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Reduce the radius of note-to-note snapping in osu! editor

Stable uses `0.15f`, but for whatever reason that feels too large still.

I've ballparked this.

Addresses https://github.com/ppy/osu/discussions/23806.
This commit is contained in:
Dean Herbert 2023-06-08 17:44:32 +09:00
parent 31652c551f
commit 95ad18ed2e

View File

@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Edit
var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition);
float snapRadius = float snapRadius =
playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X - playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS * 0.10f)).X -
playfield.GamefieldToScreenSpace(Vector2.Zero).X; playfield.GamefieldToScreenSpace(Vector2.Zero).X;
foreach (var b in blueprints) foreach (var b in blueprints)