbarVisible = scrollbarVisible,
RelativeSizeAxes = Axes.Both,
@ -80,12 +81,6 @@ namespace osu.Game.Overlays.Chat
Channel.PendingMessageResolved += pendingMessageResolved;
}
protected override void LoadComplete()
{
base.LoadComplete();
scrollToEnd();
}
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
@ -113,8 +108,6 @@ namespace osu.Game.Overlays.Chat
ChatLineFlow.Clear();
}
bool shouldScrollToEnd = scroll.IsScrolledToEnd(10) || !chatLines.Any() || newMessages.Any(m => m is LocalMessage);
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
@ -153,8 +146,10 @@ namespace osu.Game.Overlays.Chat
}
}
if (shouldScrollToEnd)
scrollToEnd();
// due to the scroll adjusts from old messages removal above, a scroll-to-end must be enforced,
// to avoid making the container think the user has scrolled back up and unwantedly disable auto-scrolling.
if (newMessages.Any(m => m is LocalMessage))
scroll.ScrollToEnd();
});
private void pendingMessageResolved(Message existing, Message updated) => Schedule(() =>
@ -178,8 +173,6 @@ namespace osu.Game.Overlays.Chat
private IEnumerable<ChatLine> chatLines => ChatLineFlow.Children.OfType<ChatLine>();
private void scrollToEnd() => ScheduleAfterChildren(() => scroll.ScrollToEnd());
public class DaySeparator : Container
{
public float TextSize
@ -243,5 +236,51 @@ namespace osu.Game.Overlays.Chat
};
}
}
/// <summary>
/// An <see cref="OsuScrollContainer"/> with functionality to automatically scroll whenever the maximum scrollable distance increases.
/// </summary>
private class ChannelScrollContainer : UserTrackingScrollContainer
{
/// <summary>
/// The chat will be automatically scrolled to end if and only if
/// the distance between the current scroll position and the end of the scroll
/// is less than this value.
/// </summary>
private const float auto_scroll_leniency = 10f;
private float? lastExtent;
protected override void OnUserScroll(float value, bool animated = true, double? distanceDecay = default)
{
base.OnUserScroll(value, animated, distanceDecay);
lastExtent = null;
}
protected override void Update()
{
base.Update();
// If the user has scrolled to the bottom of the container, we should resume tracking new content.
if (UserScrolling && IsScrolledToEnd(auto_scroll_leniency))
CancelUserScroll();
// If the user hasn't overridden our behaviour and there has been new content added to the container, we should update our scroll position to track it.
bool requiresScrollUpdate = !UserScrolling && (lastExtent == null || Precision.AlmostBigger(ScrollableExtent, lastExtent.Value));
if (requiresScrollUpdate)
{
// Schedule required to allow FillFlow to be the correct size.
Schedule(() =>
{
if (!UserScrolling)
{
ScrollToEnd();
lastExtent = ScrollableExtent;
}
});
}
}
}
}
}

View File

@ -33,11 +33,16 @@ namespace osu.Game.Overlays.Comments
[Resolved]
private IAPIProvider api { get; set; }
[Resolved(canBeNull: true)]
private LoginOverlay login { get; set; }
[Resolved]
private OverlayColourProvider colourProvider { get; set; }
protected Box Background { get; private set; }
private readonly Comment comment;
private Box background;
private Box hoverLayer;
private CircularContainer borderContainer;
private SpriteText sideNumber;
@ -62,8 +67,12 @@ namespace osu.Game.Overlays.Comments
AccentColour = borderContainer.BorderColour = sideNumber.Colour = colours.GreenLight;
hoverLayer.Colour = Color4.Black.Opacity(0.5f);
if (api.IsLoggedIn && api.LocalUser.Value.Id != comment.UserId)
var ownComment = api.LocalUser.Value.Id == comment.UserId;
if (!ownComment)
Action = onAction;
Background.Alpha = ownComment ? 0 : 1;
}
protected override void LoadComplete()
@ -71,12 +80,18 @@ namespace osu.Game.Overlays.Comments
base.LoadComplete();
isVoted.Value = comment.IsVoted;
votesCount.Value = comment.VotesCount;
isVoted.BindValueChanged(voted => background.Colour = voted.NewValue ? AccentColour : colourProvider.Background6, true);
isVoted.BindValueChanged(voted => Background.Colour = voted.NewValue ? AccentColour : colourProvider.Background6, true);
votesCount.BindValueChanged(count => votesCounter.Text = $"+{count.NewValue}", true);
}
private void onAction()
{
if (!api.IsLoggedIn)
{
login?.Show();
return;
}
request = new CommentVoteRequest(comment.Id, isVoted.Value ? CommentVoteAction.UnVote : CommentVoteAction.Vote);
request.Success += onSuccess;
api.Queue(request);
@ -102,7 +117,7 @@ namespace osu.Game.Overlays.Comments
Masking = true,
Children = new Drawable[]
{
background = new Box
Background = new Box
{
RelativeSizeAxes = Axes.Both
},

