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Tidy up code and namespaces
This commit is contained in:
parent
058760253a
commit
95dea00725
@ -7,7 +7,7 @@ using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Screens;
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using osu.Game.Screens.Utility;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Settings
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namespace osu.Game.Tests.Visual.Settings
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@ -28,11 +28,11 @@ namespace osu.Game.Tests.Visual.Settings
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for (int i = 0; i < 4; i++)
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for (int i = 0; i < 4; i++)
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{
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{
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clickCorrectUntilResults();
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clickCorrectUntilResults();
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyArea>().Any());
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AddStep("hit c to continue", () => InputManager.Key(Key.C));
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AddStep("hit c to continue", () => InputManager.Key(Key.C));
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}
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}
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyComparerScreen.LatencyArea>().Any());
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AddAssert("check at results", () => !latencyComparer.ChildrenOfType<LatencyArea>().Any());
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AddAssert("check no buttons", () => !latencyComparer.ChildrenOfType<OsuButton>().Any());
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AddAssert("check no buttons", () => !latencyComparer.ChildrenOfType<OsuButton>().Any());
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Tests.Visual.Settings
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AddUntilStep("click correct button until results", () =>
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AddUntilStep("click correct button until results", () =>
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{
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{
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var latencyArea = latencyComparer
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var latencyArea = latencyComparer
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.ChildrenOfType<LatencyComparerScreen.LatencyArea>()
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.ChildrenOfType<LatencyArea>()
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.SingleOrDefault(a => a.TargetFrameRate == 0);
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.SingleOrDefault(a => a.TargetFrameRate == 0);
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// reached results
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// reached results
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@ -9,6 +9,7 @@ using osu.Framework.Screens;
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using osu.Game.Localisation;
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using osu.Game.Localisation;
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using osu.Game.Screens;
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using osu.Game.Screens;
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using osu.Game.Screens.Import;
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using osu.Game.Screens.Import;
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using osu.Game.Screens.Utility;
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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namespace osu.Game.Overlays.Settings.Sections.DebugSettings
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{
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{
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53
osu.Game/Screens/Utility/ButtonWithKeyBind.cs
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53
osu.Game/Screens/Utility/ButtonWithKeyBind.cs
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@ -0,0 +1,53 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using osu.Framework.Allocation;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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public class ButtonWithKeyBind : SettingsButton
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{
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private readonly Key key;
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public ButtonWithKeyBind(Key key)
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{
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this.key = key;
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}
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public override LocalisableString Text
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{
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get => base.Text;
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set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
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}
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protected override bool OnKeyDown(KeyDownEvent e)
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{
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if (!e.Repeat && e.Key == key)
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{
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TriggerClick();
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return true;
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}
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return base.OnKeyDown(e);
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}
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Height = 100;
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SpriteText.Colour = overlayColourProvider.Background6;
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SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
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}
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}
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}
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239
osu.Game/Screens/Utility/LatencyArea.cs
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239
osu.Game/Screens/Utility/LatencyArea.cs
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@ -0,0 +1,239 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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#nullable enable
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using System;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Game.Overlays;
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using osuTK;
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using osuTK.Input;
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namespace osu.Game.Screens.Utility
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{
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public class LatencyArea : CompositeDrawable
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{
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public Action? ReportUserBest { get; set; }
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private Drawable? background;
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private readonly Key key;
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public readonly int TargetFrameRate;
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public readonly BindableBool IsActiveArea = new BindableBool();
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public LatencyArea(Key key, int targetFrameRate)
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{
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this.key = key;
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TargetFrameRate = targetFrameRate;
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChildren = new[]
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{
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background = new Box
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{
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Colour = overlayColourProvider.Background6,
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RelativeSizeAxes = Axes.Both,
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},
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new ButtonWithKeyBind(key)
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{
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Text = "Feels better",
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Y = 20,
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Width = 0.8f,
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Anchor = Anchor.TopCentre,
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Origin = Anchor.TopCentre,
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Action = () => ReportUserBest?.Invoke(),
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new LatencyMovableBox(IsActiveArea)
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{
