mirror of
https://github.com/ppy/osu.git
synced 2025-01-19 03:33:20 +08:00
Merge pull request #11190 from frenzibyte/api-friends-list
Add global friends list to API providers
This commit is contained in:
commit
9618f512d7
@ -26,7 +26,7 @@ namespace osu.Desktop
|
||||
[Resolved]
|
||||
private IBindable<RulesetInfo> ruleset { get; set; }
|
||||
|
||||
private Bindable<User> user;
|
||||
private IBindable<User> user;
|
||||
|
||||
private readonly IBindable<UserStatus> status = new Bindable<UserStatus>();
|
||||
private readonly IBindable<UserActivity> activity = new Bindable<UserActivity>();
|
||||
|
@ -2,6 +2,7 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Screens.Menu;
|
||||
using osu.Game.Users;
|
||||
|
||||
@ -16,7 +17,7 @@ namespace osu.Game.Tests.Visual.Menus
|
||||
|
||||
AddStep("toggle support", () =>
|
||||
{
|
||||
API.LocalUser.Value = new User
|
||||
((DummyAPIAccess)API).LocalUser.Value = new User
|
||||
{
|
||||
Username = API.LocalUser.Value.Username,
|
||||
Id = API.LocalUser.Value.Id + 1,
|
||||
|
@ -14,7 +14,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
{
|
||||
private readonly Container userPanelArea;
|
||||
|
||||
private Bindable<User> localUser;
|
||||
private IBindable<User> localUser;
|
||||
|
||||
public TestSceneAccountCreationOverlay()
|
||||
{
|
||||
|
@ -20,7 +20,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached]
|
||||
private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Purple);
|
||||
|
||||
private TestFriendDisplay display;
|
||||
private FriendDisplay display;
|
||||
|
||||
[SetUp]
|
||||
public void Setup() => Schedule(() =>
|
||||
@ -28,7 +28,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
Child = new BasicScrollContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Child = display = new TestFriendDisplay()
|
||||
Child = display = new FriendDisplay()
|
||||
};
|
||||
});
|
||||
|
||||
@ -41,7 +41,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestOnline()
|
||||
{
|
||||
AddStep("Fetch online", () => display?.Fetch());
|
||||
// No need to do anything, fetch is performed automatically.
|
||||
}
|
||||
|
||||
private List<User> getUsers() => new List<User>
|
||||
@ -76,10 +76,5 @@ namespace osu.Game.Tests.Visual.Online
|
||||
LastVisit = DateTimeOffset.Now
|
||||
}
|
||||
};
|
||||
|
||||
private class TestFriendDisplay : FriendDisplay
|
||||
{
|
||||
public void Fetch() => PerformFetch();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -6,6 +6,7 @@ using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.Chat;
|
||||
using osu.Game.Rulesets;
|
||||
using osu.Game.Users;
|
||||
@ -18,6 +19,8 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Cached(typeof(IChannelPostTarget))]
|
||||
private PostTarget postTarget { get; set; }
|
||||
|
||||
private DummyAPIAccess api => (DummyAPIAccess)API;
|
||||
|
||||
public TestSceneNowPlayingCommand()
|
||||
{
|
||||
Add(postTarget = new PostTarget());
|
||||
@ -26,7 +29,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestGenericActivity()
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
@ -36,7 +39,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestEditActivity()
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.Editing(new BeatmapInfo()));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
@ -46,7 +49,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[Test]
|
||||
public void TestPlayActivity()
