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Add non-null assertion to FrameStabilityContainer

This commit is contained in:
Dean Herbert 2022-08-15 16:55:55 +09:00
parent 58146598c8
commit 95c1b488a7

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@ -5,6 +5,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics;
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
@ -129,6 +130,8 @@ namespace osu.Game.Rulesets.UI
if (parentGameplayClock == null) if (parentGameplayClock == null)
setClock(); // LoadComplete may not be run yet, but we still want the clock. setClock(); // LoadComplete may not be run yet, but we still want the clock.
Debug.Assert(parentGameplayClock != null);
double proposedTime = parentGameplayClock.CurrentTime; double proposedTime = parentGameplayClock.CurrentTime;
if (FrameStablePlayback) if (FrameStablePlayback)