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Late-initialize vertex batch for safety
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parent
a23bb3a6b3
commit
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@ -192,12 +192,11 @@ namespace osu.Game.Graphics.Backgrounds
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private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
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private readonly List<TriangleParticle> parts = new List<TriangleParticle>();
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private Vector2 size;
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private Vector2 size;
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private readonly LinearBatch<TexturedVertex2D> vertexBatch;
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private LinearBatch<TexturedVertex2D> vertexBatch;
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public TrianglesDrawNode(Triangles source)
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public TrianglesDrawNode(Triangles source)
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: base(source)
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: base(source)
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{
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{
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vertexBatch = new LinearBatch<TexturedVertex2D>(source.AimCount * 3, 2, PrimitiveType.Triangles);
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}
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}
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public override void ApplyState()
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public override void ApplyState()
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@ -214,6 +213,9 @@ namespace osu.Game.Graphics.Backgrounds
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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public override void Draw(Action<TexturedVertex2D> vertexAction)
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{
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{
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if (vertexBatch == null && Source.AimCount > 0)
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vertexBatch = new LinearBatch<TexturedVertex2D>(Source.AimCount * 3, 2, PrimitiveType.Triangles);
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base.Draw(vertexAction);
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base.Draw(vertexAction);
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shader.Bind();
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shader.Bind();
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