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.SoloGame(new BeatmapInfo(), new RulesetInfo()));
|
||||
|
||||
AddStep("Run command", () => Add(new NowPlayingCommand()));
|
||||
|
||||
@ -57,7 +60,7 @@ namespace osu.Game.Tests.Visual.Online
|
||||
[TestCase(false)]
|
||||
public void TestLinkPresence(bool hasOnlineId)
|
||||
{
|
||||
AddStep("Set activity", () => API.Activity.Value = new UserActivity.InLobby(null));
|
||||
AddStep("Set activity", () => api.Activity.Value = new UserActivity.InLobby(null));
|
||||
|
||||
AddStep("Set beatmap", () => Beatmap.Value = new DummyWorkingBeatmap(Audio, null)
|
||||
{
|
||||
|
@ -39,9 +39,15 @@ namespace osu.Game.Online.API
|
||||
|
||||
private string password;
|
||||
|
||||
public Bindable<User> LocalUser { get; } = new Bindable<User>(createGuestUser());
|
||||
public IBindable<User> LocalUser => localUser;
|
||||
public IBindableList<User> Friends => friends;
|
||||
public IBindable<UserActivity> Activity => activity;
|
||||
|
||||
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
|
||||
private Bindable<User> localUser { get; } = new Bindable<User>(createGuestUser());
|
||||
|
||||
private BindableList<User> friends { get; } = new BindableList<User>();
|
||||
|
||||
private Bindable<UserActivity> activity { get; } = new Bindable<UserActivity>();
|
||||
|
||||
protected bool HasLogin => authentication.Token.Value != null || (!string.IsNullOrEmpty(ProvidedUsername) && !string.IsNullOrEmpty(password));
|
||||
|
||||
@ -61,10 +67,10 @@ namespace osu.Game.Online.API
|
||||
authentication.TokenString = config.Get<string>(OsuSetting.Token);
|
||||
authentication.Token.ValueChanged += onTokenChanged;
|
||||
|
||||
LocalUser.BindValueChanged(u =>
|
||||
localUser.BindValueChanged(u =>
|
||||
{
|
||||
u.OldValue?.Activity.UnbindFrom(Activity);
|
||||
u.NewValue.Activity.BindTo(Activity);
|
||||
u.OldValue?.Activity.UnbindFrom(activity);
|
||||
u.NewValue.Activity.BindTo(activity);
|
||||
}, true);
|
||||
|
||||
var thread = new Thread(run)
|
||||
@ -134,23 +140,37 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
|
||||
var userReq = new GetUserRequest();
|
||||
|
||||
userReq.Success += u =>
|
||||
{
|
||||
LocalUser.Value = u;
|
||||
localUser.Value = u;
|
||||
|
||||
// todo: save/pull from settings
|
||||
LocalUser.Value.Status.Value = new UserStatusOnline();
|
||||
localUser.Value.Status.Value = new UserStatusOnline();
|
||||
|
||||
failureCount = 0;
|
||||
};
|
||||
|
||||
if (!handleRequest(userReq))
|
||||
{
|
||||
failConnectionProcess();
|
||||
continue;
|
||||
}
|
||||
|
||||
// getting user's friends is considered part of the connection process.
|
||||
var friendsReq = new GetFriendsRequest();
|
||||
|
||||
friendsReq.Success += res =>
|
||||
{
|
||||
friends.AddRange(res);
|
||||
|
||||
//we're connected!
|
||||
state.Value = APIState.Online;
|
||||
};
|
||||
|
||||
if (!handleRequest(userReq))
|
||||
if (!handleRequest(friendsReq))
|
||||
{
|
||||
if (State.Value == APIState.Connecting)
|
||||
state.Value = APIState.Failing;
|
||||
failConnectionProcess();
|
||||
continue;
|
||||
}
|
||||
|
||||
@ -186,6 +206,13 @@ namespace osu.Game.Online.API
|
||||
|
||||
Thread.Sleep(50);
|
||||
}
|
||||
|
||||
void failConnectionProcess()
|
||||
{
|
||||
// if something went wrong during the connection process, we want to reset the state (but only if still connecting).