View File

@ -0,0 +1,18 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
namespace osu.Game.Overlays.Mods
{
public class LocalPlayerModSelectOverlay : ModSelectOverlay
{
protected override void OnModSelected(Mod mod)
{
base.OnModSelected(mod);
foreach (var section in ModSectionsContainer.Children)
section.DeselectTypes(mod.IncompatibleMods, true);
}
}
}

View File

@ -236,13 +236,13 @@ namespace osu.Game.Overlays.Mods
{
iconsContainer.AddRange(new[]
{
backgroundIcon = new PassThroughTooltipModIcon(Mods[1])
backgroundIcon = new ModIcon(Mods[1], false)
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Position = new Vector2(1.5f),
},
foregroundIcon = new PassThroughTooltipModIcon(Mods[0])
foregroundIcon = new ModIcon(Mods[0], false)
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
@ -252,7 +252,7 @@ namespace osu.Game.Overlays.Mods
}
else
{
iconsContainer.Add(foregroundIcon = new PassThroughTooltipModIcon(Mod)
iconsContainer.Add(foregroundIcon = new ModIcon(Mod, false)
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
@ -297,15 +297,5 @@ namespace osu.Game.Overlays.Mods
Mod = mod;
}
private class PassThroughTooltipModIcon : ModIcon
{
public override string TooltipText => null;
public PassThroughTooltipModIcon(Mod mod)
: base(mod)
{
}
}
}
}

