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Fix naming rule

This commit is contained in:
Vidalee 2018-03-11 21:45:15 +01:00
parent 6a8bc067cd
commit 9516bec13d

View File

@ -21,12 +21,12 @@ namespace osu.Game.Rulesets.Osu.Mods
private const double fade_in_duration_multiplier = 0.4; private const double fade_in_duration_multiplier = 0.4;
private const double fade_out_duration_multiplier = 0.3; private const double fade_out_duration_multiplier = 0.3;
private bool IncreaseFirstObjectVisibility = true; private bool increaseFirstObjectVisibility = true;
private IEnumerable<DrawableHitObject> drawables; private IEnumerable<DrawableHitObject> drawables;
private void applyMod() private void applyMod()
{ {
if (IncreaseFirstObjectVisibility) if (increaseFirstObjectVisibility)
{ {
foreach (var d in drawables.OfType<DrawableOsuHitObject>()) foreach (var d in drawables.OfType<DrawableOsuHitObject>())
{ {
@ -105,7 +105,7 @@ namespace osu.Game.Rulesets.Osu.Mods
public void ApplyToConfig(OsuConfigManager config) public void ApplyToConfig(OsuConfigManager config)
{ {
IncreaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility); increaseFirstObjectVisibility = config.GetBindable<bool>(OsuSetting.IncreaseFirstObjectVisibility);
//This starts the process of applying the mod effects. We start it here since this is the last void called. //This starts the process of applying the mod effects. We start it here since this is the last void called.
applyMod(); applyMod();
} }