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Merge pull request #11190 from frenzibyte/api-friends-list

Add global friends list to API providers
This commit is contained in:
Dean Herbert 2020-12-18 16:44:29 +09:00 committed by GitHub
commit 9618f512d7
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18 changed files with 97 additions and 50 deletions

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@ -26,7 +26,7 @@ namespace osu.Desktop
[Resolved]
private IBindable<RulesetInfo> ruleset { get; set; }
private Bindable<User> user;
private IBindable<User> user;
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Game.Online.API;
using osu.Game.Screens.Menu;
using osu.Game.Users;
@ -16,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
AddStep("toggle support", () =>
{
API.LocalUser.Value = new User
((DummyAPIAccess)API).LocalUser.Value = new User
{
Username = API.LocalUser.Value.Username,
Id = API.LocalUser.Value.Id + 1,

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@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Online
{
private readonly Container userPanelArea;
private Bindable<User> localUser;
private IBindable<User> localUser;
public TestSceneAccountCreationOverlay()
{

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@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
[Cached]
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
private TestFriendDisplay display;
private FriendDisplay display;
[SetUp]
public void Setup() => Schedule(() =>
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
Child = new BasicScrollContainer
{
RelativeSizeAxes = Axes.Both,
Child = display = new TestFriendDisplay()
Child = display = new FriendDisplay()
};
});
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestOnline()
{
AddStep("Fetch online", () => display?.Fetch());
// No need to do anything, fetch is performed automatically.
}
private List<User> getUsers() => new List<User>
@ -76,10 +76,5 @@ namespace osu.Game.Tests.Visual.Online
LastVisit = DateTimeOffset.Now
}
};
private class TestFriendDisplay : FriendDisplay
{
public void Fetch() => PerformFetch();
}
}
}

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@ -6,6 +6,7 @@ using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Testing;
using osu.Game.Beatmaps;
using osu.Game.Online.API;
using osu.Game.Online.Chat;
using osu.Game.Rulesets;
using osu.Game.Users;
@ -18,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
[Cached(typeof(IChannelPostTarget))]
private PostTarget postTarget { get; set; }
private DummyAPIAccess api => (DummyAPIAccess)API;
public TestSceneNowPlayingCommand()
{
Add(postTarget = new PostTarget());
@ -26,7 +29,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestGenericActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null));
AddStep("Run command", () => Add(new NowPlayingCommand()));
@ -36,7 +39,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestEditActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
AddStep("Set activity", () => api.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand()));
@ -46,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
[Test]
public void TestPlayActivity()
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
AddStep("Set activity", () => api.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
AddStep("Run command", () => Add(new NowPlayingCommand()));
@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
[TestCase(false)]
public void TestLinkPresence(bool hasOnlineId)
{
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null));
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
{

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@ -39,9 +39,15 @@ namespace osu.Game.Online.API
private string password;
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
public IBindable<User> LocalUser => localUser;
public IBindableList<User> Friends => friends;
public IBindable<UserActivity> Activity => activity;
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
private Bindable<User> localUser { get; } = new Bindable<User>(createGuestUser());
private BindableList<User> friends { get; } = new BindableList<User>();
private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
@ -61,10 +67,10 @@ namespace osu.Game.Online.API
authentication.TokenString = config.Get<string>(OsuSetting.Token);
authentication.Token.ValueChanged += onTokenChanged;
LocalUser.BindValueChanged(u =>
localUser.BindValueChanged(u =>
{
u.OldValue?.Activity.UnbindFrom(Activity);
u.NewValue.Activity.BindTo(Activity);
u.OldValue?.Activity.UnbindFrom(activity);
u.NewValue.Activity.BindTo(activity);
}, true);
var thread = new Thread(run)
@ -134,23 +140,37 @@ namespace osu.Game.Online.API
}
var userReq = new GetUserRequest();
userReq.Success += u =>
{
LocalUser.Value = u;
localUser.Value = u;
// todo: save/pull from settings
LocalUser.Value.Status.Value = new UserStatusOnline();
localUser.Value.Status.Value = new UserStatusOnline();
failureCount = 0;
};
if (!handleRequest(userReq))
{
failConnectionProcess();
continue;
}
// getting user's friends is considered part of the connection process.
var friendsReq = new GetFriendsRequest();
friendsReq.Success += res =>
{
friends.AddRange(res);
//we're connected!
state.Value = APIState.Online;
};
if (!handleRequest(userReq))
if (!handleRequest(friendsReq))
{
if (State.Value == APIState.Connecting)
state.Value = APIState.Failing;
failConnectionProcess();
continue;
}
@ -186,6 +206,13 @@ namespace osu.Game.Online.API
Thread.Sleep(50);
}
void failConnectionProcess()
{
// if something went wrong during the connection process, we want to reset the state (but only if still connecting).
if (State.Value == APIState.Connecting)
state.Value = APIState.Failing;
}
}
public void Perform(APIRequest request)
@ -322,7 +349,7 @@ namespace osu.Game.Online.API
return true;
}
public bool IsLoggedIn => LocalUser.Value.Id > 1;
public bool IsLoggedIn => localUser.Value.Id > 1;
public void Queue(APIRequest request)
{
@ -352,8 +379,12 @@ namespace osu.Game.Online.API
password = null;
authentication.Clear();
// Scheduled prior to state change such that the state changed event is invoked with the correct user present
Schedule(() => LocalUser.Value = createGuestUser());
// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
Schedule(() =>
{
localUser.Value = createGuestUser();
friends.Clear();
});
state.Value = APIState.Offline;
}

