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mirror of https://github.com/ppy/osu.git synced 2024-11-11 11:37:28 +08:00

Merge branch 'editor-position-snap' into mania-distance-snap-grid

This commit is contained in:
Dean Herbert 2020-05-21 12:50:33 +09:00
commit 94bb59db0d
29 changed files with 243 additions and 231 deletions

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@ -50,5 +50,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public ManiaPlayfield Playfield => null;
public Vector2 ScreenSpacePositionAtTime(double time, Column column = null) => Vector2.Zero;
}
}

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@ -34,5 +34,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public Column ColumnAt(Vector2 screenSpacePosition) => column;
public ManiaPlayfield Playfield => null;
public Vector2 ScreenSpacePositionAtTime(double time, Column column = null) => Vector2.Zero;
}
}

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@ -69,5 +69,7 @@ namespace osu.Game.Rulesets.Mania.Tests
public Column ColumnAt(Vector2 screenSpacePosition) => null;
public ManiaPlayfield Playfield { get; }
public Vector2 ScreenSpacePositionAtTime(double time, Column column = null) => Vector2.Zero;
}
}

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@ -2,8 +2,10 @@
// See the LICENCE file in the repository root for full licence text.
using System;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK;
@ -17,6 +19,9 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private readonly EditNotePiece headPiece;
private readonly EditNotePiece tailPiece;
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
public HoldNotePlacementBlueprint()
: base(new HoldNote())
{
@ -36,8 +41,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
if (Column != null)
{
headPiece.Y = PositionAt(HitObject.StartTime);
tailPiece.Y = PositionAt(HitObject.EndTime);
headPiece.Y = Parent.ToLocalSpace(composer.ScreenSpacePositionAtTime(HitObject.StartTime, Column)).Y;
tailPiece.Y = Parent.ToLocalSpace(composer.ScreenSpacePositionAtTime(HitObject.EndTime, Column)).Y;
}
var topPosition = new Vector2(headPiece.DrawPosition.X, Math.Min(headPiece.DrawPosition.Y, tailPiece.DrawPosition.Y));
@ -59,23 +64,28 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
private double originalStartTime;
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
base.UpdatePosition(screenSpacePosition);
base.UpdatePosition(result);
if (PlacementActive)
{
var endTime = TimeAt(screenSpacePosition);
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
if (result.Time is double endTime)
{
HitObject.StartTime = endTime < originalStartTime ? endTime : originalStartTime;
HitObject.Duration = Math.Abs(endTime - originalStartTime);
}
}
else
{
headPiece.Width = tailPiece.Width = SnappedWidth;
headPiece.X = tailPiece.X = SnappedMousePosition.X;
if (result is ManiaSnapResult maniaResult)
{
headPiece.Width = tailPiece.Width = maniaResult.Column.DrawWidth;
headPiece.X = tailPiece.X = ToLocalSpace(result.ScreenSpacePosition).X;
}
originalStartTime = HitObject.StartTime = TimeAt(screenSpacePosition);
if (result.Time is double startTime)
originalStartTime = HitObject.StartTime = startTime;
}
}
}

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@ -77,6 +77,6 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
public override Vector2 SelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.Head.ScreenSpaceDrawQuad.Centre;
}
}

