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Add failing test
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@ -6,6 +6,7 @@ using Humanizer;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Extensions;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Multiplayer;
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using osu.Game.Online.Rooms;
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using osu.Game.Online.Rooms;
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@ -93,6 +94,29 @@ namespace osu.Game.Tests.NonVisual.Multiplayer
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checkPlayingUserCount(1);
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checkPlayingUserCount(1);
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}
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}
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[Test]
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public void TestJoinRoomWithManyUsers()
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{
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AddStep("leave room", () => MultiplayerClient.LeaveRoom());
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AddUntilStep("wait for room part", () => !RoomJoined);
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AddStep("create room with many users", () =>
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{
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var newRoom = new Room();
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newRoom.CopyFrom(SelectedRoom.Value!);
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newRoom.RoomID = null;
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MultiplayerClient.RoomSetupAction = room =>
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{
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room.Users.AddRange(Enumerable.Range(PLAYER_1_ID, 100).Select(id => new MultiplayerRoomUser(id)));
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};
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RoomManager.CreateRoom(newRoom);
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});
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AddUntilStep("wait for room join", () => RoomJoined);
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}
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private void checkPlayingUserCount(int expectedCount)
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private void checkPlayingUserCount(int expectedCount)
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=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
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=> AddAssert($"{"user".ToQuantity(expectedCount)} playing", () => MultiplayerClient.CurrentMatchPlayingUserIds.Count == expectedCount);
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