From 94d5e2f2642a531a08e5f31c932bf9be779d2afb Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Wed, 9 Mar 2022 00:48:03 +0900 Subject: [PATCH] Fix test failure ripple through entire TestScene --- .../Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs index 35992a0b38..5490c1e056 100644 --- a/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs +++ b/osu.Game.Tests/Visual/Multiplayer/TestSceneMultiplayerReadyButton.cs @@ -43,8 +43,6 @@ namespace osu.Game.Tests.Visual.Multiplayer Dependencies.Cache(rulesets = new RealmRulesetStore(Realm)); Dependencies.Cache(beatmaps = new BeatmapManager(LocalStorage, Realm, rulesets, null, audio, Resources, host, Beatmap.Default)); Dependencies.Cache(Realm); - - beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); } [SetUp] @@ -52,8 +50,10 @@ namespace osu.Game.Tests.Visual.Multiplayer { AvailabilityTracker.SelectedItem.BindTo(selectedItem); + beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely(); importedSet = beatmaps.GetAllUsableBeatmapSets().First(); Beatmap.Value = beatmaps.GetWorkingBeatmap(importedSet.Beatmaps.First()); + selectedItem.Value = new PlaylistItem(Beatmap.Value.BeatmapInfo) { RulesetID = Beatmap.Value.BeatmapInfo.Ruleset.OnlineID