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Use actual reference to default beatmap for fallback
Co-Authored-By: nyquillerium <nyquill@ppy.sh>
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@ -44,7 +44,7 @@ namespace osu.Game.Beatmaps.Drawables
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else
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else
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{
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{
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// Use the default background if somehow an online set does not exist and we don't have a local copy.
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// Use the default background if somehow an online set does not exist and we don't have a local copy.
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drawable = new BeatmapBackgroundSprite(beatmaps.GetWorkingBeatmap(null));
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drawable = new BeatmapBackgroundSprite(beatmaps.DefaultBeatmap);
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}
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}
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drawable.RelativeSizeAxes = Axes.Both;
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drawable.RelativeSizeAxes = Axes.Both;
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