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Add various visual test coverage
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Skinning.Argon;
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using osu.Game.Rulesets.Mania.Skinning.Legacy;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public partial class TestSceneComboCounter : ManiaSkinnableTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("setup", () => SetContents(s =>
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{
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if (s is ArgonSkin)
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return new ArgonManiaComboCounter();
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if (s is LegacySkin)
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return new LegacyManiaComboCounter();
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return new LegacyManiaComboCounter();
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}));
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AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Great }), 20);
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AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
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}
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}
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}
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@ -3,15 +3,22 @@
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using System.Collections.Generic;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Mania.Tests.Skinning
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{
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public partial class TestScenePlayfield : ManiaSkinnableTestScene
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{
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[Cached]
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private ScoreProcessor scoreProcessor = new ScoreProcessor(new ManiaRuleset());
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private List<StageDefinition> stageDefinitions = new List<StageDefinition>();
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[Test]
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@ -29,6 +36,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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Child = new ManiaPlayfield(stageDefinitions)
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});
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});
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AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
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AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
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}
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[TestCase(2)]
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@ -54,6 +64,9 @@ namespace osu.Game.Rulesets.Mania.Tests.Skinning
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}
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});
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});
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AddRepeatStep("perform hit", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Perfect }), 20);
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AddStep("perform miss", () => scoreProcessor.ApplyResult(new JudgementResult(new HitObject(), new Judgement()) { Type = HitResult.Miss }));
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}
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protected override IBeatmap CreateBeatmapForSkinProvider()
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using NUnit.Framework;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mania.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Tests.Beatmaps;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Rulesets.Mania.Tests
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{
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public partial class TestSceneManiaPlayerLegacySkin : LegacySkinPlayerTestScene
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{
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protected override Ruleset CreatePlayerRuleset() => new ManiaRuleset();
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// play with a converted beatmap to allow dual stages mod to work.
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protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(new RulesetInfo());
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protected override bool HasCustomSteps => true;
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[Test]
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public void TestSingleStage()
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{
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AddStep("Load single stage", LoadPlayer);
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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[Test]
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public void TestDualStage()
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{
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AddStep("Load dual stage", () => LoadPlayer(new Mod[] { new ManiaModDualStages() }));
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AddUntilStep("player loaded", () => Player.IsLoaded && Player.Alpha == 1);
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}
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}
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}
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