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@ -1,43 +1,34 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint,
IRequireHighFrequencyMousePosition // the playfield could be moving behind us
public abstract class ManiaPlacementBlueprint<T> : PlacementBlueprint
where T : ManiaHitObject
{
protected new T HitObject => (T)base.HitObject;
protected Column Column;
private Column column;
/// <summary>
/// The current mouse position, snapped to the closest column.
/// </summary>
protected Vector2 SnappedMousePosition { get; private set; }
public Column Column
{
get => column;
set
{
if (value == column)
return;
/// <summary>
/// The width of the closest column to the current mouse position.
/// </summary>
protected float SnappedWidth { get; private set; }
[Resolved]
private IManiaHitObjectComposer composer { get; set; }
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
column = value;
HitObject.Column = column.Index;
}
}
protected ManiaPlacementBlueprint(T hitObject)
: base(hitObject)
@ -51,105 +42,16 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
return false;
if (Column == null)
return base.OnMouseDown(e);
return false;
HitObject.Column = Column.Index;
BeginPlacement(TimeAt(e.ScreenSpaceMousePosition), true);
BeginPlacement(true);
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
if (!PlacementActive)
Column = ColumnAt(screenSpacePosition);
if (Column == null) return;
SnappedWidth = Column.DrawWidth;
// Snap to the column
var parentPos = Parent.ToLocalSpace(Column.ToScreenSpace(new Vector2(Column.DrawWidth / 2, 0)));
SnappedMousePosition = new Vector2(parentPos.X, Parent.ToLocalSpace(screenSpacePosition).Y);
}
protected double TimeAt(Vector2 screenSpacePosition)
{
if (Column == null)
return 0;
var hitObjectContainer = Column.HitObjectContainer;
// If we're scrolling downwards, a position of 0 is actually further away from the hit target
// so we need to flip the vertical coordinate in the hitobject container's space
var hitObjectPos = mouseToHitObjectPosition(Column.HitObjectContainer.ToLocalSpace(screenSpacePosition)).Y;
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
hitObjectContainer.DrawHeight);
}
protected float PositionAt(double time)
{
var pos = scrollingInfo.Algorithm.PositionAt(time,
EditorClock.CurrentTime,
scrollingInfo.TimeRange.Value,
Column.HitObjectContainer.DrawHeight);
if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
pos = Column.HitObjectContainer.DrawHeight - pos;
return hitObjectToMousePosition(Column.HitObjectContainer.ToSpaceOfOtherDrawable(new Vector2(0, pos), Parent)).Y;
}
protected Column ColumnAt(Vector2 screenSpacePosition)
=> composer.ColumnAt(screenSpacePosition);
/// <summary>
/// Converts a mouse position to a hitobject position.
/// </summary>
/// <remarks>
/// Blueprints are centred on the mouse position, such that the hitobject position is anchored at the top or bottom of the blueprint depending on the scroll direction.
/// </remarks>
/// <param name="mousePosition">The mouse position.</param>
/// <returns>The resulting hitobject position, acnhored at the top or bottom of the blueprint depending on the scroll direction.</returns>
private Vector2 mouseToHitObjectPosition(Vector2 mousePosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
mousePosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
mousePosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return mousePosition;
}
/// <summary>
/// Converts a hitobject position to a mouse position.
/// </summary>
/// <param name="hitObjectPosition">The hitobject position.</param>
/// <returns>The resulting mouse position, anchored at the centre of the hitobject.</returns>
private Vector2 hitObjectToMousePosition(Vector2 hitObjectPosition)
{
switch (scrollingInfo.Direction.Value)
{
case ScrollingDirection.Up:
hitObjectPosition.Y += DefaultNotePiece.NOTE_HEIGHT / 2;
break;
case ScrollingDirection.Down:
hitObjectPosition.Y -= DefaultNotePiece.NOTE_HEIGHT / 2;
break;
}
return hitObjectPosition;
Column = (result as ManiaSnapResult)?.Column;
}
}
}

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@ -3,6 +3,7 @@
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects;
using osuTK.Input;
@ -11,22 +12,25 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
public class NotePlacementBlueprint : ManiaPlacementBlueprint<Note>
{
private readonly EditNotePiece piece;
public NotePlacementBlueprint()
: base(new Note())
{
Origin = Anchor.Centre;
RelativeSizeAxes = Axes.Both;
AutoSizeAxes = Axes.Y;
InternalChild = new EditNotePiece { RelativeSizeAxes = Axes.X };
InternalChild = piece = new EditNotePiece { Origin = Anchor.Centre };
}
protected override void Update()
public override void UpdatePosition(SnapResult result)
{
base.Update();
base.UpdatePosition(result);
Width = SnappedWidth;
Position = SnappedMousePosition;
if (result is ManiaSnapResult maniaResult)
{
piece.Width = maniaResult.Column.DrawWidth;
piece.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}
protected override bool OnMouseDown(MouseDownEvent e)

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@ -11,5 +11,7 @@ namespace osu.Game.Rulesets.Mania.Edit
Column ColumnAt(Vector2 screenSpacePosition);
ManiaPlayfield Playfield { get; }
Vector2 ScreenSpacePositionAtTime(double time, Column column = null);
}
}

