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Rank status filtering
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parent
8745948a01
commit
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@ -11,13 +11,15 @@ namespace osu.Game.Online.API.Requests
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public class GetBeatmapSetsRequest : APIRequest<IEnumerable<GetBeatmapSetsResponse>>
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public class GetBeatmapSetsRequest : APIRequest<IEnumerable<GetBeatmapSetsResponse>>
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{
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{
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private readonly string query;
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private readonly string query;
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private readonly RankStatus rankStatus;
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public GetBeatmapSetsRequest(string query)
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public GetBeatmapSetsRequest(string query, RankStatus rankStatus = RankStatus.Any)
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{
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{
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this.query = System.Uri.EscapeDataString(query);
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this.query = System.Uri.EscapeDataString(query);
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this.rankStatus = rankStatus;
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}
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}
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protected override string Target => $@"beatmapsets/search?q={query}";
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protected override string Target => $@"beatmapsets/search?q={query}&s={(int)rankStatus}";
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}
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}
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public class GetBeatmapSetsResponse : BeatmapMetadata
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public class GetBeatmapSetsResponse : BeatmapMetadata
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@ -172,6 +172,7 @@ namespace osu.Game.Overlays
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filter.Search.Exit = Hide;
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filter.Search.Exit = Hide;
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filter.Search.Current.ValueChanged += text => { if (text != string.Empty) header.Tabs.Current.Value = DirectTab.Search; };
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filter.Search.Current.ValueChanged += text => { if (text != string.Empty) header.Tabs.Current.Value = DirectTab.Search; };
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filter.Search.OnCommit = (sender, text) => updateSets();
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filter.Search.OnCommit = (sender, text) => updateSets();
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filter.RankStatusDropdown.Current.ValueChanged += rankStatus => updateSets();
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filter.DisplayStyle.ValueChanged += recreatePanels;
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filter.DisplayStyle.ValueChanged += recreatePanels;
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updateResultCounts();
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updateResultCounts();
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@ -216,7 +217,7 @@ namespace osu.Game.Overlays
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if (api == null || filter.Search.Text == string.Empty) return;
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if (api == null || filter.Search.Text == string.Empty) return;
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getSetsRequest = new GetBeatmapSetsRequest(filter.Search.Text);
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getSetsRequest = new GetBeatmapSetsRequest(filter.Search.Text, filter.RankStatusDropdown.Current.Value);
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getSetsRequest.Success += r => BeatmapSets = r?.Select(response => response.ToSetInfo(rulesets));
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getSetsRequest.Success += r => BeatmapSets = r?.Select(response => response.ToSetInfo(rulesets));
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api.Queue(getSetsRequest);
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api.Queue(getSetsRequest);
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}
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}
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