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mirror of https://github.com/ppy/osu.git synced 2024-09-22 06:47:24 +08:00

Group timing points

This commit is contained in:
Dean Herbert 2019-10-25 16:19:06 +09:00
parent e38b7cb169
commit 94ffe03e6e
16 changed files with 233 additions and 154 deletions

View File

@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Catch.Tests
private void load()
{
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{

View File

@ -53,9 +53,8 @@ namespace osu.Game.Rulesets.Osu.Tests
Clear();
editorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 1;
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
beatDivisor.Value = 1;
});
@ -80,8 +79,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep($"set beat length = {beatLength}", () =>
{
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beatLength });
});
createGrid();
@ -95,8 +94,8 @@ namespace osu.Game.Rulesets.Osu.Tests
{
AddStep($"set speed multiplier = {multiplier}", () =>
{
editorBeatmap.ControlPointInfo.DifficultyPoints.Clear();
editorBeatmap.ControlPointInfo.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = multiplier });
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = multiplier });
});
createGrid();

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@ -308,7 +308,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private Drawable createDrawable(Slider slider, float circleSize, double speedMultiplier)
{
var cpi = new ControlPointInfo();
cpi.DifficultyPoints.Add(new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
cpi.Add(0, new DifficultyControlPoint { SpeedMultiplier = speedMultiplier });
slider.ApplyDefaults(cpi, new BeatmapDifficulty { CircleSize = circleSize, SliderTickRate = 3 });

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@ -313,10 +313,6 @@ namespace osu.Game.Rulesets.Osu.Tests
}, 25),
}
},
ControlPointInfo =
{
DifficultyPoints = { new DifficultyControlPoint { SpeedMultiplier = 0.1f } }
},
BeatmapInfo =
{
BaseDifficulty = new BeatmapDifficulty { SliderTickRate = 3 },
@ -324,6 +320,8 @@ namespace osu.Game.Rulesets.Osu.Tests
},
});
Beatmap.Value.Beatmap.ControlPointInfo.Add(0, new DifficultyControlPoint { SpeedMultiplier = 0.1f });
var p = new ScoreAccessibleReplayPlayer(new Score { Replay = new Replay { Frames = frames } });
p.OnLoadComplete += _ =>

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
AddStep("Reset height", () => changePlayfieldSize(6));
var controlPointInfo = new ControlPointInfo();
controlPointInfo.TimingPoints.Add(new TimingControlPoint());
controlPointInfo.Add(0, new TimingControlPoint());
WorkingBeatmap beatmap = CreateWorkingBeatmap(new Beatmap
{
@ -142,7 +142,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());
@ -157,7 +157,7 @@ namespace osu.Game.Rulesets.Taiko.Tests
HitResult hitResult = RNG.Next(2) == 0 ? HitResult.Good : HitResult.Great;
var cpi = new ControlPointInfo();
cpi.EffectPoints.Add(new EffectControlPoint { KiaiMode = kiai });
cpi.Add(0, new EffectControlPoint { KiaiMode = kiai });
Hit hit = new Hit();
hit.ApplyDefaults(cpi, new BeatmapDifficulty());

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@ -19,12 +19,7 @@ namespace osu.Game.Rulesets.Taiko.Audio
{
this.controlPoints = controlPoints;
IEnumerable<SampleControlPoint> samplePoints;
if (controlPoints.SamplePoints.Count == 0)
// Get the default sample point
samplePoints = new[] { controlPoints.SamplePointAt(double.MinValue) };
else
samplePoints = controlPoints.SamplePoints;
IEnumerable<SampleControlPoint> samplePoints = controlPoints.SamplePoints.Count == 0 ? new[] { controlPoints.SamplePointAt(double.MinValue) } : controlPoints.SamplePoints;
foreach (var s in samplePoints)
{

