From 95ad18ed2ea65cf312ec098c5f79be921beec3bf Mon Sep 17 00:00:00 2001 From: Dean Herbert Date: Thu, 8 Jun 2023 17:44:32 +0900 Subject: [PATCH] Reduce the radius of note-to-note snapping in osu! editor Stable uses `0.15f`, but for whatever reason that feels too large still. I've ballparked this. Addresses https://github.com/ppy/osu/discussions/23806. --- osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs index ad6af6d74e..aac5f6ffb1 100644 --- a/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs +++ b/osu.Game.Rulesets.Osu/Edit/OsuHitObjectComposer.cs @@ -187,7 +187,7 @@ namespace osu.Game.Rulesets.Osu.Edit var playfield = PlayfieldAtScreenSpacePosition(screenSpacePosition); float snapRadius = - playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS / 5)).X - + playfield.GamefieldToScreenSpace(new Vector2(OsuHitObject.OBJECT_RADIUS * 0.10f)).X - playfield.GamefieldToScreenSpace(Vector2.Zero).X; foreach (var b in blueprints)