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RelativeSizeAxes = Axes.Both,
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},
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new LatencyCursorContainer(IsActiveArea)
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{
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RelativeSizeAxes = Axes.Both,
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},
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}
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},
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};
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IsActiveArea.BindValueChanged(active =>
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{
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background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
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}, true);
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}
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protected override bool OnMouseMove(MouseMoveEvent e)
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{
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IsActiveArea.Value = true;
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return base.OnMouseMove(e);
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}
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private double lastFrameTime;
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public override bool UpdateSubTree()
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{
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double elapsed = Clock.CurrentTime - lastFrameTime;
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if (TargetFrameRate > 0 && elapsed < 1000.0 / TargetFrameRate)
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return false;
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lastFrameTime = Clock.CurrentTime;
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return base.UpdateSubTree();
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}
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public class LatencyMovableBox : CompositeDrawable
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{
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private Box box = null!;
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private InputManager inputManager = null!;
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private readonly BindableBool isActive;
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public LatencyMovableBox(BindableBool isActive)
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{
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this.isActive = isActive;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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inputManager = GetContainingInputManager();
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InternalChild = box = new Box
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{
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Size = new Vector2(40),
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RelativePositionAxes = Axes.Both,
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Position = new Vector2(0.5f),
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour1,
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};
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}
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protected override bool OnHover(HoverEvent e) => false;
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private double? lastFrameTime;
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protected override void Update()
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{
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base.Update();
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if (!isActive.Value)
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{
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lastFrameTime = null;
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return;
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}
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if (lastFrameTime != null)
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{
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float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
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var buttons = inputManager.CurrentState.Keyboard.Keys;
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box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
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foreach (var key in buttons)
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{
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switch (key)
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{
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case Key.K:
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case Key.Up:
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box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
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break;
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case Key.J:
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case Key.Down:
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box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
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break;
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case Key.Z:
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case Key.Left:
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box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
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break;
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case Key.X:
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case Key.Right:
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box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
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break;
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}
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}
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}
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lastFrameTime = Clock.CurrentTime;
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}
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}
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public class LatencyCursorContainer : CompositeDrawable
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{
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private Circle cursor = null!;
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private InputManager inputManager = null!;
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private readonly BindableBool isActive;
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[Resolved]
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private OverlayColourProvider overlayColourProvider { get; set; } = null!;
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public LatencyCursorContainer(BindableBool isActive)
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{
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this.isActive = isActive;
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Masking = true;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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InternalChild = cursor = new Circle
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{
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Size = new Vector2(40),
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Origin = Anchor.Centre,
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Colour = overlayColourProvider.Colour2,
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};
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inputManager = GetContainingInputManager();
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}
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protected override bool OnHover(HoverEvent e) => false;
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protected override void Update()
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{
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cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
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if (isActive.Value)
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{
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cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
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cursor.Alpha = 1;
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}
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else
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{
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cursor.Alpha = 0;
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}
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base.Update();
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}
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}
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}
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}
