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mirror of https://github.com/ppy/osu.git synced 2025-01-28 02:43:19 +08:00

Fix comments having too much padding at the bottom

This commit is contained in:
Joseph Madamba 2023-02-03 00:47:10 -08:00
parent 2ba90b5447
commit 94d2799b90

View File

@ -76,6 +76,7 @@ namespace osu.Game.Overlays.Comments
private GridContainer content = null!;
private VotePill votePill = null!;
private Container<CommentEditor> replyEditorContainer = null!;
private Container repliesButtonContainer = null!;
[Resolved]
private IDialogOverlay? dialogOverlay { get; set; }
@ -239,10 +240,12 @@ namespace osu.Game.Overlays.Comments
AutoSizeAxes = Axes.Y,
RelativeSizeAxes = Axes.X,
Padding = new MarginPadding { Top = 10 },
Alpha = 0,
},
new Container
repliesButtonContainer = new Container
{
AutoSizeAxes = Axes.Both,
Alpha = 0,
Children = new Drawable[]
{
showRepliesButton = new ShowRepliesButton(Comment.RepliesCount)
@ -449,6 +452,7 @@ namespace osu.Game.Overlays.Comments
{
if (replyEditorContainer.Count == 0)
{
replyEditorContainer.Show();
replyEditorContainer.Add(new ReplyCommentEditor(Comment)
{
OnPost = comments =>
@ -462,6 +466,7 @@ namespace osu.Game.Overlays.Comments
else
{
replyEditorContainer.Clear(true);
replyEditorContainer.Hide();
}
}
@ -513,9 +518,11 @@ namespace osu.Game.Overlays.Comments
int loadedRepliesCount = loadedReplies.Count;
bool hasUnloadedReplies = loadedRepliesCount != Comment.RepliesCount;
loadRepliesButton.FadeTo(hasUnloadedReplies && loadedRepliesCount == 0 ? 1 : 0);
showMoreButton.FadeTo(hasUnloadedReplies && loadedRepliesCount > 0 ? 1 : 0);
showRepliesButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);
loadRepliesButton.FadeTo(hasUnloadedReplies && loadedRepliesCount == 0 ? 1 : 0);
repliesButtonContainer.FadeTo(showRepliesButton.IsPresent || loadRepliesButton.IsPresent ? 1 : 0);
showMoreButton.FadeTo(hasUnloadedReplies && loadedRepliesCount > 0 ? 1 : 0);
if (Comment.IsTopLevel)
chevronButton.FadeTo(loadedRepliesCount != 0 ? 1 : 0);