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@ -75,31 +75,61 @@ namespace osu.Game.Rulesets.Mania.Edit
}
else
{
var placementTime = GetSnappedPosition(ToLocalSpace(inputManager.CurrentState.Mouse.Position), 0).time;
beatSnapGrid.SelectionTimeRange = (placementTime, placementTime);
var result = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
if (result.Time is double time)
beatSnapGrid.SelectionTimeRange = (time, time);
else
beatSnapGrid.SelectionTimeRange = null;
}
}
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time)
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
var hoc = Playfield.GetColumn(0).HitObjectContainer;
var column = ColumnAt(screenSpacePosition);
float targetPosition = hoc.ToLocalSpace(ToScreenSpace(position)).Y;
if (column == null)
return new SnapResult(screenSpacePosition, null);
if (drawableRuleset.ScrollingInfo.Direction.Value == ScrollingDirection.Down)
var hoc = column.HitObjectContainer;
// convert to local space of column so we can snap and fetch correct location.
Vector2 localPosition = hoc.ToLocalSpace(screenSpacePosition);
var scrollInfo = drawableRuleset.ScrollingInfo;
if (scrollInfo.Direction.Value == ScrollingDirection.Down)
{
// We're dealing with screen coordinates in which the position decreases towards the centre of the screen resulting in an increase in start time.
// The scrolling algorithm instead assumes a top anchor meaning an increase in time corresponds to an increase in position,
// so when scrolling downwards the coordinates need to be flipped.
targetPosition = hoc.DrawHeight - targetPosition;
localPosition.Y = hoc.DrawHeight - localPosition.Y;
}
double targetTime = drawableRuleset.ScrollingInfo.Algorithm.TimeAt(targetPosition,
EditorClock.CurrentTime,
drawableRuleset.ScrollingInfo.TimeRange.Value,
hoc.DrawHeight);
double targetTime = scrollInfo.Algorithm.TimeAt(localPosition.Y, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
return base.GetSnappedPosition(position, targetTime);
// apply beat snapping
targetTime = BeatSnapProvider.SnapTime(targetTime);
// convert back to screen space
screenSpacePosition = ScreenSpacePositionAtTime(targetTime, column);
return new ManiaSnapResult(screenSpacePosition, targetTime, column);
}
public Vector2 ScreenSpacePositionAtTime(double time, Column column = null)
{
var hoc = (column ?? Playfield.GetColumn(0)).HitObjectContainer;
var scrollInfo = drawableRuleset.ScrollingInfo;
var pos = scrollInfo.Algorithm.PositionAt(time, EditorClock.CurrentTime, scrollInfo.TimeRange.Value, hoc.DrawHeight);
if (scrollInfo.Direction.Value == ScrollingDirection.Down)
{
// as explained above
pos = hoc.DrawHeight - pos;
}
return hoc.ToScreenSpace(new Vector2(hoc.DrawWidth / 2, pos));
}
protected override DrawableRuleset<ManiaHitObject> CreateDrawableRuleset(Ruleset ruleset, IBeatmap beatmap, IReadOnlyList<Mod> mods = null)

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@ -0,0 +1,20 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.UI;
using osuTK;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaSnapResult : SnapResult
{
public readonly Column Column;
public ManiaSnapResult(Vector2 screenSpacePosition, double time, Column column)
: base(screenSpacePosition, time)
{
Column = column;
}
}
}

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@ -32,7 +32,7 @@ namespace osu.Game.Rulesets.Osu.Tests
[Cached]
private readonly BindableBeatDivisor beatDivisor = new BindableBeatDivisor();
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
private TestOsuDistanceSnapGrid grid;
@ -172,9 +172,9 @@ namespace osu.Game.Rulesets.Osu.Tests
}
}
private class SnapProvider : IDistanceSnapProvider
private class SnapProvider : IPositionSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => (float)beat_length;

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@ -5,7 +5,6 @@ using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components;
using osu.Game.Rulesets.Osu.Objects;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
@ -40,6 +39,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles
return base.OnMouseDown(e);
}
public override void UpdatePosition(Vector2 screenSpacePosition) => HitObject.Position = ToLocalSpace(screenSpacePosition);
public override void UpdatePosition(SnapResult result) => HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
}
}

