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Wait for track reset in tests
Add a wait step in tests for the "now playing" overlay to make sure the current track was restarted before trying to call PreviousTrack() again.
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Osu;
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@ -55,6 +56,7 @@ namespace osu.Game.Tests.Visual.UserInterface
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AddStep(@"Seek track to 6 second", () => musicController.SeekTo(6000));
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AddUntilStep(@"Wait for current time to update", () => currentBeatmap.Track.CurrentTime > 5000);
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AddAssert(@"Check action is restart track", () => musicController.PreviousTrack() == PreviousTrackResult.Restart);
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AddUntilStep("Wait for current time to update", () => Precision.AlmostEquals(currentBeatmap.Track.CurrentTime, 0));
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AddAssert(@"Check track didn't change", () => currentBeatmap == Beatmap.Value);
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AddAssert(@"Check action is not restart", () => musicController.PreviousTrack() != PreviousTrackResult.Restart);
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}
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