View File

@ -32,7 +32,7 @@ namespace osu.Game.Tests.Visual.Editor
public TestSceneDistanceSnapGrid()
{
editorBeatmap = new EditorBeatmap<OsuHitObject>(new OsuBeatmap());
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
createGrid();
}
@ -42,8 +42,8 @@ namespace osu.Game.Tests.Visual.Editor
{
Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beat_length });
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beat_length });
BeatDivisor.Value = 1;
});
@ -81,8 +81,8 @@ namespace osu.Game.Tests.Visual.Editor
{
AddStep($"set beat length = {beatLength}", () =>
{
editorBeatmap.ControlPointInfo.TimingPoints.Clear();
editorBeatmap.ControlPointInfo.TimingPoints.Add(new TimingControlPoint { BeatLength = beatLength });
editorBeatmap.ControlPointInfo.Clear();
editorBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = beatLength });
});
createGrid();

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@ -28,18 +28,7 @@ namespace osu.Game.Tests.Visual.Editor
{
var testBeatmap = new Beatmap
{
ControlPointInfo = new ControlPointInfo
{
TimingPoints =
{
new TimingControlPoint { Time = 0, BeatLength = 200 },
new TimingControlPoint { Time = 100, BeatLength = 400 },
new TimingControlPoint { Time = 175, BeatLength = 800 },
new TimingControlPoint { Time = 350, BeatLength = 200 },
new TimingControlPoint { Time = 450, BeatLength = 100 },
new TimingControlPoint { Time = 500, BeatLength = 307.69230769230802 }
}
},
ControlPointInfo = new ControlPointInfo(),
HitObjects =
{
new HitCircle { StartTime = 0 },
@ -47,6 +36,13 @@ namespace osu.Game.Tests.Visual.Editor
}
};
testBeatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(100, new TimingControlPoint { BeatLength = 400 });
testBeatmap.ControlPointInfo.Add(175, new TimingControlPoint { BeatLength = 800 });
testBeatmap.ControlPointInfo.Add(350, new TimingControlPoint { BeatLength = 200 });
testBeatmap.ControlPointInfo.Add(450, new TimingControlPoint { BeatLength = 100 });
testBeatmap.ControlPointInfo.Add(500, new TimingControlPoint { BeatLength = 307.69230769230802 });
Beatmap.Value = CreateWorkingBeatmap(testBeatmap);
Child = new TimingPointVisualiser(testBeatmap, 5000) { Clock = Clock };

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@ -47,7 +47,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleSingleTimingPoint()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -61,10 +62,10 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleTimingPointBeyondEndDoesNotBecomeDominant()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range / 2 },
new TimingControlPoint { Time = 12000, BeatLength = time_range },
new TimingControlPoint { Time = 100000, BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range / 2 });
beatmap.ControlPointInfo.Add(12000, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(100000, new TimingControlPoint { BeatLength = time_range });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -75,9 +76,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestRelativeBeatLengthScaleFromSecondTimingPoint()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -97,9 +98,9 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestNonRelativeScale()
{
var beatmap = createBeatmap(
new TimingControlPoint { BeatLength = time_range },
new TimingControlPoint { Time = 3 * time_range, BeatLength = time_range / 2 });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.ControlPointInfo.Add(3 * time_range, new TimingControlPoint { BeatLength = time_range / 2 });
createTest(beatmap);
@ -119,7 +120,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestSliderMultiplierDoesNotAffectRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap, d => d.RelativeScaleBeatLengthsOverride = true);
@ -132,7 +134,8 @@ namespace osu.Game.Tests.Visual.Gameplay
[Test]
public void TestSliderMultiplierAffectsNonRelativeBeatLength()
{
var beatmap = createBeatmap(new TimingControlPoint { BeatLength = time_range });
var beatmap = createBeatmap();
beatmap.ControlPointInfo.Add(0, new TimingControlPoint { BeatLength = time_range });
beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier = 2;
createTest(beatmap);
@ -154,14 +157,11 @@ namespace osu.Game.Tests.Visual.Gameplay
/// Creates an <see cref="IBeatmap"/>, containing 10 hitobjects and user-provided timing points.
/// The hitobjects are spaced <see cref="time_range"/> milliseconds apart.
/// </summary>
/// <param name="timingControlPoints">The timing points to add to the beatmap.</param>
/// <returns>The <see cref="IBeatmap"/>.</returns>
private IBeatmap createBeatmap(params TimingControlPoint[] timingControlPoints)
private IBeatmap createBeatmap()
{
var beatmap = new Beatmap<HitObject> { BeatmapInfo = { Ruleset = new OsuRuleset().RulesetInfo } };
beatmap.ControlPointInfo.TimingPoints.AddRange(timingControlPoints);
for (int i = 0; i < 10; i++)
beatmap.HitObjects.Add(new HitObject { StartTime = i * time_range });