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@ -7,7 +7,6 @@ using System;
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using System.Diagnostics;
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using System.Diagnostics;
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using System.Linq;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Configuration;
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using osu.Framework.Configuration;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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@ -16,9 +15,7 @@ using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Input;
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using osu.Framework.Input.Events;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Framework.Platform;
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using osu.Framework.Platform;
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using osu.Framework.Platform.Windows;
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using osu.Framework.Platform.Windows;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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@ -27,11 +24,10 @@ using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Containers;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Settings;
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using osuTK;
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using osuTK;
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using osuTK.Input;
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using osuTK.Input;
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namespace osu.Game.Screens
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namespace osu.Game.Screens.Utility
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{
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{
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public class LatencyComparerScreen : OsuScreen
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public class LatencyComparerScreen : OsuScreen
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{
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{
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@ -174,7 +170,6 @@ Do whatever you need to try and perceive the difference in latency, then choose
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protected override void LoadComplete()
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protected override void LoadComplete()
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{
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{
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base.LoadComplete();
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base.LoadComplete();
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loadNextRound();
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loadNextRound();
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}
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}
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@ -192,55 +187,6 @@ Do whatever you need to try and perceive the difference in latency, then choose
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return base.OnKeyDown(e);
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return base.OnKeyDown(e);
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}
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}
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private void recordResult(bool correct)
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{
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explanatoryText.FadeOut(500, Easing.OutQuint);
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if (correct)
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correctCount++;
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if (round < targetRoundCount)
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loadNextRound();
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else
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{
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showResults();
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}
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}
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private void loadNextRound()
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{
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round++;
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statusText.Text = $"Level {difficultyLevel}\nRound {round} of {targetRoundCount}";
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mainArea.Clear();
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|
||||||
int betterSide = RNG.Next(0, 2);
|
|
||||||
|
|
||||||
mainArea.Add(new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(difficultyLevel) : 0)
|
|
||||||
{
|
|
||||||
Width = 0.5f,
|
|
||||||
ReportBetter = () => recordResult(betterSide == 0),
|
|
||||||
IsActiveArea = { Value = true }
|
|
||||||
});
|
|
||||||
|
|
||||||
mainArea.Add(new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(difficultyLevel) : 0)
|
|
||||||
{
|
|
||||||
Width = 0.5f,
|
|
||||||
Anchor = Anchor.TopRight,
|
|
||||||
Origin = Anchor.TopRight,
|
|
||||||
ReportBetter = () => recordResult(betterSide == 1)
|
|
||||||
});
|
|
||||||
|
|
||||||
foreach (var area in mainArea)
|
|
||||||
{
|
|
||||||
area.IsActiveArea.BindValueChanged(active =>
|
|
||||||
{
|
|
||||||
if (active.NewValue)
|
|
||||||
mainArea.Children.First(a => a != area).IsActiveArea.Value = false;
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void showResults()
|
private void showResults()
|
||||||
{
|
{
|
||||||
mainArea.Clear();
|
mainArea.Clear();
|
||||||
@ -340,7 +286,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
Padding = new MarginPadding(20),
|
Padding = new MarginPadding(20),
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
new Button(Key.Enter)
|
new ButtonWithKeyBind(Key.Enter)
|
||||||
{
|
{
|
||||||
Text = "Continue to next level",
|
Text = "Continue to next level",
|
||||||
BackgroundColour = colours.Red2,
|
BackgroundColour = colours.Red2,
|
||||||
@ -350,7 +296,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
|
Enabled = { Value = string.IsNullOrEmpty(cannotIncreaseReason) },
|
||||||
TooltipText = cannotIncreaseReason
|
TooltipText = cannotIncreaseReason
|
||||||
},
|
},
|
||||||
new Button(Key.D)
|
new ButtonWithKeyBind(Key.D)
|
||||||
{
|
{
|
||||||
Text = difficultyLevel == 1 ? "Retry" : "Return to last level",
|
Text = difficultyLevel == 1 ? "Retry" : "Return to last level",
|
||||||
BackgroundColour = colours.Green,
|
BackgroundColour = colours.Green,
|
||||||
@ -358,7 +304,7 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
Action = () => changeDifficulty(Math.Max(difficultyLevel - 1, 1)),
|
Action = () => changeDifficulty(Math.Max(difficultyLevel - 1, 1)),
|
||||||
},
|
},
|
||||||
new Button(Key.C)
|
new ButtonWithKeyBind(Key.C)
|
||||||
{
|
{
|
||||||
Text = $"Continue towards certification at this level ({certificationRemaining} more)",
|
Text = $"Continue towards certification at this level ({certificationRemaining} more)",
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
@ -376,9 +322,9 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
private void changeDifficulty(int diff)
|
private void changeDifficulty(int difficulty)
|
||||||
{
|
{
|
||||||
Debug.Assert(diff > 0);
|
Debug.Assert(difficulty > 0);
|
||||||
|
|
||||||
resultsArea.Clear();
|
resultsArea.Clear();
|
||||||
|
|
||||||
@ -388,10 +334,61 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
lastPoll = 0;
|
lastPoll = 0;
|
||||||
|
|
||||||
targetRoundCount = rounds_to_complete;
|
targetRoundCount = rounds_to_complete;
|
||||||
difficultyLevel = diff;
|
difficultyLevel = difficulty;
|
||||||
|
|
||||||
loadNextRound();
|
loadNextRound();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void loadNextRound()
|
||||||
|
{
|
||||||
|
round++;
|
||||||
|
statusText.Text = $"Level {difficultyLevel}\nRound {round} of {targetRoundCount}";
|
||||||
|
|
||||||
|
mainArea.Clear();
|
||||||
|
|
||||||
|
int betterSide = RNG.Next(0, 2);
|
||||||
|
|
||||||
|
mainArea.AddRange(new[]
|
||||||
|
{
|
||||||
|
new LatencyArea(Key.Number1, betterSide == 1 ? mapDifficultyToTargetFrameRate(difficultyLevel) : 0)
|
||||||
|
{
|
||||||
|
Width = 0.5f,
|
||||||
|
IsActiveArea = { Value = true },
|
||||||
|
ReportUserBest = () => recordResult(betterSide == 0),
|
||||||
|
},
|
||||||
|
new LatencyArea(Key.Number2, betterSide == 0 ? mapDifficultyToTargetFrameRate(difficultyLevel) : 0)
|
||||||
|
{
|
||||||
|
Width = 0.5f,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
ReportUserBest = () => recordResult(betterSide == 1)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
foreach (var area in mainArea)
|
||||||
|
{
|
||||||
|
area.IsActiveArea.BindValueChanged(active =>
|
||||||
|
{
|
||||||
|
if (active.NewValue)
|
||||||
|
mainArea.Children.First(a => a != area).IsActiveArea.Value = false;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void recordResult(bool correct)
|
||||||
|
{
|
||||||
|
// Fading this out will improve the frame rate after the first round due to less text on screen.