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@ -38,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
private IEditorChangeHandler changeHandler { get; set; }
[Resolved(CanBeNull = true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider snapProvider { get; set; }
[Resolved]
private OsuColour colours { get; set; }
@ -162,11 +162,11 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
if (ControlPoint == slider.Path.ControlPoints[0])
{
// Special handling for the head control point - the position of the slider changes which means the snapped position and time have to be taken into account
(Vector2 snappedPosition, double snappedTime) = snapProvider?.GetSnappedPosition(e.MousePosition, slider.StartTime) ?? (e.MousePosition, slider.StartTime);
Vector2 movementDelta = snappedPosition - slider.Position;
var result = snapProvider?.SnapScreenSpacePositionToValidTime(e.MousePosition);
Vector2 movementDelta = (result?.ScreenSpacePosition ?? e.MousePosition) - slider.Position;
slider.Position += movementDelta;
slider.StartTime = snappedTime;
slider.StartTime = result?.Time ?? slider.StartTime;
// Since control points are relative to the position of the slider, they all need to be offset backwards by the delta
for (int i = 1; i < slider.Path.ControlPoints.Count; i++)

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@ -67,13 +67,13 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
inputManager = GetContainingInputManager();
}
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
switch (state)
{
case PlacementState.Initial:
BeginPlacement();
HitObject.Position = ToLocalSpace(screenSpacePosition);
HitObject.Position = ToLocalSpace(result.ScreenSpacePosition);
break;
case PlacementState.Body:

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@ -190,7 +190,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
new OsuMenuItem("Add control point", MenuItemType.Standard, () => addControlPoint(rightClickPosition)),
};
public override Vector2 SelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => ((DrawableSlider)DrawableObject).HeadCircle.ScreenSpaceDrawQuad.Centre;
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => BodyPiece.ReceivePositionalInputAt(screenSpacePos);

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@ -8,7 +8,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI;
using osuTK;
using osuTK.Input;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
@ -61,7 +60,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
return true;
}
public override void UpdatePosition(Vector2 screenSpacePosition)
public override void UpdatePosition(SnapResult result)
{
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Tests.Visual.Editing
[Cached(typeof(EditorBeatmap))]
private readonly EditorBeatmap editorBeatmap;
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
private readonly SnapProvider snapProvider = new SnapProvider();
public TestSceneDistanceSnapGrid()
@ -151,9 +151,9 @@ namespace osu.Game.Tests.Visual.Editing
=> (Vector2.Zero, 0);
}
private class SnapProvider : IDistanceSnapProvider
private class SnapProvider : IPositionSnapProvider
{
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => (position, time);
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition) => new SnapResult(screenSpacePosition, 0);
public float GetBeatSnapDistanceAt(double referenceTime) => 10;

