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Make OnlinePlayBeatmapAvailabilityTracker look up the online beatmap
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commit
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Threading;
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@ -12,6 +13,7 @@ using osu.Framework.Allocation;
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using osu.Framework.Audio;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.IO.Stores;
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using osu.Framework.Platform;
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using osu.Framework.Testing;
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@ -21,6 +23,8 @@ using osu.Game.Database;
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using osu.Game.IO;
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using osu.Game.IO.Archives;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Online.API.Requests.Responses;
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using osu.Game.Online.Rooms;
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using osu.Game.Rulesets;
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using osu.Game.Tests.Resources;
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@ -53,6 +57,25 @@ namespace osu.Game.Tests.Online
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[SetUp]
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public void SetUp() => Schedule(() =>
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{
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((DummyAPIAccess)API).HandleRequest = req =>
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{
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switch (req)
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{
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case GetBeatmapsRequest beatmapsReq:
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var beatmap = CreateAPIBeatmap();
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beatmap.OnlineID = testBeatmapInfo.OnlineID;
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beatmap.OnlineBeatmapSetID = testBeatmapSet.OnlineID;
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beatmap.Checksum = testBeatmapInfo.MD5Hash;
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beatmap.BeatmapSet!.OnlineID = testBeatmapSet.OnlineID;
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beatmapsReq.TriggerSuccess(new GetBeatmapsResponse { Beatmaps = new List<APIBeatmap> { beatmap } });
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return true;
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default:
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return false;
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}
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};
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beatmaps.AllowImport = new TaskCompletionSource<bool>();
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testBeatmapFile = TestResources.GetQuickTestBeatmapForImport();
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@ -69,12 +92,30 @@ namespace osu.Game.Tests.Online
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RulesetID = testBeatmapInfo.Ruleset.OnlineID,
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};
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Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem, }
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};
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recreateChildren();
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});
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private void recreateChildren()
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{
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var beatmapLookupCache = new BeatmapLookupCache();
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Child = new DependencyProvidingContainer
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{
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CachedDependencies = new[]
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{
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(typeof(BeatmapLookupCache), (object)beatmapLookupCache)
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},
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Children = new Drawable[]
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{
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beatmapLookupCache,
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availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem, }
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}
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}
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};
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}
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[Test]
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public void TestBeatmapDownloadingFlow()
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{
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@ -123,10 +164,7 @@ namespace osu.Game.Tests.Online
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});
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addAvailabilityCheckStep("state not downloaded", BeatmapAvailability.NotDownloaded);
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AddStep("recreate tracker", () => Child = availabilityTracker = new OnlinePlayBeatmapAvailabilityTracker
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{
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SelectedItem = { BindTarget = selectedItem }
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});
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AddStep("recreate tracker", recreateChildren);
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addAvailabilityCheckStep("state not downloaded as well", BeatmapAvailability.NotDownloaded);
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AddStep("reimport original beatmap", () => beatmaps.Import(TestResources.GetQuickTestBeatmapForImport()).WaitSafely());
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@ -167,7 +205,8 @@ namespace osu.Game.Tests.Online
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public Live<BeatmapSetInfo> CurrentImport { get; private set; }
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public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources, GameHost host = null, WorkingBeatmap defaultBeatmap = null)
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public TestBeatmapManager(Storage storage, RealmAccess realm, RulesetStore rulesets, IAPIProvider api, [NotNull] AudioManager audioManager, IResourceStore<byte[]> resources,
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GameHost host = null, WorkingBeatmap defaultBeatmap = null)
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: base(storage, realm, rulesets, api, audioManager, resources, host, defaultBeatmap)
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{
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}
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@ -4,14 +4,17 @@
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using System;
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using System.Diagnostics;
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using System.Linq;
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using System.Threading.Tasks;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Logging;
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using osu.Framework.Threading;
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using osu.Game.Beatmaps;
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using osu.Game.Database;
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using osu.Game.Online.API.Requests.Responses;
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using Realms;
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namespace osu.Game.Online.Rooms
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@ -32,6 +35,9 @@ namespace osu.Game.Online.Rooms
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[Resolved]
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private RealmAccess realm { get; set; } = null!;
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[Resolved]
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private BeatmapLookupCache beatmapLookupCache { get; set; } = null!;
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/// <summary>
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/// The availability state of the currently selected playlist item.