|
||||||
|
explanatoryText.FadeOut(500, Easing.OutQuint);
|
||||||
|
|
||||||
|
if (correct)
|
||||||
|
correctCount++;
|
||||||
|
|
||||||
|
if (round < targetRoundCount)
|
||||||
|
loadNextRound();
|
||||||
|
else
|
||||||
|
showResults();
|
||||||
|
}
|
||||||
|
|
||||||
private static int mapDifficultyToTargetFrameRate(int difficulty)
|
private static int mapDifficultyToTargetFrameRate(int difficulty)
|
||||||
{
|
{
|
||||||
switch (difficulty)
|
switch (difficulty)
|
||||||
@ -427,265 +424,5 @@ Do whatever you need to try and perceive the difference in latency, then choose
|
|||||||
return 1000 + ((difficulty - 10) * 500);
|
return 1000 + ((difficulty - 10) * 500);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public class LatencyArea : CompositeDrawable
|
|
||||||
{
|
|
||||||
[Resolved]
|
|
||||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
|
||||||
|
|
||||||
public Action? ReportBetter { get; set; }
|
|
||||||
|
|
||||||
private Drawable? background;
|
|
||||||
|
|
||||||
private readonly Key key;
|
|
||||||
|
|
||||||
public readonly int TargetFrameRate;
|
|
||||||
|
|
||||||
public readonly BindableBool IsActiveArea = new BindableBool();
|
|
||||||
|
|
||||||
public LatencyArea(Key key, int targetFrameRate)
|
|
||||||
{
|
|
||||||
this.key = key;
|
|
||||||
TargetFrameRate = targetFrameRate;
|
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
|
||||||
Masking = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
InternalChildren = new[]
|
|
||||||
{
|
|
||||||
background = new Box
|
|
||||||
{
|
|
||||||
Colour = overlayColourProvider.Background6,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new Button(key)
|
|
||||||
{
|
|
||||||
Text = "Feels better",
|
|
||||||
Y = 20,
|
|
||||||
Width = 0.8f,
|
|
||||||
Anchor = Anchor.TopCentre,
|
|
||||||
Origin = Anchor.TopCentre,
|
|
||||||
Action = () => ReportBetter?.Invoke(),
|
|
||||||
},
|
|
||||||
new Container
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
|
||||||
new LatencyMovableBox(IsActiveArea)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
new LatencyCursorContainer(IsActiveArea)
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
IsActiveArea.BindValueChanged(active =>
|
|
||||||
{
|
|
||||||
background.FadeColour(active.NewValue ? overlayColourProvider.Background4 : overlayColourProvider.Background6, 200, Easing.OutQuint);
|
|
||||||
}, true);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnMouseMove(MouseMoveEvent e)
|
|
||||||
{
|
|
||||||
IsActiveArea.Value = true;
|
|
||||||
return base.OnMouseMove(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
private double lastFrameTime;
|
|
||||||
|
|
||||||
public override bool UpdateSubTree()
|
|
||||||
{
|
|
||||||
double elapsed = Clock.CurrentTime - lastFrameTime;
|
|
||||||
if (TargetFrameRate > 0 && elapsed < 1000.0 / TargetFrameRate)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
lastFrameTime = Clock.CurrentTime;
|
|
||||||
|
|
||||||
return base.UpdateSubTree();
|
|
||||||
}
|
|
||||||
|
|
||||||
public class LatencyMovableBox : CompositeDrawable
|
|
||||||
{
|
|
||||||
private Box box = null!;
|
|
||||||
private InputManager inputManager = null!;
|
|
||||||
|
|
||||||
private readonly BindableBool isActive;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
|
||||||
|
|
||||||
public LatencyMovableBox(BindableBool isActive)
|
|
||||||
{
|
|
||||||
this.isActive = isActive;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
|
||||||
|
|
||||||
InternalChild = box = new Box
|
|
||||||
{
|
|
||||||
Size = new Vector2(40),
|
|
||||||
RelativePositionAxes = Axes.Both,
|
|
||||||
Position = new Vector2(0.5f),
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Colour = overlayColourProvider.Colour1,
|
|
||||||
};
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e) => false;
|
|
||||||