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@ -47,7 +47,7 @@ namespace osu.Game.Rulesets.Edit
private IAdjustableClock adjustableClock { get; set; }
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
protected IBeatSnapProvider BeatSnapProvider { get; private set; }
protected ComposeBlueprintContainer BlueprintContainer { get; private set; }
@ -245,8 +245,7 @@ namespace osu.Game.Rulesets.Edit
{
EditorBeatmap.PlacementObject.Value = hitObject;
if (distanceSnapGrid != null)
hitObject.StartTime = GetSnappedPosition(distanceSnapGrid.ToLocalSpace(inputManager.CurrentState.Mouse.Position), hitObject.StartTime).time;
hitObject.StartTime = SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position).Time ?? EditorClock.CurrentTime;
}
public void EndPlacement(HitObject hitObject, bool commit)
@ -265,40 +264,48 @@ namespace osu.Game.Rulesets.Edit
public void Delete(HitObject hitObject) => EditorBeatmap.Remove(hitObject);
public override (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) => distanceSnapGrid?.GetSnappedPosition(position) ?? (position, time);
public override SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition)
{
if (distanceSnapGrid == null) return new SnapResult(screenSpacePosition, null);
// TODO: move distance snap grid to OsuHitObjectComposer.
(Vector2 pos, double time) = distanceSnapGrid.GetSnappedPosition(distanceSnapGrid.ToLocalSpace(screenSpacePosition));
return new SnapResult(distanceSnapGrid.ToScreenSpace(pos), time);
}
public override float GetBeatSnapDistanceAt(double referenceTime)
{
DifficultyControlPoint difficultyPoint = EditorBeatmap.ControlPointInfo.DifficultyPointAt(referenceTime);
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / beatSnapProvider.BeatDivisor);
return (float)(100 * EditorBeatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier * difficultyPoint.SpeedMultiplier / BeatSnapProvider.BeatDivisor);
}
public override float DurationToDistance(double referenceTime, double duration)
{
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
return (float)(duration / beatLength * GetBeatSnapDistanceAt(referenceTime));
}
public override double DistanceToDuration(double referenceTime, float distance)
{
double beatLength = beatSnapProvider.GetBeatLengthAtTime(referenceTime);
double beatLength = BeatSnapProvider.GetBeatLengthAtTime(referenceTime);
return distance / GetBeatSnapDistanceAt(referenceTime) * beatLength;
}
public override double GetSnappedDurationFromDistance(double referenceTime, float distance)
=> beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
=> BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime) - referenceTime;
public override float GetSnappedDistanceFromDistance(double referenceTime, float distance)
{
var snappedEndTime = beatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
var snappedEndTime = BeatSnapProvider.SnapTime(referenceTime + DistanceToDuration(referenceTime, distance), referenceTime);
return DurationToDistance(referenceTime, snappedEndTime - referenceTime);
}
}
[Cached(typeof(HitObjectComposer))]
[Cached(typeof(IDistanceSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IDistanceSnapProvider
[Cached(typeof(IPositionSnapProvider))]
public abstract class HitObjectComposer : CompositeDrawable, IPositionSnapProvider
{
internal HitObjectComposer()
{
@ -323,7 +330,7 @@ namespace osu.Game.Rulesets.Edit
[CanBeNull]
protected virtual DistanceSnapGrid CreateDistanceSnapGrid([NotNull] IEnumerable<HitObject> selectedHitObjects) => null;
public abstract (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
public abstract SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
public abstract float GetBeatSnapDistanceAt(double referenceTime);

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@ -5,9 +5,14 @@ using osuTK;
namespace osu.Game.Rulesets.Edit
{
public interface IDistanceSnapProvider
public interface IPositionSnapProvider
{
(Vector2 position, double time) GetSnappedPosition(Vector2 position, double time);
/// <summary>
/// Given a position, find a valid time snap.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position to be snapped.</param>
/// <returns>The time and position post-snapping.</returns>
SnapResult SnapScreenSpacePositionToValidTime(Vector2 screenSpacePosition);
/// <summary>
/// Retrieves the distance between two points within a timing point that are one beat length apart.

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@ -25,7 +25,7 @@ namespace osu.Game.Rulesets.Edit
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => DrawableObject.ReceivePositionalInputAt(screenSpacePos);
public override Vector2 SelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
public override Vector2 ScreenSpaceSelectionPoint => DrawableObject.ScreenSpaceDrawQuad.Centre;
public override Quad SelectionQuad => DrawableObject.ScreenSpaceDrawQuad;

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@ -61,12 +61,12 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started.
/// </summary>
/// <param name="startTime">The start time of <see cref="HitObject"/> at the placement point. If null, the current clock time is used.</param>
/// <param name="commitStart">Whether this call is committing a value for HitObject.StartTime and continuing with further adjustments.</param>
protected void BeginPlacement(double? startTime = null, bool commitStart = false)
protected void BeginPlacement(bool commitStart = false)
{
HitObject.StartTime = startTime ?? EditorClock.CurrentTime;
// applies snapping to above time
placementHandler.BeginPlacement(HitObject);
PlacementActive |= commitStart;
}
@ -86,8 +86,8 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// Updates the position of this <see cref="PlacementBlueprint"/> to a new screen-space position.
/// </summary>
/// <param name="screenSpacePosition">The screen-space position.</param>
public abstract void UpdatePosition(Vector2 screenSpacePosition);
/// <param name="snapResult">The snap result information.</param>
public abstract void UpdatePosition(SnapResult snapResult);
/// <summary>
/// Invokes <see cref="Objects.HitObject.ApplyDefaults(ControlPointInfo,BeatmapDifficulty)"/>,

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@ -116,7 +116,7 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// The screen-space point that causes this <see cref="OverlaySelectionBlueprint"/> to be selected.
/// </summary>
public virtual Vector2 SelectionPoint => ScreenSpaceDrawQuad.Centre;
public virtual Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.Centre;
/// <summary>
/// The screen-space quad that outlines this <see cref="OverlaySelectionBlueprint"/> for selections.

