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Merge pull request #25553 from peppy/skin-player-elements

Allow use of skin username/flag/avatar components outside of gameplay
This commit is contained in:
Bartłomiej Dach 2023-11-24 11:28:01 +09:00 committed by GitHub
commit 9541d3d452
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GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 57 additions and 6 deletions

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@ -7,6 +7,8 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Configuration; using osu.Game.Configuration;
using osu.Game.Localisation.SkinComponents; using osu.Game.Localisation.SkinComponents;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Overlays.Settings; using osu.Game.Overlays.Settings;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Users.Drawables; using osu.Game.Users.Drawables;
@ -29,6 +31,14 @@ namespace osu.Game.Screens.Play.HUD
private const float default_size = 80f; private const float default_size = 80f;
[Resolved]
private GameplayState? gameplayState { get; set; }
[Resolved]
private IAPIProvider api { get; set; } = null!;
private IBindable<APIUser>? apiUser;
public PlayerAvatar() public PlayerAvatar()
{ {
Size = new Vector2(default_size); Size = new Vector2(default_size);
@ -41,9 +51,15 @@ namespace osu.Game.Screens.Play.HUD
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameplayState gameplayState) private void load()
{ {
avatar.User = gameplayState.Score.ScoreInfo.User; if (gameplayState != null)
avatar.User = gameplayState.Score.ScoreInfo.User;
else
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(u => avatar.User = u.NewValue, true);
}
} }
protected override void LoadComplete() protected override void LoadComplete()

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@ -2,8 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Skinning; using osu.Game.Skinning;
using osu.Game.Users.Drawables; using osu.Game.Users.Drawables;
using osuTK; using osuTK;
@ -18,9 +21,18 @@ namespace osu.Game.Screens.Play.HUD
private const float default_size = 40f; private const float default_size = 40f;
[Resolved]
private GameplayState? gameplayState { get; set; }
[Resolved]
private IAPIProvider api { get; set; } = null!;
private IBindable<APIUser>? apiUser;
public PlayerFlag() public PlayerFlag()
{ {
Size = new Vector2(default_size, default_size / 1.4f); Size = new Vector2(default_size, default_size / 1.4f);
InternalChild = flag = new UpdateableFlag InternalChild = flag = new UpdateableFlag
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -28,9 +40,15 @@ namespace osu.Game.Screens.Play.HUD
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameplayState gameplayState) private void load()
{ {
flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode; if (gameplayState != null)
flag.CountryCode = gameplayState.Score.ScoreInfo.User.CountryCode;
else
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(u => flag.CountryCode = u.NewValue.CountryCode, true);
}
} }
public bool UsesFixedAnchor { get; set; } public bool UsesFixedAnchor { get; set; }

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@ -3,9 +3,12 @@
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests.Responses;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Skinning.Components namespace osu.Game.Skinning.Components
@ -15,6 +18,14 @@ namespace osu.Game.Skinning.Components
{ {
private readonly OsuSpriteText text; private readonly OsuSpriteText text;
[Resolved]
private GameplayState? gameplayState { get; set; }
[Resolved]
private IAPIProvider api { get; set; } = null!;
private IBindable<APIUser>? apiUser;
public PlayerName() public PlayerName()
{ {
AutoSizeAxes = Axes.Both; AutoSizeAxes = Axes.Both;
@ -30,9 +41,15 @@ namespace osu.Game.Skinning.Components
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(GameplayState gameplayState) private void load()
{ {
text.Text = gameplayState.Score.ScoreInfo.User.Username; if (gameplayState != null)
text.Text = gameplayState.Score.ScoreInfo.User.Username;
else
{
apiUser = api.LocalUser.GetBoundCopy();
apiUser.BindValueChanged(u => text.Text = u.NewValue.Username, true);
}
} }
protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40); protected override void SetFont(FontUsage font) => text.Font = font.With(size: 40);