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Add some more xmldoc
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@ -15,6 +15,10 @@ namespace osu.Game.Skinning
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}
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}
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}
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}
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/// <summary>
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/// A drawable which can be skinned via an <see cref="ISkinSource"/>.
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/// </summary>
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/// <typeparam name="T">The type of drawable.</typeparam>
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public class SkinnableDrawable<T> : SkinReloadableDrawable
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public class SkinnableDrawable<T> : SkinReloadableDrawable
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where T : Drawable
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where T : Drawable
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{
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{
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@ -32,7 +36,7 @@ namespace osu.Game.Skinning
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private readonly bool restrictSize;
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private readonly bool restrictSize;
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/// <summary>
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/// <summary>
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///
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/// Create a new skinnable drawable.
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/// </summary>
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/// </summary>
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/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
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/// <param name="name">The namespace-complete resource name for this skinnable element.</param>
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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/// <param name="defaultImplementation">A function to create the default skin implementation of this element.</param>
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@ -53,7 +57,10 @@ namespace osu.Game.Skinning
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RelativeSizeAxes = Axes.Both;
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RelativeSizeAxes = Axes.Both;
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}
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}
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protected virtual bool ApplySizeToDefault => false;
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/// <summary>
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/// Whether to apply size restrictions (specified via <see cref="restrictSize"/>) to the default implementation.
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/// </summary>
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protected virtual bool ApplySizeRestrictionsToDefault => false;
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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protected override void SkinChanged(ISkinSource skin, bool allowFallback)
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{
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{
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@ -69,7 +76,7 @@ namespace osu.Game.Skinning
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if (Drawable != null)
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if (Drawable != null)
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{
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{
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if (restrictSize && (!isDefault || ApplySizeToDefault))
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if (restrictSize && (!isDefault || ApplySizeRestrictionsToDefault))
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{
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{
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.RelativeSizeAxes = Axes.Both;
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Drawable.Size = Vector2.One;
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Drawable.Size = Vector2.One;
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@ -8,9 +8,12 @@ using osu.Framework.Graphics.Textures;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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/// <summary>
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/// A skinnable element which uses a stable sprite and can therefore share implementation logic.
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/// </summary>
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public class SkinnableSprite : SkinnableDrawable<Sprite>
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public class SkinnableSprite : SkinnableDrawable<Sprite>
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{
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{
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protected override bool ApplySizeToDefault => true;
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protected override bool ApplySizeRestrictionsToDefault => true;
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protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
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protected override Sprite CreateDefault(string name) => new Sprite { Texture = textures.Get(name) };
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