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Remove unnecessary OnMouseDown/Up from SpinnerDisc
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parent
9e5deb63d1
commit
9448e2f192
@ -67,30 +67,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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}
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}
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}
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}
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private void updateTracking()
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{
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Tracking = mouseHasMainButtonPressed || actionLeftButtonPressed || actionRightButtonPressed;
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}
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protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
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{
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mouseHasMainButtonPressed |= state.Mouse.HasMainButtonPressed;
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updateTracking();
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return base.OnMouseDown(state, args);
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}
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protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
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{
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mouseHasMainButtonPressed &= state.Mouse.HasMainButtonPressed;
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updateTracking();
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return base.OnMouseUp(state, args);
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}
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protected override bool OnMouseMove(InputState state)
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protected override bool OnMouseMove(InputState state)
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{
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{
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mouseHasMainButtonPressed |= state.Mouse.HasMainButtonPressed;
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mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
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mousePosition = Parent.ToLocalSpace(state.Mouse.NativeState.Position);
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updateTracking();
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return base.OnMouseMove(state);
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return base.OnMouseMove(state);
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}
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}
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@ -98,7 +77,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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actionLeftButtonPressed |= action == OsuAction.LeftButton;
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actionLeftButtonPressed |= action == OsuAction.LeftButton;
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actionRightButtonPressed |= action == OsuAction.RightButton;
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actionRightButtonPressed |= action == OsuAction.RightButton;
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updateTracking();
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Tracking = actionLeftButtonPressed || actionRightButtonPressed;
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return false;
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return false;
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}
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}
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@ -106,12 +85,11 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
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{
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{
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actionLeftButtonPressed &= action == OsuAction.LeftButton;
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actionLeftButtonPressed &= action == OsuAction.LeftButton;
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actionRightButtonPressed &= action == OsuAction.RightButton;
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actionRightButtonPressed &= action == OsuAction.RightButton;
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updateTracking();
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Tracking = actionLeftButtonPressed || actionRightButtonPressed;
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return false;
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return false;
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}
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}
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private Vector2 mousePosition;
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private Vector2 mousePosition;
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private bool mouseHasMainButtonPressed;
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private bool actionLeftButtonPressed;
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private bool actionLeftButtonPressed;
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private bool actionRightButtonPressed;
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private bool actionRightButtonPressed;
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