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Use get/set for ModTriggeringFailure

Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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Peter 2024-07-16 15:47:08 +02:00 committed by GitHub
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commit 950b001533
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@ -41,7 +41,7 @@ namespace osu.Game.Rulesets.Scoring
/// <remarks>
/// Used in <see cref="Player"/> to determine whether to perform a restart on failure, if the triggering mod is configured as such.
/// </remarks>
public Mod? ModTriggeringFailure;
public Mod? ModTriggeringFailure { get; private set; }
/// <summary>
/// Immediately triggers a failure for this HealthProcessor.