|
||||
if (State.Value == APIState.Connecting)
|
||||
state.Value = APIState.Failing;
|
||||
}
|
||||
}
|
||||
|
||||
public void Perform(APIRequest request)
|
||||
@ -322,7 +349,7 @@ namespace osu.Game.Online.API
|
||||
return true;
|
||||
}
|
||||
|
||||
public bool IsLoggedIn => LocalUser.Value.Id > 1;
|
||||
public bool IsLoggedIn => localUser.Value.Id > 1;
|
||||
|
||||
public void Queue(APIRequest request)
|
||||
{
|
||||
@ -352,8 +379,12 @@ namespace osu.Game.Online.API
|
||||
password = null;
|
||||
authentication.Clear();
|
||||
|
||||
// Scheduled prior to state change such that the state changed event is invoked with the correct user present
|
||||
Schedule(() => LocalUser.Value = createGuestUser());
|
||||
// Scheduled prior to state change such that the state changed event is invoked with the correct user and their friends present
|
||||
Schedule(() =>
|
||||
{
|
||||
localUser.Value = createGuestUser();
|
||||
friends.Clear();
|
||||
});
|
||||
|
||||
state.Value = APIState.Offline;
|
||||
}
|
||||
|
@ -18,6 +18,8 @@ namespace osu.Game.Online.API
|
||||
Id = 1001,
|
||||
});
|
||||
|
||||
public BindableList<User> Friends { get; } = new BindableList<User>();
|
||||
|
||||
public Bindable<UserActivity> Activity { get; } = new Bindable<UserActivity>();
|
||||
|
||||
public string AccessToken => "token";
|
||||
@ -86,5 +88,9 @@ namespace osu.Game.Online.API
|
||||
}
|
||||
|
||||
public void SetState(APIState newState) => state.Value = newState;
|
||||
|
||||
IBindable<User> IAPIProvider.LocalUser => LocalUser;
|
||||
IBindableList<User> IAPIProvider.Friends => Friends;
|
||||
IBindable<UserActivity> IAPIProvider.Activity => Activity;
|
||||
}
|
||||
}
|
||||
|
@ -13,13 +13,19 @@ namespace osu.Game.Online.API
|
||||
/// The local user.
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
Bindable<User> LocalUser { get; }
|
||||
IBindable<User> LocalUser { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The user's friends.
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
IBindableList<User> Friends { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The current user's activity.
|
||||
/// This is not thread-safe and should be scheduled locally if consumed from a drawable component.
|
||||
/// </summary>
|
||||
Bindable<UserActivity> Activity { get; }
|
||||
IBindable<UserActivity> Activity { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Retrieve the OAuth access token.
|
||||
|
@ -51,7 +51,6 @@ using osu.Game.Screens.Select;
|
||||
using osu.Game.Updater;
|
||||
using osu.Game.Utils;
|
||||
using LogLevel = osu.Framework.Logging.LogLevel;
|
||||
using osu.Game.Users;
|
||||
using System.IO;
|
||||
|
||||
namespace osu.Game
|
||||
@ -976,7 +975,7 @@ namespace osu.Game
|
||||
if (newScreen is IOsuScreen newOsuScreen)
|
||||
{
|
||||
OverlayActivationMode.BindTo(newOsuScreen.OverlayActivationMode);
|
||||
((IBindable<UserActivity>)API.Activity).BindTo(newOsuScreen.Activity);
|
||||
API.Activity.BindTo(newOsuScreen.Activity);
|
||||
|
||||
MusicController.AllowRateAdjustments = newOsuScreen.AllowRateAdjustments;
|
||||
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Buttons
|
||||
private PostBeatmapFavouriteRequest request;
|
||||
private LoadingLayer loading;
|
||||
|
||||
private readonly Bindable<User> localUser = new Bindable<User>();
|
||||
private readonly IBindable<User> localUser = new Bindable<User>();
|
||||
|
||||
public string TooltipText
|
||||
{
|
||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Overlays.BeatmapSet.Scores
|
||||
public readonly Bindable<BeatmapInfo> Beatmap = new Bindable<BeatmapInfo>();
|
||||
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
|
||||
private readonly Bindable<BeatmapLeaderboardScope> scope = new Bindable<BeatmapLeaderboardScope>(BeatmapLeaderboardScope.Global);
|
||||
private readonly Bindable<User> user = new Bindable<User>();
|
||||
private readonly IBindable<User> user = new Bindable<User>();
|
||||
|
||||
private readonly Box background;
|
||||