|
|
||||||
private double? lastFrameTime;
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
base.Update();
|
|
||||||
|
|
||||||
if (!isActive.Value)
|
|
||||||
{
|
|
||||||
lastFrameTime = null;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (lastFrameTime != null)
|
|
||||||
{
|
|
||||||
float movementAmount = (float)(Clock.CurrentTime - lastFrameTime) / 400;
|
|
||||||
|
|
||||||
var buttons = inputManager.CurrentState.Keyboard.Keys;
|
|
||||||
|
|
||||||
box.Colour = buttons.HasAnyButtonPressed ? overlayColourProvider.Content1 : overlayColourProvider.Colour1;
|
|
||||||
|
|
||||||
foreach (var key in buttons)
|
|
||||||
{
|
|
||||||
switch (key)
|
|
||||||
{
|
|
||||||
case Key.K:
|
|
||||||
case Key.Up:
|
|
||||||
box.Y = MathHelper.Clamp(box.Y - movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Key.J:
|
|
||||||
case Key.Down:
|
|
||||||
box.Y = MathHelper.Clamp(box.Y + movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Key.Z:
|
|
||||||
case Key.Left:
|
|
||||||
box.X = MathHelper.Clamp(box.X - movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
|
|
||||||
case Key.X:
|
|
||||||
case Key.Right:
|
|
||||||
box.X = MathHelper.Clamp(box.X + movementAmount, 0.1f, 0.9f);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
lastFrameTime = Clock.CurrentTime;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class LatencyCursorContainer : CompositeDrawable
|
|
||||||
{
|
|
||||||
private Circle cursor = null!;
|
|
||||||
private InputManager inputManager = null!;
|
|
||||||
|
|
||||||
private readonly BindableBool isActive;
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
|
||||||
|
|
||||||
public LatencyCursorContainer(BindableBool isActive)
|
|
||||||
{
|
|
||||||
this.isActive = isActive;
|
|
||||||
Masking = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
InternalChild = cursor = new Circle
|
|
||||||
{
|
|
||||||
Size = new Vector2(40),
|
|
||||||
Origin = Anchor.Centre,
|
|
||||||
Colour = overlayColourProvider.Colour2,
|
|
||||||
};
|
|
||||||
|
|
||||||
inputManager = GetContainingInputManager();
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnHover(HoverEvent e) => false;
|
|
||||||
|
|
||||||
protected override void Update()
|
|
||||||
{
|
|
||||||
cursor.Colour = inputManager.CurrentState.Mouse.IsPressed(MouseButton.Left) ? overlayColourProvider.Content1 : overlayColourProvider.Colour2;
|
|
||||||
|
|
||||||
if (isActive.Value)
|
|
||||||
{
|
|
||||||
cursor.Position = ToLocalSpace(inputManager.CurrentState.Mouse.Position);
|
|
||||||
cursor.Alpha = 1;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
cursor.Alpha = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
base.Update();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public class Button : SettingsButton
|
|
||||||
{
|
|
||||||
private readonly Key key;
|
|
||||||
|
|
||||||
public Button(Key key)
|
|
||||||
{
|
|
||||||
this.key = key;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override LocalisableString Text
|
|
||||||
{
|
|
||||||
get => base.Text;
|
|
||||||
set => base.Text = $"{value} (Press {key.ToString().Replace("Number", string.Empty)})";
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
|
||||||
{
|
|
||||||
if (!e.Repeat && e.Key == key)
|
|
||||||
{
|
|
||||||
TriggerClick();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(e);
|
|
||||||
}
|
|
||||||
|
|
||||||
[Resolved]
|
|
||||||
private OverlayColourProvider overlayColourProvider { get; set; } = null!;
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
|
||||||
{
|
|
||||||
base.LoadComplete();
|
|
||||||
|
|
||||||
Height = 100;
|
|
||||||
SpriteText.Colour = overlayColourProvider.Background6;
|
|
||||||
SpriteText.Font = OsuFont.TorusAlternate.With(size: 34);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
Loading…
Reference in New Issue
Block a user