View File

@ -3,6 +3,7 @@
using System;
using System.Collections.Generic;
using Microsoft.EntityFrameworkCore.Internal;
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Audio.Track;
@ -10,7 +11,6 @@ using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Lists;
using osu.Framework.Timing;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
@ -153,7 +153,7 @@ namespace osu.Game.Tests.Visual.UserInterface
};
}
private SortedList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private IReadOnlyList<TimingControlPoint> timingPoints => Beatmap.Value.Beatmap.ControlPointInfo.TimingPoints;
private TimingControlPoint getNextTimingPoint(TimingControlPoint current)
{

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@ -10,13 +10,17 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time;
public double Time => controlPointGroup?.Time ?? 0;
/// <summary>
/// Whether this timing point was generated internally, as opposed to parsed from the underlying beatmap.
/// </summary>
internal bool AutoGenerated;
private ControlPointGroup controlPointGroup;
public void AttachGroup(ControlPointGroup pointGroup) => this.controlPointGroup = pointGroup;
public int CompareTo(ControlPoint other) => Time.CompareTo(other.Time);
/// <summary>

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@ -0,0 +1,48 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Beatmaps.ControlPoints
{
public class ControlPointGroup : IComparable<ControlPointGroup>
{
public event Action<ControlPoint> ItemAdded;
public event Action<ControlPoint> ItemRemoved;
/// <summary>
/// The time at which the control point takes effect.
/// </summary>
public double Time { get; }
public IReadOnlyList<ControlPoint> ControlPoints => controlPoints;
private readonly List<ControlPoint> controlPoints = new List<ControlPoint>();
public ControlPointGroup(double time)
{
Time = time;
}
public int CompareTo(ControlPointGroup other) => Time.CompareTo(other.Time);
public void Add(ControlPoint point)
{
point.AttachGroup(this);
foreach (var existing in controlPoints.Where(p => p.GetType() == point.GetType()).ToArray())
Remove(existing);
controlPoints.Add(point);
ItemAdded?.Invoke(point);
}
public void Remove(ControlPoint point)
{
controlPoints.Remove(point);
ItemRemoved?.Invoke(point);
}
}
}