View File

@ -11,31 +11,30 @@ using System;
using System.Linq;
using System.Collections.Generic;
using System.Threading;
using Humanizer;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
namespace osu.Game.Overlays.Mods
{
public abstract class ModSection : Container
public class ModSection : CompositeDrawable
{
private readonly OsuSpriteText headerLabel;
private readonly Drawable header;
public FillFlowContainer<ModButtonEmpty> ButtonsContainer { get; }
public Action<Mod> Action;
protected abstract Key[] ToggleKeys { get; }
public abstract ModType ModType { get; }
public string Header
{
get => headerLabel.Text;
set => headerLabel.Text = value;
}
public Key[] ToggleKeys;
public readonly ModType ModType;
public IEnumerable<Mod> SelectedMods => buttons.Select(b => b.SelectedMod).Where(m => m != null);
private CancellationTokenSource modsLoadCts;
protected bool SelectionAnimationRunning => pendingSelectionOperations.Count > 0;
/// <summary>
/// True when all mod icons have completed loading.
/// </summary>
@ -52,7 +51,11 @@ namespace osu.Game.Overlays.Mods
return new ModButton(m)
{
SelectionChanged = Action,
SelectionChanged = mod =>
{
ModButtonStateChanged(mod);
Action?.Invoke(mod);
},
};
}).ToArray();
@ -61,7 +64,7 @@ namespace osu.Game.Overlays.Mods
if (modContainers.Length == 0)
{
ModIconsLoaded = true;
headerLabel.Hide();
header.Hide();
Hide();
return;
}
@ -76,11 +79,15 @@ namespace osu.Game.Overlays.Mods
buttons = modContainers.OfType<ModButton>().ToArray();
headerLabel.FadeIn(200);
header.FadeIn(200);
this.FadeIn(200);
}
}
protected virtual void ModButtonStateChanged(Mod mod)
{
}
private ModButton[] buttons = Array.Empty<ModButton>();
protected override bool OnKeyDown(KeyDownEvent e)
@ -97,30 +104,75 @@ namespace osu.Game.Overlays.Mods
return base.OnKeyDown(e);
}
public void DeselectAll() => DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
private const double initial_multiple_selection_delay = 120;
private double selectionDelay = initial_multiple_selection_delay;
private double lastSelection;
private readonly Queue<Action> pendingSelectionOperations = new Queue<Action>();
protected override void Update()
{
base.Update();
if (selectionDelay == initial_multiple_selection_delay || Time.Current - lastSelection >= selectionDelay)
{
if (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
{
dequeuedAction();
// each time we play an animation, we decrease the time until the next animation (to ramp the visual and audible elements).
selectionDelay = Math.Max(30, selectionDelay * 0.8f);
lastSelection = Time.Current;
}
else
{
// reset the selection delay after all animations have been completed.
// this will cause the next action to be immediately performed.
selectionDelay = initial_multiple_selection_delay;
}
}
}
/// <summary>
/// Selects all mods.
/// </summary>
public void SelectAll()
{
pendingSelectionOperations.Clear();
foreach (var button in buttons.Where(b => !b.Selected))
pendingSelectionOperations.Enqueue(() => button.SelectAt(0));
}
/// <summary>
/// Deselects all mods.
/// </summary>
public void DeselectAll()
{
pendingSelectionOperations.Clear();
DeselectTypes(buttons.Select(b => b.SelectedMod?.GetType()).Where(t => t != null));
}
/// <summary>
/// Deselect one or more mods in this section.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
/// <param name="immediate">Whether the deselection should happen immediately. Should only be used when required to ensure correct selection flow.</param>
public void DeselectTypes(IEnumerable<Type> modTypes, bool immediate = false)
{
int delay = 0;
foreach (var button in buttons)
{
Mod selected = button.SelectedMod;
if (selected == null) continue;
if (button.SelectedMod == null) continue;
foreach (var type in modTypes)
{
if (type.IsInstanceOfType(selected))
if (type.IsInstanceOfType(button.SelectedMod))
{
if (immediate)
button.Deselect();
else
Scheduler.AddDelayed(button.Deselect, delay += 50);
pendingSelectionOperations.Enqueue(button.Deselect);
}
}
}
@ -130,13 +182,13 @@ namespace osu.Game.Overlays.Mods
/// Updates all buttons with the given list of selected mods.
/// </summary>
/// <param name="newSelectedMods">The new list of selected mods to select.</param>
public void UpdateSelectedMods(IReadOnlyList<Mod> newSelectedMods)
public void UpdateSelectedButtons(IReadOnlyList<Mod> newSelectedMods)
{
foreach (var button in buttons)
updateButtonMods(button, newSelectedMods);
updateButtonSelection(button, newSelectedMods);
}
private void updateButtonMods(ModButton button, IReadOnlyList<Mod> newSelectedMods)
private void updateButtonSelection(ModButton button, IReadOnlyList<Mod> newSelectedMods)
{
foreach (var mod in newSelectedMods)
{
@ -153,23 +205,19 @@ namespace osu.Game.Overlays.Mods
button.Deselect();
}
protected ModSection()
public ModSection(ModType type)
{
ModType = type;
AutoSizeAxes = Axes.Y;
RelativeSizeAxes = Axes.X;
Origin = Anchor.TopCentre;
Anchor = Anchor.TopCentre;
Children = new Drawable[]
InternalChildren = new[]
{
headerLabel = new OsuSpriteText
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Position = new Vector2(0f, 0f),
Font = OsuFont.GetFont(weight: FontWeight.Bold)
},
header = CreateHeader(type.Humanize(LetterCasing.Title)),
ButtonsContainer = new FillFlowContainer<ModButtonEmpty>
{
AutoSizeAxes = Axes.Y,
@ -185,5 +233,20 @@ namespace osu.Game.Overlays.Mods
},
};
}
protected virtual Drawable CreateHeader(string text) => new OsuSpriteText
{
Font = OsuFont.GetFont(weight: FontWeight.Bold),
Text = text
};
/// <summary>
/// Play out all remaining animations immediately to leave mods in a good (final) state.
/// </summary>
public void FlushAnimation()
{
while (pendingSelectionOperations.TryDequeue(out var dequeuedAction))
dequeuedAction();
}
}
}

