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Fixed right rim being incorrectly layered above right centre

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OpenSauce 2023-01-10 23:13:22 +00:00 committed by GitHub
parent ce37760b27
commit 944c6759d9
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@ -88,6 +88,13 @@ namespace osu.Game.Rulesets.Taiko.UI
X = -2, X = -2,
Scale = new Vector2(centre_region), Scale = new Vector2(centre_region),
}, },
rightRim = new QuarterCircle(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3)))
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight,
X = 2,
Rotation = 90,
},
rightCentre = new QuarterCircle(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2))) rightCentre = new QuarterCircle(getTaikoActionFromDrumSegment(2), getColourFromTaikoAction(getTaikoActionFromDrumSegment(2)))
{ {
Anchor = Anchor.BottomCentre, Anchor = Anchor.BottomCentre,
@ -95,13 +102,6 @@ namespace osu.Game.Rulesets.Taiko.UI
X = 2, X = 2,
Scale = new Vector2(centre_region), Scale = new Vector2(centre_region),
Rotation = 90, Rotation = 90,
},
rightRim = new QuarterCircle(getTaikoActionFromDrumSegment(3), getColourFromTaikoAction(getTaikoActionFromDrumSegment(3)))
{
Anchor = Anchor.BottomCentre,
Origin = Anchor.BottomRight,
X = 2,
Rotation = 90,
} }
} }
}, },