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@ -18,6 +18,8 @@ namespace osu.Game.Online.API
Id = 1001,
});
public BindableList<User> Friends { get; } = new BindableList<User>();
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
public string AccessToken => "token";
@ -86,5 +88,9 @@ namespace osu.Game.Online.API
}
public void SetState(APIState newState) => state.Value = newState;
IBindable<User> IAPIProvider.LocalUser => LocalUser;
IBindableList<User> IAPIProvider.Friends => Friends;
IBindable<UserActivity> IAPIProvider.Activity => Activity;
}
}

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@ -13,13 +13,19 @@ namespace osu.Game.Online.API
/// The local user.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<User> LocalUser { get; }
IBindable<User> LocalUser { get; }
/// <summary>
/// The user's friends.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
IBindableList<User> Friends { get; }
/// <summary>
/// The current user's activity.
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
/// </summary>
Bindable<UserActivity> Activity { get; }
IBindable<UserActivity> Activity { get; }
/// <summary>
/// Retrieve the OAuth access token.

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@ -51,7 +51,6 @@ using osu.Game.Screens.Select;
using osu.Game.Updater;
using osu.Game.Utils;
using LogLevel = osu.Framework.Logging.LogLevel;
using osu.Game.Users;
using System.IO;
namespace osu.Game
@ -976,7 +975,7 @@ namespace osu.Game
if (newScreen is IOsuScreen newOsuScreen)
{
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
((IBindable<UserActivity>)API.Activity).BindTo(newOsuScreen.Activity);
API.Activity.BindTo(newOsuScreen.Activity);
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;

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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
private PostBeatmapFavouriteRequest request;
private LoadingLayer loading;
private readonly Bindable<User> localUser = new Bindable<User>();
private readonly IBindable<User> localUser = new Bindable<User>();
public string TooltipText
{

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@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
private readonly Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
private readonly Bindable<User> user = new Bindable<User>();
private readonly IBindable<User> user = new Bindable<User>();
private readonly Box background;
private readonly ScoreTable scoreTable;

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@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments
public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
public readonly BindableBool ShowDeleted = new BindableBool();
protected readonly Bindable<User> User = new Bindable<User>();
protected readonly IBindable<User> User = new Bindable<User>();
[Resolved]
private IAPIProvider api { get; set; }

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@ -5,18 +5,18 @@ using System.Collections.Generic;
using System.Linq;
using System.Threading;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
using osuTK;
namespace osu.Game.Overlays.Dashboard.Friends
{
public class FriendDisplay : OverlayView<List<User>>
public class FriendDisplay : CompositeDrawable
{
private List<User> users = new List<User>();
@ -41,8 +41,16 @@ namespace osu.Game.Overlays.Dashboard.Friends
private Container itemsPlaceholder;
private LoadingLayer loading;
[BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider)
private readonly IBindableList<User> apiFriends = new BindableList<User>();
public FriendDisplay()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
}
[BackgroundDependencyLoader(true)]
private void load(OverlayColourProvider colourProvider, IAPIProvider api)
{
InternalChild = new FillFlowContainer
{
@ -132,6 +140,9 @@ namespace osu.Game.Overlays.Dashboard.Friends
background.Colour = colourProvider.Background4;
controlBackground.Colour = colourProvider.Background5;
apiFriends.BindTo(api.Friends);
apiFriends.BindCollectionChanged((_, __) => Schedule(() => Users = apiFriends.ToList()), true);
}
protected override void LoadComplete()
@ -143,13 +154,6 @@ namespace osu.Game.Overlays.Dashboard.Friends
userListToolbar.SortCriteria.BindValueChanged(_ => recreatePanels());
}
protected override APIRequest<List<User>> CreateRequest() => new GetFriendsRequest();
protected override void OnSuccess(List<User> response)
{
Users = response;
}
private void recreatePanels()
{
if (!users.Any())

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@ -50,6 +50,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
}
};
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
User.BindValueChanged(user => updateFollowers(user.NewValue), true);
}

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@ -22,7 +22,7 @@ namespace osu.Game.Screens.Backgrounds
private int currentDisplay;
private const int background_count = 7;
private Bindable<User> user;
private IBindable<User> user;
private Bindable<Skin> skin;
private Bindable<BackgroundSource> mode;
private Bindable<IntroSequence> introSequence;

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@ -147,7 +147,7 @@ namespace osu.Game.Screens.Menu
if (nextScreen != null)
LoadComponentAsync(nextScreen);
currentUser.BindTo(api.LocalUser);
((IBindable<User>)currentUser).BindTo(api.LocalUser);
}
public override void OnEntering(IScreen last)

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@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
{
internal class MenuLogoVisualisation : LogoVisualisation
{
private Bindable<User> user;
private IBindable<User> user;
private Bindable<Skin> skin;
[BackgroundDependencyLoader]

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@ -35,7 +35,7 @@ namespace osu.Game.Screens.Menu
private const double box_fade_in_time = 65;
private const int box_width = 200;
private Bindable<User> user;
private IBindable<User> user;
private Bindable<Skin> skin;
[Resolved]