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@ -0,0 +1,29 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osuTK;
namespace osu.Game.Rulesets.Edit
{
/// <summary>
/// The result of a position/time snapping process.
/// </summary>
public class SnapResult
{
/// <summary>
/// The screen space position, potentially altered for snapping.
/// </summary>
public Vector2 ScreenSpacePosition;
/// <summary>
/// The resultant time for snapping, if a value could be attained.
/// </summary>
public double? Time;
public SnapResult(Vector2 screenSpacePosition, double? time)
{
ScreenSpacePosition = screenSpacePosition;
Time = time;
}
}
}

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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
private readonly BindableList<HitObject> selectedHitObjects = new BindableList<HitObject>();
[Resolved(canBeNull: true)]
private IDistanceSnapProvider snapProvider { get; set; }
private IPositionSnapProvider snapProvider { get; set; }
protected BlueprintContainer()
{
@ -326,7 +326,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{
foreach (var blueprint in SelectionBlueprints)
{
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.SelectionPoint))
if (blueprint.IsAlive && blueprint.IsPresent && rect.Contains(blueprint.ScreenSpaceSelectionPoint))
blueprint.Select();
else
blueprint.Deselect();
@ -384,7 +384,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
// Movement is tracked from the blueprint of the earliest hitobject, since it only makes sense to distance snap from that hitobject
movementBlueprint = selectionHandler.SelectedBlueprints.OrderBy(b => b.HitObject.StartTime).First();
movementBlueprintOriginalPosition = movementBlueprint.SelectionPoint; // todo: unsure if correct
movementBlueprintOriginalPosition = movementBlueprint.ScreenSpaceSelectionPoint; // todo: unsure if correct
}
/// <summary>
@ -405,16 +405,19 @@ namespace osu.Game.Screens.Edit.Compose.Components
Vector2 movePosition = movementBlueprintOriginalPosition.Value + e.ScreenSpaceMousePosition - e.ScreenSpaceMouseDownPosition;
// Retrieve a snapped position.
(Vector2 snappedPosition, double snappedTime) = snapProvider.GetSnappedPosition(ToLocalSpace(movePosition), draggedObject.StartTime);
var result = snapProvider.SnapScreenSpacePositionToValidTime(movePosition);
// Move the hitobjects.
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, ToScreenSpace(snappedPosition))))
if (!selectionHandler.HandleMovement(new MoveSelectionEvent(movementBlueprint, result.ScreenSpacePosition)))
return true;
// Apply the start time at the newly snapped-to position
double offset = snappedTime - draggedObject.StartTime;
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
obj.StartTime += offset;
if (result.Time.HasValue)
{
// Apply the start time at the newly snapped-to position
double offset = result.Time.Value - draggedObject.StartTime;
foreach (HitObject obj in selectionHandler.SelectedHitObjects)
obj.StartTime += offset;
}
return true;
}

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@ -11,7 +11,6 @@ using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components
{
@ -65,12 +64,11 @@ namespace osu.Game.Screens.Edit.Compose.Components
createPlacement();
}
private void updatePlacementPosition(Vector2 screenSpacePosition)
private void updatePlacementPosition()
{
Vector2 snappedGridPosition = composer.GetSnappedPosition(ToLocalSpace(screenSpacePosition), 0).position;
Vector2 snappedScreenSpacePosition = ToScreenSpace(snappedGridPosition);
var snapResult = composer.SnapScreenSpacePositionToValidTime(inputManager.CurrentState.Mouse.Position);
currentPlacement.UpdatePosition(snappedScreenSpacePosition);
currentPlacement.UpdatePosition(snapResult);
}
#endregion
@ -85,7 +83,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
removePlacement();
if (currentPlacement != null)
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
updatePlacementPosition();
}
protected sealed override SelectionBlueprint CreateBlueprintFor(HitObject hitObject)
@ -117,7 +115,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
placementBlueprintContainer.Child = currentPlacement = blueprint;
// Fixes a 1-frame position discrepancy due to the first mouse move event happening in the next frame
updatePlacementPosition(inputManager.CurrentState.Mouse.Position);
updatePlacementPosition();
}
}

