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Avoid redundant (synchronous) skin change
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parent
a8bc87f5d8
commit
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@ -71,27 +71,20 @@ namespace osu.Game.Skinning
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
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fallbackSource = dependencies.Get<ISkinSource>();
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fallbackSource = dependencies.Get<ISkinSource>();
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dependencies.CacheAs<ISkinSource>(this);
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return dependencies;
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}
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[BackgroundDependencyLoader]
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private void load(OsuConfigManager config)
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{
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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if (fallbackSource != null)
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if (fallbackSource != null)
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fallbackSource.SourceChanged += onSourceChanged;
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fallbackSource.SourceChanged += onSourceChanged;
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dependencies.CacheAs<ISkinSource>(this);
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var config = dependencies.Get<OsuConfigManager>();
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config.BindWith(OsuSetting.BeatmapSkins, beatmapSkins);
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config.BindWith(OsuSetting.BeatmapHitsounds, beatmapHitsounds);
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapSkins.BindValueChanged(_ => onSourceChanged());
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged(), true);
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beatmapHitsounds.BindValueChanged(_ => onSourceChanged());
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return dependencies;
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}
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}
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protected override void Dispose(bool isDisposing)
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protected override void Dispose(bool isDisposing)
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