diff --git a/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs new file mode 100644 index 0000000000..f15da29993 --- /dev/null +++ b/osu.Game.Rulesets.Catch.Tests/TestSceneCatchModHidden.cs @@ -0,0 +1,56 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System.Collections.Generic; +using System.Linq; +using NUnit.Framework; +using osu.Framework.Allocation; +using osu.Framework.Testing; +using osu.Game.Beatmaps; +using osu.Game.Configuration; +using osu.Game.Rulesets.Catch.Mods; +using osu.Game.Rulesets.Catch.Objects; +using osu.Game.Rulesets.Catch.Objects.Drawables; +using osu.Game.Rulesets.Catch.UI; +using osu.Game.Rulesets.Objects; +using osu.Game.Rulesets.Objects.Types; +using osu.Game.Tests.Visual; +using osuTK; + +namespace osu.Game.Rulesets.Catch.Tests +{ + public class TestSceneCatchModHidden : ModTestScene + { + [BackgroundDependencyLoader] + private void load() + { + LocalConfig.Set(OsuSetting.IncreaseFirstObjectVisibility, false); + } + + [Test] + public void TestJuiceStream() + { + CreateModTest(new ModTestData + { + Beatmap = new Beatmap + { + HitObjects = new List + { + new JuiceStream + { + StartTime = 1000, + Path = new SliderPath(PathType.Linear, new[] { Vector2.Zero, new Vector2(0, -192) }), + X = CatchPlayfield.WIDTH / 2 + } + } + }, + Mod = new CatchModHidden(), + PassCondition = () => Player.Results.Count > 0 + && Player.ChildrenOfType().Single().Alpha > 0 + && Player.ChildrenOfType().Last().Alpha > 0 + }); + } + + protected override Ruleset CreatePlayerRuleset() => new CatchRuleset(); + } +} diff --git a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs index 44afb7a227..b633cb0860 100644 --- a/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs +++ b/osu.Game/Rulesets/Objects/Drawables/DrawableHitObject.cs @@ -147,8 +147,9 @@ namespace osu.Game.Rulesets.Objects.Drawables samplesBindable = HitObject.SamplesBindable.GetBoundCopy(); samplesBindable.CollectionChanged += (_, __) => loadSamples(); - updateState(ArmedState.Idle, true); apply(HitObject); + + updateState(ArmedState.Idle, true); } private void loadSamples()