mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 07:33:20 +08:00
Initial controlpoint implementation
This commit is contained in:
parent
2c4616dbb1
commit
9540e53e32
@ -6,6 +6,7 @@ using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Game.Graphics;
|
||||
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
private readonly Path path;
|
||||
|
||||
private readonly List<Segment> segments = new List<Segment>();
|
||||
private readonly Container<SliderControlPoint> controlPointContainer;
|
||||
private Vector2 cursor;
|
||||
|
||||
private PlacementState state;
|
||||
@ -41,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
path = new SmoothPath { PathWidth = 3 },
|
||||
headMask = new CirclePlacementMask(),
|
||||
tailMask = new CirclePlacementMask(),
|
||||
controlPointContainer = new Container<SliderControlPoint> { RelativeSizeAxes = Axes.Both }
|
||||
};
|
||||
|
||||
segments.Add(new Segment(Vector2.Zero));
|
||||
@ -64,6 +67,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
case PlacementState.Body:
|
||||
tailMask.Position = e.MousePosition;
|
||||
cursor = tailMask.Position - headMask.Position;
|
||||
controlPointContainer.Last().NextPoint = e.MousePosition;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -88,6 +92,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
break;
|
||||
}
|
||||
|
||||
controlPointContainer.Add(new SliderControlPoint { Position = e.MousePosition });
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -101,6 +107,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
protected override bool OnDoubleClick(DoubleClickEvent e)
|
||||
{
|
||||
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
|
||||
controlPointContainer.Last().SegmentSeparator = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -168,7 +175,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
public float Distance { get; private set; }
|
||||
|
||||
public readonly List<Vector2> ControlPoints = new List<Vector2>();
|
||||
public IApproximator Approximator = new LinearApproximator();
|
||||
|
||||
public Segment(Vector2 offset)
|
||||
{
|
||||
@ -183,17 +189,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
|
||||
IApproximator approximator;
|
||||
|
||||
switch (Approximator)
|
||||
switch (allControlPoints.Count)
|
||||
{
|
||||
case null:
|
||||
case 1:
|
||||
case 2:
|
||||
approximator = new LinearApproximator();
|
||||
break;
|
||||
case LinearApproximator _ when allControlPoints.Count > 2:
|
||||
case CircularArcApproximator _ when allControlPoints.Count > 3:
|
||||
approximator = new BezierApproximator();
|
||||
break;
|
||||
default:
|
||||
approximator = Approximator;
|
||||
approximator = new BezierApproximator();
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -0,0 +1,95 @@
|
||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Caching;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Containers;
|
||||
using osu.Framework.Graphics.Lines;
|
||||
using osu.Framework.Graphics.Shapes;
|
||||
using osu.Game.Graphics;
|
||||
using OpenTK;
|
||||
|
||||
namespace osu.Game.Rulesets.Osu.Edit.Masks
|
||||
{
|
||||
public partial class SliderPlacementMask
|
||||
{
|
||||
/// <summary>
|
||||
/// Todo: Move this out of SliderPlacementMask...
|
||||
/// </summary>
|
||||
private class SliderControlPoint : CompositeDrawable
|
||||
{
|
||||
private readonly Path path;
|
||||
private readonly CircularContainer marker;
|
||||
|
||||
private OsuColour colours;
|
||||
|
||||
public SliderControlPoint()
|
||||
{
|
||||
Size = new Vector2(5);
|
||||
Origin = Anchor.Centre;
|
||||
|
||||
NextPoint = Position;
|
||||
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
path = new SmoothPath
|
||||
{
|
||||
BypassAutoSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.Centre,
|
||||
PathWidth = 1,
|
||||
},
|
||||
marker = new CircularContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Masking = true,
|
||||
Child = new Box { RelativeSizeAxes = Axes.Both }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuColour colours)
|
||||
{
|
||||
this.colours = colours;
|
||||
|
||||
marker.Colour = colours.YellowDark;
|
||||
}
|
||||
|
||||
public bool SegmentSeparator { set => marker.Colour = value ? colours.Red : colours.YellowDark; }
|
||||
|
||||
private Vector2 nextPoint;
|
||||
|
||||
public Vector2 NextPoint
|
||||
{
|
||||
set
|
||||
{
|
||||
nextPoint = value;
|
||||
pathCache.Invalidate();
|
||||
}
|
||||
}
|
||||
|
||||
protected override void Update()
|
||||
{
|
||||
base.Update();
|
||||
|
||||
validatePath();
|
||||
}
|
||||
|
||||
private Cached pathCache = new Cached();
|
||||
|
||||
private void validatePath()
|
||||
{
|
||||
if (pathCache.IsValid)
|
||||
return;
|
||||
|
||||
path.ClearVertices();
|
||||
path.AddVertex(nextPoint - Position);
|
||||
path.AddVertex(Vector2.Zero);
|
||||
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
|
||||
|
||||
pathCache.Validate();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue
Block a user