View File

@ -4,6 +4,7 @@
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Audio;
using osu.Framework.Audio.Sample;
@ -19,30 +20,54 @@ using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.Mods.Sections;
using osu.Game.Rulesets.Mods;
using osu.Game.Screens;
using osu.Game.Utils;
using osuTK;
using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Overlays.Mods
{
public class ModSelectOverlay : WaveOverlayContainer
public abstract class ModSelectOverlay : WaveOverlayContainer
{
private readonly Func<Mod, bool> isValidMod;
public const float HEIGHT = 510;
protected readonly TriangleButton DeselectAllButton;
protected readonly TriangleButton CustomiseButton;
protected readonly TriangleButton CloseButton;
protected readonly Drawable MultiplierSection;
protected readonly OsuSpriteText MultiplierLabel;
protected readonly FillFlowContainer FooterContainer;
protected override bool BlockNonPositionalInput => false;
protected override bool DimMainContent => false;
/// <summary>
/// Whether <see cref="Mod"/>s underneath the same <see cref="MultiMod"/> instance should appear as stacked buttons.
/// </summary>
protected virtual bool Stacked => true;
[NotNull]
private Func<Mod, bool> isValidMod = m => true;
/// <summary>
/// A function that checks whether a given mod is selectable.
/// </summary>
[NotNull]
public Func<Mod, bool> IsValidMod
{
get => isValidMod;
set
{
isValidMod = value ?? throw new ArgumentNullException(nameof(value));
updateAvailableMods();
}
}
protected readonly FillFlowContainer<ModSection> ModSectionsContainer;
protected readonly ModSettingsContainer ModSettingsContainer;
@ -57,14 +82,10 @@ namespace osu.Game.Overlays.Mods
private const float content_width = 0.8f;
private const float footer_button_spacing = 20;
private readonly FillFlowContainer footerContainer;
private SampleChannel sampleOn, sampleOff;
public ModSelectOverlay(Func<Mod, bool> isValidMod = null)
protected ModSelectOverlay()
{
this.isValidMod = isValidMod ?? (m => true);
Waves.FirstWaveColour = Color4Extensions.FromHex(@"19b0e2");
Waves.SecondWaveColour = Color4Extensions.FromHex(@"2280a2");
Waves.ThirdWaveColour = Color4Extensions.FromHex(@"005774");
@ -190,13 +211,31 @@ namespace osu.Game.Overlays.Mods
Width = content_width,
LayoutDuration = 200,
LayoutEasing = Easing.OutQuint,
Children = new ModSection[]
Children = new[]
{
new DifficultyReductionSection { Action = modButtonPressed },
new DifficultyIncreaseSection { Action = modButtonPressed },
new AutomationSection { Action = modButtonPressed },
new ConversionSection { Action = modButtonPressed },
new FunSection { Action = modButtonPressed },
CreateModSection(ModType.DifficultyReduction).With(s =>
{
s.ToggleKeys = new[] { Key.Q, Key.W, Key.E, Key.R, Key.T, Key.Y, Key.U, Key.I, Key.O, Key.P };
s.Action = modButtonPressed;
}),
CreateModSection(ModType.DifficultyIncrease).With(s =>
{
s.ToggleKeys = new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
s.Action = modButtonPressed;
}),
CreateModSection(ModType.Automation).With(s =>
{
s.ToggleKeys = new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
s.Action = modButtonPressed;
}),
CreateModSection(ModType.Conversion).With(s =>
{
s.Action = modButtonPressed;
}),
CreateModSection(ModType.Fun).With(s =>
{
s.Action = modButtonPressed;
}),
}
},
}
@ -216,9 +255,9 @@ namespace osu.Game.Overlays.Mods
},
new Drawable[]
{
// Footer
new Container
{
Name = "Footer content",
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Origin = Anchor.TopCentre,
