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Move constant for default ControlPoint out of Slider.
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@ -57,10 +57,10 @@ namespace osu.Game.Modes.Osu.Objects
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ControlPoint overridePoint;
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ControlPoint overridePoint;
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ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
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ControlPoint timingPoint = beatmap.TimingPointAt(StartTime, out overridePoint);
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var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
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var velocityAdjustment = overridePoint?.VelocityAdjustment ?? 1;
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var baseVelocity = 100 * baseDifficulty.SliderMultiplier;
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var baseVelocity = 100 * baseDifficulty.SliderMultiplier / velocityAdjustment;
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Velocity = baseVelocity / ((timingPoint?.BeatLength ?? 500) * velocityAdjustment);
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Velocity = baseVelocity / timingPoint.BeatLength;
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TickDistance = baseVelocity / (baseDifficulty.SliderTickRate * velocityAdjustment);
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TickDistance = baseVelocity / baseDifficulty.SliderTickRate;
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}
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}
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public int RepeatCount = 1;
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public int RepeatCount = 1;
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@ -55,7 +55,7 @@ namespace osu.Game.Beatmaps
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else break;
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else break;
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}
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}
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return timingPoint;
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return timingPoint ?? ControlPoint.Default;
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}
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}
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}
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}
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}
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}
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@ -1,20 +1,21 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace osu.Game.Beatmaps.Timing
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namespace osu.Game.Beatmaps.Timing
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{
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{
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public class ControlPoint
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public class ControlPoint
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{
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{
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public static ControlPoint Default = new ControlPoint
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{
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BeatLength = 500,
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TimingChange = true,
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};
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public double Time;
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public double Time;
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public double BeatLength;
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public double BeatLength;
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public double VelocityAdjustment;
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public double VelocityAdjustment;
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public bool TimingChange;
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public bool TimingChange;
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}
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}
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internal enum TimeSignatures
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internal enum TimeSignatures
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