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@ -12,35 +12,50 @@ namespace osu.Game.Beatmaps.ControlPoints
[Serializable]
public class ControlPointInfo
{
/// <summary>
/// Control point groups.
/// </summary>
[JsonProperty]
public IReadOnlyList<ControlPointGroup> Groups => groups;
private readonly SortedList<ControlPointGroup> groups = new SortedList<ControlPointGroup>(Comparer<ControlPointGroup>.Default);
/// <summary>
/// All timing points.
/// </summary>
[JsonProperty]
public SortedList<TimingControlPoint> TimingPoints { get; private set; } = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
public IReadOnlyList<TimingControlPoint> TimingPoints => timingPoints;
private readonly SortedList<TimingControlPoint> timingPoints = new SortedList<TimingControlPoint>(Comparer<TimingControlPoint>.Default);
/// <summary>
/// All difficulty points.
/// </summary>
[JsonProperty]
public SortedList<DifficultyControlPoint> DifficultyPoints { get; private set; } = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
public IReadOnlyList<DifficultyControlPoint> DifficultyPoints => difficultyPoints;
private readonly SortedList<DifficultyControlPoint> difficultyPoints = new SortedList<DifficultyControlPoint>(Comparer<DifficultyControlPoint>.Default);
/// <summary>
/// All sound points.
/// </summary>
[JsonProperty]
public SortedList<SampleControlPoint> SamplePoints { get; private set; } = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
public IReadOnlyList<SampleControlPoint> SamplePoints => samplePoints;
private readonly SortedList<SampleControlPoint> samplePoints = new SortedList<SampleControlPoint>(Comparer<SampleControlPoint>.Default);
/// <summary>
/// All effect points.
/// </summary>
[JsonProperty]
public SortedList<EffectControlPoint> EffectPoints { get; private set; } = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
public IReadOnlyList<EffectControlPoint> EffectPoints => effectPoints;
public IReadOnlyList<ControlPoint> AllControlPoints =>
TimingPoints
.Concat((IEnumerable<ControlPoint>)DifficultyPoints)
.Concat(SamplePoints)
.Concat(EffectPoints).ToArray();
private readonly SortedList<EffectControlPoint> effectPoints = new SortedList<EffectControlPoint>(Comparer<EffectControlPoint>.Default);
/// <summary>
/// All control points, of all types.
/// </summary>
public IEnumerable<ControlPoint> AllControlPoints => Groups.SelectMany(g => g.ControlPoints);
/// <summary>
/// Finds the difficulty control point that is active at <paramref name="time"/>.
@ -70,6 +85,28 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <returns>The timing control point.</returns>
public TimingControlPoint TimingPointAt(double time) => binarySearch(TimingPoints, time, TimingPoints.Count > 0 ? TimingPoints[0] : null);
/// <summary>
/// Finds the closest <see cref="ControlPoint"/> of the same type as <see cref="referencePoint"/> that is active at <paramref name="time"/>.
/// </summary>
/// <param name="time">The time to find the timing control point at.</param>
/// <param name="referencePoint">A reference point to infer type.</param>
/// <returns>The timing control point.</returns>
public ControlPoint SimilarPointAt(double time, ControlPoint referencePoint)
{
switch (referencePoint)
{
case TimingControlPoint _: return TimingPointAt(time);
case EffectControlPoint _: return EffectPointAt(time);
case SampleControlPoint _: return SamplePointAt(time);
case DifficultyControlPoint _: return DifficultyPointAt(time);
}
return null;
}
/// <summary>
/// Finds the maximum BPM represented by any timing control point.
/// </summary>
@ -98,7 +135,7 @@ namespace osu.Game.Beatmaps.ControlPoints
/// <param name="time">The time to find the control point at.</param>
/// <param name="prePoint">The control point to use when <paramref name="time"/> is before any control points. If null, a new control point will be constructed.</param>
/// <returns>The active control point at <paramref name="time"/>.</returns>
private T binarySearch<T>(SortedList<T> list, double time, T prePoint = null)
private T binarySearch<T>(IReadOnlyList<T> list, double time, T prePoint = null)
where T : ControlPoint, new()
{
if (list == null)
@ -131,5 +168,78 @@ namespace osu.Game.Beatmaps.ControlPoints
// l will be the first control point with Time > time, but we want the one before it
return list[l - 1];
}
public void Add(double time, ControlPoint newPoint, bool force = false)
{
if (!force && SimilarPointAt(time, newPoint)?.EquivalentTo(newPoint) == true)
return;
GroupAt(time, true).Add(newPoint);
}
public ControlPointGroup GroupAt(double time, bool createIfNotExisting)
{
var existing = Groups.FirstOrDefault(g => g.Time == time);
if (existing != null)
return existing;
if (createIfNotExisting)
{
var newGroup = new ControlPointGroup(time);
newGroup.ItemAdded += groupItemAdded;
newGroup.ItemRemoved += groupItemRemoved;
groups.Add(newGroup);
return newGroup;
}
return null;
}
private void groupItemRemoved(ControlPoint obj)
{
switch (obj)
{
case TimingControlPoint typed:
timingPoints.Remove(typed);
break;
case EffectControlPoint typed:
effectPoints.Remove(typed);
break;
case SampleControlPoint typed:
samplePoints.Remove(typed);
break;
case DifficultyControlPoint typed:
difficultyPoints.Remove(typed);
break;
}
}
private void groupItemAdded(ControlPoint obj)
{
switch (obj)
{
case TimingControlPoint typed:
timingPoints.Add(typed);
break;
case EffectControlPoint typed:
effectPoints.Add(typed);
break;
case SampleControlPoint typed:
samplePoints.Add(typed);
break;
case DifficultyControlPoint typed:
difficultyPoints.Add(typed);
break;
}
}
public void Clear() => groups.Clear();
}
}