@ -231,22 +270,21 @@ namespace osu.Game.Overlays.Mods
Colour = new Color4(172, 20, 116, 255),
Alpha = 0.5f,
},
footerContainer = new FillFlowContainer
FooterContainer = new FillFlowContainer
{
Origin = Anchor.BottomCentre,
Anchor = Anchor.BottomCentre,
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
RelativePositionAxes = Axes.X,
Width = content_width,
Spacing = new Vector2(footer_button_spacing, footer_button_spacing / 2),
LayoutDuration = 100,
LayoutEasing = Easing.OutQuint,
Padding = new MarginPadding
{
Vertical = 15,
Horizontal = OsuScreen.HORIZONTAL_OVERFLOW_PADDING
},
Children = new Drawable[]
Children = new[]
{
DeselectAllButton = new TriangleButton
{
@ -273,7 +311,7 @@ namespace osu.Game.Overlays.Mods
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
},
new FillFlowContainer
MultiplierSection = new FillFlowContainer
{
AutoSizeAxes = Axes.Both,
Spacing = new Vector2(footer_button_spacing / 2, 0),
@ -329,33 +367,25 @@ namespace osu.Game.Overlays.Mods
refreshSelectedMods();
}
/// <summary>
/// Deselect one or more mods.
/// </summary>
/// <param name="modTypes">The types of <see cref="Mod"/>s which should be deselected.</param>
/// <param name="immediate">Set to true to bypass animations and update selections immediately.</param>
private void deselectTypes(Type[] modTypes, bool immediate = false)
{
if (modTypes.Length == 0) return;
foreach (var section in ModSectionsContainer.Children)
section.DeselectTypes(modTypes, immediate);
}
protected override void LoadComplete()
{
base.LoadComplete();
availableMods.BindValueChanged(availableModsChanged, true);
SelectedMods.BindValueChanged(selectedModsChanged, true);
availableMods.BindValueChanged(_ => updateAvailableMods(), true);
SelectedMods.BindValueChanged(_ => updateSelectedButtons(), true);
}
protected override void PopOut()
{
base.PopOut();
footerContainer.MoveToX(footerContainer.DrawSize.X, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
footerContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
foreach (var section in ModSectionsContainer)
{
section.FlushAnimation();
}
FooterContainer.MoveToX(content_width, WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
FooterContainer.FadeOut(WaveContainer.DISAPPEAR_DURATION, Easing.InSine);
foreach (var section in ModSectionsContainer.Children)
{
@ -369,8 +399,8 @@ namespace osu.Game.Overlays.Mods
{
base.PopIn();
footerContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
footerContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
FooterContainer.MoveToX(0, WaveContainer.APPEAR_DURATION, Easing.OutQuint);
FooterContainer.FadeIn(WaveContainer.APPEAR_DURATION, Easing.OutQuint);
foreach (var section in ModSectionsContainer.Children)
{
@ -401,18 +431,53 @@ namespace osu.Game.Overlays.Mods
public override bool OnPressed(GlobalAction action) => false; // handled by back button
private void availableModsChanged(ValueChangedEvent<Dictionary<ModType, IReadOnlyList<Mod>>> mods)
private void updateAvailableMods()
{
if (mods.NewValue == null) return;
if (availableMods?.Value == null)
return;
foreach (var section in ModSectionsContainer.Children)
section.Mods = mods.NewValue[section.ModType].Where(isValidMod);
{
IEnumerable<Mod> modEnumeration = availableMods.Value[section.ModType];
if (!Stacked)
modEnumeration = ModUtils.FlattenMods(modEnumeration);
section.Mods = modEnumeration.Select(getValidModOrNull).Where(m => m != null);
}
updateSelectedButtons();
}
private void selectedModsChanged(ValueChangedEvent<IReadOnlyList<Mod>> mods)
/// <summary>
