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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00

Initial controlpoint implementation

This commit is contained in:
smoogipoo 2018-10-05 17:05:39 +09:00
parent 2c4616dbb1
commit 9540e53e32
2 changed files with 106 additions and 8 deletions

View File

@ -6,6 +6,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
private readonly Path path;
private readonly List<Segment> segments = new List<Segment>();
private readonly Container<SliderControlPoint> controlPointContainer;
private Vector2 cursor;
private PlacementState state;
@ -41,6 +43,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
path = new SmoothPath { PathWidth = 3 },
headMask = new CirclePlacementMask(),
tailMask = new CirclePlacementMask(),
controlPointContainer = new Container<SliderControlPoint> { RelativeSizeAxes = Axes.Both }
};
segments.Add(new Segment(Vector2.Zero));
@ -64,6 +67,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
case PlacementState.Body:
tailMask.Position = e.MousePosition;
cursor = tailMask.Position - headMask.Position;
controlPointContainer.Last().NextPoint = e.MousePosition;
return true;
}
@ -88,6 +92,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
break;
}
controlPointContainer.Add(new SliderControlPoint { Position = e.MousePosition });
return true;
}
@ -101,6 +107,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
protected override bool OnDoubleClick(DoubleClickEvent e)
{
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
controlPointContainer.Last().SegmentSeparator = true;
return true;
}
@ -168,7 +175,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
public float Distance { get; private set; }
public readonly List<Vector2> ControlPoints = new List<Vector2>();
public IApproximator Approximator = new LinearApproximator();
public Segment(Vector2 offset)
{
@ -183,17 +189,14 @@ namespace osu.Game.Rulesets.Osu.Edit.Masks
IApproximator approximator;
switch (Approximator)
switch (allControlPoints.Count)
{
case null:
case 1:
case 2:
approximator = new LinearApproximator();
break;
case LinearApproximator _ when allControlPoints.Count > 2:
case CircularArcApproximator _ when allControlPoints.Count > 3:
approximator = new BezierApproximator();
break;
default:
approximator = Approximator;
approximator = new BezierApproximator();
break;
}

View File

@ -0,0 +1,95 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Lines;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Masks
{
public partial class SliderPlacementMask
{
/// <summary>
/// Todo: Move this out of SliderPlacementMask...
/// </summary>
private class SliderControlPoint : CompositeDrawable
{
private readonly Path path;
private readonly CircularContainer marker;
private OsuColour colours;
public SliderControlPoint()
{
Size = new Vector2(5);
Origin = Anchor.Centre;
NextPoint = Position;
InternalChildren = new Drawable[]
{
path = new SmoothPath
{
BypassAutoSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
PathWidth = 1,
},
marker = new CircularContainer
{
RelativeSizeAxes = Axes.Both,
Masking = true,
Child = new Box { RelativeSizeAxes = Axes.Both }
}
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
marker.Colour = colours.YellowDark;
}
public bool SegmentSeparator { set => marker.Colour = value ? colours.Red : colours.YellowDark; }
private Vector2 nextPoint;
public Vector2 NextPoint
{
set
{
nextPoint = value;
pathCache.Invalidate();
}
}
protected override void Update()
{
base.Update();
validatePath();
}
private Cached pathCache = new Cached();
private void validatePath()
{
if (pathCache.IsValid)
return;
path.ClearVertices();
path.AddVertex(nextPoint - Position);
path.AddVertex(Vector2.Zero);
path.OriginPosition = path.PositionInBoundingBox(Vector2.Zero);
pathCache.Validate();
}
}
}
}