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@ -369,31 +369,29 @@ namespace osu.Game.Beatmaps.Formats
if (timingChange)
{
var controlPoint = CreateTimingControlPoint();
controlPoint.Time = time;
controlPoint.BeatLength = beatLength;
controlPoint.TimeSignature = timeSignature;
handleTimingControlPoint(controlPoint);
beatmap.ControlPointInfo.Add(time, controlPoint);
}
else
{
beatmap.ControlPointInfo.Add(time, new DifficultyControlPoint
{
SpeedMultiplier = speedMultiplier,
AutoGenerated = timingChange
});
}
handleDifficultyControlPoint(new DifficultyControlPoint
beatmap.ControlPointInfo.Add(time, new EffectControlPoint
{
Time = time,
SpeedMultiplier = speedMultiplier,
AutoGenerated = timingChange
});
handleEffectControlPoint(new EffectControlPoint
{
Time = time,
KiaiMode = kiaiMode,
OmitFirstBarLine = omitFirstBarSignature,
AutoGenerated = timingChange
});
handleSampleControlPoint(new LegacySampleControlPoint
beatmap.ControlPointInfo.Add(time, new LegacySampleControlPoint
{
Time = time,
SampleBank = stringSampleSet,
SampleVolume = sampleVolume,
CustomSampleBank = customSampleBank,
@ -401,74 +399,6 @@ namespace osu.Game.Beatmaps.Formats
});
}
private void handleTimingControlPoint(TimingControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.TimingPointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.TimingPoints.Remove(existing);
}
beatmap.ControlPointInfo.TimingPoints.Add(newPoint);
}
private void handleDifficultyControlPoint(DifficultyControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.DifficultyPointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.DifficultyPoints.Remove(existing);
}
beatmap.ControlPointInfo.DifficultyPoints.Add(newPoint);
}
private void handleEffectControlPoint(EffectControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.EffectPointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.EffectPoints.Remove(existing);
}
beatmap.ControlPointInfo.EffectPoints.Add(newPoint);
}
private void handleSampleControlPoint(SampleControlPoint newPoint)
{
var existing = beatmap.ControlPointInfo.SamplePointAt(newPoint.Time);
if (existing.Time == newPoint.Time)
{
// autogenerated points should not replace non-autogenerated.
// this allows for incorrectly ordered timing points to still be correctly handled.
if (newPoint.AutoGenerated && !existing.AutoGenerated)
return;
beatmap.ControlPointInfo.SamplePoints.Remove(existing);
}
beatmap.ControlPointInfo.SamplePoints.Add(newPoint);
}
private void handleHitObject(string line)
{
// If the ruleset wasn't specified, assume the osu!standard ruleset.

View File

@ -105,12 +105,10 @@ namespace osu.Game.Graphics.Containers
{
BeatLength = default_beat_length,
AutoGenerated = true,
Time = 0
};
defaultEffect = new EffectControlPoint
{
Time = 0,
AutoGenerated = true,
KiaiMode = false,
OmitFirstBarLine = false

View File

@ -3,6 +3,7 @@
using System;
using System.Linq;
using Microsoft.EntityFrameworkCore.Internal;
using osu.Framework.MathUtils;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -57,7 +58,7 @@ namespace osu.Game.Screens.Edit
// Depending on beatSnapLength, we may snap to a beat that is beyond timingPoint's end time, but we want to instead snap to
// the next timing point's start time
var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time);
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (position > nextTimingPoint?.Time)
position = nextTimingPoint.Time;
@ -124,7 +125,7 @@ namespace osu.Game.Screens.Edit
if (seekTime < timingPoint.Time && timingPoint != ControlPointInfo.TimingPoints.First())
seekTime = timingPoint.Time;
var nextTimingPoint = ControlPointInfo.TimingPoints.Find(t => t.Time > timingPoint.Time);
var nextTimingPoint = ControlPointInfo.TimingPoints.FirstOrDefault(t => t.Time > timingPoint.Time);
if (seekTime > nextTimingPoint?.Time)
seekTime = nextTimingPoint.Time;