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Adjust design of ReadyButton.
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@ -180,13 +180,31 @@ namespace osu.Game.Screens.Multi.Screens.Match
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Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
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Triangles.ColourDark = OsuColour.FromHex(@"1f6682");
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Triangles.TriangleScale = 1.5f;
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Triangles.TriangleScale = 1.5f;
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// todo: visually select
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Container active;
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Add(active = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0f,
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Child = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Alpha = 0.15f,
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Blending = BlendingMode.Additive,
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},
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});
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Ready.ValueChanged += value =>
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Ready.ValueChanged += value =>
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{
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{
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if (value)
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if (value)
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{
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Text = "Not Ready";
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Text = "Not Ready";
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active.FadeIn(200);
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}
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else
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else
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{
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Text = "Ready";
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Text = "Ready";
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active.FadeOut(200);
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}
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};
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};
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}
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}
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}
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}
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