diff --git a/osu.Game/Rulesets/Edit/HitObjectMask.cs b/osu.Game/Rulesets/Edit/HitObjectMask.cs
index 910da712b4..741f600a21 100644
--- a/osu.Game/Rulesets/Edit/HitObjectMask.cs
+++ b/osu.Game/Rulesets/Edit/HitObjectMask.cs
@@ -29,7 +29,7 @@ namespace osu.Game.Rulesets.Edit
/// Invoked when this has requested selection.
/// Will fire even if already selected. Does not actually perform selection.
///
- public event Action SelectionRequested;
+ public event Action SelectionRequested;
///
/// The which this applies to.
@@ -64,7 +64,7 @@ namespace osu.Game.Rulesets.Edit
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
- SelectionRequested?.Invoke(this);
+ SelectionRequested?.Invoke(this, state);
return base.OnMouseDown(state, args);
}
diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
index 401cd16fef..cade7daae2 100644
--- a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
+++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskContainer.cs
@@ -6,6 +6,7 @@ using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
+using osu.Framework.Input;
using osu.Game.Rulesets.Edit;
using RectangleF = osu.Framework.Graphics.Primitives.RectangleF;
@@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
///
/// Invoked when any requests selection.
///
- public event Action MaskSelectionRequested;
+ public event Action MaskSelectionRequested;
private IEnumerable aliveMasks => AliveInternalChildren.Cast();
@@ -78,7 +79,7 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
private void onMaskSelected(HitObjectMask mask) => MaskSelected?.Invoke(mask);
private void onMaskDeselected(HitObjectMask mask) => MaskDeselected?.Invoke(mask);
- private void onSelectionRequested(HitObjectMask mask) => MaskSelectionRequested?.Invoke(mask);
+ private void onSelectionRequested(HitObjectMask mask, InputState state) => MaskSelectionRequested?.Invoke(mask, state);
protected override int Compare(Drawable x, Drawable y)
{
diff --git a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
index c874d84997..249659c2a4 100644
--- a/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
+++ b/osu.Game/Screens/Edit/Screens/Compose/Layers/MaskSelection.cs
@@ -119,9 +119,9 @@ namespace osu.Game.Screens.Edit.Screens.Compose.Layers
/// Handle a mask requesting selection.
///
/// The mask.
- public void HandleSelectionRequested(HitObjectMask mask)
+ public void HandleSelectionRequested(HitObjectMask mask, InputState state)
{
- if (GetContainingInputManager().CurrentState.Keyboard.ControlPressed)
+ if (state.Keyboard.ControlPressed)
{
if (mask.State == Visibility.Visible)
// we don't want this deselection to affect input for this frame.