View File

@ -43,7 +43,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected OsuColour Colours { get; private set; }
[Resolved]
protected IDistanceSnapProvider SnapProvider { get; private set; }
protected IPositionSnapProvider SnapProvider { get; private set; }
[Resolved]
private EditorBeatmap beatmap { get; set; }

View File

@ -17,9 +17,9 @@ using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
[Cached(typeof(IDistanceSnapProvider))]
[Cached(typeof(IPositionSnapProvider))]
[Cached]
public class Timeline : ZoomableScrollContainer, IDistanceSnapProvider
public class Timeline : ZoomableScrollContainer, IPositionSnapProvider
{
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly IBindable<WorkingBeatmap> Beatmap = new Bindable<WorkingBeatmap>();
@ -181,11 +181,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
[Resolved]
private IBeatSnapProvider beatSnapProvider { get; set; }
public double GetTimeFromScreenSpacePosition(Vector2 position)
=> getTimeFromPosition(Content.ToLocalSpace(position));
public (Vector2 position, double time) GetSnappedPosition(Vector2 position, double time) =>
(position, beatSnapProvider.SnapTime(getTimeFromPosition(position)));
public SnapResult SnapScreenSpacePositionToValidTime(Vector2 position) =>
new SnapResult(position, beatSnapProvider.SnapTime(getTimeFromPosition(Content.ToLocalSpace(position))));
private double getTimeFromPosition(Vector2 localPosition) =>
(localPosition.X / Content.DrawWidth) * track.Length;

View File

@ -186,7 +186,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}
}
public override Vector2 SelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public override Vector2 ScreenSpaceSelectionPoint => ScreenSpaceDrawQuad.TopLeft;
public class DragBar : Container
{
@ -275,32 +275,33 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
OnDragHandled?.Invoke(e);
var time = timeline.GetTimeFromScreenSpacePosition(e.ScreenSpaceMousePosition);
switch (hitObject)
if (timeline.SnapScreenSpacePositionToValidTime(e.ScreenSpaceMousePosition).Time is double time)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
switch (hitObject)
{
case IHasRepeats repeatHitObject:
// find the number of repeats which can fit in the requested time.
var lengthOfOneRepeat = repeatHitObject.Duration / (repeatHitObject.RepeatCount + 1);
var proposedCount = Math.Max(0, (int)((time - hitObject.StartTime) / lengthOfOneRepeat) - 1);
if (proposedCount == repeatHitObject.RepeatCount)
return;
if (proposedCount == repeatHitObject.RepeatCount)
return;
repeatHitObject.RepeatCount = proposedCount;
break;
repeatHitObject.RepeatCount = proposedCount;
break;
case IHasEndTime endTimeHitObject:
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
case IHasEndTime endTimeHitObject:
var snappedTime = Math.Max(hitObject.StartTime, beatSnapProvider.SnapTime(time));
if (endTimeHitObject.EndTime == snappedTime)
return;
if (endTimeHitObject.EndTime == snappedTime)
return;
endTimeHitObject.EndTime = snappedTime;
break;
endTimeHitObject.EndTime = snappedTime;
break;
}
beatmap.UpdateHitObject(hitObject);
}
beatmap.UpdateHitObject(hitObject);
}
protected override void OnDragEnd(DragEndEvent e)

View File

@ -71,7 +71,7 @@ namespace osu.Game.Tests.Visual
{
base.Update();
currentBlueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
currentBlueprint.UpdatePosition(new SnapResult(InputManager.CurrentState.Mouse.Position, null));
}
public override void Add(Drawable drawable)
@ -81,7 +81,7 @@ namespace osu.Game.Tests.Visual
if (drawable is PlacementBlueprint blueprint)
{
blueprint.Show();
blueprint.UpdatePosition(InputManager.CurrentState.Mouse.Position);
blueprint.UpdatePosition(new SnapResult(InputManager.CurrentState.Mouse.Position, null));
}
}