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Clean up screen footer test scene
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parent
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commit
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@ -2,34 +2,22 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using NUnit.Framework;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Testing;
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using osu.Framework.Testing;
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using osu.Game.Overlays;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Mods;
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using osu.Game.Overlays.Mods;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Rulesets.Osu.Mods;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.Footer;
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using osu.Game.Screens.SelectV2.Footer;
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using osu.Game.Screens.SelectV2.Footer;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.UserInterface
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namespace osu.Game.Tests.Visual.UserInterface
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{
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{
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public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene
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public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene
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{
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{
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private ScreenFooterButtonRandom randomButton = null!;
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private ScreenFooter screenFooter = null!;
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private ScreenFooterButtonMods modsButton = null!;
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private TestModSelectOverlay overlay = null!;
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private bool nextRandomCalled;
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private bool previousRandomCalled;
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private DummyOverlay overlay = null!;
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[Cached]
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[Cached]
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
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@ -37,160 +25,70 @@ namespace osu.Game.Tests.Visual.UserInterface
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[SetUp]
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[SetUp]
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public void SetUp() => Schedule(() =>
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public void SetUp() => Schedule(() =>
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{
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{
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nextRandomCalled = false;
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previousRandomCalled = false;
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ScreenFooter footer;
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Children = new Drawable[]
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Children = new Drawable[]
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{
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{
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overlay = new TestModSelectOverlay
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{
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Padding = new MarginPadding
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{
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Bottom = ScreenFooter.HEIGHT
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}
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},
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new PopoverContainer
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new PopoverContainer
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Child = footer = new ScreenFooter(),
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Child = screenFooter = new ScreenFooter(),
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},
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},
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overlay = new DummyOverlay()
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};
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};
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footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay);
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screenFooter.SetButtons(new ScreenFooterButton[]
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footer.AddButton(randomButton = new ScreenFooterButtonRandom
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{
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{
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NextRandom = () => nextRandomCalled = true,
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new ScreenFooterButtonMods(overlay) { Current = SelectedMods },
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PreviousRandom = () => previousRandomCalled = true
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new ScreenFooterButtonRandom(),
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new ScreenFooterButtonOptions(),
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});
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});
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footer.AddButton(new ScreenFooterButtonOptions());
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overlay.Hide();
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});
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});
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[SetUpSteps]
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[SetUpSteps]
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public void SetUpSteps()
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public void SetUpSteps()
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{
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{
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddStep("show footer", () => screenFooter.Show());
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AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
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}
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}
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/// <summary>
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/// Transition when moving from a screen with no buttons to a screen with buttons.
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/// </summary>
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[Test]
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[Test]
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public void TestMods()
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public void TestButtonsIn()
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{
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{
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
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AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
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AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
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AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
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AddWaitStep("wait", 3);
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AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
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}
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}
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/// <summary>
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/// Transition when moving from a screen with buttons to a screen with no buttons.
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/// </summary>
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[Test]
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[Test]
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public void TestShowOptions()
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public void TestButtonsOut()
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{
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{
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AddStep("enable options", () =>
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AddStep("clear buttons", () => screenFooter.SetButtons(Array.Empty<ScreenFooterButton>()));
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}
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/// <summary>
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/// Transition when moving from a screen with buttons to a screen with buttons.
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/// </summary>
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[Test]
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public void TestReplaceButtons()
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{
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AddStep("replace buttons", () => screenFooter.SetButtons(new[]
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{
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{
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var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last();
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new ScreenFooterButton { Text = "One", Action = () => { } },
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new ScreenFooterButton { Text = "Two", Action = () => { } },
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optionsButton.Enabled.Value = true;
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new ScreenFooterButton { Text = "Three", Action = () => { } },
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optionsButton.TriggerClick();
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}));
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});
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}
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}
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[Test]
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private partial class TestModSelectOverlay : UserModSelectOverlay
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public void TestState()
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{
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{
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AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state);
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protected override bool ShowPresets => true;
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}
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[Test]
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public void TestFooterRandom()
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{
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AddStep("press F2", () => InputManager.Key(Key.F2));
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRandomViaMouse()
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{
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AddStep("click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
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}
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[Test]
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public void TestFooterRewind()
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{
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AddStep("press Shift+F2", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.PressKey(Key.F2);
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InputManager.ReleaseKey(Key.F2);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaShiftMouseLeft()
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{
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AddStep("shift + click button", () =>
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{
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InputManager.PressKey(Key.LShift);
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Left);
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InputManager.ReleaseKey(Key.LShift);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestFooterRewindViaMouseRight()
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{
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AddStep("right click button", () =>
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{
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InputManager.MoveMouseTo(randomButton);
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InputManager.Click(MouseButton.Right);
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});
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AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
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}
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[Test]
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public void TestOverlayPresent()
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{
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AddStep("Press F1", () =>
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{
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InputManager.MoveMouseTo(modsButton);
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InputManager.Click(MouseButton.Left);
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});
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AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
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AddStep("Hide", () => overlay.Hide());
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}
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private partial class DummyOverlay : ShearedOverlayContainer
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{
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public DummyOverlay()
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: base(OverlayColourScheme.Green)
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{
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Header.Title = "An overlay";
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}
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}
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}
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}
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}
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}
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}
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