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/// </summary>
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@ -58,39 +64,50 @@ namespace osu.Game.Online.Rooms
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downloadTracker?.RemoveAndDisposeImmediately();
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Debug.Assert(item.NewValue.Beatmap.Value.BeatmapSet != null);
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downloadTracker = new BeatmapDownloadTracker(item.NewValue.Beatmap.Value.BeatmapSet);
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AddInternal(downloadTracker);
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downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability), true);
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downloadTracker.Progress.BindValueChanged(_ =>
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beatmapLookupCache.GetBeatmapAsync(item.NewValue.Beatmap.Value.OnlineID).ContinueWith(task => Schedule(() =>
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{
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if (downloadTracker.State.Value != DownloadState.Downloading)
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return;
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var beatmap = task.GetResultSafely();
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// incoming progress changes are going to be at a very high rate.
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// we don't want to flood the network with this, so rate limit how often we send progress updates.
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if (progressUpdate?.Completed != false)
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progressUpdate = Scheduler.AddDelayed(updateAvailability, progressUpdate == null ? 0 : 500);
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}, true);
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// handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow).
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realmSubscription?.Dispose();
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realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap.Value), (items, changes, ___) =>
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{
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if (changes == null)
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return;
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Scheduler.AddOnce(updateAvailability);
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});
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if (SelectedItem.Value?.Beatmap.Value.OnlineID == beatmap.OnlineID)
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beginTracking(beatmap);
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}), TaskContinuationOptions.OnlyOnRanToCompletion);
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}, true);
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}
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private void updateAvailability()
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private void beginTracking(APIBeatmap beatmap)
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{
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if (downloadTracker == null || SelectedItem.Value == null)
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Debug.Assert(beatmap.BeatmapSet != null);
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downloadTracker = new BeatmapDownloadTracker(beatmap.BeatmapSet);
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AddInternal(downloadTracker);
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downloadTracker.State.BindValueChanged(_ => Scheduler.AddOnce(updateAvailability, beatmap), true);
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downloadTracker.Progress.BindValueChanged(_ =>
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{
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if (downloadTracker.State.Value != DownloadState.Downloading)
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return;
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// incoming progress changes are going to be at a very high rate.
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// we don't want to flood the network with this, so rate limit how often we send progress updates.
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if (progressUpdate?.Completed != false)
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progressUpdate = Scheduler.AddDelayed(updateAvailability, beatmap, progressUpdate == null ? 0 : 500);
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}, true);
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// handles changes to hash that didn't occur from the import process (ie. a user editing the beatmap in the editor, somehow).
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realmSubscription?.Dispose();
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realmSubscription = realm.RegisterForNotifications(r => QueryBeatmapForOnlinePlay(r, SelectedItem.Value.Beatmap.Value), (items, changes, ___) =>
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{
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if (changes == null)
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return;
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Scheduler.AddOnce(updateAvailability, beatmap);
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});
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}
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private void updateAvailability(APIBeatmap beatmap)
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{
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if (downloadTracker == null)
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return;
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switch (downloadTracker.State.Value)
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@ -108,7 +125,7 @@ namespace osu.Game.Online.Rooms
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break;
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case DownloadState.LocallyAvailable:
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bool available = QueryBeatmapForOnlinePlay(realm.Realm, SelectedItem.Value.Beatmap.Value).Any();
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bool available = QueryBeatmapForOnlinePlay(realm.Realm, beatmap).Any();
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availability.Value = available ? BeatmapAvailability.LocallyAvailable() : BeatmapAvailability.NotDownloaded();
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