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Bump score version in order to recompute legacy scores
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@ -33,9 +33,10 @@ namespace osu.Game.Scoring.Legacy
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/// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item>
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/// <item><description>30000004: Fixed mod multipliers during legacy score conversion. Reconvert all scores.</description></item>
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/// <item><description>30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores.</description></item>
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/// <item><description>30000005: Introduce combo exponent in the osu! gamemode. Reconvert all scores.</description></item>
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/// <item><description>30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores.</description></item>
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/// <item><description>30000006: Fix edge cases in conversion after combo exponent introduction that lead to NaNs. Reconvert all scores.</description></item>
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/// <item><description>30000007: Adjust osu!mania combo and accuracy portions and judgement scoring values. Reconvert all scores.</description></item>
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/// </list>
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/// </list>
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/// </remarks>
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/// </remarks>
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public const int LATEST_VERSION = 30000006;
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public const int LATEST_VERSION = 30000007;
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/// <summary>
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/// <summary>
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/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
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/// The first stable-compatible YYYYMMDD format version given to lazer usage of replays.
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