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Merge branch 'master' into fix-rooms-container-something
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commit
951b69d0d5
31
osu.Game.Benchmarks/BenchmarkUnstableRate.cs
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31
osu.Game.Benchmarks/BenchmarkUnstableRate.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using BenchmarkDotNet.Attributes;
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using osu.Framework.Utils;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Benchmarks
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{
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public class BenchmarkUnstableRate : BenchmarkTest
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{
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private List<HitEvent> events = null!;
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public override void SetUp()
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{
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base.SetUp();
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events = new List<HitEvent>();
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for (int i = 0; i < 1000; i++)
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events.Add(new HitEvent(RNG.NextDouble(-200.0, 200.0), RNG.NextDouble(1.0, 2.0), HitResult.Great, new HitObject(), null, null));
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}
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[Benchmark]
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public void CalculateUnstableRate()
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{
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_ = events.CalculateUnstableRate();
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}
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}
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}
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@ -13,6 +13,9 @@ namespace osu.Game.Rulesets.Scoring
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/// <summary>
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/// <summary>
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/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s.
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/// Calculates the "unstable rate" for a sequence of <see cref="HitEvent"/>s.
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/// </summary>
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/// </summary>
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/// <remarks>
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/// Uses <a href="https://en.wikipedia.org/wiki/Algorithms_for_calculating_variance#Welford's_online_algorithm">Welford's online algorithm</a>.
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/// </remarks>
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/// <returns>
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/// <returns>
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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/// A non-null <see langword="double"/> value if unstable rate could be calculated,
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/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
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/// and <see langword="null"/> if unstable rate cannot be calculated due to <paramref name="hitEvents"/> being empty.
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@ -21,9 +24,28 @@ namespace osu.Game.Rulesets.Scoring
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{
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{
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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Debug.Assert(hitEvents.All(ev => ev.GameplayRate != null));
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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int count = 0;
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double[] timeOffsets = hitEvents.Where(affectsUnstableRate).Select(ev => ev.TimeOffset / ev.GameplayRate!.Value).ToArray();
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double mean = 0;
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return 10 * standardDeviation(timeOffsets);
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double sumOfSquares = 0;
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foreach (var e in hitEvents)
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{
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if (!affectsUnstableRate(e))
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continue;
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count++;
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// Division by gameplay rate is to account for TimeOffset scaling with gameplay rate.
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double currentValue = e.TimeOffset / e.GameplayRate!.Value;
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double nextMean = mean + (currentValue - mean) / count;
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sumOfSquares += (currentValue - mean) * (currentValue - nextMean);
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mean = nextMean;
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}
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if (count == 0)
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return null;
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return 10.0 * Math.Sqrt(sumOfSquares / count);
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}
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}
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/// <summary>
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/// <summary>
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@ -44,15 +66,5 @@ namespace osu.Game.Rulesets.Scoring
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}
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}
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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private static bool affectsUnstableRate(HitEvent e) => !(e.HitObject.HitWindows is HitWindows.EmptyHitWindows) && e.Result.IsHit();
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private static double? standardDeviation(double[] timeOffsets)
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{
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if (timeOffsets.Length == 0)
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return null;
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double mean = timeOffsets.Average();
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double squares = timeOffsets.Select(offset => Math.Pow(offset - mean, 2)).Sum();
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return Math.Sqrt(squares / timeOffsets.Length);
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}
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}
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}
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}
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}
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@ -1041,4 +1041,5 @@ private void load()
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unplayed/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unproxy/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Unranked/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Welford_0027s/@EntryIndexedValue">True</s:Boolean>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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<s:Boolean x:Key="/Default/UserDictionary/Words/=Zoomable/@EntryIndexedValue">True</s:Boolean></wpf:ResourceDictionary>
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