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Add settings section from TimingPointGroups on timing screen
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@ -41,6 +41,7 @@ namespace osu.Game.Screens.Edit.Timing
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private IReadOnlyList<Drawable> createSections() => new Drawable[]
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private IReadOnlyList<Drawable> createSections() => new Drawable[]
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{
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{
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new GroupSection(),
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new TimingSection(),
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new TimingSection(),
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new DifficultySection(),
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new DifficultySection(),
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new SampleSection(),
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new SampleSection(),
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96
osu.Game/Screens/Edit/Timing/GroupSection.cs
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96
osu.Game/Screens/Edit/Timing/GroupSection.cs
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@ -0,0 +1,96 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.ControlPoints;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Graphics.UserInterfaceV2;
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using osuTK;
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namespace osu.Game.Screens.Edit.Timing
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{
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internal class GroupSection : CompositeDrawable
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{
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private LabelledTextBox textBox;
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[Resolved]
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protected Bindable<ControlPointGroup> SelectedGroup { get; private set; }
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[Resolved]
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protected IBindable<WorkingBeatmap> Beatmap { get; private set; }
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[Resolved]
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private EditorClock clock { get; set; }
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[BackgroundDependencyLoader]
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private void load()
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{
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RelativeSizeAxes = Axes.X;
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AutoSizeAxes = Axes.Y;
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Padding = new MarginPadding(10);
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InternalChildren = new Drawable[]
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{
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y,
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Spacing = new Vector2(10),
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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textBox = new LabelledTextBox
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{
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Label = "Time"
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},
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new TriangleButton
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{
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Text = "Use current time",
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RelativeSizeAxes = Axes.X,
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Action = () => changeSelectedGroupTime(clock.CurrentTime)
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}
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}
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},
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};
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textBox.OnCommit += (sender, isNew) =>
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{
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if (double.TryParse(sender.Text, out var newTime))
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{
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changeSelectedGroupTime(newTime);
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}
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};
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SelectedGroup.BindValueChanged(group =>
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{
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if (group.NewValue == null)
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{
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textBox.Text = string.Empty;
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textBox.Current.Disabled = true;
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return;
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}
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textBox.Current.Disabled = false;
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textBox.Text = $"{group.NewValue.Time:n0}";
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}, true);
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}
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private void changeSelectedGroupTime(in double time)
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{
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var currentGroupItems = SelectedGroup.Value.ControlPoints.ToArray();
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Beatmap.Value.Beatmap.ControlPointInfo.RemoveGroup(SelectedGroup.Value);
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foreach (var cp in currentGroupItems)
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Beatmap.Value.Beatmap.ControlPointInfo.Add(time, cp);
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SelectedGroup.Value = Beatmap.Value.Beatmap.ControlPointInfo.GroupAt(time);
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}
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}
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}
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