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Fix hold notes - remove glow for now.
# Conflicts: # osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs # osu.Game.Rulesets.Mania/Objects/Drawables/DrawableManiaHitObject.cs
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@ -43,13 +43,8 @@ namespace osu.Desktop.VisualTests.Tests
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RelativeCoordinateSpace = new Vector2(1, 10000),
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Children = new[]
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{
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new DrawableNote(new Note
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{
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StartTime = 5000
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})
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{
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AccentColour = Color4.Red
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}
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new DrawableNote(new Note { StartTime = 5000 }) { AccentColour = Color4.Red },
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new DrawableNote(new Note { StartTime = 6000 }) { AccentColour = Color4.Red }
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}
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}
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}
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@ -74,10 +69,7 @@ namespace osu.Desktop.VisualTests.Tests
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{
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StartTime = 5000,
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Duration = 1000
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})
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{
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AccentColour = Color4.Red
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}
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}) { AccentColour = Color4.Red }
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}
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}
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}
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@ -61,5 +61,16 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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protected override void UpdateState(ArmedState state)
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{
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}
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protected override void Update()
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{
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if (Time.Current > HitObject.StartTime)
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headPiece.Colour = Color4.Green;
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if (Time.Current > HitObject.EndTime)
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{
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bodyPiece.Colour = Color4.Green;
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tailPiece.Colour = Color4.Green;
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}
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}
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}
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}
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@ -3,8 +3,6 @@
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using OpenTK.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -15,8 +13,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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public new TObject HitObject;
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private readonly Container glowContainer;
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protected DrawableManiaHitObject(TObject hitObject)
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: base(hitObject)
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{
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@ -24,21 +20,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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Add(glowContainer = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Children = new[]
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{
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new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0,
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AlwaysPresent = true
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}
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}
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});
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}
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public override Color4 AccentColour
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@ -49,13 +30,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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if (base.AccentColour == value)
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return;
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base.AccentColour = value;
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glowContainer.EdgeEffect = new EdgeEffect
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{
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Type = EdgeEffectType.Glow,
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Radius = 5,
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Colour = value
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};
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}
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}
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@ -19,7 +19,6 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
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public BodyPiece()
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{
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RelativeSizeAxes = Axes.Both;
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Masking = true;
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Children = new[]
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{
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@ -145,8 +145,9 @@ namespace osu.Game.Rulesets.Objects.Legacy
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if (split.Length > 5 && !string.IsNullOrEmpty(split[5]))
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{
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endTime = Convert.ToDouble(split[0], CultureInfo.InvariantCulture);
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readCustomSampleBanks(string.Join(":", split.Skip(1)), bankInfo);
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string[] ss = split[5].Split(':');
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endTime = Convert.ToDouble(ss[0], CultureInfo.InvariantCulture);
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readCustomSampleBanks(string.Join(":", ss.Skip(1)), bankInfo);
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}
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result = CreateHold(new Vector2(int.Parse(split[0]), int.Parse(split[1])), combo, endTime);
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