private readonly ScoreTable scoreTable;
|
||||
|
@ -25,7 +25,7 @@ namespace osu.Game.Overlays.Comments
|
||||
public readonly Bindable<CommentsSortCriteria> Sort = new Bindable<CommentsSortCriteria>();
|
||||
public readonly BindableBool ShowDeleted = new BindableBool();
|
||||
|
||||
protected readonly Bindable<User> User = new Bindable<User>();
|
||||
protected readonly IBindable<User> User = new Bindable<User>();
|
||||
|
||||
[Resolved]
|
||||
private IAPIProvider api { get; set; }
|
||||
|
@ -5,18 +5,18 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Threading;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
using osu.Game.Online.API;
|
||||
using osu.Game.Online.API.Requests;
|
||||
using osu.Game.Users;
|
||||
using osuTK;
|
||||
|
||||
namespace osu.Game.Overlays.Dashboard.Friends
|
||||
{
|
||||
public class FriendDisplay : OverlayView<List<User>>
|
||||
public class FriendDisplay : CompositeDrawable
|
||||
{
|
||||
private List<User> users = new List<User>();
|
||||
|
||||
@ -41,8 +41,16 @@ namespace osu.Game.Overlays.Dashboard.Friends
|
||||
private Container itemsPlaceholder;
|
||||
private LoadingLayer loading;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OverlayColourProvider colourProvider)
|
||||
private readonly IBindableList<User> apiFriends = new BindableList<User>();
|
||||
|
||||
public FriendDisplay()
|
||||
{
|
||||
RelativeSizeAxes = Axes.X;
|
||||
AutoSizeAxes = Axes.Y;
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(true)]
|
||||
private void load(OverlayColourProvider colourProvider, IAPIProvider api)
|
||||
{
|
||||
InternalChild = new FillFlowContainer
|
||||
{
|
||||
@ -132,6 +140,9 @@ namespace osu.Game.Overlays.Dashboard.Friends
|
||||
|
||||
background.Colour = colourProvider.Background4;
|
||||
controlBackground.Colour = colourProvider.Background5;
|
||||
|
||||
apiFriends.BindTo(api.Friends);
|
||||
apiFriends.BindCollectionChanged((_, __) => Schedule(() => Users = apiFriends.ToList()), true);
|
||||
}
|
||||
|
||||
protected override void LoadComplete()
|
||||
@ -143,13 +154,6 @@ namespace osu.Game.Overlays.Dashboard.Friends
|
||||
userListToolbar.SortCriteria.BindValueChanged(_ => recreatePanels());
|
||||
}
|
||||
|
||||
protected override APIRequest<List<User>> CreateRequest() => new GetFriendsRequest();
|
||||
|
||||
protected override void OnSuccess(List<User> response)
|
||||
{
|
||||
Users = response;
|
||||
}
|
||||
|
||||
private void recreatePanels()
|
||||
{
|
||||
if (!users.Any())
|
||||
|
@ -50,6 +50,8 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
||||
}
|
||||
};
|
||||
|
||||
// todo: when friending/unfriending is implemented, the APIAccess.Friends list should be updated accordingly.
|
||||
|
||||
User.BindValueChanged(user => updateFollowers(user.NewValue), true);
|
||||
}
|
||||
|
||||
|
@ -22,7 +22,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
|
||||
private int currentDisplay;
|
||||
private const int background_count = 7;
|
||||
private Bindable<User> user;
|
||||
private IBindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
private Bindable<BackgroundSource> mode;
|
||||
private Bindable<IntroSequence> introSequence;
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Screens.Menu
|
||||
if (nextScreen != null)
|
||||
LoadComponentAsync(nextScreen);
|
||||
|
||||
currentUser.BindTo(api.LocalUser);
|
||||
((IBindable<User>)currentUser).BindTo(api.LocalUser);
|
||||
}
|
||||
|
||||
public override void OnEntering(IScreen last)
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Screens.Menu
|
||||
{
|
||||
internal class MenuLogoVisualisation : LogoVisualisation
|
||||
{
|
||||
private Bindable<User> user;
|
||||
private IBindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Screens.Menu
|
||||
private const double box_fade_in_time = 65;
|
||||
private const int box_width = 200;
|
||||
|
||||
private Bindable<User> user;
|
||||
private IBindable<User> user;
|
||||
private Bindable<Skin> skin;
|
||||
|
||||
[Resolved]
|
||||
|
Loading…
Reference in New Issue
Block a user