/// Returns a valid form of a given <see cref="Mod"/> if possible, or null otherwise.
/// </summary>
/// <remarks>
/// This is a recursive process during which any invalid mods are culled while preserving <see cref="MultiMod"/> structures where possible.
/// </remarks>
/// <param name="mod">The <see cref="Mod"/> to check.</param>
/// <returns>A valid form of <paramref name="mod"/> if exists, or null otherwise.</returns>
[CanBeNull]
private Mod getValidModOrNull([NotNull] Mod mod)
{
if (!(mod is MultiMod multi))
return IsValidMod(mod) ? mod : null;
var validSubset = multi.Mods.Select(getValidModOrNull).Where(m => m != null).ToArray();
if (validSubset.Length == 0)
return null;
return validSubset.Length == 1 ? validSubset[0] : new MultiMod(validSubset);
}
private void updateSelectedButtons()
{
// Enumeration below may update the bindable list.
var selectedMods = SelectedMods.Value.ToList();
foreach (var section in ModSectionsContainer.Children)
section.UpdateSelectedMods(mods.NewValue);
section.UpdateSelectedButtons(selectedMods);
updateMods();
}
@ -439,22 +504,42 @@ namespace osu.Game.Overlays.Mods
{
if (selectedMod != null)
{
if (State.Value == Visibility.Visible) sampleOn?.Play();
if (State.Value == Visibility.Visible)
Scheduler.AddOnce(playSelectedSound);
deselectTypes(selectedMod.IncompatibleMods, true);
OnModSelected(selectedMod);
if (selectedMod.RequiresConfiguration) ModSettingsContainer.Show();
}
else
{
if (State.Value == Visibility.Visible) sampleOff?.Play();
if (State.Value == Visibility.Visible)
Scheduler.AddOnce(playDeselectedSound);
}
refreshSelectedMods();
}
private void playSelectedSound() => sampleOn?.Play();
private void playDeselectedSound() => sampleOff?.Play();
/// <summary>
/// Invoked when a new <see cref="Mod"/> has been selected.
/// </summary>
/// <param name="mod">The <see cref="Mod"/> that has been selected.</param>
protected virtual void OnModSelected(Mod mod)
{
}
private void refreshSelectedMods() => SelectedMods.Value = ModSectionsContainer.Children.SelectMany(s => s.SelectedMods).ToArray();
/// <summary>
/// Creates a <see cref="ModSection"/> that groups <see cref="Mod"/>s with the same <see cref="ModType"/>.
/// </summary>
/// <param name="type">The <see cref="ModType"/> of <see cref="Mod"/>s in the section.</param>
/// <returns>The <see cref="ModSection"/>.</returns>
protected virtual ModSection CreateModSection(ModType type) => new ModSection(type);
#region Disposal
protected override void Dispose(bool isDisposing)

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class AutomationSection : ModSection
{
protected override Key[] ToggleKeys => new[] { Key.Z, Key.X, Key.C, Key.V, Key.B, Key.N, Key.M };
public override ModType ModType => ModType.Automation;
public AutomationSection()
{
Header = @"Automation";
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class ConversionSection : ModSection
{
protected override Key[] ToggleKeys => null;
public override ModType ModType => ModType.Conversion;
public ConversionSection()
{
Header = @"Conversion";
}
}
}

View File

@ -1,19 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Mods;
using osuTK.Input;
namespace osu.Game.Overlays.Mods.Sections
{
public class DifficultyIncreaseSection : ModSection
{
protected override Key[] ToggleKeys => new[] { Key.A, Key.S, Key.D, Key.F, Key.G, Key.H, Key.J, Key.K, Key.L };
public override ModType ModType => ModType.DifficultyIncrease;
public DifficultyIncreaseSection()
{
Header = @"Difficulty Increase";
}
}
}

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