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mirror of https://github.com/ppy/osu.git synced 2024-09-21 21:27:24 +08:00

Clean up screen footer test scene

This commit is contained in:
Salman Ahmed 2024-05-16 06:26:59 +03:00
parent d0e8632fbf
commit 95840672cb

View File

@ -2,34 +2,22 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Collections.Generic;
using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Overlays.Mods; using osu.Game.Overlays.Mods;
using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Mods;
using osu.Game.Screens.Footer; using osu.Game.Screens.Footer;
using osu.Game.Screens.SelectV2.Footer; using osu.Game.Screens.SelectV2.Footer;
using osuTK.Input;
namespace osu.Game.Tests.Visual.UserInterface namespace osu.Game.Tests.Visual.UserInterface
{ {
public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene public partial class TestSceneScreenFooter : OsuManualInputManagerTestScene
{ {
private ScreenFooterButtonRandom randomButton = null!; private ScreenFooter screenFooter = null!;
private ScreenFooterButtonMods modsButton = null!; private TestModSelectOverlay overlay = null!;
private bool nextRandomCalled;
private bool previousRandomCalled;
private DummyOverlay overlay = null!;
[Cached] [Cached]
private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine); private OverlayColourProvider colourProvider { get; set; } = new OverlayColourProvider(OverlayColourScheme.Aquamarine);
@ -37,160 +25,70 @@ namespace osu.Game.Tests.Visual.UserInterface
[SetUp] [SetUp]
public void SetUp() => Schedule(() => public void SetUp() => Schedule(() =>
{ {
nextRandomCalled = false;
previousRandomCalled = false;
ScreenFooter footer;
Children = new Drawable[] Children = new Drawable[]
{ {
overlay = new TestModSelectOverlay
{
Padding = new MarginPadding
{
Bottom = ScreenFooter.HEIGHT
}
},
new PopoverContainer new PopoverContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Child = footer = new ScreenFooter(), Child = screenFooter = new ScreenFooter(),
}, },
overlay = new DummyOverlay()
}; };
footer.AddButton(modsButton = new ScreenFooterButtonMods { Current = SelectedMods }, overlay); screenFooter.SetButtons(new ScreenFooterButton[]
footer.AddButton(randomButton = new ScreenFooterButtonRandom
{ {
NextRandom = () => nextRandomCalled = true, new ScreenFooterButtonMods(overlay) { Current = SelectedMods },
PreviousRandom = () => previousRandomCalled = true new ScreenFooterButtonRandom(),
new ScreenFooterButtonOptions(),
}); });
footer.AddButton(new ScreenFooterButtonOptions());
overlay.Hide();
}); });
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
{ {
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>()); AddStep("show footer", () => screenFooter.Show());
AddStep("set beatmap", () => Beatmap.Value = CreateWorkingBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo)));
} }
/// <summary>
/// Transition when moving from a screen with no buttons to a screen with buttons.
/// </summary>
[Test] [Test]
public void TestMods() public void TestButtonsIn()
{ {
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
AddStep("two mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock() });
AddStep("three mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime() });
AddStep("four mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic() });
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
AddStep("modified", () => SelectedMods.Value = new List<Mod> { new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + one", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + two", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + three", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("modified + four", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModClassic(), new OsuModDifficultyAdjust(), new OsuModDoubleTime { SpeedChange = { Value = 1.2 } } });
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddWaitStep("wait", 3);
AddStep("one mod", () => SelectedMods.Value = new List<Mod> { new OsuModHidden() });
AddStep("clear mods", () => SelectedMods.Value = Array.Empty<Mod>());
AddWaitStep("wait", 3);
AddStep("five mods", () => SelectedMods.Value = new List<Mod> { new OsuModHidden(), new OsuModHardRock(), new OsuModDoubleTime(), new OsuModClassic(), new OsuModDifficultyAdjust() });
} }
/// <summary>
/// Transition when moving from a screen with buttons to a screen with no buttons.
/// </summary>
[Test] [Test]
public void TestShowOptions() public void TestButtonsOut()
{ {
AddStep("enable options", () => AddStep("clear buttons", () => screenFooter.SetButtons(Array.Empty<ScreenFooterButton>()));
}
/// <summary>
/// Transition when moving from a screen with buttons to a screen with buttons.
/// </summary>
[Test]
public void TestReplaceButtons()
{
AddStep("replace buttons", () => screenFooter.SetButtons(new[]
{ {
var optionsButton = this.ChildrenOfType<ScreenFooterButton>().Last(); new ScreenFooterButton { Text = "One", Action = () => { } },
new ScreenFooterButton { Text = "Two", Action = () => { } },
optionsButton.Enabled.Value = true; new ScreenFooterButton { Text = "Three", Action = () => { } },
optionsButton.TriggerClick(); }));
});
} }
[Test] private partial class TestModSelectOverlay : UserModSelectOverlay
public void TestState()
{ {
AddToggleStep("set options enabled state", state => this.ChildrenOfType<ScreenFooterButton>().Last().Enabled.Value = state); protected override bool ShowPresets => true;
}
[Test]
public void TestFooterRandom()
{
AddStep("press F2", () => InputManager.Key(Key.F2));
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}
[Test]
public void TestFooterRandomViaMouse()
{
AddStep("click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("next random invoked", () => nextRandomCalled && !previousRandomCalled);
}
[Test]
public void TestFooterRewind()
{
AddStep("press Shift+F2", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.PressKey(Key.F2);
InputManager.ReleaseKey(Key.F2);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestFooterRewindViaShiftMouseLeft()
{
AddStep("shift + click button", () =>
{
InputManager.PressKey(Key.LShift);
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Left);
InputManager.ReleaseKey(Key.LShift);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestFooterRewindViaMouseRight()
{
AddStep("right click button", () =>
{
InputManager.MoveMouseTo(randomButton);
InputManager.Click(MouseButton.Right);
});
AddAssert("previous random invoked", () => previousRandomCalled && !nextRandomCalled);
}
[Test]
public void TestOverlayPresent()
{
AddStep("Press F1", () =>
{
InputManager.MoveMouseTo(modsButton);
InputManager.Click(MouseButton.Left);
});
AddAssert("Overlay visible", () => overlay.State.Value == Visibility.Visible);
AddStep("Hide", () => overlay.Hide());
}
private partial class DummyOverlay : ShearedOverlayContainer
{
public DummyOverlay()
: base(OverlayColourScheme.Green)
{
}
[BackgroundDependencyLoader]
private void load()
{
Header.Title = "An overlay";
}
} }
} }
} }