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Animate adjustments
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parent
51014b8748
commit
94194a04f2
@ -95,7 +95,7 @@ namespace osu.Game.Screens.Edit.Timing
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controlPointGroups.BindTo(editorBeatmap.ControlPointInfo.Groups);
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controlPointGroups.BindTo(editorBeatmap.ControlPointInfo.Groups);
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controlPointGroups.BindCollectionChanged((_, __) => updateTimingGroup());
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controlPointGroups.BindCollectionChanged((_, __) => updateTimingGroup());
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beatLength.BindValueChanged(_ => regenerateDisplay(), true);
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beatLength.BindValueChanged(_ => regenerateDisplay(true), true);
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displayLocked.BindValueChanged(locked =>
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displayLocked.BindValueChanged(locked =>
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{
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{
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@ -128,7 +128,7 @@ namespace osu.Game.Screens.Edit.Timing
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{
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{
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// The offset of the selected point may have changed.
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// The offset of the selected point may have changed.
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// This handles the case the user has locked the view and expects the display to update with this change.
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// This handles the case the user has locked the view and expects the display to update with this change.
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showFromTime(displayedTime + (newStartTime.Value - selectedGroupStartTime));
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showFromTime(displayedTime + (newStartTime.Value - selectedGroupStartTime), true);
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}
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}
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var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints
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var nextGroup = editorBeatmap.ControlPointInfo.TimingPoints
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@ -174,18 +174,18 @@ namespace osu.Game.Screens.Edit.Timing
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}
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}
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private void showFromBeat(int beatIndex) =>
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private void showFromBeat(int beatIndex) =>
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showFromTime(selectedGroupStartTime + beatIndex * timingPoint.BeatLength);
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showFromTime(selectedGroupStartTime + beatIndex * timingPoint.BeatLength, false);
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private void showFromTime(double time)
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private void showFromTime(double time, bool animated)
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{
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{
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if (displayedTime == time)
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if (displayedTime == time)
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return;
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return;
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displayedTime = time;
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displayedTime = time;
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regenerateDisplay();
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regenerateDisplay(animated);
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}
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}
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private void regenerateDisplay()
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private void regenerateDisplay(bool animated)
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{
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{
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double index = (displayedTime - selectedGroupStartTime) / timingPoint.BeatLength;
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double index = (displayedTime - selectedGroupStartTime) / timingPoint.BeatLength;
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@ -211,7 +211,7 @@ namespace osu.Game.Screens.Edit.Timing
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float offset = (float)(time - visible_width / 2) / trackLength * scale;
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float offset = (float)(time - visible_width / 2) / trackLength * scale;
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row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1;
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row.Alpha = time < selectedGroupStartTime || time > selectedGroupEndTime ? 0.2f : 1;
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row.WaveformOffset = -offset;
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row.WaveformOffsetTo(-offset, animated);
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row.WaveformScale = new Vector2(scale, 1);
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row.WaveformScale = new Vector2(scale, 1);
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row.BeatIndex = (int)Math.Floor(index);
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row.BeatIndex = (int)Math.Floor(index);
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@ -314,7 +314,15 @@ namespace osu.Game.Screens.Edit.Timing
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public int BeatIndex { set => beatIndexText.Text = value.ToString(); }
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public int BeatIndex { set => beatIndexText.Text = value.ToString(); }
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public Vector2 WaveformScale { set => waveformGraph.Scale = value; }
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public Vector2 WaveformScale { set => waveformGraph.Scale = value; }
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public float WaveformOffset { set => waveformGraph.X = value; }
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public void WaveformOffsetTo(float value, bool animated) =>
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this.TransformTo(nameof(waveformOffset), value, animated ? 300 : 0, Easing.OutQuint);
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private float waveformOffset
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{
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get => waveformGraph.X;
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set => waveformGraph.X = value;
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}
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}
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}
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}
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}
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}
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}
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